Verify the battle BG effect pointer table length
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@@ -719,7 +719,8 @@ assert NUM_BATTLE_ANIM_OAMSETS <= FIRST_OAM_CMD, \
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"BATTLE_ANIM_OAMSET_* constants overlap oam*_command constants"
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; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
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const_def 1
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const_def
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const BATTLE_BG_EFFECT_END ; 00
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const BATTLE_BG_EFFECT_FLASH_INVERTED ; 01
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const BATTLE_BG_EFFECT_FLASH_WHITE ; 02
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const BATTLE_BG_EFFECT_WHITE_HUES ; 03
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@@ -773,7 +774,7 @@ assert NUM_BATTLE_ANIM_OAMSETS <= FIRST_OAM_CMD, \
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const BATTLE_BG_EFFECT_VIBRATE_MON ; 33
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const BATTLE_BG_EFFECT_WOBBLE_PLAYER ; 34
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const BATTLE_BG_EFFECT_WOBBLE_SCREEN ; 35
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DEF NUM_BATTLE_BG_EFFECTS EQU const_value - 1
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DEF NUM_BATTLE_BG_EFFECTS EQU const_value
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; wBattleAnimTileDict keys (see wram.asm)
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; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
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