Verify the battle BG effect pointer table length

This commit is contained in:
Rangi42
2025-03-15 01:23:04 -04:00
parent 467ee7ee72
commit b4fc71cba1
2 changed files with 5 additions and 2 deletions

View File

@@ -719,7 +719,8 @@ assert NUM_BATTLE_ANIM_OAMSETS <= FIRST_OAM_CMD, \
"BATTLE_ANIM_OAMSET_* constants overlap oam*_command constants"
; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
const_def 1
const_def
const BATTLE_BG_EFFECT_END ; 00
const BATTLE_BG_EFFECT_FLASH_INVERTED ; 01
const BATTLE_BG_EFFECT_FLASH_WHITE ; 02
const BATTLE_BG_EFFECT_WHITE_HUES ; 03
@@ -773,7 +774,7 @@ assert NUM_BATTLE_ANIM_OAMSETS <= FIRST_OAM_CMD, \
const BATTLE_BG_EFFECT_VIBRATE_MON ; 33
const BATTLE_BG_EFFECT_WOBBLE_PLAYER ; 34
const BATTLE_BG_EFFECT_WOBBLE_SCREEN ; 35
DEF NUM_BATTLE_BG_EFFECTS EQU const_value - 1
DEF NUM_BATTLE_BG_EFFECTS EQU const_value
; wBattleAnimTileDict keys (see wram.asm)
; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)