Rangi42
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5abf8d01fb
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Update hardware.inc to 5.1.0
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2025-06-30 12:47:36 -04:00 |
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Rangi
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4c540aa43b
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Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#1186)
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2025-06-23 09:11:33 -04:00 |
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Rangi42
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e1e7cbd838
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Bit 7 of wJumptableIndex is often JUMPTABLE_EXIT_F
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2024-12-02 12:16:30 -05:00 |
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vulcandth
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b0b5ed2eb8
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Fix/update sprite y-coord offscreen definitions (#1108)
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2024-04-14 15:55:46 -05:00 |
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xCrystal
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bd6ceec193
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Improve some innacurate function names, labels, and comments (#1078)
[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371]
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2024-01-07 13:36:05 +01:00 |
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vulcandth
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aba1f14044
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Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels
* Add `; 00` comments
* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
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2023-09-17 13:09:28 -05:00 |
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mid-kid
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3b43f79dc6
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Use hex for tile IDs in engine/movie/splash.asm
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2020-08-27 18:03:54 +02:00 |
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mid-kid
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15c08ad8a3
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Small changes to better match pokegold
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2020-08-27 14:52:27 +02:00 |
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mid-kid
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13c4a93cea
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Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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2020-08-27 13:59:33 +02:00 |
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mid-kid
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733664b18f
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Document splash screen animation
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2020-08-27 13:59:33 +02:00 |
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mid-kid
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2b2c1ac649
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Split engine/movie/intro.asm into itself and splash.asm
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2020-08-27 13:59:31 +02:00 |
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