11 Commits

Author SHA1 Message Date
Rangi42
5abf8d01fb Update hardware.inc to 5.1.0 2025-06-30 12:47:36 -04:00
Rangi
4c540aa43b Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#1186) 2025-06-23 09:11:33 -04:00
Rangi42
e1e7cbd838 Bit 7 of wJumptableIndex is often JUMPTABLE_EXIT_F 2024-12-02 12:16:30 -05:00
vulcandth
b0b5ed2eb8 Fix/update sprite y-coord offscreen definitions (#1108) 2024-04-14 15:55:46 -05:00
xCrystal
bd6ceec193 Improve some innacurate function names, labels, and comments (#1078)
[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371]
2024-01-07 13:36:05 +01:00
vulcandth
aba1f14044 Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels

* Add `; 00` comments

* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 13:09:28 -05:00
mid-kid
3b43f79dc6 Use hex for tile IDs in engine/movie/splash.asm 2020-08-27 18:03:54 +02:00
mid-kid
15c08ad8a3 Small changes to better match pokegold 2020-08-27 14:52:27 +02:00
mid-kid
13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f Document splash screen animation 2020-08-27 13:59:33 +02:00
mid-kid
2b2c1ac649 Split engine/movie/intro.asm into itself and splash.asm 2020-08-27 13:59:31 +02:00