Commit Graph

119 Commits

Author SHA1 Message Date
Giulia Sanguineti
4c8d3e962f chore: fix bugs
Some checks failed
CI / build (push) Failing after 1m18s
2025-10-01 10:11:42 +02:00
Rangi
86acbe5b55 Use dname macro to automatically pad names with "@" characters (#1198) 2025-08-17 09:48:05 -04:00
Rangi42
5abf8d01fb Update hardware.inc to 5.1.0 2025-06-30 12:47:36 -04:00
Brianum
8f5a8c5b5b Identify wCrystalData's content and rename memory locations accordingly (#1191) 2025-06-30 11:37:37 -04:00
Rangi
4c540aa43b Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#1186) 2025-06-23 09:11:33 -04:00
Rangi42
15ae47a61e Separate constants for name types and naming screen types 2025-03-12 12:26:21 -04:00
Rangi
85ddf0e90a Don't pass redundant label names to table_width and list_start (#1160) 2024-12-27 12:35:35 -05:00
Rangi42
99af3f4f3b Identify some missed bit 7 menu flags 2024-12-02 12:20:52 -05:00
Rangi42
e1e7cbd838 Bit 7 of wJumptableIndex is often JUMPTABLE_EXIT_F 2024-12-02 12:16:30 -05:00
Sylvie
644bd42fb0 Identify more bit flags (#1153) 2024-11-29 19:29:30 -05:00
xCrystal
f72f078c0e Rename wVramState to wStateFlags and use flag constants (#1078) 2024-01-07 14:27:22 +01:00
xCrystal
5be9856f3a In labels, stick to Place for text without delay, and Print for text with letter delay (#1078) 2024-01-07 14:06:40 +01:00
xCrystal
cd28c44ff3 Improve some innacurate function names, labels, and comments (#1078)
[https://github.com/pret/pokecrystal/issues/1078#issuecomment-1872396250]
2024-01-07 13:36:28 +01:00
xCrystal
bd6ceec193 Improve some innacurate function names, labels, and comments (#1078)
[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371]
2024-01-07 13:36:05 +01:00
Rangi
dbf6044650 Update to RGBDS 0.7.0 (#1101) 2024-01-03 10:58:53 -05:00
vulcandth
aba1f14044 Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels

* Add `; 00` comments

* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 13:09:28 -05:00
SatoMew
768b3bdec1 Improve mobile-related labels (#1061) 2023-07-26 19:59:00 -05:00
Idain
94df3c5aa3 Replace magic numbers with TILE_WIDTH (#1056)
* Replace magic numbers with TILE_WIDTH

* Address more instances
2023-07-26 19:50:16 -05:00
vulcandth
cb8505e022 Define InitDefaultEZChatMsgs and sEZChatMessages (#1022) 2022-12-26 13:55:01 -05:00
Andrew Cook
0f5540740b Some Mobile code labeling and removed magic numbers (#993)
* Macro loop for EmptyAllSRAMBanks

* Many things labeled and magic numbers removed

* Conform to the style guide

* Rename URLs in mobile_46

* MOBILEAPI_19 -> MOBILEAPI_TELEPHONESTATUS

* Update engine/menus/empty_sram.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Update ram/wram.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Update mobile/mobile_46.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Update mobile/mobile_46.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Remove underscore from Set*DownloadURL symbols

* Begin Labeling TradeCornerHoldMon routines

* Add wMobileMon party_struct

* Add TRADE_CORNER_REQUEST_LENGTH constant

* Name battle tower action functions

* Label trade corner send/receive buffer

* Label the saved copy of the trade corner pokemon

also fix mailmsg_jp

* So many copies of decodeBase64Character

* Label another buffer

* Fix Alignment and use MOBILE_EMAIL_LENGTH

* `Function11ad8a` -> `MobileIncJumptableIndex`

* Apply Rangi Suggestions pass 1

Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>

* Apply Suggestions 2

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
Co-authored-by: vulcandth <vulcandth@gmail.com>
2022-09-14 19:49:58 -05:00
Rangi
4883950318 Use for loops to generate box pointer tables
Fixes #996
2022-08-31 18:03:49 -04:00
Rangi
7ef31d9889 Move non-Pokémon graphics out of gfx/icons
Fixes #987
2022-08-17 17:45:26 -04:00
The Void
38cd2155df Bug Doc: Options menu fails to clear joypad state on initialization (#984) 2022-08-11 23:28:35 -05:00
Rangi
0d5cf5c8b9 Refer to "Rival", not "Silver" (#983)
Fixes #982
2022-08-10 21:24:56 -04:00
Rangi
7cac5b787b Assert that there are NUM_FRAMES textbox frames 2022-08-06 12:24:40 -04:00
Rangi
974bb7bf33 Only use "; BUG:" comments for documented bugs 2022-07-17 14:08:56 -04:00
Colton G. Rushton
145d8dd5c2 wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
vulcandth
3648afda16 RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
vulcandth
a4d346cc8c Improved Virtual Console patch identifiers (#907) 2022-06-06 17:22:48 -04:00
vulcandth
f9077c6db6 Additional vc_asserts (#906) 2022-04-16 20:42:06 -04:00
Rangi
f33a041930 Allow alternate labels for patch names 2022-03-12 22:38:29 -05:00
vulcandth
31c3c94d64 Build the Virtual Console patch with make crystal11_vc (#882)
Fixes #813
2022-03-12 18:34:04 -05:00
Rangi
e706b878d9 Use ~X instead of $ff ^ X 2021-11-23 20:37:18 -05:00
Rangi
ed0a0f7159 Move the dbbw, dbww, and dbwww macros to legacy 2021-05-30 15:51:49 -04:00
Rangi
316fa4b695 Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
Rangi
99e66c2557 Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"

Fixes #789
2020-12-23 16:29:30 -05:00
Rangi
97e981985b Correct some filename comments 2020-11-17 11:12:21 -05:00
Rangi
17894e5f39 Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
Rangi
c88c4a8340 Identify more uses of wBuffer1-6 2020-11-03 19:53:07 -05:00
Rangi
6220200f0f Identify some more labels, and make some more consistent 2020-11-01 12:36:38 -05:00
Rangi
fe1a58deea Identify wSpriteAnimDict key constants 2020-10-30 15:39:08 -04:00
Rangi
ea426a8879 Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
Rangi
6d333bed5f Replace many '; unused' with '; unreferenced' 2020-10-28 10:21:10 -04:00
Rangi
446f1846b1 Identify remaining Mystery Gift labels and constants
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27 23:09:06 -04:00
Rangi
9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
Rangi
fc08ff2c38 Identify some unnamed labels 2020-10-06 13:50:02 -04:00
Rangi
d9603e3e33 Identify more unnamed labels 2020-10-04 22:34:50 -04:00
Rangi
306c85750e Identify some more unnamed labels 2020-10-04 20:10:39 -04:00
mid-kid
13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f Document splash screen animation 2020-08-27 13:59:33 +02:00