1.8 KiB
1.8 KiB
Move Animation Commands
Defined in macros/scripts/move_anim.asm and battle/anims.asm:BattleAnimations.
Defined in macros/scripts/move_anim.asm and battle/anims.asm:BattleAnimations.
$00−$EF: anim_wait length$D0: anim_obj object, x, y, param$D1: anim_1gfx gfx$D2: anim_2gfx gfx1, gfx2$D3: anim_3gfx gfx1, gfx2, gfx3$D4: anim_4gfx gfx1, gfx2, gfx3, gfx4$D5: anim_5gfx gfx1, gfx2, gfx3, gfx4, gfx5$D6: anim_incobj id$D7: anim_setobj id, object$D8: anim_incbgeffect effect$D9: anim_enemyfeetobj$DA: anim_playerheadobj$DB: anim_checkpokeball$DC: anim_transform$DD: anim_raisesub$DE: anim_dropsub$DF: anim_resetobp0$E0: anim_sound duration, tracks, id$E1: anim_cry pitch$E2: anim_minimizeopp$E3: anim_oamon$E4: anim_oamoff$E5: anim_clearobjs$E6: anim_beatup$E7: anim_0xe7$E8: anim_updateactorpic$E9: anim_minimize$EA: anim_0xea$EB: anim_0xeb$EC: anim_0xec$ED: anim_0xed$EE: anim_if_param_and value, address$EF: anim_jumpuntil address$F0: anim_bgeffect effect, unknown1, unknown2, unknown3$F1: anim_bgp colors$F2: anim_obp0 colors$F3: anim_obp1 colors$F4: anim_clearsprites$F5: anim_0xf5$F6: anim_0xf6$F7: anim_0xf7$F8: anim_if_param_equal value, address$F9: anim_setvar value$FA: anim_incvar$FB: anim_if_var_equal value, address$FC: anim_jump address$FD: anim_loop count, address$FE: anim_call address$FF: anim_ret