Files
pokecrystal/engine/radio.asm
PikalaxALT 185b0a1c86 Wild Pokemon functions and data
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-23 03:51:15 -04:00

2142 lines
36 KiB
NASM

PlayRadioShow: ; b8612
; If we're already in the radio program proper, we don't need to be here.
ld a, [wd002]
cp 8
jr nc, .ok
; If Team Rocket is not occupying the radio tower, we don't need to be here.
ld a, [StatusFlags2]
bit 0, a ; checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
jr z, .ok
; If we're in Kanto, we don't need to be here.
call IsInJohto
and a
jr nz, .ok
; Team Rocket broadcasts on all stations.
ld a, 7
ld [wd002], a
.ok
; Jump to the currently loaded station. The index to which we need to jump is in wd002.
ld a, [wd002]
ld e, a
ld d, 0
ld hl, RadioJumptable
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
RadioJumptable: ; b863a (2e:463a)
dw OaksPkmnTalk1 ; $00
dw PokedexShow1 ; $01
dw BenMonMusic1 ; $02
dw LuckyNumberShow1 ; $03
dw BuenasPassword1 ; $04
dw PeoplePlaces1 ; $05
dw FernMonMusic1 ; $06
dw RocketRadio1 ; $07
dw PokeFluteRadio ; $08
dw EvolutionRadio ; $09
dw UnownRadio ; $0a
; OaksPkmnTalk
dw OaksPkmnTalk2 ; $0b
dw OaksPkmnTalk3 ; $0c
dw OaksPkmnTalk4 ; $0d
dw OaksPkmnTalk5 ; $0e
dw OaksPkmnTalk6 ; $0f
dw OaksPkmnTalk7 ; $10
dw OaksPkmnTalk8 ; $11
dw OaksPkmnTalk9 ; $12
dw OaksPkmnTalk10 ; $13
dw OaksPkmnTalk11 ; $14
dw OaksPkmnTalk12 ; $15
dw OaksPkmnTalk13 ; $16
; Ben Music
dw BenMonMusic2 ; $17
dw BenMonMusic3 ; $18
dw BenFernMusic4 ; $19
dw BenFernMusic5 ; $1a
dw BenFernMusic6 ; $1b
dw BenFernMusic7 ; $1c
dw FernMonMusic2 ; $1d
; Lucky Number Show
dw LuckyNumberShow2 ; $1e
dw LuckyNumberShow3 ; $1f
dw LuckyNumberShow4 ; $20
dw LuckyNumberShow5 ; $21
dw LuckyNumberShow6 ; $22
dw LuckyNumberShow7 ; $23
dw LuckyNumberShow8 ; $24
dw LuckyNumberShow9 ; $25
dw LuckyNumberShow10 ; $26
dw LuckyNumberShow11 ; $27
dw LuckyNumberShow12 ; $28
dw LuckyNumberShow13 ; $29
dw LuckyNumberShow14 ; $2a
dw LuckyNumberShow15 ; $2b
dw LuckyNumberShow16 ; $2c
dw LuckyNumberShow17 ; $2d
dw LuckyNumberShow18 ; $2e
dw LuckyNumberShow19 ; $2f
dw LuckyNumberShow20 ; $30
dw LuckyNumberShow21 ; $31
; Rocket Radio
dw RocketRadio2 ; $32
dw RocketRadio3 ; $33
dw RocketRadio4 ; $34
dw RocketRadio5 ; $35
dw RocketRadio6 ; $36
dw RocketRadio7 ; $37
dw RocketRadio8 ; $38
dw RocketRadio9 ; $39
dw RocketRadio10 ; $3a
; More Pokemon Channel stuff
dw OaksPkmnTalk14 ; $3b
dw OaksPkmnTalk15 ; $3c
dw OaksPkmnTalk16 ; $3d
dw OaksPkmnTalk17 ; $3e
dw OaksPkmnTalk18 ; $3f
; Buenas Password
dw BuenasPassword2 ; $40
dw BuenasPassword3 ; $41
dw BuenasPassword4 ; $42
dw BuenasPassword5 ; $43
dw BuenasPassword6 ; $44
dw BuenasPassword7 ; $45
dw BuenasPassword8 ; $46
dw BuenasPassword9 ; $47
dw BuenasPassword10 ; $48
dw BuenasPassword11 ; $49
dw BuenasPassword12 ; $4a
dw BuenasPassword13 ; $4b
dw BuenasPassword14 ; $4c
dw BuenasPassword15 ; $4d
dw BuenasPassword16 ; $4e
dw BuenasPassword17 ; $4f
dw BuenasPassword18 ; $50
dw BuenasPassword19 ; $51
dw BuenasPassword20 ; $52
dw BuenasPassword21 ; $53
dw RadioScroll ; $54
; More Pokemon Channel stuff
dw OaksPkmnTalk19 ; $55
dw OaksPkmnTalk20 ; $56
dw OaksPkmnTalk21 ; $57
PrintRadioLine: ; b86ea (2e:46ea)
ld [wd003], a
ld hl, wd00c
ld a, [wd005]
cp $2
jr nc, .print
inc hl
ld [hl], $0
inc a
ld [wd005], a
cp $2
jr nz, .print
bccoord 1, 16
call PlaceWholeStringInBoxAtOnce
jr .skip
.print
call PrintTextBoxText
.skip
ld a, $54
ld [wd002], a
ld a, $64
ld [wd004], a
ret
; b8718 (2e:4718)
Functionb8718: ; b8718
push hl
ld b, SCREEN_WIDTH * 2
.greater_than_10
ld a, [hl]
cp "."
jr nz, .next
ld [hl], " "
.next
inc hl
dec b
jr nz, .greater_than_10
pop hl
ret
; b8728
RadioScroll: ; b8728 (2e:4728)
ld hl, wd004
ld a, [hl]
and a
jr z, .proceed
dec [hl]
ret
.proceed
ld a, [wd003]
ld [wd002], a
ld a, [wd005]
cp 1
call nz, CopyBottomLineToTopLine
jp ClearBottomLine
OaksPkmnTalk1: ; b8742 (2e:4742)
ld a, $5
ld [wd006], a
call StartRadioStation
ld hl, UnknownText_0xb8820
ld a, $b
jp NextRadioLine
OaksPkmnTalk2: ; b8752 (2e:4752)
ld hl, UnknownText_0xb8825
ld a, $c
jp NextRadioLine
OaksPkmnTalk3: ; b875a (2e:475a)
ld hl, UnknownText_0xb882a
ld a, $d
jp NextRadioLine
OaksPkmnTalk4: ; b8762 (2e:4762)
; Choose a random root, and a random Pokemon from that route.
call Random
and $1f
cp $f
jr nc, OaksPkmnTalk4
ld hl, Unknown_b87f2
ld c, a
ld b, 0
rept 2
add hl, bc
endr
ld b, [hl]
inc hl
ld c, [hl]
push bc
ld hl, JohtoGrassWildMons
.greater_than_10
ld a, BANK(JohtoGrassWildMons)
call GetFarByte
cp -1
jr z, .done2
inc hl
cp b
jr nz, .next
ld a, BANK(JohtoGrassWildMons)
call GetFarByte
cp c
jr z, .done
.next
dec hl
ld de, $2f
add hl, de
jr .greater_than_10
.done
rept 4
inc hl
endr
.both_bits_set
call Random
and 3
cp 3
jr z, .both_bits_set
ld bc, $e
call AddNTimes
.greater_than_102
call Random
and 7
cp 2
jr c, .greater_than_102
cp 5
jr nc, .greater_than_102
ld e, a
ld d, 0
rept 2
add hl, de
endr
inc hl
ld a, BANK(JohtoGrassWildMons)
call GetFarByte
ld [wd265], a
ld [CurPartySpecies], a
call GetPokemonName
ld hl, StringBuffer1
ld de, wd050
ld bc, $b
call CopyBytes
pop bc
call GetWorldMapLocation
ld e, a
callba GetLandmarkName
ld hl, UnknownText_0xb882f
call CopyRadioTextToRAM
ld a, $e
jp PrintRadioLine
.done2
pop bc
ld a, $0
jp PrintRadioLine
; b87f2 (2e:47f2)
Unknown_b87f2: ; b87f2
map ROUTE_29
map ROUTE_46
map ROUTE_30
map ROUTE_32
map ROUTE_34
map ROUTE_35
map ROUTE_37
map ROUTE_38
map ROUTE_39
map ROUTE_42
map ROUTE_43
map ROUTE_44
map ROUTE_45
map ROUTE_36
map ROUTE_31
; b8810
OaksPkmnTalk5: ; b8810 (2e:4810)
ld hl, UnknownText_0xb8834
ld a, $f
jp NextRadioLine
OaksPkmnTalk6: ; b8818 (2e:4818)
ld hl, UnknownText_0xb8839
ld a, $10
jp NextRadioLine
; b8820 (2e:4820)
UnknownText_0xb8820: ; 0xb8820
; MARY: PROF.OAK'S
text_jump UnknownText_0x1bc81a
db "@"
; 0xb8825
UnknownText_0xb8825: ; 0xb8825
; #MON TALK!
text_jump UnknownText_0x1bc82d
db "@"
; 0xb882a
UnknownText_0xb882a: ; 0xb882a
; With me, MARY!
text_jump UnknownText_0x1bc83a
db "@"
; 0xb882f
UnknownText_0xb882f: ; 0xb882f
; OAK: @ @
text_jump UnknownText_0x1bc84b
db "@"
; 0xb8834
UnknownText_0xb8834: ; 0xb8834
; may be seen around
text_jump UnknownText_0x1bc858
db "@"
; 0xb8839
UnknownText_0xb8839: ; 0xb8839
; @ .
text_jump UnknownText_0x1bc86d
db "@"
; 0xb883e
OaksPkmnTalk7: ; b883e (2e:483e)
ld a, [CurPartySpecies]
ld [wd265], a
call GetPokemonName
ld hl, UnknownText_0xb884f
ld a, $11
jp NextRadioLine
; b884f (2e:484f)
UnknownText_0xb884f: ; 0xb884f
; MARY: @ 's
text_jump UnknownText_0x1bc876
db "@"
; 0xb8854
OaksPkmnTalk8: ; b8854 (2e:4854)
call Random
and $f
ld e, a
ld d, 0
ld hl, Unknown_b8869
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, $12
jp NextRadioLine
; b8869 (2e:4869)
Unknown_b8869: ; b8869
dw UnknownText_0xb8889
dw UnknownText_0xb888e
dw UnknownText_0xb8893
dw UnknownText_0xb8898
dw UnknownText_0xb889d
dw UnknownText_0xb88a2
dw UnknownText_0xb88a7
dw UnknownText_0xb88ac
dw UnknownText_0xb88b1
dw UnknownText_0xb88b6
dw UnknownText_0xb88bb
dw UnknownText_0xb88c0
dw UnknownText_0xb88c5
dw UnknownText_0xb88ca
dw UnknownText_0xb88cf
dw UnknownText_0xb88d4
; b8889
UnknownText_0xb8889: ; 0xb8889
; sweet and adorably
text_jump UnknownText_0x1bc885
db "@"
; 0xb888e
UnknownText_0xb888e: ; 0xb888e
; wiggly and slickly
text_jump UnknownText_0x1bc89a
db "@"
; 0xb8893
UnknownText_0xb8893: ; 0xb8893
; aptly named and
text_jump UnknownText_0x1bc8af
db "@"
; 0xb8898
UnknownText_0xb8898: ; 0xb8898
; undeniably kind of
text_jump UnknownText_0x1bc8c1
db "@"
; 0xb889d
UnknownText_0xb889d: ; 0xb889d
; so, so unbearably
text_jump UnknownText_0x1bc8d6
db "@"
; 0xb88a2
UnknownText_0xb88a2: ; 0xb88a2
; wow, impressively
text_jump UnknownText_0x1bc8ea
db "@"
; 0xb88a7
UnknownText_0xb88a7: ; 0xb88a7
; almost poisonously
text_jump UnknownText_0x1bc8fe
db "@"
; 0xb88ac
UnknownText_0xb88ac: ; 0xb88ac
; ooh, so sensually
text_jump UnknownText_0x1bc913
db "@"
; 0xb88b1
UnknownText_0xb88b1: ; 0xb88b1
; so mischievously
text_jump UnknownText_0x1bc927
db "@"
; 0xb88b6
UnknownText_0xb88b6: ; 0xb88b6
; so very topically
text_jump UnknownText_0x1bc93a
db "@"
; 0xb88bb
UnknownText_0xb88bb: ; 0xb88bb
; sure addictively
text_jump UnknownText_0x1bc94e
db "@"
; 0xb88c0
UnknownText_0xb88c0: ; 0xb88c0
; looks in water is
text_jump UnknownText_0x1bc961
db "@"
; 0xb88c5
UnknownText_0xb88c5: ; 0xb88c5
; evolution must be
text_jump UnknownText_0x1bc975
db "@"
; 0xb88ca
UnknownText_0xb88ca: ; 0xb88ca
; provocatively
text_jump UnknownText_0x1bc989
db "@"
; 0xb88cf
UnknownText_0xb88cf: ; 0xb88cf
; so flipped out and
text_jump UnknownText_0x1bc999
db "@"
; 0xb88d4
UnknownText_0xb88d4: ; 0xb88d4
; heart-meltingly
text_jump UnknownText_0x1bc9ae
db "@"
; 0xb88d9
OaksPkmnTalk9: ; b88d9 (2e:48d9)
call Random
and $f
ld e, a
ld d, 0
ld hl, Unknown_b88fe
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wd006]
dec a
ld [wd006], a
ld a, $d
jr nz, .nope
ld a, $5
ld [wd006], a
ld a, $3b
.nope
jp NextRadioLine
; b88fe (2e:48fe)
Unknown_b88fe: ; b88fe
dw UnknownText_0xb891e
dw UnknownText_0xb8923
dw UnknownText_0xb8928
dw UnknownText_0xb892d
dw UnknownText_0xb8932
dw UnknownText_0xb8937
dw UnknownText_0xb893c
dw UnknownText_0xb8941
dw UnknownText_0xb8946
dw UnknownText_0xb894b
dw UnknownText_0xb8950
dw UnknownText_0xb8955
dw UnknownText_0xb895a
dw UnknownText_0xb895f
dw UnknownText_0xb8964
dw UnknownText_0xb8969
; b891e
UnknownText_0xb891e: ; 0xb891e
; cute.
text_jump UnknownText_0x1bc9c0
db "@"
; 0xb8923
UnknownText_0xb8923: ; 0xb8923
; weird.
text_jump UnknownText_0x1bc9c8
db "@"
; 0xb8928
UnknownText_0xb8928: ; 0xb8928
; pleasant.
text_jump UnknownText_0x1bc9d1
db "@"
; 0xb892d
UnknownText_0xb892d: ; 0xb892d
; bold, sort of.
text_jump UnknownText_0x1bc9dd
db "@"
; 0xb8932
UnknownText_0xb8932: ; 0xb8932
; frightening.
text_jump UnknownText_0x1bc9ee
db "@"
; 0xb8937
UnknownText_0xb8937: ; 0xb8937
; suave & debonair!
text_jump UnknownText_0x1bc9fd
db "@"
; 0xb893c
UnknownText_0xb893c: ; 0xb893c
; powerful.
text_jump UnknownText_0x1bca11
db "@"
; 0xb8941
UnknownText_0xb8941: ; 0xb8941
; exciting.
text_jump UnknownText_0x1bca1d
db "@"
; 0xb8946
UnknownText_0xb8946: ; 0xb8946
; groovy!
text_jump UnknownText_0x1bca29
db "@"
; 0xb894b
UnknownText_0xb894b: ; 0xb894b
; inspiring.
text_jump UnknownText_0x1bca33
db "@"
; 0xb8950
UnknownText_0xb8950: ; 0xb8950
; friendly.
text_jump UnknownText_0x1bca40
db "@"
; 0xb8955
UnknownText_0xb8955: ; 0xb8955
; hot, hot, hot!
text_jump UnknownText_0x1bca4c
db "@"
; 0xb895a
UnknownText_0xb895a: ; 0xb895a
; stimulating.
text_jump UnknownText_0x1bca5d
db "@"
; 0xb895f
UnknownText_0xb895f: ; 0xb895f
; guarded.
text_jump UnknownText_0x1bca6c
db "@"
; 0xb8964
UnknownText_0xb8964: ; 0xb8964
; lovely.
text_jump UnknownText_0x1bca77
db "@"
; 0xb8969
UnknownText_0xb8969: ; 0xb8969
; speedy.
text_jump UnknownText_0x1bca81
db "@"
; 0xb896e
OaksPkmnTalk14: ; b896e (2e:496e)
callba Function91868
ld hl, UnknownText_0xb8993
call PrintText
call WaitBGMap
ld hl, UnknownText_0xb898e
call PrintText
ld a, $3c
ld [wd002], a
ld a, $64
ld [wd004], a
ret
; b898e (2e:498e)
UnknownText_0xb898e: ; 0xb898e
; #MON
text_jump UnknownText_0x1bca8b
db "@"
; 0xb8993
UnknownText_0xb8993: ; 0xb8993
db "@"
; 0xb8994
OaksPkmnTalk15: ; b8994 (2e:4994)
ld hl, wd004
dec [hl]
ret nz
hlcoord 9, 14
ld de, String_b89a4
ld a, $3d
jp Functionb8a00
; b89a4 (2e:49a4)
String_b89a4:
db "#MON@"
; b89a9
OaksPkmnTalk16: ; b89a9 (2e:49a9)
ld hl, wd004
dec [hl]
ret nz
hlcoord 1, 16
ld de, String_b89b9
ld a, $3e
jp Functionb8a00
; b89b9 (2e:49b9)
String_b89b9:
db "#MON Channel@"
; b89c6
OaksPkmnTalk17: ; b89c6 (2e:49c6)
ld hl, wd004
dec [hl]
ret nz
hlcoord 12, 16
ld de, String_b89d6
ld a, $3f
jp Functionb8a00
; b89d6 (2e:49d6)
String_b89d6:
db "@"
; b89d7
OaksPkmnTalk18: ; b89d7 (2e:49d7)
ld hl, wd004
dec [hl]
ret nz
ld de, $1d
callab RadioMusicNone
ld hl, UnknownText_0xb89ff
call PrintText
ld a, $d
ld [wd003], a
xor a
ld [wd005], a
ld a, $54
ld [wd002], a
ld a, $a
ld [wd004], a
ret
; b89ff (2e:49ff)
UnknownText_0xb89ff: ; 0xb89ff
db "@"
; 0xb8a00
Functionb8a00: ; b8a00 (2e:4a00)
ld [wd002], a
ld a, $64
ld [wd004], a
jp PlaceString
CopyBottomLineToTopLine: ; b8a0b (2e:4a0b)
hlcoord 0, 15
decoord 0, 13
ld bc, SCREEN_WIDTH * 2
jp CopyBytes
ClearBottomLine: ; b8a17 (2e:4a17)
hlcoord 1, 15
ld bc, $12
ld a, " "
call ByteFill
hlcoord 1, 16
ld bc, $12
ld a, " "
jp ByteFill
Functionb8a2d: ; b8a2d (2e:4a2d)
push hl
push de
ld a, [CurPartySpecies]
dec a
rlca
rlca
and 3
ld hl, .pokedexbanks
ld d, 0
ld e, a
add hl, de
ld a, [hl]
pop de
pop hl
ret
; b8a42 (2e:4a42)
.pokedexbanks
db BANK(PokedexEntries1)
db BANK(PokedexEntries2)
db BANK(PokedexEntries3)
db BANK(PokedexEntries4)
; b8a46
PokedexShow1: ; b8a46 (2e:4a46)
call StartRadioStation
.asm_b8a49
call Random
cp CELEBI
jr nc, .asm_b8a49
ld c, a
push bc
ld a, c
call CheckCaughtMon
pop bc
jr z, .asm_b8a49
inc c
ld a, c
ld [CurPartySpecies], a
ld [wd265], a
call GetPokemonName
ld hl, UnknownText_0xb8b30
ld a, $13
jp NextRadioLine
OaksPkmnTalk10: ; b8a6c (2e:4a6c)
ld a, [CurPartySpecies]
dec a
ld hl, PokedexDataPointerTable
ld c, a
ld b, 0
rept 2
add hl, bc
endr
ld a, BANK(PokedexDataPointerTable)
call GetFarHalfword
call Functionb8a2d
push af
push hl
call Functionb8af3
dec hl
ld [hl], $57
ld hl, wd26b
call CopyRadioTextToRAM
pop hl
pop af
call Functionb8b11
rept 4
inc hl
endr
ld a, l
ld [wd26b], a
ld a, h
ld [wd26c], a
ld a, $14
jp PrintRadioLine
OaksPkmnTalk11: ; b8aa4 (2e:4aa4)
call Functionb8ad4
ld a, $15
jp PrintRadioLine
OaksPkmnTalk12: ; b8aac (2e:4aac)
call Functionb8ad4
ld a, $16
jp PrintRadioLine
OaksPkmnTalk13: ; b8ab4 (2e:4ab4)
call Functionb8ad4
ld a, $55
jp PrintRadioLine
OaksPkmnTalk19: ; b8abc (2e:4abc)
call Functionb8ad4
ld a, $56
jp PrintRadioLine
OaksPkmnTalk20: ; b8ac4 (2e:4ac4)
call Functionb8ad4
ld a, $57
jp PrintRadioLine
OaksPkmnTalk21: ; b8acc (2e:4acc)
call Functionb8ad4
ld a, $1
jp PrintRadioLine
Functionb8ad4: ; b8ad4 (2e:4ad4)
ld a, [wd26b]
ld l, a
ld a, [wd26c]
ld h, a
ld a, [wd26d]
push af
push hl
call Functionb8af3
dec hl
ld [hl], $57
ld hl, wd26b
call CopyRadioTextToRAM
pop hl
pop af
call Functionb8b11
ret
Functionb8af3: ; b8af3 (2e:4af3)
ld de, wd26d
ld bc, $13
call FarCopyBytes
ld hl, wd26b
ld [hl], $0
inc hl
ld [hl], $4f
inc hl
.asm_b8b05
ld a, [hli]
cp $50
ret z
cp $4e
ret z
cp $5f
ret z
jr .asm_b8b05
Functionb8b11: ; b8b11 (2e:4b11)
ld d, a
.asm_b8b12
ld a, d
call GetFarByte
inc hl
cp $50
jr z, .asm_b8b23
cp $4e
jr z, .asm_b8b23
cp $5f
jr nz, .asm_b8b12
.asm_b8b23
ld a, l
ld [wd26b], a
ld a, h
ld [wd26c], a
ld a, d
ld [wd26d], a
ret
; b8b30 (2e:4b30)
UnknownText_0xb8b30: ; 0xb8b30
; @ @
text_jump UnknownText_0x1bca91
db "@"
; 0xb8b35
BenMonMusic1: ; b8b35 (2e:4b35)
call Functionb8b90
ld hl, UnknownText_0xb8baa
ld a, $17
jp NextRadioLine
BenMonMusic2: ; b8b40 (2e:4b40)
ld hl, UnknownText_0xb8baf
ld a, $18
jp NextRadioLine
BenMonMusic3: ; b8b48 (2e:4b48)
ld hl, UnknownText_0xb8bb4
ld a, $19
jp NextRadioLine
FernMonMusic1: ; b8b50 (2e:4b50)
call Functionb8b90
ld hl, UnknownText_0xb8bb9
ld a, $1d
jp NextRadioLine
FernMonMusic2: ; b8b5b (2e:4b5b)
ld hl, UnknownText_0xb8bbe
ld a, $19
jp NextRadioLine
BenFernMusic4: ; b8b63 (2e:4b63)
ld hl, UnknownText_0xb8bc3
ld a, $1a
jp NextRadioLine
BenFernMusic5: ; b8b6b (2e:4b6b)
call GetWeekday
and 1
ld hl, UnknownText_0xb8bc8
jr z, .asm_b8b78
ld hl, UnknownText_0xb8bcd
.asm_b8b78
ld a, $1b
jp NextRadioLine
BenFernMusic6: ; b8b7d (2e:4b7d)
call GetWeekday
and 1
ld hl, UnknownText_0xb8bd2
jr z, .asm_b8b8a
ld hl, UnknownText_0xb8bd7
.asm_b8b8a
ld a, $1c
jp NextRadioLine
BenFernMusic7: ; b8b8f (2e:4b8f)
ret
Functionb8b90: ; b8b90 (2e:4b90)
call RadioTerminator
call PrintText
ld de, MUSIC_POKEMON_MARCH
call GetWeekday
and 1
jr z, .done
ld de, MUSIC_POKEMON_LULLABY
.done
callab RadioMusicNone
ret
; b8baa (2e:4baa)
UnknownText_0xb8baa: ; 0xb8baa
; BEN: #MON MUSIC
text_jump UnknownText_0x1bca99
db "@"
; 0xb8baf
UnknownText_0xb8baf: ; 0xb8baf
; CHANNEL!
text_jump UnknownText_0x1bcaab
db "@"
; 0xb8bb4
UnknownText_0xb8bb4: ; 0xb8bb4
; It's me, DJ BEN!
text_jump UnknownText_0x1bcab6
db "@"
; 0xb8bb9
UnknownText_0xb8bb9: ; 0xb8bb9
; FERN: #MUSIC!
text_jump UnknownText_0x1bcac8
db "@"
; 0xb8bbe
UnknownText_0xb8bbe: ; 0xb8bbe
; With DJ FERN!
text_jump UnknownText_0x1bcad8
db "@"
; 0xb8bc3
UnknownText_0xb8bc3: ; 0xb8bc3
; Today's @ ,
text_jump UnknownText_0x1bcae8
db "@"
; 0xb8bc8
UnknownText_0xb8bc8: ; 0xb8bc8
; so let us jam to
text_jump UnknownText_0x1bcaf6
db "@"
; 0xb8bcd
UnknownText_0xb8bcd: ; 0xb8bcd
; so chill out to
text_jump UnknownText_0x1bcb09
db "@"
; 0xb8bd2
UnknownText_0xb8bd2: ; 0xb8bd2
; #MON March!
text_jump UnknownText_0x1bcb1b
db "@"
; 0xb8bd7
UnknownText_0xb8bd7: ; 0xb8bd7
; #MON Lullaby!
text_jump UnknownText_0x1bcb29
db "@"
; 0xb8bdc
LuckyNumberShow1: ; b8bdc (2e:4bdc)
call StartRadioStation
callab Functionc434
jr nc, .asm_b8bed
callab Functionc422
.asm_b8bed
ld hl, UnknownText_0xb8c7e
ld a, $1e
jp NextRadioLine
LuckyNumberShow2: ; b8bf5 (2e:4bf5)
ld hl, UnknownText_0xb8c83
ld a, $1f
jp NextRadioLine
LuckyNumberShow3: ; b8bfd (2e:4bfd)
ld hl, UnknownText_0xb8c88
ld a, $20
jp NextRadioLine
LuckyNumberShow4: ; b8c05 (2e:4c05)
ld hl, UnknownText_0xb8c8d
ld a, $21
jp NextRadioLine
LuckyNumberShow5: ; b8c0d (2e:4c0d)
ld hl, UnknownText_0xb8c92
ld a, $22
jp NextRadioLine
LuckyNumberShow6: ; b8c15 (2e:4c15)
ld hl, UnknownText_0xb8c97
ld a, $23
jp NextRadioLine
LuckyNumberShow7: ; b8c1d (2e:4c1d)
ld hl, UnknownText_0xb8c9c
ld a, $24
jp NextRadioLine
LuckyNumberShow8: ; b8c25 (2e:4c25)
ld hl, StringBuffer1
ld de, wdc9f
ld bc, $8205
call PrintNum
ld a, $50
ld [StringBuffer1 + 5], a
ld hl, UnknownText_0xb8ca1
ld a, $25
jp NextRadioLine
LuckyNumberShow9: ; b8c3e (2e:4c3e)
ld hl, UnknownText_0xb8ca6
ld a, $26
jp NextRadioLine
LuckyNumberShow10: ; b8c46 (2e:4c46)
ld hl, UnknownText_0xb8c9c
ld a, $27
jp NextRadioLine
LuckyNumberShow11: ; b8c4e (2e:4c4e)
ld hl, UnknownText_0xb8ca1
ld a, $28
jp NextRadioLine
LuckyNumberShow12: ; b8c56 (2e:4c56)
ld hl, UnknownText_0xb8cab
ld a, $29
jp NextRadioLine
LuckyNumberShow13: ; b8c5e (2e:4c5e)
ld hl, UnknownText_0xb8cb0
call Random
and a
ld a, $3
jr nz, .asm_b8c6b
ld a, $2a
.asm_b8c6b
jp NextRadioLine
LuckyNumberShow14: ; b8c6e (2e:4c6e)
ld hl, UnknownText_0xb8cb5
ld a, $2b
jp NextRadioLine
LuckyNumberShow15: ; b8c76 (2e:4c76)
ld hl, UnknownText_0xb8cba
ld a, $3
jp NextRadioLine
; b8c7e (2e:4c7e)
UnknownText_0xb8c7e: ; 0xb8c7e
; REED: Yeehaw! How
text_jump UnknownText_0x1bcb39
db "@"
; 0xb8c83
UnknownText_0xb8c83: ; 0xb8c83
; y'all doin' now?
text_jump UnknownText_0x1bcb4d
db "@"
; 0xb8c88
UnknownText_0xb8c88: ; 0xb8c88
; Whether you're up
text_jump UnknownText_0x1bcb60
db "@"
; 0xb8c8d
UnknownText_0xb8c8d: ; 0xb8c8d
; or way down low,
text_jump UnknownText_0x1bcb73
db "@"
; 0xb8c92
UnknownText_0xb8c92: ; 0xb8c92
; don't you miss the
text_jump UnknownText_0x1bcb86
db "@"
; 0xb8c97
UnknownText_0xb8c97: ; 0xb8c97
; LUCKY NUMBER SHOW!
text_jump UnknownText_0x1bcb9a
db "@"
; 0xb8c9c
UnknownText_0xb8c9c: ; 0xb8c9c
; This week's Lucky
text_jump UnknownText_0x1bcbaf
db "@"
; 0xb8ca1
UnknownText_0xb8ca1: ; 0xb8ca1
; Number is @ !
text_jump UnknownText_0x1bcbc2
db "@"
; 0xb8ca6
UnknownText_0xb8ca6: ; 0xb8ca6
; I'll repeat that!
text_jump UnknownText_0x1bcbd6
db "@"
; 0xb8cab
UnknownText_0xb8cab: ; 0xb8cab
; Match it and go to
text_jump UnknownText_0x1bcbe9
db "@"
; 0xb8cb0
UnknownText_0xb8cb0: ; 0xb8cb0
; the RADIO TOWER!
text_jump UnknownText_0x1bcbfe
db "@"
; 0xb8cb5
UnknownText_0xb8cb5: ; 0xb8cb5
; …Repeating myself
text_jump UnknownText_0x1bcc11
db "@"
; 0xb8cba
UnknownText_0xb8cba: ; 0xb8cba
; gets to be a drag…
text_jump UnknownText_0x1bcc25
db "@"
; 0xb8cbf
PeoplePlaces1: ; b8cbf (2e:4cbf)
call StartRadioStation
ld hl, UnknownText_0xb8ce3
ld a, $2c
jp NextRadioLine
LuckyNumberShow16: ; b8cca (2e:4cca)
ld hl, UnknownText_0xb8ce8
ld a, $2d
jp NextRadioLine
LuckyNumberShow17: ; b8cd2 (2e:4cd2)
ld hl, UnknownText_0xb8ced
call Random
cp $7b
ld a, $2e
jr c, .asm_b8ce0
ld a, $30
.asm_b8ce0
jp NextRadioLine
; b8ce3 (2e:4ce3)
UnknownText_0xb8ce3: ; 0xb8ce3
; PLACES AND PEOPLE!
text_jump UnknownText_0x1bcc3a
db "@"
; 0xb8ce8
UnknownText_0xb8ce8: ; 0xb8ce8
; Brought to you by
text_jump UnknownText_0x1bcc4f
db "@"
; 0xb8ced
UnknownText_0xb8ced: ; 0xb8ced
; me, DJ LILY!
text_jump UnknownText_0x1bcc63
db "@"
; 0xb8cf2
LuckyNumberShow18: ; b8cf2 (2e:4cf2)
call Random
and " "
inc a
cp $43
jr nc, LuckyNumberShow18
push af
ld hl, Unknown_b8d3e
ld a, [StatusFlags]
bit 6, a
jr z, .NotMet
ld hl, Unknown_b8d43
ld a, [KantoBadges]
cp %11111111
jr nz, .NotMet
ld hl, Unknown_b8d4b
.NotMet
pop af
ld c, a
ld de, $1
push bc
call IsInArray
pop bc
jr c, LuckyNumberShow18
push bc
callab Function3952d
ld de, StringBuffer1
call CopyName1
pop bc
ld b, $1
callab GetTrainerName
ld hl, UnknownText_0xb8d51
ld a, $2f
jp NextRadioLine
; b8d3e (2e:4d3e)
Unknown_b8d3e: db $0b, $0d, $0e, $0f, $10
Unknown_b8d43: db $11, $12, $13, $15, $1a, $23, $2e, $40
Unknown_b8d4b: db $09, $0a, $0c, $2a, $3f
db $ff
; b8d51
UnknownText_0xb8d51: ; 0xb8d51
; @ @ @
text_jump UnknownText_0x1bcc72
db "@"
; 0xb8d56
LuckyNumberShow19: ; b8d56 (2e:4d56)
call Random
and $f
ld e, a
ld d, 0
ld hl, Unknown_b8d7d
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
call Random
cp $a
ld a, $5
jr c, .asm_b8d7a
call Random
cp $7b
ld a, $2e
jr c, .asm_b8d7a
ld a, $30
.asm_b8d7a
jp NextRadioLine
; b8d7d (2e:4d7d)
Unknown_b8d7d: ; b8d7d
dw UnknownText_0xb8d9d
dw UnknownText_0xb8da2
dw UnknownText_0xb8da7
dw UnknownText_0xb8dac
dw UnknownText_0xb8db1
dw UnknownText_0xb8db6
dw UnknownText_0xb8dbb
dw UnknownText_0xb8dc0
dw UnknownText_0xb8dc5
dw UnknownText_0xb8dca
dw UnknownText_0xb8dcf
dw UnknownText_0xb8dd4
dw UnknownText_0xb8dd9
dw UnknownText_0xb8dde
dw UnknownText_0xb8de3
dw UnknownText_0xb8de8
; b8d9d
UnknownText_0xb8d9d: ; 0xb8d9d
; is cute.
text_jump UnknownText_0x1bcc80
db "@"
; 0xb8da2
UnknownText_0xb8da2: ; 0xb8da2
; is sort of lazy.
text_jump UnknownText_0x1bcc8b
db "@"
; 0xb8da7
UnknownText_0xb8da7: ; 0xb8da7
; is always happy.
text_jump UnknownText_0x1bcc9e
db "@"
; 0xb8dac
UnknownText_0xb8dac: ; 0xb8dac
; is quite noisy.
text_jump UnknownText_0x1bccb1
db "@"
; 0xb8db1
UnknownText_0xb8db1: ; 0xb8db1
; is precocious.
text_jump UnknownText_0x1bccc3
db "@"
; 0xb8db6
UnknownText_0xb8db6: ; 0xb8db6
; is somewhat bold.
text_jump UnknownText_0x1bccd4
db "@"
; 0xb8dbb
UnknownText_0xb8dbb: ; 0xb8dbb
; is too picky!
text_jump UnknownText_0x1bcce8
db "@"
; 0xb8dc0
UnknownText_0xb8dc0: ; 0xb8dc0
; is sort of OK.
text_jump UnknownText_0x1bccf8
db "@"
; 0xb8dc5
UnknownText_0xb8dc5: ; 0xb8dc5
; is just so-so.
text_jump UnknownText_0x1bcd09
db "@"
; 0xb8dca
UnknownText_0xb8dca: ; 0xb8dca
; is actually great.
text_jump UnknownText_0x1bcd1a
db "@"
; 0xb8dcf
UnknownText_0xb8dcf: ; 0xb8dcf
; is just my type.
text_jump UnknownText_0x1bcd2f
db "@"
; 0xb8dd4
UnknownText_0xb8dd4: ; 0xb8dd4
; is so cool, no?
text_jump UnknownText_0x1bcd42
db "@"
; 0xb8dd9
UnknownText_0xb8dd9: ; 0xb8dd9
; is inspiring!
text_jump UnknownText_0x1bcd54
db "@"
; 0xb8dde
UnknownText_0xb8dde: ; 0xb8dde
; is kind of weird.
text_jump UnknownText_0x1bcd64
db "@"
; 0xb8de3
UnknownText_0xb8de3: ; 0xb8de3
; is right for me?
text_jump UnknownText_0x1bcd78
db "@"
; 0xb8de8
UnknownText_0xb8de8: ; 0xb8de8
; is definitely odd!
text_jump UnknownText_0x1bcd8b
db "@"
; 0xb8ded
LuckyNumberShow20: ; b8ded (2e:4ded)
call Random
cp $9
jr nc, LuckyNumberShow20
ld hl, Unknown_b8e11
ld c, a
ld b, 0
rept 2
add hl, bc
endr
ld b, [hl]
inc hl
ld c, [hl]
call GetWorldMapLocation
ld e, a
callba GetLandmarkName
ld hl, UnknownText_0xb8e23
ld a, $31
jp NextRadioLine
; b8e11 (2e:4e11)
Unknown_b8e11: ; b8e11
map PALLET_TOWN
map ROUTE_22
map PEWTER_CITY
map CERULEAN_POLICE_STATION
map ROUTE_12
map ROUTE_11
map ROUTE_16
map ROUTE_14
map CINNABAR_POKECENTER_2F_BETA
; b8e23
UnknownText_0xb8e23: ; 0xb8e23
; @ @
text_jump UnknownText_0x1bcda0
db "@"
; 0xb8e28
LuckyNumberShow21: ; b8e28 (2e:4e28)
call Random
and $f
ld e, a
ld d, 0
ld hl, Unknown_b8e52
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
call CopyRadioTextToRAM
call Random
cp $a
ld a, $5
jr c, .asm_b8e4f
call Random
cp $7b
ld a, $2e
jr c, .asm_b8e4f
ld a, $30
.asm_b8e4f
jp PrintRadioLine
; b8e52 (2e:4e52)
Unknown_b8e52: ; b8e52
dw UnknownText_0xb8d9d
dw UnknownText_0xb8da2
dw UnknownText_0xb8da7
dw UnknownText_0xb8dac
dw UnknownText_0xb8db1
dw UnknownText_0xb8db6
dw UnknownText_0xb8dbb
dw UnknownText_0xb8dc0
dw UnknownText_0xb8dc5
dw UnknownText_0xb8dca
dw UnknownText_0xb8dcf
dw UnknownText_0xb8dd4
dw UnknownText_0xb8dd9
dw UnknownText_0xb8dde
dw UnknownText_0xb8de3
dw UnknownText_0xb8de8
; b8e72
RocketRadio1: ; b8e72 (2e:4e72)
call StartRadioStation
ld hl, UnknownText_0xb8ec5
ld a, $32
jp NextRadioLine
RocketRadio2: ; b8e7d (2e:4e7d)
ld hl, UnknownText_0xb8eca
ld a, $33
jp NextRadioLine
RocketRadio3: ; b8e85 (2e:4e85)
ld hl, UnknownText_0xb8ecf
ld a, $34
jp NextRadioLine
RocketRadio4: ; b8e8d (2e:4e8d)
ld hl, UnknownText_0xb8ed4
ld a, $35
jp NextRadioLine
RocketRadio5: ; b8e95 (2e:4e95)
ld hl, UnknownText_0xb8ed9
ld a, $36
jp NextRadioLine
RocketRadio6: ; b8e9d (2e:4e9d)
ld hl, UnknownText_0xb8ede
ld a, $37
jp NextRadioLine
RocketRadio7: ; b8ea5 (2e:4ea5)
ld hl, UnknownText_0xb8ee3
ld a, $38
jp NextRadioLine
RocketRadio8: ; b8ead (2e:4ead)
ld hl, UnknownText_0xb8ee8
ld a, $39
jp NextRadioLine
RocketRadio9: ; b8eb5 (2e:4eb5)
ld hl, UnknownText_0xb8eed
ld a, $3a
jp NextRadioLine
RocketRadio10: ; b8ebd (2e:4ebd)
ld hl, UnknownText_0xb8ef2
ld a, $7
jp NextRadioLine
; b8ec5 (2e:4ec5)
UnknownText_0xb8ec5: ; 0xb8ec5
; … …Ahem, we are
text_jump UnknownText_0x1bcda8
db "@"
; 0xb8eca
UnknownText_0xb8eca: ; 0xb8eca
; TEAM ROCKET!
text_jump UnknownText_0x1bcdba
db "@"
; 0xb8ecf
UnknownText_0xb8ecf: ; 0xb8ecf
; After three years
text_jump UnknownText_0x1bcdc9
db "@"
; 0xb8ed4
UnknownText_0xb8ed4: ; 0xb8ed4
; of preparation, we
text_jump UnknownText_0x1bcddd
db "@"
; 0xb8ed9
UnknownText_0xb8ed9: ; 0xb8ed9
; have risen again
text_jump UnknownText_0x1bcdf2
db "@"
; 0xb8ede
UnknownText_0xb8ede: ; 0xb8ede
; from the ashes!
text_jump UnknownText_0x1bce05
db "@"
; 0xb8ee3
UnknownText_0xb8ee3: ; 0xb8ee3
; GIOVANNI! @ Can you
text_jump UnknownText_0x1bce17
db "@"
; 0xb8ee8
UnknownText_0xb8ee8: ; 0xb8ee8
; hear?@ We did it!
text_jump UnknownText_0x1bce2e
db "@"
; 0xb8eed
UnknownText_0xb8eed: ; 0xb8eed
; @ Where is our boss?
text_jump UnknownText_0x1bce44
db "@"
; 0xb8ef2
UnknownText_0xb8ef2: ; 0xb8ef2
; @ Is he listening?
text_jump UnknownText_0x1bce5c
db "@"
; 0xb8ef7
PokeFluteRadio: ; b8ef7 (2e:4ef7)
call StartRadioStation
ld a, $1
ld [wd005], a
ret
EvolutionRadio: ; b8f00 (2e:4f00)
call StartRadioStation
ld a, $1
ld [wd005], a
ret
UnownRadio: ; b8f09 (2e:4f09)
call StartRadioStation
ld a, $1
ld [wd005], a
ret
BuenasPassword1: ; b8f12 (2e:4f12)
; Determine if we need to be here
call BuenasPasswordCheckMidnight
jp nc, Functionb8f22
ld a, [wd005]
and a
jp z, BuenasPassword20
jp BuenasPassword8
Functionb8f22: ; b8f22 (2e:4f22)
call StartRadioStation
ld a, [hBGMapMode] ; $ff00+$d4
push af
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld de, String_b9171
hlcoord 2, 9
call PlaceString
pop af
ld [hBGMapMode], a ; $ff00+$d4
ld hl, UnknownText_0xb9182
ld a, $40
jp NextRadioLine
BuenasPassword2: ; b8f3f (2e:4f3f)
ld hl, UnknownText_0xb9187
ld a, $41
jp NextRadioLine
BuenasPassword3: ; b8f47 (2e:4f47)
call BuenasPasswordCheckMidnight
ld hl, UnknownText_0xb918c
jp c, BuenasPasswordAfterMidnight
ld a, $42
jp NextRadioLine
BuenasPassword4: ; b8f55 (2e:4f55)
call BuenasPasswordCheckMidnight
jp c, BuenasPassword8
ld a, [wdc4a]
; If we already generated the password today, we don't need to generate a new one.
ld hl, WeeklyFlags
bit 7, [hl]
jr nz, .AlreadyGotIt
; There are only 11 groups to choose from.
.greater_than_11
call Random
and $f
cp $b
jr nc, .greater_than_11
; Store it in the high nybble of e.
swap a
ld e, a
; For each group, choose one of the three passwords.
.greater_than_three
call Random
and $3
cp $3
jr nc, .greater_than_three
; The high nybble of wdc4a will now contain the password group index, and the low nybble contains the actual password.
add e
ld [wdc4a], a
; Set the flag so that we don't generate a new password this week.
ld hl, WeeklyFlags
set 7, [hl]
.AlreadyGotIt
ld c, a
call GetBuenasPassword
ld hl, UnknownText_0xb9191
ld a, $43
jp NextRadioLine
GetBuenasPassword: ; b8f8f
; The password indices are held in c. High nybble contains the group index, low nybble contains the word index.
; Load the password group pointer in hl.
ld a, c
swap a
and $f
ld hl, PasswordTable
ld d, 0
ld e, a
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
; Get the password type and store it in b.
ld a, [hli]
ld b, a
push hl
inc hl
; Get the password index.
ld a, c
and $f
ld c, a
push hl
ld hl, .StringFunctionJumpTable
ld e, b
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
pop de ; de now contains the pointer to the value of this week's password, in Blue Card Points.
call _hl_
pop hl
ld c, [hl]
ret
; b8fb8
.StringFunctionJumpTable: ; b8fb8 (2e:4fb8)
dw .Mon
dw .Item
dw .Move
dw .RawString
.Mon: ; b8fc0 (2e:4fc0)
call .GetTheIndex
call GetPokemonName
ret
.Item: ; b8fc7 (2e:4fc7)
call .GetTheIndex
call GetItemName
ret
.Move: ; b8fce (2e:4fce)
call .GetTheIndex
call GetMoveName
ret
.GetTheIndex: ; b8fd5 (2e:4fd5)
ld h, 0
ld l, c
add hl, de
ld a, [hl]
ld [wd265], a
ret
.RawString: ; b8fde (2e:4fde)
; Get the string from the table...
ld a, c
and a
jr z, .skip
.read_loop
ld a, [de]
inc de
cp "@"
jr nz, .read_loop
dec c
jr nz, .read_loop
; ... and copy it into StringBuffer1.
.skip
ld hl, StringBuffer1
.copy_loop
ld a, [de]
inc de
ld [hli], a
cp "@"
jr nz, .copy_loop
ld de, StringBuffer1
ret
; b8ff9 (2e:4ff9)
PasswordTable: ; b8ff9
dw .JohtoStarters
dw .Beverages
dw .HealingItems
dw .Balls
dw .Pokemon1
dw .Pokemon2
dw .JohtoTowns
dw .Types
dw .Moves
dw .XItems
dw .RadioStations
; b900f
; string type, points, option 1, option 2, option 3
.JohtoStarters: db BUENA_MON, 10, CYNDAQUIL, TOTODILE, CHIKORITA
.Beverages: db BUENA_ITEM, 12, FRESH_WATER, SODA_POP, LEMONADE
.HealingItems: db BUENA_ITEM, 12, POTION, ANTIDOTE, PARLYZ_HEAL
.Balls: db BUENA_ITEM, 12, POKE_BALL, GREAT_BALL, ULTRA_BALL
.Pokemon1: db BUENA_MON, 10, PIKACHU, RATTATA, GEODUDE
.Pokemon2: db BUENA_MON, 10, HOOTHOOT, SPINARAK, DROWZEE
.JohtoTowns: db BUENA_STRING, 16, "NEW BARK TOWN@", "CHERRYGROVE CITY@", "AZALEA TOWN@"
.Types: db BUENA_STRING, 6, "FLYING@", "BUG@", "GRASS@"
.Moves: db BUENA_MOVE, 12, TACKLE, GROWL, MUD_SLAP
.XItems: db BUENA_ITEM, 12, X_ATTACK, X_DEFEND, X_SPEED
.RadioStations: db BUENA_STRING, 13, "#MON Talk@", "#MON Music@", "Lucky Channel@"
; b909c
BuenasPassword5: ; b909c (2e:509c)
ld hl, UnknownText_0xb9196
ld a, $44
jp NextRadioLine
BuenasPassword6: ; b90a4 (2e:50a4)
ld hl, UnknownText_0xb919b
ld a, $45
jp NextRadioLine
BuenasPassword7: ; b90ac (2e:50ac)
call BuenasPasswordCheckMidnight
ld hl, UnknownText_0xb91a0
jr c, BuenasPasswordAfterMidnight
ld a, $4
jp NextRadioLine
BuenasPasswordAfterMidnight: ; b90b9 (2e:50b9)
push hl
ld hl, WeeklyFlags
res 7, [hl]
pop hl
ld a, $46
jp NextRadioLine
BuenasPassword8: ; b90c5 (2e:50c5)
ld hl, WeeklyFlags
res 7, [hl]
ld hl, UnknownText_0xb91d2
ld a, $47
jp NextRadioLine
BuenasPassword9: ; b90d2 (2e:50d2)
ld hl, UnknownText_0xb91a5
ld a, $48
jp NextRadioLine
BuenasPassword10: ; b90da (2e:50da)
ld hl, UnknownText_0xb91aa
ld a, $49
jp NextRadioLine
BuenasPassword11: ; b90e2 (2e:50e2)
ld hl, UnknownText_0xb91af
ld a, $4a
jp NextRadioLine
BuenasPassword12: ; b90ea (2e:50ea)
ld hl, UnknownText_0xb91b4
ld a, $4b
jp NextRadioLine
BuenasPassword13: ; b90f2 (2e:50f2)
ld hl, UnknownText_0xb91b9
ld a, $4c
jp NextRadioLine
BuenasPassword14: ; b90fa (2e:50fa)
ld hl, UnknownText_0xb91be
ld a, $4d
jp NextRadioLine
BuenasPassword15: ; b9102 (2e:5102)
ld hl, UnknownText_0xb91c3
ld a, $4e
jp NextRadioLine
BuenasPassword16: ; b910a (2e:510a)
ld hl, UnknownText_0xb91c8
ld a, $4f
jp NextRadioLine
BuenasPassword17: ; b9112 (2e:5112)
ld hl, UnknownText_0xb91cd
ld a, $50
jp NextRadioLine
BuenasPassword18: ; b911a (2e:511a)
ld hl, UnknownText_0xb91d2
ld a, $51
jp NextRadioLine
BuenasPassword19: ; b9122 (2e:5122)
ld hl, UnknownText_0xb91d2
ld a, $52
jp NextRadioLine
BuenasPassword20: ; b912a (2e:512a)
ld a, [hBGMapMode] ; $ff00+$d4
push af
callba NoRadioMusic
callba NoRadioName
pop af
ld [hBGMapMode], a ; $ff00+$d4
ld hl, WeeklyFlags
res 7, [hl]
ld a, $4
ld [wd002], a
xor a
ld [wd005], a
ld hl, UnknownText_0xb91d7
ld a, $53
jp NextRadioLine
BuenasPassword21: ; b9152 (2e:5152)
ld a, $4
ld [wd002], a
xor a
ld [wd005], a
call BuenasPasswordCheckMidnight
jp nc, BuenasPassword1
ld hl, UnknownText_0xb91d7
ld a, $53
jp NextRadioLine
BuenasPasswordCheckMidnight: ; b9169 (2e:5169)
call UpdateTime
ld a, [hHours] ; $ff00+$94
cp $12
ret
; b9171 (2e:5171)
String_b9171:
db "BUENA'S PASSWORD@"
; b9182
UnknownText_0xb9182: ; 0xb9182
; BUENA: BUENA here!
text_jump UnknownText_0x1bce72
db "@"
; 0xb9187
UnknownText_0xb9187: ; 0xb9187
; Today's password!
text_jump UnknownText_0x1bce87
db "@"
; 0xb918c
UnknownText_0xb918c: ; 0xb918c
; Let me think… It's
text_jump UnknownText_0x1bce9a
db "@"
; 0xb9191
UnknownText_0xb9191: ; 0xb9191
; @ !
text_jump UnknownText_0x1bceae
db "@"
; 0xb9196
UnknownText_0xb9196: ; 0xb9196
; Don't forget it!
text_jump UnknownText_0x1bceb7
db "@"
; 0xb919b
UnknownText_0xb919b: ; 0xb919b
; I'm in GOLDENROD's
text_jump UnknownText_0x1bcec9
db "@"
; 0xb91a0
UnknownText_0xb91a0: ; 0xb91a0
; RADIO TOWER!
text_jump UnknownText_0x1bcedc
db "@"
; 0xb91a5
UnknownText_0xb91a5: ; 0xb91a5
; BUENA: Oh my…
text_jump UnknownText_0x1bceeb
db "@"
; 0xb91aa
UnknownText_0xb91aa: ; 0xb91aa
; It's midnight! I
text_jump UnknownText_0x1bcefb
db "@"
; 0xb91af
UnknownText_0xb91af: ; 0xb91af
; have to shut down!
text_jump UnknownText_0x1bcf0d
db "@"
; 0xb91b4
UnknownText_0xb91b4: ; 0xb91b4
; Thanks for tuning
text_jump UnknownText_0x1bcf22
db "@"
; 0xb91b9
UnknownText_0xb91b9: ; 0xb91b9
; in to the end! But
text_jump UnknownText_0x1bcf36
db "@"
; 0xb91be
UnknownText_0xb91be: ; 0xb91be
; don't stay up too
text_jump UnknownText_0x1bcf4b
db "@"
; 0xb91c3
UnknownText_0xb91c3: ; 0xb91c3
; late! Presented to
text_jump UnknownText_0x1bcf5e
db "@"
; 0xb91c8
UnknownText_0xb91c8: ; 0xb91c8
; you by DJ BUENA!
text_jump UnknownText_0x1bcf73
db "@"
; 0xb91cd
UnknownText_0xb91cd: ; 0xb91cd
; I'm outta here!
text_jump UnknownText_0x1bcf86
db "@"
; 0xb91d2
UnknownText_0xb91d2: ; 0xb91d2
; …
text_jump UnknownText_0x1bcf96
db "@"
; 0xb91d7
UnknownText_0xb91d7: ; 0xb91d7
;
text_jump UnknownText_0x1bcf99
db "@"
; 0xb91dc
CopyRadioTextToRAM: ; b91dc (2e:51dc)
ld a, [hl]
cp TX_FAR
jp z, FarJumpText
ld de, wd00c
ld bc, SCREEN_WIDTH * 2
jp CopyBytes
StartRadioStation: ; b91eb (2e:51eb)
ld a, [wd005]
and a
ret nz
call RadioTerminator
call PrintText
ld hl, RadioChannelSongs
ld a, [wd002]
ld c, a
ld b, 0
rept 2
add hl, bc
endr
ld e, [hl]
inc hl
ld d, [hl]
callab RadioMusicNone
ret
; b920b (2e:520b)
RadioChannelSongs: ; b920b
dw MUSIC_POKEMON_TALK
dw MUSIC_POKEMON_CENTER
dw MUSIC_TITLE
dw MUSIC_GAME_CORNER
dw MUSIC_BUENAS_PASSWORD
dw MUSIC_VIRIDIAN_CITY
dw MUSIC_BICYCLE
dw MUSIC_ROCKET_OVERTURE
dw MUSIC_POKE_FLUTE_CHANNEL
dw MUSIC_RUINS_OF_ALPH_RADIO
dw MUSIC_LAKE_OF_RAGE_ROCKET_RADIO
; b9221
NextRadioLine: ; b9221 (2e:5221)
push af
call CopyRadioTextToRAM
pop af
jp PrintRadioLine
; b9229