375963349aa9d9eaa254257e36613f4c410b20cf
Tried simplifying things a bit, although not nearly as much as I wanted. Ideally, we'd either have one of two situations: - A single set of calculations based on values depending on the direction of the connection - A bunch of "generic" calculations done before applying simple modifiers to them in the final `if` block Right now it's an icky mix of both and I'm not really sure what to make of it.
Pokémon Crystal 
This is a disassembly of Pokémon Crystal.
It builds the following ROMs:
- Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
- Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc
sha1: f2f52230b536214ef7c9924f483392993e226cfb
To set up the repository, see INSTALL.md.
See also
- FAQ
- Documentation
- Wiki (includes tutorials)
- Discord: pret
- IRC: freenode#pret
Other disassembly projects:
Description
Languages
Assembly
98.2%
C
1.2%
INI
0.4%
Makefile
0.2%