1.9 KiB
1.9 KiB
Movement Commands
Defined in macros/scripts/movement.asm and engine/overworld/movement.asm:MovementPointers.
Defined in macros/scripts/movement.asm and engine/overworld/movement.asm:MovementPointers.
$00−$03: turn_head direction$04−$07: turn_step direction$08−$0B: slow_step direction$0C−$0F: step direction$10−$13: big_step direction$14−$17: slow_slide_step direction$18−$1B: slide_step direction$1C−$1F: fast_slide_step direction$20−$23: turn_away direction$24−$27: turn_in direction$28−$2B: turn_waterfall direction$2C−$2F: slow_jump_step direction$30−$33: jump_step direction$34−$37: fast_jump_step direction$38: remove_sliding$39: set_sliding$3A: remove_fixed_facing$3B: fix_facing$3C: show_object$3D: hide_object$3E−$46: step_sleep length$47: step_end$48: step_48 param$49: remove_object$4A: step_loop$4B: step_4b$4C: teleport_from$4D: teleport_to$4E: skyfall$4F: step_dig length$50: step_bump$51: fish_got_bite$52: fish_cast_rod$53: hide_emote$54: show_emote$55: step_shake displacement$56: tree_shake$57: rock_smash length$58: return_dig length$59: skyfall_top