- negative values have no meaning - left in optional tile x/y for backwards compatibility
119 lines
2.4 KiB
Markdown
119 lines
2.4 KiB
Markdown
# Battle Animation Commands
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Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) and [data/moves/animations.asm:BattleAnimations](/data/moves/animations.asm).
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## `$00`−`$EF`: `anim_wait` *length*
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## `$D0`: `anim_obj` *object*, *x*, *y*, *param*
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*Alternate*: `anim_obj` *object*, *x_tile*, *x*, *y_tile*, *y*, *param*
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Spawns an *object* at coordinate (*x*, *y*).
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*object*: `ANIM_OBJ` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm))
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*x*: the x position in pixels
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*y*: the x position in pixels
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*x_tile*: an added x position in tiles (8 pixels)
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*y_tile*: an added y position in tiles (8 pixels)
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*param*: modifies the behavior of *object*. The meaning differs for each object.
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*TODO: what happens for x/y values greater than 160/144 respectively?*
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*TODO: useful positions*
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*TODO: document each object*
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## `$D1`: `anim_1gfx` *gfx*
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## `$D2`: `anim_2gfx` *gfx1*, *gfx2*
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## `$D3`: `anim_3gfx` *gfx1*, *gfx2*, *gfx3*
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## `$D4`: `anim_4gfx` *gfx1*, *gfx2*, *gfx3*, *gfx4*
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## `$D5`: `anim_5gfx` *gfx1*, *gfx2*, *gfx3*, *gfx4*, *gfx5*
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## `$D6`: `anim_incobj` *id*
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## `$D7`: `anim_setobj` *id*, *object*
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## `$D8`: `anim_incbgeffect` *effect*
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## `$D9`: `anim_enemyfeetobj`
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## `$DA`: `anim_playerheadobj`
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## `$DB`: `anim_checkpokeball`
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## `$DC`: `anim_transform`
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## `$DD`: `anim_raisesub`
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## `$DE`: `anim_dropsub`
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## `$DF`: `anim_resetobp0`
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## `$E0`: `anim_sound` *duration*, *tracks*, *id*
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## `$E1`: `anim_cry` *pitch*
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## `$E2`: `anim_minimizeopp`
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## `$E3`: `anim_oamon`
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## `$E4`: `anim_oamoff`
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## `$E5`: `anim_clearobjs`
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## `$E6`: `anim_beatup`
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## `$E7`: `anim_0xe7`
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## `$E8`: `anim_updateactorpic`
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## `$E9`: `anim_minimize`
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## `$EA`: `anim_0xea`
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## `$EB`: `anim_0xeb`
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## `$EC`: `anim_0xec`
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## `$ED`: `anim_0xed`
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## `$EE`: `anim_if_param_and` *value*, *address*
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## `$EF`: `anim_jumpuntil` *address*
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## `$F0`: `anim_bgeffect` *effect*, *unknown1*, *unknown2*, *unknown3*
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## `$F1`: `anim_bgp` *colors*
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## `$F2`: `anim_obp0` *colors*
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## `$F3`: `anim_obp1` *colors*
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## `$F4`: `anim_clearsprites`
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## `$F5`: `anim_0xf5`
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## `$F6`: `anim_0xf6`
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## `$F7`: `anim_0xf7`
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## `$F8`: `anim_if_param_equal` *value*, *address*
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## `$F9`: `anim_setvar` *value*
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## `$FA`: `anim_incvar`
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## `$FB`: `anim_if_var_equal` *value*, *address*
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## `$FC`: `anim_jump` *address*
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## `$FD`: `anim_loop` *count*, *address*
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## `$FE`: `anim_call` *address*
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## `$FF`: `anim_ret`
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