Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the <PK><MN> or <PKMN> characters, in which case PKMN is used. Most of this was already consistent enough™, I just picked the convention with the most occurences and fixed the outliers.
1484 lines
35 KiB
Markdown
1484 lines
35 KiB
Markdown
# Bugs and Glitches
|
||
|
||
These are known bugs and glitches in the original Pokémon Crystal game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash.
|
||
|
||
|
||
## Contents
|
||
|
||
- [Thick Club and Light Ball can decrease damage done with boosted (Special) Attack](#thick-club-and-light-ball-can-decrease-damage-done-with-boosted-special-attack)
|
||
- [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense)
|
||
- [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp)
|
||
- [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling)
|
||
- [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute)
|
||
- [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item)
|
||
- [A Disabled but PP Up–enhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle)
|
||
- [A Pokémon that fainted from Pursuit will have its old status condition when revived](#a-pokémon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived)
|
||
- [Lock-On and Mind Reader don't always bypass Fly and Dig](#lock-on-and-mind-reader-dont-always-bypass-fly-and-dig)
|
||
- [Beat Up can desynchronize link battles](#beat-up-can-desynchronize-link-battles)
|
||
- [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles)
|
||
- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
|
||
- [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup)
|
||
- [NPC use of Full Heal or Full Restore does not cure Nightmare status](#npc-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
|
||
- [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp)
|
||
- [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp)
|
||
- [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pokémon-with-medium-slow-growth-rate)
|
||
- [Five-digit experience gain is printed incorrectly](#five-digit-experience-gain-is-printed-incorrectly)
|
||
- [BRN/PSN/PAR do not affect catch rate](#brnpsnpar-do-not-affect-catch-rate)
|
||
- [Moon Ball does not boost catch rate](#moon-ball-does-not-boost-catch-rate)
|
||
- [Love Ball boosts catch rate for the wrong gender](#love-ball-boosts-catch-rate-for-the-wrong-gender)
|
||
- [Fast Ball only boosts catch rate for three Pokémon](#fast-ball-only-boosts-catch-rate-for-three-pokémon)
|
||
- [Dragon Scale, not Dragon Fang, boosts Dragon-type moves](#dragon-scale-not-dragon-fang-boosts-dragon-type-moves)
|
||
- [Daisy's grooming doesn't always increase happiness](#daisys-grooming-doesnt-always-increase-happiness)
|
||
- [Magikarp in Lake of Rage are shorter, not longer](#magikarp-in-lake-of-rage-are-shorter-not-longer)
|
||
- [Magikarp length limits have a unit conversion error](#magikarp-length-limits-have-a-unit-conversion-error)
|
||
- [Magikarp lengths can be miscalculated](#magikarp-lengths-can-be-miscalculated)
|
||
- [Battle transitions fail to account for the enemy's level](#battle-transitions-fail-to-account-for-the-enemys-level)
|
||
- [Slot machine payout sound effects cut each other off](#slot-machine-payout-sound-effects-cut-each-other-off)
|
||
- [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists)
|
||
- [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e)
|
||
- [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pokédex-cry-can-distort-raikous-and-suicunes)
|
||
- [In-battle “`…`” ellipsis is too high](#in-battle--ellipsis-is-too-high)
|
||
- [Two tiles in the `port` tileset are drawn incorrectly](#two-tiles-in-the-port-tileset-are-drawn-incorrectly)
|
||
- [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks)
|
||
- [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map)
|
||
- [`Function6ec1` does not correctly limit object movement](#function6ec1-does-not-correctly-limit-object-movement)
|
||
- [`CheckOwnMon` only checks the first five letters of OT names](#checkownmon-only-checks-the-first-five-letters-of-ot-names)
|
||
- [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pokémon-always-catches-a-ditto)
|
||
- [Using a Park Ball in normal battles has a corrupt animation](#using-a-park-ball-in-normal-battles-has-a-corrupt-animation)
|
||
- [`HELD_CATCH_CHANCE` has no effect](#held_catch_chance-has-no-effect)
|
||
- [Only the first three `EvosAttacks` evolution entries can have Stone compatibility reported correctly](#only-the-first-three-evosattacks-evolution-entries-can-have-stone-compatibility-reported-correctly)
|
||
- [`ScriptCall` can overflow `wScriptStack` and crash](#scriptcall-can-overflow-wscriptstack-and-crash)
|
||
- [`LoadSpriteGFX` does not limit the capacity of `UsedSprites`](#loadspritegfx-does-not-limit-the-capacity-of-usedsprites)
|
||
- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species)
|
||
- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
|
||
- [`Special_CheckBugContestContestantFlag` can read beyond its data table](#special_checkbugcontestcontestantflag-can-read-beyond-its-data-table)
|
||
- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
|
||
|
||
|
||
## Thick Club and Light Ball can decrease damage done with boosted (Special) Attack
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450))
|
||
|
||
This is a bug with `SpeciesItemBoost` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
|
||
|
||
```asm
|
||
; Double the stat
|
||
sla l
|
||
rl h
|
||
ret
|
||
```
|
||
|
||
**Fix:**
|
||
|
||
```asm
|
||
; Double the stat
|
||
sla l
|
||
rl h
|
||
|
||
ld a, HIGH(MAX_STAT_VALUE)
|
||
cp h
|
||
jr c, .cap
|
||
ld a, LOW(MAX_STAT_VALUE)
|
||
cp l
|
||
ret nc
|
||
|
||
.cap
|
||
ld h, HIGH(MAX_STAT_VALUE)
|
||
ld l, LOW(MAX_STAT_VALUE)
|
||
ret
|
||
```
|
||
|
||
|
||
## Metal Powder can increase damage taken with boosted (Special) Defense
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450))
|
||
|
||
This is a bug with `DittoMetalPowder` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
|
||
|
||
```asm
|
||
ld a, c
|
||
srl a
|
||
add c
|
||
ld c, a
|
||
ret nc
|
||
|
||
srl b
|
||
ld a, b
|
||
and a
|
||
jr nz, .done
|
||
inc b
|
||
.done
|
||
scf
|
||
rr c
|
||
ret
|
||
```
|
||
|
||
**Fix:**
|
||
|
||
```asm
|
||
ld a, c
|
||
srl a
|
||
add c
|
||
ld c, a
|
||
ret nc
|
||
|
||
srl b
|
||
ld a, b
|
||
and a
|
||
jr nz, .done
|
||
inc b
|
||
.done
|
||
scf
|
||
rr c
|
||
|
||
ld a, HIGH(MAX_STAT_VALUE)
|
||
cp b
|
||
jr c, .cap
|
||
ld a, LOW(MAX_STAT_VALUE)
|
||
cp c
|
||
ret nc
|
||
|
||
.cap
|
||
ld b, HIGH(MAX_STAT_VALUE)
|
||
ld c, LOW(MAX_STAT_VALUE)
|
||
ret
|
||
```
|
||
|
||
|
||
## Belly Drum sharply boosts Attack even with under 50% HP
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
([Video](https://www.youtube.com/watch?v=zuCLMikWo4Y))
|
||
|
||
This is a bug with `BattleCommand_BellyDrum` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
|
||
|
||
```asm
|
||
BattleCommand_BellyDrum: ; 37c1a
|
||
; bellydrum
|
||
; This command is buggy because it raises the user's attack
|
||
; before checking that it has enough HP to use the move.
|
||
; Swap the order of these two blocks to fix.
|
||
call BattleCommand_AttackUp2
|
||
ld a, [AttackMissed]
|
||
and a
|
||
jr nz, .failed
|
||
|
||
callab GetHalfMaxHP
|
||
callab CheckUserHasEnoughHP
|
||
jr nc, .failed
|
||
```
|
||
|
||
**Fix:**
|
||
|
||
```asm
|
||
BattleCommand_BellyDrum: ; 37c1a
|
||
; bellydrum
|
||
callab GetHalfMaxHP
|
||
callab CheckUserHasEnoughHP
|
||
jr nc, .failed
|
||
|
||
call BattleCommand_AttackUp2
|
||
ld a, [AttackMissed]
|
||
and a
|
||
jr nz, .failed
|
||
```
|
||
|
||
|
||
## Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
([Video](https://twitter.com/crystal_rby/status/874626362287562752))
|
||
|
||
*To do:* Identify specific code causing this bug and fix it.
|
||
|
||
|
||
## Moves that lower Defense can do so after breaking a Substitute
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
([Video](https://www.youtube.com/watch?v=OGwKPRJLaaI))
|
||
|
||
This bug affects Acid, Iron Tail, and Rock Smash.
|
||
|
||
This is a bug with `DefenseDownHit` in [data/moves/effects.asm](/data/moves/effects.asm):
|
||
|
||
```asm
|
||
DefenseDownHit:
|
||
checkobedience
|
||
usedmovetext
|
||
doturn
|
||
critical
|
||
damagestats
|
||
damagecalc
|
||
stab
|
||
damagevariation
|
||
checkhit
|
||
effectchance
|
||
hittarget
|
||
failuretext
|
||
checkfaint
|
||
criticaltext
|
||
supereffectivetext
|
||
checkdestinybond
|
||
buildopponentrage
|
||
effectchance ; bug: duplicate effectchance shouldn't be here
|
||
defensedown
|
||
statdownmessage
|
||
endmove
|
||
```
|
||
|
||
**Fix:** Delete the second `effectchance`.
|
||
|
||
|
||
## Counter and Mirror Coat still work if the opponent uses an item
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
([Video](https://www.youtube.com/watch?v=uRYyzKRatFk))
|
||
|
||
*To do:* Identify specific code causing this bug and fix it.
|
||
|
||
|
||
## A Disabled but PP Up–enhanced move may not trigger Struggle
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
([Video](https://www.youtube.com/watch?v=1v9x4SgMggs))
|
||
|
||
This is a bug with `CheckPlayerHasUsableMoves` in [engine/battle/core.asm](/engine/battle/core.asm):
|
||
|
||
```asm
|
||
.done
|
||
; Bug: this will result in a move with PP Up confusing the game.
|
||
; Replace with "and $3f" to fix.
|
||
and a
|
||
ret nz
|
||
|
||
.force_struggle
|
||
ld hl, BattleText_MonHasNoMovesLeft
|
||
call StdBattleTextBox
|
||
ld c, 60
|
||
call DelayFrames
|
||
xor a
|
||
ret
|
||
```
|
||
|
||
**Fix:** Change `and a` to `and $3f`.
|
||
|
||
|
||
## A Pokémon that fainted from Pursuit will have its old status condition when revived
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
([Video](https://www.youtube.com/watch?v=tiRvw-Nb2ME))
|
||
|
||
*To do:* Identify specific code causing this bug and fix it.
|
||
|
||
|
||
## Lock-On and Mind Reader don't always bypass Fly and Dig
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider Web, Transform, and stat-lowering effects of moves like String Shot or Bubble during the semi-invulnerable turn of Fly or Dig.
|
||
|
||
This is a bug with `CheckHiddenOpponent` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
|
||
|
||
```asm
|
||
CheckHiddenOpponent: ; 37daa
|
||
; BUG: This routine should account for Lock-On and Mind Reader.
|
||
ld a, BATTLE_VARS_SUBSTATUS3_OPP
|
||
call GetBattleVar
|
||
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
|
||
ret
|
||
```
|
||
|
||
*To do:* Fix this bug.
|
||
|
||
|
||
## Beat Up can desynchronize link battles
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
([Video](https://www.youtube.com/watch?v=202-iAsrIa8))
|
||
|
||
This is a bug with `BattleCommand_BeatUp` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
|
||
|
||
```asm
|
||
.got_mon
|
||
ld a, [wd002]
|
||
ld hl, PartyMonNicknames
|
||
call GetNick
|
||
ld a, MON_HP
|
||
call GetBeatupMonLocation
|
||
ld a, [hli]
|
||
or [hl]
|
||
jp z, .beatup_fail ; fainted
|
||
ld a, [wd002]
|
||
ld c, a
|
||
ld a, [CurBattleMon]
|
||
; BUG: this can desynchronize link battles
|
||
; Change "cp [hl]" to "cp c" to fix
|
||
cp [hl]
|
||
ld hl, BattleMonStatus
|
||
jr z, .active_mon
|
||
ld a, MON_STATUS
|
||
call GetBeatupMonLocation
|
||
.active_mon
|
||
ld a, [hl]
|
||
and a
|
||
jp nz, .beatup_fail
|
||
```
|
||
|
||
**Fix:** Change `cp [hl]` to `cp c`.
|
||
|
||
|
||
## Present damage is incorrect in link battles
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
([Video](https://www.youtube.com/watch?v=XJaQoKtrEuw))
|
||
|
||
This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility.
|
||
|
||
This is a bug with `BattleCommand_Present` in [engine/battle/effect_commands/present.asm](/engine/battle/effect_commands/present.asm):
|
||
|
||
```asm
|
||
BattleCommand_Present: ; 37874
|
||
; present
|
||
|
||
ld a, [wLinkMode]
|
||
cp LINK_COLOSSEUM
|
||
jr z, .colosseum_skippush
|
||
push bc
|
||
push de
|
||
.colosseum_skippush
|
||
|
||
call BattleCommand_Stab
|
||
|
||
ld a, [wLinkMode]
|
||
cp LINK_COLOSSEUM
|
||
jr z, .colosseum_skippop
|
||
pop de
|
||
pop bc
|
||
.colosseum_skippop
|
||
```
|
||
|
||
**Fix:**
|
||
|
||
```asm
|
||
BattleCommand_Present: ; 37874
|
||
; present
|
||
|
||
push bc
|
||
push de
|
||
call BattleCommand_Stab
|
||
pop de
|
||
pop bc
|
||
```
|
||
|
||
|
||
## "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned
|
||
|
||
([Video](https://www.youtube.com/watch?v=cygMO-zHTls))
|
||
|
||
This is a bug with `AI_Smart_MeanLook` in [engine/battle/ai/scoring.asm](/engine/battle/ai/scoring.asm):
|
||
|
||
```asm
|
||
; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy).
|
||
; Should check PlayerSubStatus5 instead.
|
||
ld a, [EnemySubStatus5]
|
||
bit SUBSTATUS_TOXIC, a
|
||
jr nz, .asm_38e26
|
||
```
|
||
|
||
**Fix:** Change `EnemySubStatus5` to `PlayerSubStatus5`.
|
||
|
||
|
||
## AI makes a false assumption about `CheckTypeMatchup`
|
||
|
||
In [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
|
||
|
||
```asm
|
||
BattleCheckTypeMatchup: ; 347c8
|
||
ld hl, EnemyMonType1
|
||
ld a, [hBattleTurn]
|
||
and a
|
||
jr z, CheckTypeMatchup
|
||
ld hl, BattleMonType1
|
||
CheckTypeMatchup: ; 347d3
|
||
; There is an incorrect assumption about this function made in the AI related code: when
|
||
; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
|
||
; offensive type in a will make this function do the right thing. Since a is overwritten,
|
||
; this assumption is incorrect. A simple fix would be to load the move type for the
|
||
; current move into a in BattleCheckTypeMatchup, before falling through, which is
|
||
; consistent with how the rest of the code assumes this code works like.
|
||
push hl
|
||
push de
|
||
push bc
|
||
ld a, BATTLE_VARS_MOVE_TYPE
|
||
call GetBattleVar
|
||
ld d, a
|
||
```
|
||
|
||
*To do:* Fix this bug.
|
||
|
||
|
||
## NPC use of Full Heal or Full Restore does not cure Nightmare status
|
||
|
||
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=322))
|
||
|
||
This is a bug with `AI_HealStatus` in [engine/battle/ai/items.asm](/engine/battle/ai/items.asm):
|
||
|
||
```asm
|
||
AI_HealStatus: ; 384e0
|
||
ld a, [CurOTMon]
|
||
ld hl, OTPartyMon1Status
|
||
ld bc, PARTYMON_STRUCT_LENGTH
|
||
call AddNTimes
|
||
xor a
|
||
ld [hl], a
|
||
ld [EnemyMonStatus], a
|
||
; Bug: this should reset SUBSTATUS_NIGHTMARE too
|
||
; Uncomment the lines below to fix
|
||
; ld hl, EnemySubStatus1
|
||
; res SUBSTATUS_NIGHTMARE, [hl]
|
||
ld hl, EnemySubStatus5
|
||
res SUBSTATUS_TOXIC, [hl]
|
||
ret
|
||
; 384f7
|
||
```
|
||
|
||
**Fix:** Uncomment `ld hl, EnemySubStatus1` and `res SUBSTATUS_NIGHTMARE, [hl]`.
|
||
|
||
|
||
## HP bar animation is slow for high HP
|
||
|
||
([Video](https://www.youtube.com/watch?v=SE-BfsFgZVM))
|
||
|
||
This is a bug with `LongAnim_UpdateVariables` in [engine/battle/anim_hp_bar.asm](/engine/battle/anim_hp_bar.asm):
|
||
|
||
```asm
|
||
; This routine is buggy. The result from ComputeHPBarPixels is stored
|
||
; in e. However, the pop de opcode deletes this result before it is even
|
||
; used. The game then proceeds as though it never deleted that output.
|
||
; To fix, uncomment the line below.
|
||
call ComputeHPBarPixels
|
||
; ld a, e
|
||
pop bc
|
||
pop de
|
||
pop hl
|
||
ld a, e ; Comment or delete this line to fix the above bug.
|
||
ld hl, wCurHPBarPixels
|
||
cp [hl]
|
||
jr z, .loop
|
||
ld [hl], a
|
||
and a
|
||
ret
|
||
```
|
||
|
||
**Fix:** Move `ld a, e` to right after `call ComputeHPBarPixels`.
|
||
|
||
|
||
## HP bar animation off-by-one error for low HP
|
||
|
||
([Video](https://www.youtube.com/watch?v=9KyNVIZxJvI))
|
||
|
||
This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](/engine/anim_hp_bar.asm):
|
||
|
||
```asm
|
||
ld b, 0
|
||
; This routine is buggy. If [wCurHPAnimMaxHP] * [wCurHPBarPixels] is divisible
|
||
; by 48, the loop runs one extra time. To fix, uncomment the line below.
|
||
.loop
|
||
ld a, l
|
||
sub 6 * 8
|
||
ld l, a
|
||
ld a, h
|
||
sbc $0
|
||
ld h, a
|
||
; jr z, .done
|
||
jr c, .done
|
||
inc b
|
||
jr .loop
|
||
```
|
||
|
||
**Fix:** Uncomment `jr z, .done`.
|
||
|
||
|
||
## Experience underflow for level 1 Pokémon with Medium-Slow growth rate
|
||
|
||
([Video](https://www.youtube.com/watch?v=SXH8u0plHrE))
|
||
|
||
This can bring Pokémon straight from level 1 to 100 by gaining just a few experience points.
|
||
|
||
This is a bug with `CalcExpAtLevel` in [main.asm](/main.asm):
|
||
|
||
```asm
|
||
CalcExpAtLevel: ; 50e47
|
||
; (a/b)*n**3 + c*n**2 + d*n - e
|
||
ld a, [BaseGrowthRate]
|
||
add a
|
||
add a
|
||
ld c, a
|
||
ld b, 0
|
||
ld hl, GrowthRates
|
||
add hl, bc
|
||
```
|
||
|
||
**Fix:**
|
||
|
||
```asm
|
||
CalcExpAtLevel: ; 50e47
|
||
; (a/b)*n**3 + c*n**2 + d*n - e
|
||
ld a, d
|
||
cp 1
|
||
jr nz, .UseExpFormula
|
||
; Pokémon have 0 experience at level 1
|
||
xor a
|
||
ld hl, hProduct
|
||
ld [hli], a
|
||
ld [hli], a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
ret
|
||
|
||
.UseExpFormula
|
||
ld a, [BaseGrowthRate]
|
||
add a
|
||
add a
|
||
ld c, a
|
||
ld b, 0
|
||
ld hl, GrowthRates
|
||
add hl, bc
|
||
```
|
||
|
||
|
||
## Five-digit experience gain is printed incorrectly
|
||
|
||
([Video](https://www.youtube.com/watch?v=o54VjpAEoO8))
|
||
|
||
This is a bug with `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [text/common_2.asm](/text/common_2.asm):
|
||
|
||
```asm
|
||
Text_ABoostedStringBuffer2ExpPoints::
|
||
text_start
|
||
line "a boosted"
|
||
cont "@"
|
||
deciram StringBuffer2, 2, 4
|
||
text " EXP. Points!"
|
||
prompt
|
||
|
||
Text_StringBuffer2ExpPoints::
|
||
text_start
|
||
line "@"
|
||
deciram StringBuffer2, 2, 4
|
||
text " EXP. Points!"
|
||
prompt
|
||
```
|
||
|
||
**Fix:** Change both `deciram StringBuffer2, 2, 4` to `deciram StringBuffer2, 2, 5`.
|
||
|
||
|
||
## BRN/PSN/PAR do not affect catch rate
|
||
|
||
This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm):
|
||
|
||
```asm
|
||
.statuscheck
|
||
; This routine is buggy. It was intended that SLP and FRZ provide a higher
|
||
; catch rate than BRN/PSN/PAR, which in turn provide a higher catch rate than
|
||
; no status effect at all. But instead, it makes BRN/PSN/PAR provide no
|
||
; benefit.
|
||
; Uncomment the line below to fix this.
|
||
ld b, a
|
||
ld a, [EnemyMonStatus]
|
||
and 1 << FRZ | SLP
|
||
ld c, 10
|
||
jr nz, .addstatus
|
||
; ld a, [EnemyMonStatus]
|
||
and a
|
||
ld c, 5
|
||
jr nz, .addstatus
|
||
ld c, 0
|
||
.addstatus
|
||
ld a, b
|
||
add c
|
||
jr nc, .max_1
|
||
ld a, $ff
|
||
.max_1
|
||
```
|
||
|
||
**Fix:** Uncomment `ld a, [EnemyMonStatus]`.
|
||
|
||
|
||
## Moon Ball does not boost catch rate
|
||
|
||
This is a bug with `MoonBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm):
|
||
|
||
```asm
|
||
MoonBallMultiplier:
|
||
; This function is buggy.
|
||
; Intent: multiply catch rate by 4 if mon evolves with moon stone
|
||
; Reality: no boost
|
||
|
||
...
|
||
|
||
; Moon Stone's constant from Pokémon Red is used.
|
||
; No Pokémon evolve with Burn Heal,
|
||
; so Moon Balls always have a catch rate of 1×.
|
||
push bc
|
||
ld a, BANK(EvosAttacks)
|
||
call GetFarByte
|
||
cp MOON_STONE_RED ; BURN_HEAL
|
||
pop bc
|
||
ret nz
|
||
```
|
||
|
||
**Fix:** Change `MOON_STONE_RED` to `MOON_STONE`.
|
||
|
||
|
||
## Love Ball boosts catch rate for the wrong gender
|
||
|
||
This is a bug with `LoveBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm):
|
||
|
||
```asm
|
||
LoveBallMultiplier:
|
||
; This function is buggy.
|
||
; Intent: multiply catch rate by 8 if mons are of same species, different sex
|
||
; Reality: multiply catch rate by 8 if mons are of same species, same sex
|
||
|
||
...
|
||
|
||
ld a, d
|
||
pop de
|
||
cp d
|
||
pop bc
|
||
ret nz ; for the intended effect, this should be "ret z"
|
||
```
|
||
|
||
**Fix:** Change `ret nz` to `ret z`.
|
||
|
||
|
||
## Fast Ball only boosts catch rate for three Pokémon
|
||
|
||
This is a bug with `FastBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm):
|
||
|
||
```asm
|
||
FastBallMultiplier:
|
||
; This function is buggy.
|
||
; Intent: multiply catch rate by 4 if enemy mon is in one of the three
|
||
; FleeMons tables.
|
||
; Reality: multiply catch rate by 4 if enemy mon is one of the first three in
|
||
; the first FleeMons table.
|
||
|
||
...
|
||
|
||
inc hl
|
||
cp -1
|
||
jr z, .next
|
||
cp c
|
||
jr nz, .next ; for the intended effect, this should be "jr nz, .loop"
|
||
sla b
|
||
jr c, .max
|
||
```
|
||
|
||
**Fix:** Change `jr nz, .next` to `jr nz, .loop`.
|
||
|
||
|
||
## Dragon Scale, not Dragon Fang, boosts Dragon-type moves
|
||
|
||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||
|
||
This is a bug with `ItemAttributes` in [items/attributes.asm](/items/attributes.asm):
|
||
|
||
```asm
|
||
; DRAGON FANG
|
||
item_attribute 100, 0, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
|
||
|
||
...
|
||
|
||
; DRAGON SCALE
|
||
item_attribute 2100, HELD_DRAGON_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
|
||
```
|
||
|
||
**Fix:** Move `HELD_DRAGON_BOOST` to the `DRAGON FANG` attributes and `0` to `DRAGON SCALE`.
|
||
|
||
|
||
## Daisy's grooming doesn't always increase happiness
|
||
|
||
This is a bug with `MassageOrHaircut` in [engine/events/special.asm](/engine/events/special.asm):
|
||
|
||
```asm
|
||
; Bug: Subtracting $ff from $ff fails to set c.
|
||
; This can result in overflow into the next data array.
|
||
; In the case of getting a massage from Daisy, we bleed
|
||
; into CopyPokemonName_Buffer1_Buffer3, which passes
|
||
; $d0 to ChangeHappiness and returns $73 to the script.
|
||
; The end result is that there is a 0.4% chance your
|
||
; Pokemon's happiness will not change at all.
|
||
.loop
|
||
sub [hl]
|
||
jr c, .ok
|
||
inc hl
|
||
inc hl
|
||
inc hl
|
||
jr .loop
|
||
|
||
.ok
|
||
inc hl
|
||
ld a, [hli]
|
||
ld [ScriptVar], a
|
||
ld c, [hl]
|
||
call ChangeHappiness
|
||
ret
|
||
|
||
...
|
||
|
||
Data_DaisyMassage: ; 746b
|
||
db $ff, 2, HAPPINESS_MASSAGE ; 99.6% chance
|
||
|
||
CopyPokemonName_Buffer1_Buffer3: ; 746e
|
||
ld hl, StringBuffer1
|
||
ld de, StringBuffer3
|
||
ld bc, MON_NAME_LENGTH
|
||
jp CopyBytes
|
||
```
|
||
|
||
**Fix:**
|
||
|
||
```asm
|
||
Data_DaisyMassage: ; 746b
|
||
db $80, 2, HAPPINESS_MASSAGE ; 50% chance
|
||
db $ff, 2, HAPPINESS_MASSAGE ; 50% chance
|
||
```
|
||
|
||
|
||
## Magikarp in Lake of Rage are shorter, not longer
|
||
|
||
This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](/engine/battle/core.asm):
|
||
|
||
```asm
|
||
.CheckMagikarpArea:
|
||
; The z checks are supposed to be nz
|
||
; Instead, all maps in GROUP_LAKE_OF_RAGE (mahogany area)
|
||
; and routes 20 and 44 are treated as Lake of Rage
|
||
|
||
; This also means Lake of Rage Magikarp can be smaller than ones
|
||
; caught elsewhere rather than the other way around
|
||
|
||
; Intended behavior enforces a minimum size at Lake of Rage
|
||
; The real behavior prevents size flooring in the Lake of Rage area
|
||
ld a, [MapGroup]
|
||
cp GROUP_LAKE_OF_RAGE
|
||
jr z, .Happiness
|
||
ld a, [MapNumber]
|
||
cp MAP_LAKE_OF_RAGE
|
||
jr z, .Happiness
|
||
```
|
||
|
||
**Fix:** Change both `jr z, .Happiness` to `jr nz, .Happiness`.
|
||
|
||
|
||
## Magikarp length limits have a unit conversion error
|
||
|
||
This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](/engine/battle/core.asm):
|
||
|
||
```asm
|
||
; Get Magikarp's length
|
||
ld de, EnemyMonDVs
|
||
ld bc, PlayerID
|
||
callfar CalcMagikarpLength
|
||
|
||
; No reason to keep going if length > 1536 (i.e. if length / 256 != 6)
|
||
ld a, [wMagikarpLength]
|
||
cp HIGH(1536) ; this compares to 6'0'', should be cp 5
|
||
jr nz, .CheckMagikarpArea
|
||
|
||
; 5% chance of skipping both size checks
|
||
call Random
|
||
cp 5 percent
|
||
jr c, .CheckMagikarpArea
|
||
; Try again if length > 1615
|
||
ld a, [wMagikarpLength + 1]
|
||
cp LOW(1616) ; this compares to 6'80'', should be cp 3
|
||
jr nc, .GenerateDVs
|
||
|
||
; 20% chance of skipping this check
|
||
call Random
|
||
cp 20 percent - 1
|
||
jr c, .CheckMagikarpArea
|
||
; Try again if length > 1599
|
||
ld a, [wMagikarpLength + 1]
|
||
cp LOW(1600) ; this compares to 6'64'', should be cp 2
|
||
jr nc, .GenerateDVs
|
||
```
|
||
|
||
**Fix:** Change the three `cp` instructions to use their commented values.
|
||
|
||
|
||
## Magikarp lengths can be miscalculated
|
||
|
||
This is a bug with `CalcMagikarpLength.BCLessThanDE` in [engine/events/magikarp.asm](/engine/events/magikarp.asm):
|
||
|
||
```asm
|
||
.BCLessThanDE: ; fbc9a
|
||
; Intention: Return bc < de.
|
||
; Reality: Return b < d.
|
||
ld a, b
|
||
cp d
|
||
ret c
|
||
ret nc ; whoops
|
||
ld a, c
|
||
cp e
|
||
ret
|
||
; fbca1
|
||
```
|
||
|
||
**Fix:** Delete `ret nc`.
|
||
|
||
|
||
## Battle transitions fail to account for the enemy's level
|
||
|
||
([Video](https://www.youtube.com/watch?v=eij_1060SMc))
|
||
|
||
This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle_start.asm](/engine/battle_start.asm):
|
||
|
||
```asm
|
||
StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
|
||
; The screen flashes a different number of times depending on the level of
|
||
; your lead Pokemon relative to the opponent's.
|
||
; BUG: BattleMonLevel and EnemyMonLevel are not set at this point, so whatever
|
||
; values happen to be there will determine the animation.
|
||
ld de, 0
|
||
ld a, [BattleMonLevel]
|
||
add 3
|
||
ld hl, EnemyMonLevel
|
||
cp [hl]
|
||
jr nc, .okay
|
||
set 0, e
|
||
.okay
|
||
ld a, [wPermission]
|
||
cp CAVE
|
||
jr z, .okay2
|
||
cp PERM_5
|
||
jr z, .okay2
|
||
cp DUNGEON
|
||
jr z, .okay2
|
||
set 1, e
|
||
.okay2
|
||
ld hl, .StartingPoints
|
||
add hl, de
|
||
ld a, [hl]
|
||
ld [wJumptableIndex], a
|
||
ret
|
||
; 8c38f (23:438f)
|
||
|
||
.StartingPoints: ; 8c38f
|
||
db 1, 9
|
||
db 16, 24
|
||
; 8c393
|
||
```
|
||
|
||
*To do:* Fix this bug.
|
||
|
||
|
||
## Slot machine payout sound effects cut each other off
|
||
|
||
([Video](https://www.youtube.com/watch?v=ojq3xqfRF6I))
|
||
|
||
This is a bug with `Slots_PayoutAnim` in [engine/slot_machine.asm](/engine/slot_machine.asm):
|
||
|
||
```asm
|
||
.okay
|
||
ld [hl], e
|
||
dec hl
|
||
ld [hl], d
|
||
ld a, [wcf64]
|
||
and $7
|
||
ret z ; ret nz would be more appropriate
|
||
ld de, SFX_GET_COIN_FROM_SLOTS
|
||
call PlaySFX
|
||
ret
|
||
```
|
||
|
||
**Fix:** Change `ret z` to `ret nz`.
|
||
|
||
|
||
## Team Rocket battle music is not used for Executives or Scientists
|
||
|
||
This is a bug with `PlayBattleMusic` in [main.asm](/main.asm):
|
||
|
||
```asm
|
||
; really, they should have included admins and scientists here too...
|
||
ld de, MUSIC_ROCKET_BATTLE
|
||
cp GRUNTM
|
||
jr z, .done
|
||
cp GRUNTF
|
||
jr z, .done
|
||
```
|
||
|
||
**Fix:**
|
||
|
||
```asm
|
||
ld de, MUSIC_ROCKET_BATTLE
|
||
cp GRUNTM
|
||
jr z, .done
|
||
cp GRUNTF
|
||
jr z, .done
|
||
cp EXECUTIVEM
|
||
jr z, .done
|
||
cp EXECUTIVEF
|
||
jr z, .done
|
||
cp SCIENTIST
|
||
jr z, .done
|
||
```
|
||
|
||
|
||
## No bump noise if standing on tile `$3E`
|
||
|
||
This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](/engine/player_movement.asm):
|
||
|
||
```asm
|
||
; Bug: Since no case is made for STANDING here, it will check
|
||
; [.edgewarps + $ff]. This resolves to $3e at $8035a.
|
||
; This causes wd041 to be nonzero when standing on tile $3e,
|
||
; making bumps silent.
|
||
|
||
ld a, [WalkingDirection]
|
||
; cp STANDING
|
||
; jr z, .not_warp
|
||
ld e, a
|
||
ld d, 0
|
||
ld hl, .EdgeWarps
|
||
add hl, de
|
||
ld a, [PlayerStandingTile]
|
||
cp [hl]
|
||
jr nz, .not_warp
|
||
|
||
ld a, 1
|
||
ld [wd041], a
|
||
ld a, [WalkingDirection]
|
||
; This is in the wrong place.
|
||
cp STANDING
|
||
jr z, .not_warp
|
||
```
|
||
|
||
**Fix:**
|
||
|
||
```asm
|
||
ld a, [WalkingDirection]
|
||
cp STANDING
|
||
jr z, .not_warp
|
||
ld e, a
|
||
ld d, 0
|
||
ld hl, .EdgeWarps
|
||
add hl, de
|
||
ld a, [PlayerStandingTile]
|
||
cp [hl]
|
||
jr nz, .not_warp
|
||
|
||
ld a, 1
|
||
ld [wd041], a
|
||
ld a, [WalkingDirection]
|
||
```
|
||
|
||
|
||
## Playing Entei's Pokédex cry can distort Raikou's and Suicune's
|
||
|
||
([Video](https://www.youtube.com/watch?v=z305e4sIO24))
|
||
|
||
The exact cause is unknown, but a workaround exists for `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex/pokedex.asm](/engine/pokedex/pokedex.asm):
|
||
|
||
```asm
|
||
.Cry: ; 40340
|
||
call Pokedex_GetSelectedMon
|
||
ld a, [wd265]
|
||
call GetCryIndex
|
||
ld e, c
|
||
ld d, b
|
||
call PlayCry
|
||
ret
|
||
```
|
||
|
||
**Workaround:**
|
||
|
||
```asm
|
||
.Cry: ; 40340
|
||
ld a, [CurPartySpecies]
|
||
call PlayMonCry
|
||
ret
|
||
```
|
||
|
||
|
||
## In-battle “`…`” ellipsis is too high
|
||
|
||
This is a mistake with the “`…`” tile in [gfx/battle/hp_exp_bar_border.png](/gfx/battle/hp_exp_bar_border.png):
|
||
|
||

|
||
|
||
**Fix:** Lower the ellipsis by two pixels:
|
||
|
||

|
||
|
||
|
||
## Two tiles in the `port` tileset are drawn incorrectly
|
||
|
||
This is a mistake with the left-hand warp carpet corner tiles in [gfx/tilesets/port.png](/gfx/tilesets/port.png):
|
||
|
||

|
||
|
||
**Fix:** Adjust them to match the right-hand corner tiles:
|
||
|
||

|
||
|
||
|
||
## `LoadMetatiles` wraps around past 128 blocks
|
||
|
||
This bug prevents you from using blocksets with more than 128 blocks.
|
||
|
||
In [home/map.asm](/home/map.asm):
|
||
|
||
```asm
|
||
; Set hl to the address of the current metatile data ([TilesetBlocksAddress] + (a) tiles).
|
||
; This is buggy; it wraps around past 128 blocks.
|
||
; To fix, uncomment the line below.
|
||
add a ; Comment or delete this line to fix the above bug.
|
||
ld l, a
|
||
ld h, 0
|
||
; add hl, hl
|
||
add hl, hl
|
||
add hl, hl
|
||
add hl, hl
|
||
ld a, [TilesetBlocksAddress]
|
||
add l
|
||
ld l, a
|
||
ld a, [TilesetBlocksAddress + 1]
|
||
adc h
|
||
ld h, a
|
||
```
|
||
|
||
**Fix:** Delete `add a` and uncomment `add hl, hl`.
|
||
|
||
|
||
## Surfing directly across a map connection does not load the new map
|
||
|
||
([Video](https://www.youtube.com/watch?v=XFOWvMNG-zw))
|
||
|
||
*To do:* Identify specific code causing this bug and fix it.
|
||
|
||
|
||
## `Function6ec1` does not correctly limit object movement
|
||
|
||
This bug is why the Lapras in Union Cave, which uses `SPRITEMOVEDATA_LAPRAS`, is not restricted by its `1, 1` movement radius.
|
||
|
||
In [engine/npc_movement.asm](/engine/npc_movement.asm):
|
||
|
||
```asm
|
||
ld hl, OBJECT_FLAGS1
|
||
add hl, bc
|
||
bit 4, [hl] ; lost, uncomment next line to fix
|
||
; jr nz, .resume
|
||
```
|
||
|
||
**Fix:** Uncomment `jr nz, .resume`.
|
||
|
||
|
||
## `CheckOwnMon` only checks the first five letters of OT names
|
||
|
||
([Video](https://www.youtube.com/watch?v=GVTTmReM4nQ))
|
||
|
||
This bug can allow you to talk to Eusine in Celadon City and encounter Ho-Oh with only traded legendary beasts.
|
||
|
||
In [engine/search.asm](/engine/search.asm):
|
||
|
||
```asm
|
||
; check OT
|
||
; This only checks five characters, which is fine for the Japanese version,
|
||
; but in the English version the player name is 7 characters, so this is wrong.
|
||
|
||
ld hl, PlayerName
|
||
|
||
rept NAME_LENGTH_JAPANESE +- 2 ; should be PLAYER_NAME_LENGTH +- 2
|
||
ld a, [de]
|
||
cp [hl]
|
||
jr nz, .notfound
|
||
cp "@"
|
||
jr z, .found ; reached end of string
|
||
inc hl
|
||
inc de
|
||
endr
|
||
|
||
ld a, [de]
|
||
cp [hl]
|
||
jr z, .found
|
||
|
||
.notfound
|
||
pop de
|
||
pop hl
|
||
pop bc
|
||
and a
|
||
ret
|
||
```
|
||
|
||
**Fix:** Change `rept NAME_LENGTH_JAPANESE +- 2` to `rept PLAYER_NAME_LENGTH +- 2`.
|
||
|
||
|
||
## Catching a Transformed Pokémon always catches a Ditto
|
||
|
||
This bug can affect Mew or Pokémon other than Ditto that used Transform via Mirror Move or Sketch.
|
||
|
||
This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm):
|
||
|
||
```asm
|
||
ld hl, EnemySubStatus5
|
||
ld a, [hl]
|
||
push af
|
||
set SUBSTATUS_TRANSFORMED, [hl]
|
||
|
||
; This code is buggy. Any wild Pokémon that has Transformed will be
|
||
; caught as a Ditto, even if it was something else like Mew.
|
||
; To fix, do not set [TempEnemyMonSpecies] to DITTO.
|
||
bit SUBSTATUS_TRANSFORMED, a
|
||
jr nz, .ditto
|
||
jr .not_ditto
|
||
|
||
.ditto
|
||
ld a, DITTO
|
||
ld [TempEnemyMonSpecies], a
|
||
jr .load_data
|
||
|
||
.not_ditto
|
||
set SUBSTATUS_TRANSFORMED, [hl]
|
||
ld hl, wEnemyBackupDVs
|
||
ld a, [EnemyMonDVs]
|
||
ld [hli], a
|
||
ld a, [EnemyMonDVs + 1]
|
||
ld [hl], a
|
||
|
||
.load_data
|
||
ld a, [TempEnemyMonSpecies]
|
||
ld [CurPartySpecies], a
|
||
ld a, [EnemyMonLevel]
|
||
ld [CurPartyLevel], a
|
||
callba LoadEnemyMon
|
||
|
||
pop af
|
||
ld [EnemySubStatus5], a
|
||
```
|
||
|
||
**Fix:**
|
||
|
||
```asm
|
||
ld hl, EnemySubStatus5
|
||
ld a, [hl]
|
||
push af
|
||
set SUBSTATUS_TRANSFORMED, [hl]
|
||
|
||
bit SUBSTATUS_TRANSFORMED, a
|
||
jr nz, .load_data
|
||
|
||
ld hl, wEnemyBackupDVs
|
||
ld a, [EnemyMonDVs]
|
||
ld [hli], a
|
||
ld a, [EnemyMonDVs + 1]
|
||
ld [hl], a
|
||
|
||
.load_data
|
||
ld a, [TempEnemyMonSpecies]
|
||
ld [CurPartySpecies], a
|
||
ld a, [EnemyMonLevel]
|
||
ld [CurPartyLevel], a
|
||
callba LoadEnemyMon
|
||
|
||
pop af
|
||
ld [EnemySubStatus5], a
|
||
```
|
||
|
||
|
||
## Using a Park Ball in normal battles has a corrupt animation
|
||
|
||
([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU))
|
||
|
||
This is a bug with `ParkBall` in [items/item_effects.asm](/items/item_effects.asm):
|
||
|
||
```asm
|
||
.room_in_party
|
||
xor a
|
||
ld [wWildMon], a
|
||
ld a, [CurItem]
|
||
cp PARK_BALL
|
||
call nz, ReturnToBattle_UseBall
|
||
```
|
||
|
||
**Fix:**
|
||
|
||
```asm
|
||
.room_in_party
|
||
xor a
|
||
ld [wWildMon], a
|
||
ld a, [BattleType]
|
||
cp BATTLETYPE_CONTEST
|
||
call nz, ReturnToBattle_UseBall
|
||
```
|
||
|
||
|
||
## `HELD_CATCH_CHANCE` has no effect
|
||
|
||
This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm):
|
||
|
||
```asm
|
||
; BUG: callba overwrites a,
|
||
; and GetItemHeldEffect takes b anyway.
|
||
|
||
; This is probably the reason
|
||
; the HELD_CATCH_CHANCE effect
|
||
; is never used.
|
||
|
||
; Uncomment the line below to fix.
|
||
|
||
ld a, [BattleMonItem]
|
||
; ld b, a
|
||
callba GetItemHeldEffect
|
||
ld a, b
|
||
cp HELD_CATCH_CHANCE
|
||
```
|
||
|
||
**Fix:** Uncomment `ld b, a`.
|
||
|
||
|
||
## Only the first three `EvosAttacks` evolution entries can have Stone compatibility reported correctly
|
||
|
||
This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/party_menu.asm](/engine/party_menu.asm):
|
||
|
||
```asm
|
||
.DetermineCompatibility: ; 50268
|
||
ld de, StringBuffer1
|
||
ld a, BANK(EvosAttacksPointers)
|
||
ld bc, 2
|
||
call FarCopyBytes
|
||
ld hl, StringBuffer1
|
||
ld a, [hli]
|
||
ld h, [hl]
|
||
ld l, a
|
||
ld de, StringBuffer1
|
||
ld a, BANK(EvosAttacks)
|
||
ld bc, $a
|
||
call FarCopyBytes
|
||
```
|
||
|
||
**Fix:** Change `ld bc, $a` to `ld bc, $10` to support up to five Stone entries.
|
||
|
||
|
||
## `ScriptCall` can overflow `wScriptStack` and crash
|
||
|
||
In [engine/scripting.asm](/engine/scripting.asm):
|
||
|
||
```asm
|
||
ScriptCall:
|
||
; Bug: The script stack has a capacity of 5 scripts, yet there is
|
||
; nothing to stop you from pushing a sixth script. The high part
|
||
; of the script address can then be overwritten by modifications
|
||
; to ScriptDelay, causing the script to return to the rst/interrupt
|
||
; space.
|
||
|
||
push de
|
||
ld hl, wScriptStackSize
|
||
ld e, [hl]
|
||
inc [hl]
|
||
ld d, $0
|
||
ld hl, wScriptStack
|
||
add hl, de
|
||
add hl, de
|
||
add hl, de
|
||
pop de
|
||
ld a, [ScriptBank]
|
||
ld [hli], a
|
||
ld a, [ScriptPos]
|
||
ld [hli], a
|
||
ld a, [ScriptPos + 1]
|
||
ld [hl], a
|
||
ld a, b
|
||
ld [ScriptBank], a
|
||
ld a, e
|
||
ld [ScriptPos], a
|
||
ld a, d
|
||
ld [ScriptPos + 1], a
|
||
ret
|
||
```
|
||
|
||
|
||
## `LoadSpriteGFX` does not limit the capacity of `UsedSprites`
|
||
|
||
In [engine/overworld.asm](/engine/overworld.asm):
|
||
|
||
```asm
|
||
LoadSpriteGFX: ; 14306
|
||
; Bug: b is not preserved, so it's useless as a next count.
|
||
; Uncomment the lines below to fix.
|
||
|
||
ld hl, UsedSprites
|
||
ld b, SPRITE_GFX_LIST_CAPACITY
|
||
.loop
|
||
ld a, [hli]
|
||
and a
|
||
jr z, .done
|
||
push hl
|
||
call .LoadSprite
|
||
pop hl
|
||
ld [hli], a
|
||
dec b
|
||
jr nz, .loop
|
||
|
||
.done
|
||
ret
|
||
|
||
.LoadSprite:
|
||
; push bc
|
||
call GetSprite
|
||
; pop bc
|
||
ld a, l
|
||
ret
|
||
; 1431e
|
||
```
|
||
|
||
**Fix:** Uncomment `push bc` and `pop bc`.
|
||
|
||
|
||
## `ChooseWildEncounter` doesn't really validate the wild Pokémon species
|
||
|
||
In [engine/wildmons.asm](/engine/wildmons.asm):
|
||
|
||
```asm
|
||
ChooseWildEncounter: ; 2a14f
|
||
...
|
||
|
||
ld a, b
|
||
ld [CurPartyLevel], a
|
||
ld b, [hl]
|
||
; ld a, b
|
||
call ValidateTempWildMonSpecies
|
||
jr c, .nowildbattle
|
||
|
||
ld a, b ; This is in the wrong place.
|
||
cp UNOWN
|
||
jr nz, .done
|
||
|
||
...
|
||
|
||
ValidateTempWildMonSpecies: ; 2a4a0
|
||
; Due to a development oversight, this function is called with the wild Pokemon's level, not its species, in a.
|
||
```
|
||
|
||
**Fix:**
|
||
|
||
```asm
|
||
ld a, b
|
||
ld [CurPartyLevel], a
|
||
ld b, [hl]
|
||
ld a, b
|
||
call ValidateTempWildMonSpecies
|
||
jr c, .nowildbattle
|
||
|
||
cp UNOWN
|
||
jr nz, .done
|
||
```
|
||
|
||
## `TryObjectEvent` arbitrary code execution
|
||
|
||
In [engine/events.asm](/engine/events.asm):
|
||
|
||
```asm
|
||
; Bug: If IsInArray returns nc, data at bc will be executed as code.
|
||
push bc
|
||
ld de, 3
|
||
ld hl, .pointers
|
||
call IsInArray
|
||
jr nc, .nope_bugged
|
||
pop bc
|
||
|
||
inc hl
|
||
ld a, [hli]
|
||
ld h, [hl]
|
||
ld l, a
|
||
jp hl
|
||
|
||
.nope_bugged
|
||
; pop bc
|
||
xor a
|
||
ret
|
||
```
|
||
|
||
**Fix:** Uncomment `pop bc`.
|
||
|
||
|
||
## `Special_CheckBugContestContestantFlag` can read beyond its data table
|
||
|
||
In [engine/events/bug_contest/contest_2.asm](/engine/events/bug_contest/contest_2.asm):
|
||
|
||
```asm
|
||
Special_CheckBugContestContestantFlag: ; 139ed
|
||
; Checks the flag of the Bug Catching Contestant whose index is loaded in a.
|
||
|
||
; Bug: If a >= 10 when this is called, it will read beyond the table.
|
||
|
||
ld hl, BugCatchingContestantEventFlagTable
|
||
ld e, a
|
||
ld d, 0
|
||
add hl, de
|
||
add hl, de
|
||
ld e, [hl]
|
||
inc hl
|
||
ld d, [hl]
|
||
ld b, CHECK_FLAG
|
||
call EventFlagAction
|
||
ret
|
||
; 139fe
|
||
|
||
BugCatchingContestantEventFlagTable: ; 139fe
|
||
dw EVENT_BUG_CATCHING_CONTESTANT_1A
|
||
dw EVENT_BUG_CATCHING_CONTESTANT_2A
|
||
dw EVENT_BUG_CATCHING_CONTESTANT_3A
|
||
dw EVENT_BUG_CATCHING_CONTESTANT_4A
|
||
dw EVENT_BUG_CATCHING_CONTESTANT_5A
|
||
dw EVENT_BUG_CATCHING_CONTESTANT_6A
|
||
dw EVENT_BUG_CATCHING_CONTESTANT_7A
|
||
dw EVENT_BUG_CATCHING_CONTESTANT_8A
|
||
dw EVENT_BUG_CATCHING_CONTESTANT_9A
|
||
dw EVENT_BUG_CATCHING_CONTESTANT_10A
|
||
; 13a12
|
||
```
|
||
|
||
|
||
## `ClearWRAM` only clears WRAM bank 1
|
||
|
||
In [home/init.asm](/home/init.asm):
|
||
|
||
```asm
|
||
ClearWRAM:: ; 25a
|
||
; Wipe swappable WRAM banks (1-7)
|
||
; Assumes CGB or AGB
|
||
|
||
ld a, 1
|
||
.bank_loop
|
||
push af
|
||
ld [rSVBK], a
|
||
xor a
|
||
ld hl, WRAM1_Begin
|
||
ld bc, WRAM1_End - WRAM1_Begin
|
||
call ByteFill
|
||
pop af
|
||
inc a
|
||
cp 8
|
||
jr nc, .bank_loop ; Should be jr c
|
||
ret
|
||
; 270
|
||
```
|
||
|
||
**Fix:** Change `jr nc, .bank_loop` to `jr c, .bank_loop`.
|