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ineed bots 2023-06-05 11:58:38 -06:00
parent 64e6821171
commit 1f5c23f275
3 changed files with 40 additions and 37 deletions

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@ -78,23 +78,23 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
### DVARs
| Dvar | Description | Default Value |
|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
| bots_main | Enable this mod. | true |
| bots_main_firstIsHost | The first player to connect will be given host. | true |
| bots_main | Enable this mod. | 1 |
| bots_main_firstIsHost | The first player to connect will be given host. | 1 |
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | "" |
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
| bots_main_menu | Enable the in-game menu for hosts. | true |
| bots_main_debug | Enable the in-game waypoint editor. | false |
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | false |
| bots_main_menu | Enable the in-game menu for hosts. | 1 |
| bots_main_debug | Enable the in-game waypoint editor. | 0 |
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | false |
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | true |
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | false |
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
@ -102,21 +102,21 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_min | The minimum difficulty level for the bots. | 1 |
| bots_skill_max | The maximum difficulty level for the bots. | 7 |
| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | 0 |
| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | 1 |
| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
| bots_loadout_prestige | What prestige to set the bots.<ul><li>`-1` - Same as host player in the match.</li><li>`-2` - All random.</li><li>`0` or higher - Sets the bots' prestige to this.</li></ul> | -1 |
| bots_play_move | If the bots can move. | true |
| bots_play_knife | If the bots can knife. | true |
| bots_play_fire | If the bots can fire. | true |
| bots_play_nade | If the bots can grenade. | true |
| bots_play_obj | If the bots can play the objective. | true |
| bots_play_camp | If the bots can camp. | true |
| bots_play_jumpdrop | If the bots can jump/drop shot. | true |
| bots_play_target_other | If the bots can target other entities other than players. | true |
| bots_play_killstreak | If the bots can call in killstreaks. | true |
| bots_play_ads | If the bots can aim down sights. | true |
| bots_play_aim | If the bots can aim. | true |
| bots_play_move | If the bots can move. | 1 |
| bots_play_knife | If the bots can knife. | 1 |
| bots_play_fire | If the bots can fire. | 1 |
| bots_play_nade | If the bots can grenade. | 1 |
| bots_play_obj | If the bots can play the objective. | 1 |
| bots_play_camp | If the bots can camp. | 1 |
| bots_play_jumpdrop | If the bots can jump/drop shot. | 1 |
| bots_play_target_other | If the bots can target other entities other than players. | 1 |
| bots_play_killstreak | If the bots can call in killstreaks. | 1 |
| bots_play_ads | If the bots can aim down sights. | 1 |
| bots_play_aim | If the bots can aim. | 1 |
## Changelog
- v2.1.0

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@ -60,7 +60,6 @@ set sv_maxping "0"
// Log Settings
set g_logsync "1"
set logfile "1"
set g_log "games_mp.log"
set sv_log_damage "1"
// Network options
@ -95,14 +94,14 @@ set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "0"
set g_banips ""
set g_no_script_spam "1"
set g_no_script_spam "0"
// Temporary Ban duration, in seconds
set sv_kickbantime "3600"
// In-game voice communication system
set sv_voice "0"
set sv_voicequality "4"
set sv_voice "1"
set sv_voicequality "0"
set voice_deadchat "0"
set voice_global "0"
set voice_localecho "0"

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@ -24,6 +24,10 @@ set pluto_path=%gamepath%\Plutonium
set pluto_game_mode=t4mp
:: Other things to send to cmd
set cmd_extras=
:: Exe dedi path (leave default!)
set exe_path=bin\plutonium-bootstrapper-win32.exe
::IMPORTANT! Make sure the filename is unique for each server you clone!
set log_file=games_mp.log
title Plutonium - %name% - Server restarter
@ -34,6 +38,6 @@ echo (%date%) - (%time%) %name% server start.
cd /D %pluto_path%
:server
start /wait /abovenormal /b "%name%" "bin\plutonium-bootstrapper-win32.exe" %pluto_game_mode% "%gamepath%" -dedicated -key "%key%" +set net_ip "%ip%" +set net_port "%port%" +set rcon_password "%rcon_password%" +set fs_game "%mod%" +exec "%cfg%" %cmd_extras% +map_rotate
start /wait /abovenormal /b "%name%" "%exe_path%" %pluto_game_mode% "%gamepath%" -dedicated -key "%key%" +set net_ip "%ip%" +set net_port "%port%" +set rcon_password "%rcon_password%" +set fs_game "%mod%" +set g_log "%log_file%" +exec "%cfg%" %cmd_extras% +map_rotate
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
goto Server
goto server