they play

This commit is contained in:
INeedBots
2020-11-26 01:30:55 -06:00
parent f28361a7f8
commit 3a96bd4ed7
3 changed files with 183 additions and 43 deletions

View File

@@ -107,6 +107,17 @@ init()
level.bots = [];
level.bots_fullautoguns = [];
level.bots_fullautoguns["thompson"] = true;
level.bots_fullautoguns["mp40"] = true;
level.bots_fullautoguns["type100smg"] = true;
level.bots_fullautoguns["ppsh"] = true;
level.bots_fullautoguns["stg44"] = true;
level.bots_fullautoguns["30cal"] = true;
level.bots_fullautoguns["mg42"] = true;
level.bots_fullautoguns["dp28"] = true;
level.bots_fullautoguns["bar"] = true;
level.bots_fullautoguns["fg42"] = true;
level.bots_fullautoguns["type99lmg"] = true;
level thread fixGamemodes();
level thread onUAVAlliesUpdate();
@@ -138,7 +149,7 @@ onPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
{
if(self is_bot())
{
//self maps\mp\bots\_bot_internal::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
self maps\mp\bots\_bot_internal::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
self maps\mp\bots\_bot_script::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
}
@@ -152,7 +163,7 @@ onPlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
{
if(self is_bot())
{
//self maps\mp\bots\_bot_internal::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
self maps\mp\bots\_bot_internal::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
self maps\mp\bots\_bot_script::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
}
@@ -298,7 +309,7 @@ connected()
self thread fixPerksAndScriptKick();
//self thread maps\mp\bots\_bot_internal::connected();
self thread maps\mp\bots\_bot_internal::connected();
self thread maps\mp\bots\_bot_script::connected();
level.bots[level.bots.size] = self;
@@ -314,7 +325,7 @@ added()
{
self endon("disconnect");
//self thread maps\mp\bots\_bot_internal::added();
self thread maps\mp\bots\_bot_internal::added();
self thread maps\mp\bots\_bot_script::added();
}