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https://github.com/ineedbots/t4_bot_warfare.git
synced 2025-04-21 23:45:43 +00:00
CaC
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@ -15,7 +15,7 @@ added()
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self set_diff();
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//self set_class(rankxp);
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self set_class(rankxp);
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}
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/*
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@ -30,8 +30,9 @@ connected()
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self thread difficulty();
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self thread teamWatch();
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self thread classWatch();
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//self thread onBotSpawned();
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//self thread onSpawned();
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self thread onBotSpawned();
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self thread onSpawned();
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self thread onDeath();
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}
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/*
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@ -170,6 +171,22 @@ bot_cry_for_help( attacker )
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}
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}
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/*
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Allows the bot to spawn when force respawn is disabled
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Watches when the bot dies
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*/
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onDeath()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill("death");
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self.wantSafeSpawn = true;
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}
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}
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/*
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Selects a class for the bot.
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*/
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@ -522,6 +539,7 @@ set_class(rankxp)
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primaryGroups[2] = "weapon_shotgun";
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primaryGroups[3] = "weapon_sniper";
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primaryGroups[4] = "weapon_assault";
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primaryGroups[4] = "weapon_hmg";
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secondaryGroups = [];
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secondaryGroups[0] = "weapon_pistol";
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@ -533,14 +551,28 @@ set_class(rankxp)
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att1 = get_random_attachment(primary, rank);
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perk2 = get_random_perk("perk2", rank);
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if(perk2 != "specialty_twoprimaries")
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secondary = get_random_weapon(secondaryGroups, rank);
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else
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secondary = get_random_weapon(primaryGroups, rank);
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{
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secondary = "";
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while(secondary == "")
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{
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secondary = get_random_weapon(primaryGroups, rank);
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if (primary == secondary)
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secondary = "";
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}
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}
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att2 = get_random_attachment(secondary, rank);
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perk1 = get_random_perk("perk1", rank, att1, att2);
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perk3 = get_random_perk("perk3", rank);
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perk4 = get_random_perk("perk4", rank);
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secgren = get_random_sec_grenade(perk1);
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gren = get_random_grenade(perk1);
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camo = randomInt(8);
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@ -551,7 +583,9 @@ set_class(rankxp)
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self setStat ( 200+(i*10)+5, level.perkReferenceToIndex[perk1] );
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self setStat ( 200+(i*10)+6, level.perkReferenceToIndex[perk2] );
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self setStat ( 200+(i*10)+7, level.perkReferenceToIndex[perk3] );
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self setStat ( 200+(i*10)+8, level.weaponReferenceToIndex[gren] );
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self setStat ( 200+(i*10)+105, level.perkReferenceToIndex[perk4] );
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self setStat ( 200+(i*10)+8, level.weaponReferenceToIndex[secgren] );
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self setStat ( 200+(i*10)+0, level.weaponReferenceToIndex[gren] );
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self setStat ( 200+(i*10)+9, camo);
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}
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}
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@ -577,13 +611,13 @@ get_random_attachment(weapon, rank)
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if(reasonable)
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{
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switch(att)
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/*switch(att)
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{
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case "acog":
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if(weapon != "m40a3")
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continue;
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break;
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}
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}*/
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}
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return att;
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@ -621,9 +655,13 @@ get_random_perk(perkslot, rank, att1, att2)
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{
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switch(ref)
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{
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case "specialty_parabolic":
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case "specialty_shades":
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case "specialty_pin_back":
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case "specialty_flakjacket":
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case "specialty_reconnaissance":
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case "specialty_fireproof":
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case "specialty_holdbreath":
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case "specialty_weapon_c4":
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case "specialty_gas_mask":
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case "specialty_explosivedamage":
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case "specialty_twoprimaries":
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continue;
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@ -654,9 +692,9 @@ get_random_perk(perkslot, rank, att1, att2)
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get_random_grenade(perk1)
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{
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possibles = [];
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possibles[0] = "flash_grenade";
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possibles[1] = "smoke_grenade";
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possibles[2] = "concussion_grenade";
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possibles[0] = "frag_grenade";
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possibles[1] = "molotov";
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possibles[2] = "sticky_grenade";
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reasonable = GetDvarInt("bots_loadout_reasonable");
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@ -668,12 +706,41 @@ get_random_grenade(perk1)
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{
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switch(possible)
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{
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case "smoke_grenade":
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case "molotov":
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continue;
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}
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}
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return possible;
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}
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}
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/*
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Returns a random grenade for the bot.
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*/
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get_random_sec_grenade(perk1)
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{
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possibles = [];
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possibles[0] = "m8_white_smoke";
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possibles[1] = "signal_flare";
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possibles[2] = "tabun_gas";
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reasonable = GetDvarInt("bots_loadout_reasonable");
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for(;;)
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{
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possible = possibles[randomInt(possibles.size)];
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if(reasonable)
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{
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switch(possible)
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{
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case "m8_white_smoke":
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continue;
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}
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}
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if(perk1 == "specialty_specialgrenade" && possible == "smoke_grenade")
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if(perk1 == "specialty_specialgrenade" && possible == "m8_white_smoke")
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continue;
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return possible;
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@ -710,19 +777,11 @@ get_random_weapon(groups, rank)
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if(reasonable)
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{
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switch(ref)
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/*switch(ref)
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{
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case "skorpion":
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case "uzi":
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case "m21":
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case "dragunov":
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case "saw":
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case "mp44":
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case "m14":
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case "g3":
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case "m1014":
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case "":
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continue;
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}
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}*/
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}
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if(!isItemUnlocked(ref, rank))
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@ -799,6 +858,7 @@ onSpawned()
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self.bot_lock_goal = false;
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self.help_time = undefined;
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self.bot_was_follow_script_update = undefined;
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}
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}
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@ -818,6 +878,9 @@ onBotSpawned()
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}
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}
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/*
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Starts all the bot thinking
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*/
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start_bot_threads()
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{
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self endon("disconnect");
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