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https://github.com/ineedbots/t4_bot_warfare.git
synced 2025-04-19 15:02:53 +00:00
Chat events
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@ -232,6 +232,14 @@ onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sH
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self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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self.lastAttacker = eAttacker;
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if ( isDefined( eAttacker ) )
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{
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eAttacker.lastKilledPlayer = self;
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eAttacker notify( "killed_enemy" );
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}
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self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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@ -174,15 +174,30 @@ bot_skip_killcam()
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for ( ;; )
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{
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wait 1;
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self waittill( "begin_killcam" );
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if ( isDefined( self.killcam ) )
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{
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self notify( "end_killcam" );
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}
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self thread doKillcamStuff();
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}
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}
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/*
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bots use copy cat and skip killcams
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*/
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doKillcamStuff()
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{
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self endon( "disconnect" );
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self BotNotifyBotEvent( "killcam", "start" );
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wait 0.5 + randomInt( 3 );
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wait 0.1;
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self notify( "end_killcam" );
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self BotNotifyBotEvent( "killcam", "stop" );
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}
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/*
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When the bot spawns.
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*/
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@ -1624,6 +1624,8 @@ bot_revive_think_loop()
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if ( !isDefined( revivePlayer ) )
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return;
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self BotNotifyBotEvent( "revive", "go", revivePlayer );
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self.bot_lock_goal = true;
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self SetScriptGoal( revivePlayer.origin, 1 );
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@ -1641,12 +1643,16 @@ bot_revive_think_loop()
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return;
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}
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self BotNotifyBotEvent( "revive", "start", revivePlayer );
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self SetScriptGoal( self.origin, 64 );
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self bot_use_revive_thread( revivePlayer );
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wait 1;
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self ClearScriptGoal();
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self.bot_lock_goal = false;
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self BotNotifyBotEvent( "revive", "stop", revivePlayer );
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}
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/*
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@ -2036,6 +2042,8 @@ bot_use_tube_think_loop( data )
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}
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else
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{
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self BotNotifyBotEvent( "tube", "go", tubeWp, tube );
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self SetScriptGoal( tubeWp.origin, 16 );
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ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
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@ -2059,6 +2067,8 @@ bot_use_tube_think_loop( data )
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if ( !isDefined( loc ) )
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return;
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self BotNotifyBotEvent( "tube", "start", loc, tube );
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self SetScriptAimPos( loc );
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self BotStopMoving( true );
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wait 1;
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@ -2159,6 +2169,8 @@ bot_use_equipment_think_loop( data )
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}
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else
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{
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self BotNotifyBotEvent( "equ", "go", clayWp, nade );
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self SetScriptGoal( clayWp.origin, 16 );
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ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
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@ -2182,6 +2194,8 @@ bot_use_equipment_think_loop( data )
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if ( !isDefined( loc ) )
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return;
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self BotNotifyBotEvent( "equ", "start", loc, nade );
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self SetScriptAimPos( loc );
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self BotStopMoving( true );
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wait 1;
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@ -2288,6 +2302,8 @@ bot_use_grenade_think_loop( data )
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}
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else
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{
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self BotNotifyBotEvent( "nade", "go", nadeWp, nade );
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self SetScriptGoal( nadeWp.origin, 16 );
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ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
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@ -2311,6 +2327,8 @@ bot_use_grenade_think_loop( data )
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if ( !isDefined( loc ) )
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return;
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self BotNotifyBotEvent( "nade", "start", loc, nade );
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self SetScriptAimPos( loc );
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self BotStopMoving( true );
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wait 1;
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@ -2357,11 +2375,15 @@ follow_target_loop()
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if ( randomInt( 100 ) > self.pers["bots"]["behavior"]["follow"] * 5 )
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return;
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self BotNotifyBotEvent( "follow_threat", "start", threat );
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self SetScriptGoal( threat.origin, 64 );
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self thread stop_go_target_on_death( threat );
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if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" )
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self ClearScriptGoal();
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self BotNotifyBotEvent( "follow_threat", "stop", threat );
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}
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/*
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@ -2434,6 +2456,8 @@ bot_listen_to_steps_loop()
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if ( !IsDefined( heard ) )
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return;
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self BotNotifyBotEvent( "heard_target", "start", heard );
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if ( bulletTracePassed( self getEyePos(), heard getTagOrigin( "j_spineupper" ), false, heard ) )
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{
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self setAttacker( heard );
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@ -2447,6 +2471,8 @@ bot_listen_to_steps_loop()
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if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
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self ClearScriptGoal();
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self BotNotifyBotEvent( "heard_target", "stop", heard );
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}
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/*
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@ -2502,10 +2528,14 @@ bot_revenge_think()
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if ( randomint( 100 ) < 75 )
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return;
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self BotNotifyBotEvent( "revenge", "start", loc, self.lastKiller );
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self SetScriptGoal( loc, 64 );
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if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
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self ClearScriptGoal();
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self BotNotifyBotEvent( "revenge", "stop", loc, self.lastKiller );
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}
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}
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@ -2817,6 +2847,8 @@ bot_killstreak_think_loop()
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if ( self.pers["hardPointItem"] == "artillery_mp" && !isAirstrikePos )
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return;
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self BotNotifyBotEvent( "killstreak", "call", targetPos );
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self BotStopMoving( true );
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if ( self changeToWeapon( self.pers["hardPointItem"] ) )
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@ -2905,6 +2937,8 @@ bot_uav_think_loop()
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if ( ( !isSubStr( player getCurrentWeapon(), "_silenced_" ) && !isSubStr( player getCurrentWeapon(), "_flash_" ) && player.bots_firing ) || ( self.bot_radar && !player hasPerk( "specialty_gpsjammer" ) ) )
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{
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self BotNotifyBotEvent( "uav_target", "start", player );
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distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"];
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if ( distFromPlayer < distSq && bulletTracePassed( self getEyePos(), player getTagOrigin( "j_spineupper" ), false, player ) )
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@ -2919,6 +2953,8 @@ bot_uav_think_loop()
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if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
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self ClearScriptGoal();
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self BotNotifyBotEvent( "uav_target", "stop", player );
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}
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break;
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@ -2988,9 +3024,13 @@ bot_target_vehicle_loop()
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if ( !isDefined( target ) )
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return;
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self BotNotifyBotEvent( "attack_vehicle", "start", target );
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self SetScriptEnemy( target, ( 0, 0, 5 ) );
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self bot_vehicle_attack( target );
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self ClearScriptEnemy();
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self BotNotifyBotEvent( "attack_vehicle", "stop", target );
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}
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/*
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@ -3076,9 +3116,13 @@ bot_kill_dog_think_loop()
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if ( !isDefined( targetDog ) )
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return;
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self BotNotifyBotEvent( "attack_dog", "start", targetDog );
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self SetScriptEnemy( targetDog, ( 0, 0, 5 ) );
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self bot_dog_attack( targetDog );
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self ClearScriptEnemy();
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self BotNotifyBotEvent( "attack_dog", "stop", targetDog );
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}
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/*
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@ -3175,9 +3219,13 @@ bot_equipment_kill_think_loop()
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if ( isDefined( target ) )
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{
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self BotNotifyBotEvent( "attack_equ", "start", target );
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self SetScriptEnemy( target, ( 0, 0, 0 ) );
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self bot_equipment_attack( target );
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self ClearScriptEnemy();
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self BotNotifyBotEvent( "attack_equ", "stop", target );
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}
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}
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@ -3386,12 +3434,16 @@ bot_dom_spawn_kill_think_loop()
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if ( DistanceSquared( self.origin, flag.origin ) < 2048 * 2048 )
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return;
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self BotNotifyBotEvent( "dom", "start", "spawnkill", flag );
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self SetScriptGoal( flag.origin, 1024 );
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self thread bot_dom_watch_flags( myFlagCount, myTeam );
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if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
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self ClearScriptGoal();
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self BotNotifyBotEvent( "dom", "stop", "spawnkill", flag );
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}
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/*
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@ -3464,6 +3516,8 @@ bot_dom_def_think_loop()
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if ( !isDefined( flag ) )
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return;
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self BotNotifyBotEvent( "dom", "start", "defend", flag );
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self SetScriptGoal( flag.origin, 128 );
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self thread bot_dom_watch_for_flashing( flag, myTeam );
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@ -3471,6 +3525,8 @@ bot_dom_def_think_loop()
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if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
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self ClearScriptGoal();
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self BotNotifyBotEvent( "dom", "stop", "defend", flag );
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}
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/*
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@ -3584,6 +3640,8 @@ bot_dom_cap_think_loop()
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if ( !isDefined( flag ) )
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return;
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self BotNotifyBotEvent( "dom", "go", "cap", flag );
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self.bot_lock_goal = true;
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self SetScriptGoal( flag.origin, 64 );
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@ -3600,6 +3658,8 @@ bot_dom_cap_think_loop()
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return;
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}
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self BotNotifyBotEvent( "dom", "start", "cap", flag );
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self SetScriptGoal( self.origin, 64 );
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while ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam && self isTouching( flag ) )
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@ -3613,6 +3673,8 @@ bot_dom_cap_think_loop()
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self thread bot_do_random_action_for_objective( flag );
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}
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self BotNotifyBotEvent( "dom", "stop", "cap", flag );
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self ClearScriptGoal();
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self.bot_lock_goal = false;
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@ -3709,6 +3771,8 @@ bot_hq_loop()
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//capture it
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self BotNotifyBotEvent( "hq", "go", "cap" );
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self.bot_lock_goal = true;
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self SetScriptGoal( origin, 64 );
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self thread bot_hq_go_cap( gameobj, radio );
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@ -3730,6 +3794,8 @@ bot_hq_loop()
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return;
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}
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self BotNotifyBotEvent( "hq", "start", "cap" );
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self SetScriptGoal( self.origin, 64 );
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while ( self isTouching( gameobj.trigger ) && gameobj.ownerTeam != myTeam && level.radio == radio )
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@ -3745,11 +3811,15 @@ bot_hq_loop()
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self ClearScriptGoal();
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self.bot_lock_goal = false;
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self BotNotifyBotEvent( "hq", "stop", "cap" );
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}
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else//we own it
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{
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if ( gameobj.objPoints[myteam].isFlashing ) //underattack
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{
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self BotNotifyBotEvent( "hq", "start", "defend" );
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self.bot_lock_goal = true;
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self SetScriptGoal( origin, 64 );
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self thread bot_hq_watch_flashing( gameobj, radio );
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@ -3758,6 +3828,8 @@ bot_hq_loop()
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self ClearScriptGoal();
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self.bot_lock_goal = false;
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self BotNotifyBotEvent( "hq", "stop", "defend" );
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return;
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}
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@ -3890,6 +3962,8 @@ bot_sab_loop()
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// kill defuser
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if ( site isInUse() ) //somebody is defusing our bomb we planted
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{
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self BotNotifyBotEvent( "sab", "start", "defuser" );
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self.bot_lock_goal = true;
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self SetScriptGoal( origin, 64 );
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@ -3899,6 +3973,8 @@ bot_sab_loop()
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self ClearScriptGoal();
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self.bot_lock_goal = false;
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self BotNotifyBotEvent( "sab", "stop", "defuser" );
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return;
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}
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@ -3943,6 +4019,8 @@ bot_sab_loop()
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if ( timepassed < 120 && timeleft >= 90 && randomInt( 100 ) < 98 )
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return;
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self BotNotifyBotEvent( "sab", "go", "plant" );
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self.bot_lock_goal = true;
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self SetScriptGoal( origin, 1 );
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@ -3958,6 +4036,8 @@ bot_sab_loop()
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return;
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}
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self BotNotifyBotEvent( "sab", "start", "plant" );
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self BotRandomStance();
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self SetScriptGoal( self.origin, 64 );
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@ -3966,6 +4046,8 @@ bot_sab_loop()
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self ClearScriptGoal();
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self.bot_lock_goal = false;
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self BotNotifyBotEvent( "sab", "stop", "plant" );
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}
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else if ( bombteam == otherTeam ) // the bomb is theirs, we are on the defense
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{
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@ -4004,6 +4086,8 @@ bot_sab_loop()
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if ( site isInUse() ) //somebody is planting
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{
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self BotNotifyBotEvent( "sab", "start", "planter" );
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self.bot_lock_goal = true;
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self SetScriptGoal( origin, 64 );
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self thread bot_inc_bots( site );
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@ -4014,6 +4098,8 @@ bot_sab_loop()
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self ClearScriptGoal();
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self.bot_lock_goal = false;
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self BotNotifyBotEvent( "sab", "stop", "planter" );
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return;
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}
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@ -4059,6 +4145,8 @@ bot_sab_loop()
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}
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// lets go defuse
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self BotNotifyBotEvent( "sab", "go", "defuse" );
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self.bot_lock_goal = true;
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self SetScriptGoal( origin, 1 );
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@ -4076,6 +4164,8 @@ bot_sab_loop()
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return;
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}
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self BotNotifyBotEvent( "sab", "start", "defuse" );
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self BotRandomStance();
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self SetScriptGoal( self.origin, 64 );
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@ -4084,11 +4174,15 @@ bot_sab_loop()
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self ClearScriptGoal();
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self.bot_lock_goal = false;
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self BotNotifyBotEvent( "sab", "stop", "defuse" );
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}
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else // we need to go get the bomb!
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{
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origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 5 );
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self BotNotifyBotEvent( "sab", "start", "bomb" );
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self.bot_lock_goal = true;
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self SetScriptGoal( origin, 64 );
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@ -4098,6 +4192,8 @@ bot_sab_loop()
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self ClearScriptGoal();
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self.bot_lock_goal = false;
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self BotNotifyBotEvent( "sab", "stop", "bomb" );
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return;
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}
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}
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@ -4206,6 +4302,8 @@ bot_sd_defenders_loop( data )
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if ( site isInUse() ) //somebody is planting
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{
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self BotNotifyBotEvent( "sd", "start", "planter", site );
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self.bot_lock_goal = true;
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self SetScriptGoal( origin, 64 );
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@ -4215,6 +4313,8 @@ bot_sd_defenders_loop( data )
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self ClearScriptGoal();
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self.bot_lock_goal = false;
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self BotNotifyBotEvent( "sd", "stop", "planter", site );
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return;
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}
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@ -4262,6 +4362,8 @@ bot_sd_defenders_loop( data )
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}
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// lets defuse
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self BotNotifyBotEvent( "sd", "go", "defuse" );
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self.bot_lock_goal = true;
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self SetScriptGoal( origin, 1 );
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self thread bot_inc_bots( defuse );
|
||||
@ -4278,6 +4380,8 @@ bot_sd_defenders_loop( data )
|
||||
return;
|
||||
}
|
||||
|
||||
self BotNotifyBotEvent( "sd", "start", "defuse" );
|
||||
|
||||
self BotRandomStance();
|
||||
self SetScriptGoal( self.origin, 64 );
|
||||
|
||||
@ -4285,6 +4389,8 @@ bot_sd_defenders_loop( data )
|
||||
wait 1;
|
||||
self ClearScriptGoal();
|
||||
self.bot_lock_goal = false;
|
||||
|
||||
self BotNotifyBotEvent( "sd", "stop", "defuse" );
|
||||
}
|
||||
|
||||
/*
|
||||
@ -4351,6 +4457,8 @@ bot_sd_attackers_loop( data )
|
||||
|
||||
if ( site IsInUse() ) //somebody is defusing
|
||||
{
|
||||
self BotNotifyBotEvent( "sd", "start", "defuser" );
|
||||
|
||||
self.bot_lock_goal = true;
|
||||
|
||||
self SetScriptGoal( origin, 64 );
|
||||
@ -4361,6 +4469,8 @@ bot_sd_attackers_loop( data )
|
||||
self ClearScriptGoal();
|
||||
|
||||
self.bot_lock_goal = false;
|
||||
|
||||
self BotNotifyBotEvent( "sd", "stop", "defuser" );
|
||||
return;
|
||||
}
|
||||
|
||||
@ -4436,6 +4546,8 @@ bot_sd_attackers_loop( data )
|
||||
}
|
||||
|
||||
// go get the bomb
|
||||
self BotNotifyBotEvent( "sd", "start", "bomb" );
|
||||
|
||||
self.bot_lock_goal = true;
|
||||
self SetScriptGoal( origin, 64 );
|
||||
self thread bot_inc_bots( bomb );
|
||||
@ -4445,6 +4557,8 @@ bot_sd_attackers_loop( data )
|
||||
self ClearScriptGoal();
|
||||
|
||||
self.bot_lock_goal = false;
|
||||
|
||||
self BotNotifyBotEvent( "sd", "stop", "bomb" );
|
||||
return;
|
||||
}
|
||||
|
||||
@ -4475,6 +4589,8 @@ bot_sd_attackers_loop( data )
|
||||
|
||||
origin = ( plant.curorigin[0] + 50, plant.curorigin[1] + 50, plant.curorigin[2] + 5 );
|
||||
|
||||
self BotNotifyBotEvent( "sd", "go", "plant", plant );
|
||||
|
||||
self.bot_lock_goal = true;
|
||||
self SetScriptGoal( origin, 1 );
|
||||
self thread bot_go_plant( plant );
|
||||
@ -4490,6 +4606,8 @@ bot_sd_attackers_loop( data )
|
||||
return;
|
||||
}
|
||||
|
||||
self BotNotifyBotEvent( "sd", "start", "plant", plant );
|
||||
|
||||
self BotRandomStance();
|
||||
self SetScriptGoal( self.origin, 64 );
|
||||
|
||||
@ -4498,6 +4616,8 @@ bot_sd_attackers_loop( data )
|
||||
|
||||
self ClearScriptGoal();
|
||||
self.bot_lock_goal = false;
|
||||
|
||||
self BotNotifyBotEvent( "sd", "stop", "plant", plant );
|
||||
}
|
||||
|
||||
/*
|
||||
@ -4546,10 +4666,22 @@ bot_cap_loop()
|
||||
if ( !isDefined( carrier ) ) //someone doesnt has our flag
|
||||
{
|
||||
if ( !isDefined( theirflag.carrier ) && DistanceSquared( self.origin, theirflag.curorigin ) < DistanceSquared( self.origin, myflag.curorigin ) ) //no one has their flag and its closer
|
||||
{
|
||||
self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag );
|
||||
|
||||
self bot_cap_get_flag( theirflag );
|
||||
|
||||
self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag );
|
||||
}
|
||||
else//go get it
|
||||
{
|
||||
self BotNotifyBotEvent( "cap", "start", "my_flag", myflag );
|
||||
|
||||
self bot_cap_get_flag( myflag );
|
||||
|
||||
self BotNotifyBotEvent( "cap", "stop", "my_flag", myflag );
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
@ -4557,7 +4689,11 @@ bot_cap_loop()
|
||||
if ( !theirflag maps\mp\gametypes\_gameobjects::isObjectAwayFromHome() && randomint( 100 ) < 50 )
|
||||
{
|
||||
//take their flag
|
||||
self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag );
|
||||
|
||||
self bot_cap_get_flag( theirflag );
|
||||
|
||||
self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4613,6 +4749,8 @@ bot_cap_loop()
|
||||
//go cap
|
||||
origin = myzone.curorigin;
|
||||
|
||||
self BotNotifyBotEvent( "cap", "start", "cap" );
|
||||
|
||||
self.bot_lock_goal = true;
|
||||
self SetScriptGoal( origin, 32 );
|
||||
|
||||
@ -4625,6 +4763,8 @@ bot_cap_loop()
|
||||
self ClearScriptGoal();
|
||||
|
||||
self.bot_lock_goal = false;
|
||||
|
||||
self BotNotifyBotEvent( "cap", "stop", "cap" );
|
||||
return;
|
||||
}
|
||||
|
||||
@ -4632,7 +4772,11 @@ bot_cap_loop()
|
||||
|
||||
if ( !isDefined( carrier ) ) //if no one has enemy flag
|
||||
{
|
||||
self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag );
|
||||
|
||||
self bot_cap_get_flag( theirflag );
|
||||
|
||||
self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag );
|
||||
return;
|
||||
}
|
||||
|
||||
@ -4771,6 +4915,8 @@ bot_war_loop( data )
|
||||
flag.useObj.numTouching[otherTeam] > flag.useObj.numTouching[myTeam] ||
|
||||
data.rand > 90 || ourFlags < theirFlags )
|
||||
{
|
||||
self BotNotifyBotEvent( "twar", "go", "cap" );
|
||||
|
||||
self.bot_lock_goal = true;
|
||||
self SetScriptGoal( flag.origin, 1 );
|
||||
|
||||
@ -4786,6 +4932,8 @@ bot_war_loop( data )
|
||||
return;
|
||||
}
|
||||
|
||||
self BotNotifyBotEvent( "twar", "start", "cap" );
|
||||
|
||||
self SetScriptGoal( self.origin, 64 );
|
||||
|
||||
while ( flag maps\mp\gametypes\twar::GetFlagTeam() == "neutral" && self isTouching( flag ) )
|
||||
@ -4802,6 +4950,8 @@ bot_war_loop( data )
|
||||
self ClearScriptGoal();
|
||||
|
||||
self.bot_lock_goal = false;
|
||||
|
||||
self BotNotifyBotEvent( "twar", "stop", "cap" );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -501,6 +501,14 @@ isSecondaryGrenade( gnade )
|
||||
return ( gnade == "tabun_gas_mp" || gnade == "m8_white_smoke_mp" || gnade == "signal_flare_mp" );
|
||||
}
|
||||
|
||||
/*
|
||||
CoD4
|
||||
*/
|
||||
getBaseWeaponName( weap )
|
||||
{
|
||||
return strtok( weap, "_" )[0];
|
||||
}
|
||||
|
||||
/*
|
||||
Returns if the given weapon is full auto.
|
||||
*/
|
||||
|
Loading…
x
Reference in New Issue
Block a user