small fix

This commit is contained in:
ineed bots 2024-04-04 17:01:33 -06:00
parent f133f5f33f
commit 5301ae50ec

View File

@ -570,6 +570,12 @@ onWeaponChange()
{
first = false;
newWeapon = self getcurrentweapon();
// hack fix for botstop overridding weapon
if ( newWeapon != "none" )
{
self switchtoweapon( newWeapon );
}
}
else
{
@ -916,21 +922,21 @@ updateBones()
{
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
bones = strtok( oldbones, "," );
while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
{
self waittill_notify_or_timeout( "new_enemy", self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] );
if ( !isdefined( self.bot.target ) )
{
continue;
}
self.bot.target.bone = PickRandom( bones );
}
}
@ -1047,14 +1053,14 @@ targetObjUpdateNoTrace( obj )
checkTraceForBone( myEye, bone )
{
boneLoc = self gettagorigin( bone );
if ( !isdefined( boneLoc ) )
{
return false;
}
trace = bullettrace( myEye, boneLoc, false, undefined );
return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
}
@ -1170,8 +1176,8 @@ target_loop()
}
canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
player checkTraceForBone( myEye, "j_ankle_le" ) ||
player checkTraceForBone( myEye, "j_ankle_ri" ) )
player checkTraceForBone( myEye, "j_ankle_le" ) ||
player checkTraceForBone( myEye, "j_ankle_ri" ) )
&& ( SmokeTrace( myEye, player.origin, level.smokeradius ) ||
daDist < level.bots_maxknifedistance * 4 )
@ -1827,6 +1833,7 @@ aim()
for ( ;; )
{
wait 0.05;
waittillframeend;
if ( level.inprematchperiod || level.gameended || self.bot.isfrozen || self isFlared() )
{