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https://github.com/ineedbots/t4_bot_warfare.git
synced 2025-04-19 15:02:53 +00:00
add goal prio
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@ -159,6 +159,8 @@ resetBotVars()
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self.bot.cur_weap_dist_multi = 1;
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self.bot.is_cur_sniper = false;
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self.bot.prio_objective = false;
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self.bot.rand = randomInt( 100 );
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self BotBuiltinBotStop();
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@ -1294,7 +1296,7 @@ aim_loop()
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aimspeed *= 1 + adsAimSpeedFact * adsAmount;
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}
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if ( isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) )
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if ( isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) && !( self.bot.prio_objective && isDefined( self.bot.script_aimpos ) ) )
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{
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no_trace_time = self.bot.target.no_trace_time;
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no_trace_look_time = self.pers["bots"]["skill"]["no_trace_look_time"];
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@ -1672,7 +1674,7 @@ killWalkCauseNoWaypoints()
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*/
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walk_loop()
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{
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hasTarget = isDefined( self.bot.target ) && isDefined( self.bot.target.entity );
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hasTarget = isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) && !self.bot.prio_objective;
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if ( hasTarget )
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{
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@ -468,6 +468,32 @@ HasThreat()
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return ( isDefined( self GetThreat() ) );
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}
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/*
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Returns whether the bot has a priority objective
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*/
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HasPriorityObjective()
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{
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return self.bot.prio_objective;
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}
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/*
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Sets the bot to prioritize the objective over targeting enemies
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*/
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SetPriorityObjective()
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{
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self.bot.prio_objective = true;
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self notify( "kill_goal" );
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}
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/*
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Clears the bot's priority objective to allow the bot to target enemies automatically again
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*/
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ClearPriorityObjective()
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{
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self.bot.prio_objective = false;
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self notify( "kill_goal" );
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}
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/*
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If the player is defusing
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*/
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@ -12,7 +12,7 @@ init()
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do_printconsole( s )
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{
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PrintConsole( s + "\n" );
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PrintConsole( s );
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}
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do_filewrite( file, contents, mode )
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