fixed none error

This commit is contained in:
INeedBots 2020-12-06 10:26:47 -06:00
parent c8b5c9b307
commit d05d99e4a3

View File

@ -1025,7 +1025,7 @@ aim()
if(self.bot.isfraggingafter || self.bot.issmokingafter)
nadeAimOffset = dist/3000;
else if(weaponClass(curweap) == "grenade")
else if(curweap != "none" && weaponClass(curweap) == "grenade")
nadeAimOffset = dist/16000;
if(no_trace_time && (!isDefined(self.bot.after_target) || self.bot.after_target != target))
@ -1130,7 +1130,7 @@ aim()
if(self.bot.isfraggingafter || self.bot.issmokingafter)
nadeAimOffset = dist/3000;
else if(weaponClass(curweap) == "grenade")
else if(curweap != "none" && weaponClass(curweap) == "grenade")
nadeAimOffset = dist/16000;
aimpos = last_pos + (0, 0, self getEyeHeight() + nadeAimOffset);
@ -1225,6 +1225,9 @@ canFire(curweap)
*/
canAds(dist, curweap)
{
if(curweap == "none")
return false;
far = level.bots_noADSDistance;
if(self hasPerk("specialty_bulletaccuracy"))
far *= 1.4;
@ -1244,6 +1247,9 @@ canAds(dist, curweap)
*/
isInRange(dist, curweap)
{
if(curweap == "none")
return false;
weapclass = weaponClass(curweap);
if(weapclass == "spread" && dist > level.bots_maxShotgunDistance)