bot chatter

This commit is contained in:
ineed bots 2022-05-08 20:23:59 -06:00
parent 4258aa872b
commit edd674fdbe
2 changed files with 2278 additions and 4 deletions

File diff suppressed because it is too large Load Diff

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@ -17,6 +17,7 @@ CodeCallback_StartGameType()
level.gametypestarted = true; // so we know that the gametype has been started up level.gametypestarted = true; // so we know that the gametype has been started up
level thread maps\mp\bots\_bot::init(); level thread maps\mp\bots\_bot::init();
level thread maps\mp\bots\_bot_chat::init();
level thread maps\mp\bots\_menu::init(); level thread maps\mp\bots\_menu::init();
level thread maps\mp\bots\_wp_editor::init(); level thread maps\mp\bots\_wp_editor::init();
} }
@ -50,14 +51,14 @@ self is the player that is disconnecting.
CodeCallback_PlayerDisconnect() CodeCallback_PlayerDisconnect()
{ {
self notify("disconnect"); self notify("disconnect");
// CODER_MOD - DSL - 03/24/08 // CODER_MOD - DSL - 03/24/08
// Tidy up ambient triggers. // Tidy up ambient triggers.
client_num = self getentitynumber(); client_num = self getentitynumber();
maps\mp\_ambientpackage::tidyup_triggers(client_num); maps\mp\_ambientpackage::tidyup_triggers(client_num);
[[level.callbackPlayerDisconnect]](); [[level.callbackPlayerDisconnect]]();
} }
@ -139,7 +140,7 @@ Setup any misc callbacks stuff like defines and default callbacks
SetupCallbacks() SetupCallbacks()
{ {
SetDefaultCallbacks(); SetDefaultCallbacks();
// Set defined for damage flags used in the playerDamage callback // Set defined for damage flags used in the playerDamage callback
level.iDFLAGS_RADIUS = 1; level.iDFLAGS_RADIUS = 1;
level.iDFLAGS_NO_ARMOR = 2; level.iDFLAGS_NO_ARMOR = 2;