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21
.astylerc
Normal file
@ -0,0 +1,21 @@
|
||||
# try to mimic the original gsc provided
|
||||
mode=c
|
||||
style=allman
|
||||
|
||||
indent=tab
|
||||
lineend=windows
|
||||
|
||||
pad-oper
|
||||
pad-paren-in
|
||||
pad-header
|
||||
|
||||
# delete-empty-lines
|
||||
|
||||
break-blocks
|
||||
# remove-braces
|
||||
|
||||
indent-switches
|
||||
indent-cases
|
||||
indent-after-parens
|
||||
|
||||
remove-comment-prefix
|
11
.editorconfig
Normal file
@ -0,0 +1,11 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
indent_style = tab
|
||||
indent_size = 2
|
||||
charset = latin1
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
[*.md]
|
||||
trim_trailing_whitespace = false
|
15
.gitignore
vendored
@ -1,20 +1,23 @@
|
||||
# Ignore everything in repository root
|
||||
# Ignore everything in repository root
|
||||
/*
|
||||
|
||||
# Files to not ignore
|
||||
!/.gitignore
|
||||
!/.vscode
|
||||
!/.editorconfig
|
||||
!/.gitattributes
|
||||
|
||||
!/z_client.bat
|
||||
!/z_dev.bat
|
||||
!/z_devserver.bat
|
||||
!/z_server.bat
|
||||
!/z_serverdev.bat
|
||||
!/z_bots.bat
|
||||
!/README.md
|
||||
!/out
|
||||
|
||||
*.zip
|
||||
|
||||
!/.astylerc
|
||||
!/z_deploy.bat
|
||||
!/deploy.bat
|
||||
!/deploy.js
|
||||
|
||||
!/main/
|
||||
!/main_shared/
|
||||
/main/*
|
||||
|
15
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
{
|
||||
"astyle.astylerc": "${workspaceRoot}/.astylerc",
|
||||
"astyle.additional_languages": [
|
||||
"gsc"
|
||||
],
|
||||
"[gsc]": {
|
||||
"editor.defaultFormatter": "chiehyu.vscode-astyle",
|
||||
},
|
||||
"editor.quickSuggestions": {
|
||||
"other": true,
|
||||
"comments": true,
|
||||
"strings": true
|
||||
},
|
||||
"vscode-codscript.use_builtin_completionItems": false
|
||||
}
|
149
README.md
@ -1,7 +1,7 @@
|
||||

|
||||
|
||||
# T4M Bot Warfare
|
||||
Bot Warfare is a GSC mod for the [T4M project](https://github.com/ineedbots/T4M).
|
||||
Bot Warfare is a GSC mod for the [T4M project](https://github.com/ineedbots/T4M) and [PlutoniumT4 project](https://plutonium.pw/).
|
||||
|
||||
It aims to add playable AI to the multiplayer games of World at War.
|
||||
|
||||
@ -22,7 +22,7 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
|
||||
- [Credits](#Credits)
|
||||
|
||||
## Features
|
||||
- A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor]().
|
||||
- A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor](/main_shared/bw-assets/wpedit.md).
|
||||
|
||||
- A clean and nice menu, you can edit every bot DVAR within in-game.
|
||||
|
||||
@ -57,14 +57,7 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
|
||||
- ... And pretty much everything you expect a Combat Training bot to have
|
||||
|
||||
## Installation
|
||||
T4M requires an unpacked steamless version of the multiplayer World at War executable (otherwise known as LanFixed). You can use a [Steam Unpacker](https://github.com/atom0s/Steamless) on your multiplayer World at War Steam executable to acquire the required executable.
|
||||
|
||||
Also make sure that PunkBuster is disabled!
|
||||

|
||||
|
||||
0. Make sure that [T4M](https://github.com/ineedbots/T4M) is installed, updated and working properly.
|
||||
- Download the [d3d9.dll](https://github.com/ineedbots/T4M/releases) and place it into the root of your World at War install
|
||||
- Download the [WaW MP LanFixed](https://bit.ly/3803IUC) and place it into the root of your World at War install, you will use this executable to run the game.
|
||||
0. Make sure that [Plutonium T4](https://plutonium.pw/docs/install/) is installed, updated and working properly.
|
||||
- Download the [latest release](https://github.com/ineedbots/t4m_bot_warfare/releases) of Bot Warfare.
|
||||
1. Extract all the files from the Bot Warfare release archive you downloaded to anywhere on your computer.
|
||||
2. Run the 'install.bat'. This copies the mod to your WaW mods folder.
|
||||
@ -83,90 +76,60 @@ Also make sure that PunkBuster is disabled!
|
||||
- Pressing the menu buttons again closes menus.
|
||||
|
||||
### DVARs
|
||||
- bots_manage_add - an integer amount of bots to add to the game, resets to 0 once the bots have been added.
|
||||
- for example: 'bots_manage_add 10' will add 10 bots to the game.
|
||||
|
||||
- bots_manage_fill - an integer amount of players/bots (depends on bots_manage_fill_mode) to retain on the server, it will automatically add bots to fill player space.
|
||||
- for example: 'bots_manage_fill 10' will have the server retain 10 players in the server, if there are less than 10, it will add bots until that value is reached.
|
||||
|
||||
- bots_manage_fill_mode - a value to indicate if the server should consider only bots or players and bots when filling player space.
|
||||
- 0 will consider both players and bots.
|
||||
- 1 will only consider bots.
|
||||
|
||||
- bots_manage_fill_kick - a boolean value (0 or 1), whether or not if the server should kick bots if the amount of players/bots (depends on bots_manage_fill_mode) exceeds the value of bots_manage_fill.
|
||||
|
||||
- bots_manage_fill_spec - a boolean value (0 or 1), whether or not if the server should consider players who are on the spectator team when filling player space.
|
||||
|
||||
---
|
||||
|
||||
- bots_team - a string, the value indicates what team the bots should join:
|
||||
- 'autoassign' will have bots balance the teams
|
||||
- 'allies' will have the bots join the allies team
|
||||
- 'axis' will have the bots join the axis team
|
||||
- 'custom' will have bots_team_amount bots on the axis team, the rest will be on the allies team
|
||||
|
||||
- bots_team_amount - an integer amount of bots to have on the axis team if bots_team is set to 'custom', the rest of the bots will be placed on the allies team.
|
||||
- for example: there are 5 bots on the server and 'bots_team_amount 3', then 3 bots will be placed on the axis team, the other 2 will be placed on the allies team.
|
||||
|
||||
- bots_team_force - a boolean value (0 or 1), whether or not if the server should enforce periodically the bot's team instead of just a single team when the bot is added to the game.
|
||||
- for example: 'bots_team_force 1' and 'bots_team autoassign' and the teams become to far unbalanced, then the server will change a bot's team to make it balanced again.
|
||||
|
||||
- bots_team_mode - a value to indicate if the server should consider only bots or players and bots when counting players on the teams.
|
||||
- 0 will consider both players and bots.
|
||||
- 1 will only consider bots.
|
||||
|
||||
---
|
||||
|
||||
- bots_skill - value to indicate how difficult the bots should be.
|
||||
- 0 will be mixed difficultly
|
||||
- 1 will be the most easy
|
||||
- 2-6 will be in between most easy and most hard
|
||||
- 7 will be the most hard.
|
||||
- 8 will be custom.
|
||||
|
||||
- bots_skill_axis_hard - an integer amount of hard bots on the axis team.
|
||||
- bots_skill_axis_med - an integer amount of medium bots on the axis team.
|
||||
- bots_skill_allies_hard - an integer amount of hard bots on the allies team.
|
||||
- bots_skill_allies_med - an integer amount of medium bots on the allies team
|
||||
- if bots_skill is 8 (custom). The remaining bots on the team will become easy bots
|
||||
- for example: having 5 bots on the allies team, 'bots_skill_allies_hard 2' and 'bots_skill_allies_med 2' will have 2 hard bots, 2 medium bots, and 1 easy bot on the allies team.
|
||||
|
||||
---
|
||||
|
||||
- bots_loadout_reasonable - a boolean value (0 or 1), whether or not if the bots should filter out bad create a class selections
|
||||
|
||||
- bots_loadout_allow_op - a boolean value (0 or 1), whether or not if the bots are allowed to use jug, marty, etc.
|
||||
|
||||
- bots_loadout_rank - an integer number, bots will be around this rank, -1 is average of all players in game, 0 is all random
|
||||
|
||||
- bots_loadout_prestige - an integer number, bots will be this prestige, -1 is the same as player, -2 is all random
|
||||
|
||||
- bots_play_move - a boolean value (0 or 1), whether or not if the bots will move
|
||||
- bots_play_knife - a boolean value (0 or 1), whether or not if the bots will use the knife
|
||||
- bots_play_fire - a boolean value (0 or 1), whether or not if the bots will fire their weapons
|
||||
- bots_play_nade - a boolean value (0 or 1), whether or not if the bots will grenade
|
||||
- bots_play_obj - a boolean value (0 or 1), whether or not if the bots will play the objective
|
||||
- bots_play_camp - a boolean value (0 or 1), whether or not if the bots will camp
|
||||
- bots_play_jumpdrop - a boolean value (0 or 1), whether or not if the bots will jump shot or drop shot
|
||||
- bots_play_target_other - a boolean value (0 or 1), whether or not if the bots will target claymores, killstreaks, etc.
|
||||
- bots_play_killstreak - a boolean value (0 or 1), whether or not if the bots will use killstreaks
|
||||
- bots_play_ads - a boolean value (0 or 1), whether or not if the bots will ads
|
||||
|
||||
---
|
||||
|
||||
- bots_main - a boolean value (0 or 1), enables or disables the mod
|
||||
|
||||
- bots_main_firstIsHost - a boolean value (0 or 1), the first player to connect is considered a host
|
||||
|
||||
- bots_main_GUIDs - a list of GUIDs (comma seperated) of players who will be considered a host
|
||||
|
||||
- bots_main_waitForHostTime - a float value, how long in seconds to wait for the host player to connect before adding in bots
|
||||
|
||||
- bots_main_menu - a boolean value (0 or 1), enables or disables the menu
|
||||
|
||||
- bots_main_debug - a boolean value (0 or 1), enables or disables the waypoint editor
|
||||
| Dvar | Description | Default Value |
|
||||
|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
|
||||
| bots_main | Enable this mod. | true |
|
||||
| bots_main_firstIsHost | The first player to connect will be given host. | true |
|
||||
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | "" |
|
||||
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
|
||||
| bots_main_menu | Enable the in-game menu for hosts. | true |
|
||||
| bots_main_debug | Enable the in-game waypoint editor. | false |
|
||||
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | false |
|
||||
| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
|
||||
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
|
||||
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
|
||||
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
|
||||
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | false |
|
||||
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | true |
|
||||
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
|
||||
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
|
||||
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | false |
|
||||
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
|
||||
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
|
||||
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
|
||||
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
|
||||
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
|
||||
| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
|
||||
| bots_skill_min | The minimum difficulty level for the bots. | 1 |
|
||||
| bots_skill_max | The maximum difficulty level for the bots. | 7 |
|
||||
| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
|
||||
| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
|
||||
| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
|
||||
| bots_loadout_prestige | What prestige to set the bots.<ul><li>`-1` - Same as host player in the match.</li><li>`-2` - All random.</li><li>`0` or higher - Sets the bots' prestige to this.</li></ul> | -1 |
|
||||
| bots_play_move | If the bots can move. | true |
|
||||
| bots_play_knife | If the bots can knife. | true |
|
||||
| bots_play_fire | If the bots can fire. | true |
|
||||
| bots_play_nade | If the bots can grenade. | true |
|
||||
| bots_play_obj | If the bots can play the objective. | true |
|
||||
| bots_play_camp | If the bots can camp. | true |
|
||||
| bots_play_jumpdrop | If the bots can jump/drop shot. | true |
|
||||
| bots_play_target_other | If the bots can target other entities other than players. | true |
|
||||
| bots_play_killstreak | If the bots can call in killstreaks. | true |
|
||||
| bots_play_ads | If the bots can aim down sights. | true |
|
||||
| bots_play_aim | If the bots can aim. | true |
|
||||
|
||||
## Changelog
|
||||
- v2.1.0
|
||||
- Bot chatter system, bots_main_chat
|
||||
- Greatly reduce script variable usage
|
||||
- Improved bots mantling and stuck
|
||||
- Fix some runtime errors
|
||||
- Bots sprint more
|
||||
- Improved bots sight on enemies
|
||||
- Bots do random actions while waiting at an objective
|
||||
- Improved bots from getting stuck
|
||||
- Better bot difficulty management, bots_skill_min and bots_skill_max
|
||||
|
||||
- v2.0.1
|
||||
- Reduced bots crouching
|
||||
- Increased bots sprinting
|
||||
@ -188,7 +151,7 @@ Also make sure that PunkBuster is disabled!
|
||||
|
||||
## Credits
|
||||
- iAmThatMichael - https://github.com/iAmThatMichael/T4M
|
||||
- INeedGames(me) - http://www.moddb.com/mods/bot-warfare
|
||||
- INeedGames - http://www.moddb.com/mods/bot-warfare
|
||||
- PeZBot team - http://www.moddb.com/mods/pezbot
|
||||
- Ability
|
||||
- Salvation
|
||||
|
4
deploy.bat
Normal file
@ -0,0 +1,4 @@
|
||||
xcopy t4m_bot_warfare\main_shared\maps main_shared\maps\ /Y /I /E /H /C
|
||||
xcopy t4m_bot_warfare\main_shared\waypoints main_shared\waypoints\ /Y /I /E /H /C
|
||||
xcopy t4m_bot_warfare\main main\ /Y /I /E /H /C
|
||||
xcopy t4m_bot_warfare\main_shared\bots.txt main_shared\ /Y /I /H /C
|
54
deploy.js
Normal file
@ -0,0 +1,54 @@
|
||||
// nodejs 14+
|
||||
|
||||
const exec = require('util').promisify(require('child_process').exec)
|
||||
|
||||
const repo_name = 't4m_bot_warfare'
|
||||
const repo_url = `https://github.com/ineedbots/${repo_name}`
|
||||
const deploy_check_rate = 60000
|
||||
const title = 'T4M Bot Warfare Git Deployer'
|
||||
|
||||
function printToConsole(what, error = false)
|
||||
{
|
||||
log = error ? console.error : console.log
|
||||
|
||||
log(`[${new Date().toISOString()}]:`, what)
|
||||
}
|
||||
|
||||
async function doDeploy() {
|
||||
try {
|
||||
const { stdout, stderr } = await exec(`cd ${repo_name} && git fetch`)
|
||||
|
||||
if (stderr.length <= 0)
|
||||
return
|
||||
|
||||
if (stderr.startsWith('From '))
|
||||
{
|
||||
printToConsole('git fetched! Pulling...')
|
||||
await exec(`cd ${repo_name} && git pull && git submodule update --init --recursive`)
|
||||
printToConsole('Deploying...')
|
||||
await exec('deploy.bat')
|
||||
printToConsole('Deployed!')
|
||||
}
|
||||
} catch (e) {
|
||||
printToConsole(e, true)
|
||||
|
||||
if (!e.stderr.startsWith('The system cannot find the path specified'))
|
||||
return
|
||||
|
||||
printToConsole('Cloning repo...')
|
||||
try {
|
||||
await exec(`git clone ${repo_url} && cd ${repo_name} && git submodule update --init --recursive`)
|
||||
|
||||
printToConsole('Cloned!')
|
||||
printToConsole('Deploying...')
|
||||
await exec('deploy.bat')
|
||||
printToConsole('Deployed!')
|
||||
} catch (f) {
|
||||
printToConsole(f, true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
process.stdout.write(`${String.fromCharCode(27)}]0;${title}${String.fromCharCode(7)}`)
|
||||
doDeploy()
|
||||
setInterval(doDeploy, deploy_check_rate)
|
@ -2,7 +2,7 @@
|
||||
// Color Codes
|
||||
//******************************************************************************
|
||||
// Colors for text. Do not clear the comment in front of the color codes.
|
||||
// Useful for your server name, motd msg's - Information and ref use only
|
||||
// Useful for your server name, motd msgs - Information and ref use only
|
||||
//
|
||||
// ^1 = Red
|
||||
// ^2 = Green
|
||||
@ -26,11 +26,12 @@ sets _modver ""
|
||||
sets _modupdate ""
|
||||
set scr_motd "^1Bot ^3War^5fare"
|
||||
|
||||
set sv_maxclients "64"
|
||||
|
||||
//******************************************************************************
|
||||
// Common Server Settings
|
||||
//******************************************************************************
|
||||
// Password Settings
|
||||
set rcon_password "qazqaz"
|
||||
set sv_privatepassword ""
|
||||
set g_password ""
|
||||
set scr_xpscale_ "10"
|
||||
@ -250,7 +251,7 @@ set sv_maprotation "gametype dom map mp_dome"
|
||||
// Additional DVAR's
|
||||
//******************************************************************************
|
||||
// There are simply too many DVAR's for AGrcon to explicitly list and index
|
||||
// for you. All additional DVAR's (such as weapon configs and player configs) are
|
||||
// for you. All additional DVARs (such as weapon configs and player configs) are
|
||||
// listed below.
|
||||
|
||||
// WEAPONS / ATTACHMENTS
|
||||
|
BIN
main_shared/bw-assets/console.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
main_shared/bw-assets/editor-addwp.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
main_shared/bw-assets/editor-addwp2.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
main_shared/bw-assets/editor-link.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
main_shared/bw-assets/editor.png
Normal file
After Width: | Height: | Size: 1.5 MiB |
BIN
main_shared/bw-assets/saved.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
96
main_shared/bw-assets/wpedit.md
Normal file
@ -0,0 +1,96 @@
|
||||
# T4M Bot Warfare Waypoint Editor
|
||||
First things first, Bot Warfare uses the [AStar search algorithm](https://en.wikipedia.org/wiki/A*_search_algorithm) for creating paths for the bots to find their way through a map.
|
||||
|
||||
The AStar search algorithm requires a [set of waypoints](https://en.wikipedia.org/wiki/Graph_(discrete_mathematics)) defining where all the paths are in the map.
|
||||
|
||||
Now if you want to modify existing or create new waypoints for World at War maps, this is the read for you.
|
||||
|
||||
## Contents
|
||||
- [Setting up the Waypoint Editor](#Setting-up-the-Waypoint-Editor)
|
||||
- [The Editor](#The-Editor)
|
||||
|
||||
## Setting up the Waypoint Editor
|
||||
The Bot Warfare mod comes with the Waypoint Editor out of the box, so its just a matter of telling the mod you want to use it. Its a matter of setting the `bots_main_debug` DVAR to `1`.
|
||||
|
||||
Start your game, and load up the Bot Warfare mod. Now open your console with tilde(~).
|
||||
|
||||
In the console, type in ```set bots_main_debug 1```.<br>
|
||||

|
||||
|
||||
Now start a match with the map you want to edit.
|
||||
|
||||
It should be noted that waypoints load in this following order;
|
||||
1. checks the 'waypoints' folder (FS_Game\waypoints) for a csv file
|
||||
2. loads the waypoints from GSC (maps\mp\bots\waypoints)
|
||||
3. checks online at [this repo](https://github.com/ineedbots/t4m_waypoints) for the waypoints
|
||||
|
||||
If all fail to load waypoints, there will be no waypoints and the bots will not know how to navigate the map.
|
||||
|
||||
## The Editor
|
||||
<br>
|
||||
This is the Waypoint Editor. You can view, edit and create the waypoint graph.
|
||||
- Each red number you see in the world is a waypoint.
|
||||
- The green string you see is the type of that waypoint.
|
||||
- The green list of numbers are the waypoints linked to that waypoint.
|
||||
- The pink lines show the links between the waypoints, a link defines that a bot can walk from A to B.
|
||||
- The white lines show the 'angles' that a waypoint has, these are used for grenade, betty and tube waypoints. It's used to tell the bot where to look at when grenading/betty, etc.
|
||||
|
||||
---
|
||||
|
||||
Pressing any of these buttons will initiate a command to the Waypoint Editor.
|
||||
Each button has a secondary modifier button, and can be pressed shortly after pressing the primary button.
|
||||
|
||||
- SecondaryOffhand (stun) - Add Waypoint
|
||||
- Press nothing - Make a waypoint of your stance
|
||||
- ADS - Make a climb waypoint
|
||||
- Attack + Use - Make a tube waypoint
|
||||
- Attack - Make a grenade waypoint
|
||||
- Use - Make a claymore waypoint
|
||||
|
||||
- Melee - Link Waypoint
|
||||
- Press nothing - Link
|
||||
- ADS - Unlink
|
||||
|
||||
- FragButton (grenade) - Delete Waypoint
|
||||
- Press nothing - Delete Waypoint
|
||||
- Attack - Delete all waypoints
|
||||
- ADS - (Re)Load Waypoints
|
||||
|
||||
- UseButton + Attack - Save Waypoints
|
||||
- Press nothing - Save waypoints
|
||||
- ADS - Toggle autolink waypoints (links waypoints as you create them)
|
||||
|
||||
---
|
||||
|
||||
Okay, now that you know how to control the Editor, lets now go ahead and create some waypoints.
|
||||
|
||||
Here I added a waypoint.<br>
|
||||

|
||||
|
||||
And I added a second waypoint.<br>
|
||||

|
||||
|
||||
There are several types of waypoints, holding a modifier button before pressing the add waypoint button will create a special type of waypoint.
|
||||
- Types of waypoints:
|
||||
- any stance ('stand', 'crouch', 'prone') - bots will have this stance upon reaching this waypoint
|
||||
- grenade - bots will look at the angles you were looking at when you made the waypoint and throw a grenade from the waypoint
|
||||
- tube - bots will look at the angles you were looking at when you made the waypoint and switch to a launcher and fire
|
||||
- claymore - bots will look at the angles you were looking at when you made the waypoint and place a betty or a charge
|
||||
- camp ('crouch' waypoint with only one linked waypoint) - bots will look at the angles you were looking at when you made the waypoint and camp
|
||||
- climb - bots will look at the angles you were looking at when you made the waypoint and climb (use this for ladders and mantles)
|
||||
|
||||
Here I linked the two waypoints together.<br>
|
||||

|
||||
|
||||
Linking waypoints are very important, it tells the bots that they can reach waypoint 1 from waypoint 0, and vice versa.
|
||||
|
||||
Now go and waypoint the whole map out. This may take awhile and can be pretty tedious.
|
||||
|
||||
Once you feel like you are done, press the Save buttons. This will generate a [CSV](https://en.wikipedia.org/wiki/Comma-separated_values) output to your waypoints folder!
|
||||
|
||||
That is it! The waypoints should load next time you start your game!
|
||||
|
||||
Your waypoints CSV file will be located at ```<fs_game>/waypoints/<mapname>_wp.csv```. (main folder if fs_game is blank)<br>
|
||||

|
||||
|
||||
You can share your waypoints publicly (and can be loaded by other users of Bot Warfare remotely) by making a Pull Request to the [T4M_Waypoints repo](https://github.com/ineedbots/t4m_waypoints).
|
2273
main_shared/maps/mp/bots/_bot_chat.gsc
Normal file
@ -1,115 +1,117 @@
|
||||
/*
|
||||
_bot_http
|
||||
Author: INeedGames
|
||||
Date: 12/16/2020
|
||||
The HTTP module
|
||||
*/
|
||||
|
||||
#include maps\mp\bots\_bot_utility;
|
||||
|
||||
/*
|
||||
Will attempt to retreive waypoints from the internet
|
||||
*/
|
||||
getRemoteWaypoints(mapname)
|
||||
{
|
||||
url = "https://raw.githubusercontent.com/ineedbots/t4m_waypoints/master/" + mapname + "_wp.csv";
|
||||
filename = "waypoints/" + mapname + "_wp.csv";
|
||||
|
||||
PrintConsole("Attempting to get remote waypoints from " + url + "\n");
|
||||
res = getLinesFromUrl(url, filename);
|
||||
|
||||
if (!res.lines.size)
|
||||
return;
|
||||
|
||||
waypointCount = int(res.lines[0]);
|
||||
|
||||
waypoints = [];
|
||||
PrintConsole("Loading remote waypoints...\n");
|
||||
|
||||
for (i = 1; i <= waypointCount; i++)
|
||||
{
|
||||
tokens = tokenizeLine(res.lines[i], ",");
|
||||
|
||||
waypoint = parseTokensIntoWaypoint(tokens);
|
||||
|
||||
waypoints[i-1] = waypoint;
|
||||
}
|
||||
|
||||
if (waypoints.size)
|
||||
{
|
||||
level.waypoints = waypoints;
|
||||
PrintConsole("Loaded " + waypoints.size + " waypoints from remote.\n");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Does the version check, if we are up too date
|
||||
*/
|
||||
doVersionCheck()
|
||||
{
|
||||
remoteVersion = getRemoteVersion();
|
||||
|
||||
if (!isDefined(remoteVersion))
|
||||
{
|
||||
PrintConsole("Error getting remote version of Bot Warfare.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (level.bw_VERSION != remoteVersion)
|
||||
{
|
||||
PrintConsole("There is a new version of Bot Warfare!\n");
|
||||
PrintConsole("You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
PrintConsole("You are on the latest version of Bot Warfare!\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
Returns the version of bot warfare found on the internet
|
||||
*/
|
||||
getRemoteVersion()
|
||||
{
|
||||
data = httpGet( "https://raw.githubusercontent.com/ineedbots/t4m_waypoints/master/version.txt" );
|
||||
|
||||
if (!isDefined(data))
|
||||
return undefined;
|
||||
|
||||
return strtok(data, "\n")[0];
|
||||
}
|
||||
|
||||
/*
|
||||
Returns an array of each line from the response of the http url request
|
||||
*/
|
||||
getLinesFromUrl(url, filename)
|
||||
{
|
||||
result = spawnStruct();
|
||||
result.lines = [];
|
||||
|
||||
data = HTTPGet(url);
|
||||
|
||||
if (!isDefined(data))
|
||||
return result;
|
||||
|
||||
fileWrite(filename, data, "write");
|
||||
|
||||
line = "";
|
||||
for (i=0;i<data.size;i++)
|
||||
{
|
||||
c = data[i];
|
||||
|
||||
if (c == "\n")
|
||||
{
|
||||
result.lines[result.lines.size] = line;
|
||||
|
||||
line = "";
|
||||
continue;
|
||||
}
|
||||
|
||||
line += c;
|
||||
}
|
||||
result.lines[result.lines.size] = line;
|
||||
|
||||
return result;
|
||||
}
|
||||
/*
|
||||
_bot_http
|
||||
Author: INeedGames
|
||||
Date: 12/16/2020
|
||||
The HTTP module
|
||||
*/
|
||||
|
||||
#include maps\mp\bots\_bot_utility;
|
||||
|
||||
/*
|
||||
Will attempt to retreive waypoints from the internet
|
||||
*/
|
||||
getRemoteWaypoints( mapname )
|
||||
{
|
||||
url = "https://raw.githubusercontent.com/ineedbots/t4m_waypoints/master/" + mapname + "_wp.csv";
|
||||
filename = "waypoints/" + mapname + "_wp.csv";
|
||||
|
||||
PrintConsole( "Attempting to get remote waypoints from " + url + "\n" );
|
||||
res = getLinesFromUrl( url, filename );
|
||||
|
||||
if ( !res.lines.size )
|
||||
return;
|
||||
|
||||
waypointCount = int( res.lines[0] );
|
||||
|
||||
waypoints = [];
|
||||
PrintConsole( "Loading remote waypoints...\n" );
|
||||
|
||||
for ( i = 1; i <= waypointCount; i++ )
|
||||
{
|
||||
tokens = tokenizeLine( res.lines[i], "," );
|
||||
|
||||
waypoint = parseTokensIntoWaypoint( tokens );
|
||||
|
||||
waypoints[i - 1] = waypoint;
|
||||
}
|
||||
|
||||
if ( waypoints.size )
|
||||
{
|
||||
level.waypoints = waypoints;
|
||||
PrintConsole( "Loaded " + waypoints.size + " waypoints from remote.\n" );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Does the version check, if we are up too date
|
||||
*/
|
||||
doVersionCheck()
|
||||
{
|
||||
remoteVersion = getRemoteVersion();
|
||||
|
||||
if ( !isDefined( remoteVersion ) )
|
||||
{
|
||||
PrintConsole( "Error getting remote version of Bot Warfare.\n" );
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( level.bw_VERSION != remoteVersion )
|
||||
{
|
||||
PrintConsole( "There is a new version of Bot Warfare!\n" );
|
||||
PrintConsole( "You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!\n" );
|
||||
return false;
|
||||
}
|
||||
|
||||
PrintConsole( "You are on the latest version of Bot Warfare!\n" );
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
Returns the version of bot warfare found on the internet
|
||||
*/
|
||||
getRemoteVersion()
|
||||
{
|
||||
data = httpGet( "https://raw.githubusercontent.com/ineedbots/t4m_waypoints/master/version.txt" );
|
||||
|
||||
if ( !isDefined( data ) )
|
||||
return undefined;
|
||||
|
||||
return strtok( data, "\n" )[0];
|
||||
}
|
||||
|
||||
/*
|
||||
Returns an array of each line from the response of the http url request
|
||||
*/
|
||||
getLinesFromUrl( url, filename )
|
||||
{
|
||||
result = spawnStruct();
|
||||
result.lines = [];
|
||||
|
||||
data = HTTPGet( url );
|
||||
|
||||
if ( !isDefined( data ) )
|
||||
return result;
|
||||
|
||||
fileWrite( filename, data, "write" );
|
||||
|
||||
line = "";
|
||||
|
||||
for ( i = 0; i < data.size; i++ )
|
||||
{
|
||||
c = data[i];
|
||||
|
||||
if ( c == "\n" )
|
||||
{
|
||||
result.lines[result.lines.size] = line;
|
||||
|
||||
line = "";
|
||||
continue;
|
||||
}
|
||||
|
||||
line += c;
|
||||
}
|
||||
|
||||
result.lines[result.lines.size] = line;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ CodeCallback_StartGameType()
|
||||
level.gametypestarted = true; // so we know that the gametype has been started up
|
||||
|
||||
level thread maps\mp\bots\_bot::init();
|
||||
level thread maps\mp\bots\_bot_chat::init();
|
||||
level thread maps\mp\bots\_menu::init();
|
||||
level thread maps\mp\bots\_wp_editor::init();
|
||||
}
|
||||
@ -50,14 +51,14 @@ self is the player that is disconnecting.
|
||||
CodeCallback_PlayerDisconnect()
|
||||
{
|
||||
self notify("disconnect");
|
||||
|
||||
|
||||
// CODER_MOD - DSL - 03/24/08
|
||||
// Tidy up ambient triggers.
|
||||
|
||||
client_num = self getentitynumber();
|
||||
|
||||
maps\mp\_ambientpackage::tidyup_triggers(client_num);
|
||||
|
||||
maps\mp\_ambientpackage::tidyup_triggers(client_num);
|
||||
|
||||
[[level.callbackPlayerDisconnect]]();
|
||||
}
|
||||
|
||||
@ -139,7 +140,7 @@ Setup any misc callbacks stuff like defines and default callbacks
|
||||
SetupCallbacks()
|
||||
{
|
||||
SetDefaultCallbacks();
|
||||
|
||||
|
||||
// Set defined for damage flags used in the playerDamage callback
|
||||
level.iDFLAGS_RADIUS = 1;
|
||||
level.iDFLAGS_NO_ARMOR = 2;
|
||||
|
@ -2,6 +2,8 @@ init()
|
||||
{
|
||||
level.clientid = 0;
|
||||
|
||||
level.allowPrintDamage = true;
|
||||
|
||||
level thread onPlayerConnect();
|
||||
|
||||
wait 1;
|
||||
@ -20,5 +22,7 @@ onPlayerConnect()
|
||||
|
||||
player.clientid = level.clientid;
|
||||
level.clientid++; // Is this safe? What if a server runs for a long time and many people join/leave
|
||||
|
||||
player.printDamage = true;
|
||||
}
|
||||
}
|
||||
|
7817
main_shared/maps/mp/gametypes/_globallogic.gsc
Normal file
@ -1,4 +1,4 @@
|
||||
# T4M Bot Warfare
|
||||
# T4M Bot Warfare v2.1.0
|
||||
Bot Warfare is a GSC mod for the T4M project.
|
||||
|
||||
It aims to add playable AI to the multiplayer games of World at War.
|
||||
@ -11,13 +11,7 @@ This is so inexperienced users of the mod can access with menu without any confi
|
||||
Make sure to disable this DVAR by adding 'set bots_main_firstIsHost 0' in your server config!
|
||||
|
||||
## Installation
|
||||
T4M requires an unpacked steamless version of the multiplayer World at War executable (otherwise known as LanFixed). You can use a Steam Unpacker on your multiplayer World at War Steam executable to acquire the required executable.
|
||||
|
||||
Also make sure that PunkBuster is disabled!
|
||||
|
||||
0. Make sure that T4M is installed, updated and working properly.
|
||||
- Download the d3d9.dll from https://github.com/ineedbots/T4M/releases and place it into the root of your World at War install
|
||||
- Download the WaW MP LanFixed from https://bit.ly/3803IUC and place it into the root of your World at War install, you will use this executable to run the game.
|
||||
0. Make sure that PlutoniumT4 is installed, updated and working properly.
|
||||
1. Extract all the files from the Bot Warfare release archive you downloaded to anywhere on your computer.
|
||||
2. Run the 'install.bat'. This copies the mod to your WaW mods folder.
|
||||
3. The mod is now installed, now run your game.
|
||||
@ -33,6 +27,17 @@ Also make sure that PunkBuster is disabled!
|
||||
- Pressing the menu buttons again closes menus.
|
||||
|
||||
## Changelog
|
||||
- v2.1.0
|
||||
- Bot chatter system, bots_main_chat
|
||||
- Greatly reduce script variable usage
|
||||
- Improved bots mantling and stuck
|
||||
- Fix some runtime errors
|
||||
- Bots sprint more
|
||||
- Improved bots sight on enemies
|
||||
- Bots do random actions while waiting at an objective
|
||||
- Improved bots from getting stuck
|
||||
- Better bot difficulty management, bots_skill_min and bots_skill_max
|
||||
|
||||
- v2.0.1
|
||||
- Reduced bots crouching
|
||||
- Increased bots sprinting
|
||||
|
BIN
out/ss.jpg
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
out/ss.png
Before Width: | Height: | Size: 3.7 MiB |
@ -1 +0,0 @@
|
||||
start "" "%~dp0CoDWaWmp_LanFixed.exe" +set r_fullscreen "0" +set cg_drawlagometer "1" +set logfile "2" +set cg_drawfps "3" +set cg_drawsnapshot "1" +set scr_game_spectatetype "2" +set r_mode "1024x768" +set thereisacow "1" +set sv_cheats "1" +set scr_tdm_scorelimit "0" +set bots_manage_add "7" +set fs_game "mods/mp_bots" +map mp_dome
|
@ -1 +0,0 @@
|
||||
start "" "%~dp0CoDWaWmp_LanFixed.exe" +set r_fullscreen "1" +set cg_drawlagometer "0" +set cg_drawfps "0" +set cg_drawsnapshot "0" +set r_mode "1920x1080" +set r_monitor "0"
|
1
z_deploy.bat
Normal file
@ -0,0 +1 @@
|
||||
start "" "node" deploy.js
|
@ -1 +0,0 @@
|
||||
start "" "%~dp0CoDWaWmp_LanFixed.exe" +set r_fullscreen "0" +set cg_drawlagometer "1" +set developer "1" +set developer_script "1" +set logfile "2" +set cg_drawfps "3" +set cg_drawsnapshot "1" +set scr_game_spectatetype "2" +set r_mode "1024x768" +set thereisacow "1" +set sv_cheats "1" +set scr_tdm_scorelimit "0" +set bots_manage_add "7" +set fs_game "mods/mp_dev" +devmap mp_dome
|
@ -1 +0,0 @@
|
||||
start "" "%~dp0CoDWaWmp_LanFixed.exe" +set r_fullscreen "0" +set cg_drawlagometer "1" +set developer "1" +set developer_script "1" +set logfile "2" +set cg_drawfps "3" +set cg_drawsnapshot "1" +set scr_game_spectatetype "2" +set r_mode "1024x768" +set thereisacow "1" +set fs_game "mods/mp_dev" +set sv_cheats "1" +connect 127.0.0.1
|
30
z_server.bat
@ -1 +1,29 @@
|
||||
start "" "%~dp0CoDWaWmp_LanFixed.exe" +set dedicated "2" +set sv_maxclients "64" +set sv_punkbuster "0" +set net_port "28960" +set fs_game "mods/mp_bots" +exec server.cfg +map_rotate
|
||||
@echo off
|
||||
::Paste the server key from https://platform.plutonium.pw/serverkeys here
|
||||
set key=
|
||||
::RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
|
||||
set rcon_password=
|
||||
::Name of the config file the server should use.
|
||||
set cfg=server.cfg
|
||||
::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame.
|
||||
set name=PT4 Bot Warfare
|
||||
::Port used by the server (default: 28960)
|
||||
set port=28968
|
||||
::What ip to bind too
|
||||
set ip=0.0.0.0
|
||||
::Mod name (default "")
|
||||
set mod=
|
||||
::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS!
|
||||
set gamepath=%cd%
|
||||
|
||||
title PlutoniumT4 MP - %name% - Server restarter
|
||||
echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates!
|
||||
echo Server "%name%" will load "%cfg%" and listen on port "%port%" UDP with IP "%ip%"!
|
||||
echo To shut down the server close this window first!
|
||||
echo (%date%) - (%time%) %name% server start.
|
||||
|
||||
cd /D %LOCALAPPDATA%\Plutonium
|
||||
:server
|
||||
start /wait /abovenormal "%name%" "bin\plutonium-bootstrapper-win32.exe" t4mp "%gamepath%" -dedicated -key "%key%" +set net_ip "%ip%" +set net_port "%port%" +set rcon_password "%rcon_password%" +set fs_game "%mod%" +exec "%cfg%" +map_rotate
|
||||
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
|
||||
goto Server
|
||||
|
@ -1 +0,0 @@
|
||||
start "" "%~dp0CoDWaWmp_LanFixed.exe" +set dedicated "1" +set developer "1" +set developer_script "1" +set logfile "2" +set scr_game_spectatetype "2" +set thereisacow "1" +set sv_cheats "1" +set sv_maxclients "64" +set fs_game "mods/mp_dev" +set bots_manage_add "12" +set sv_punkbuster "0" +set scr_tdm_scorelimit "0" +set net_port "28960" +devmap mp_dome
|