mirror of
https://github.com/ineedbots/t4_bot_warfare.git
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156 lines
12 KiB
Markdown
156 lines
12 KiB
Markdown

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# T4M Bot Warfare
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Bot Warfare is a GSC mod for the [T4M project](https://github.com/ineedbots/T4M) and [PlutoniumT4 project](https://plutonium.pw/).
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It aims to add playable AI to the multiplayer games of World at War.
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You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfare/downloads/t4m-bot-warfare-latest).
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## <span style="color:red">Important to public dedicated servers</span>
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The ```bots_main_firstIsHost``` DVAR is enabled by default!
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This is so inexperienced users of the mod can access with menu without any configuration.
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Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in your server config!
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## Contents
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- [Features](#Features)
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- [Installation](#Installation)
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- [Documentation](#Documentation)
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- [Changelog](#Changelog)
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- [Credits](#Credits)
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## Features
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- A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor](/main_shared/bw-assets/wpedit.md).
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- A clean and nice menu, you can edit every bot DVAR within in-game.
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- Everything can be customized, ideal for both personal use and dedicated servers. Have a look at [Documentation](#Documentation) to see whats possible!
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- This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn't add anything unnecessary, what you see is what you get.
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- Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for WaW)
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- Bots move around the maps with native engine input. (all normal maps, most to all custom maps)
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- Bots press all the buttons with native engine input (ads, sprint, jump, etc)
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- Bots play all gamemodes/objectives, they capture flags, plant, defuse bombs, etc. ( all normal modes, most custom modes)
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- Bots use all killstreaks.
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- Bots target killstreaks and vehicles.
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- Bots target equipment.
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- Bots can camp randomly.
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- Bots can follow others on own will.
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- Bots have smooth and realistic aim.
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- Bots respond smartly to their surroundings, they will go to you if you shoot, uav, etc.
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- Bots use all perks and weapons.
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- Bots difficulty level can be customized and are accurate. (hard is hard, easy is easy, etc.)
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- Bots each all have different classes, traits, and difficulty and remember it all.
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- Bots switch from between primaries and secondaries.
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- Bots can grenade, place betties, they even use grenades and tubes in preset map locations.
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- Bots use grenade launchers.
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- Bots can melee people.
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- Bots can run!
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- Bots can climb ladders!
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- Bots jump shot and drop shot.
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- Bots detect smoke grenades, flares, gas and airstrike slows.
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- Bots will remember their class, skill and traits, even on multiround based gametypes.
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- Bots can throwback grenades.
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- ... And pretty much everything you expect a Combat Training bot to have
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## Installation
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T4M requires an unpacked steamless version of the multiplayer World at War executable (otherwise known as LanFixed). You can use a [Steam Unpacker](https://github.com/atom0s/Steamless) on your multiplayer World at War Steam executable to acquire the required executable.
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Also make sure that PunkBuster is disabled!
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0. Make sure that [T4M](https://github.com/ineedbots/T4M) is installed, updated and working properly.
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- Download the [d3d9.dll](https://github.com/ineedbots/T4M/releases) and place it into the root of your World at War install
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- Download the [WaW MP LanFixed](https://bit.ly/3803IUC) and place it into the root of your World at War install, you will use this executable to run the game.
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- Download the [latest release](https://github.com/ineedbots/t4m_bot_warfare/releases) of Bot Warfare.
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1. Extract all the files from the Bot Warfare release archive you downloaded to anywhere on your computer.
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2. Run the 'install.bat'. This copies the mod to your WaW mods folder.
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3. The mod is now installed, now run your game.
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- If you are a dedicated server, you will need to set the DVAR 'fs_game' to 'mods/mp_bots'
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- If you are not a dedicated server, open the 'Mods' option from the main menu of the game and select 'mp_bots' and then 'Launch'.
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4. The mod should be loaded! Now go start a map and play!
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## Documentation
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### Menu Usage
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- You can open the menu by pressing the primary grenade and secondary grenade buttons together.
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- You can navigate the options by the pressing the ADS and fire keys, and you can select options by pressing your melee key.
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- Pressing the menu buttons again closes menus.
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### DVARs
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| Dvar | Description | Default Value |
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|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
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| bots_main | Enable this mod. | true |
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| bots_main_firstIsHost | The first player to connect will be given host. | true |
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| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | "" |
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| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
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| bots_main_menu | Enable the in-game menu for hosts. | true |
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| bots_main_debug | Enable the in-game waypoint editor. | false |
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| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | false |
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| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
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| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
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| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | false |
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | true |
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| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | false |
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| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
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| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
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| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
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| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_min | The minimum difficulty level for the bots. | 1 |
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| bots_skill_max | The maximum difficulty level for the bots. | 7 |
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| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
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| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
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| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
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| bots_loadout_prestige | What prestige to set the bots.<ul><li>`-1` - Same as host player in the match.</li><li>`-2` - All random.</li><li>`0` or higher - Sets the bots' prestige to this.</li></ul> | -1 |
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| bots_play_move | If the bots can move. | true |
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| bots_play_knife | If the bots can knife. | true |
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| bots_play_fire | If the bots can fire. | true |
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| bots_play_nade | If the bots can grenade. | true |
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| bots_play_obj | If the bots can play the objective. | true |
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| bots_play_camp | If the bots can camp. | true |
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| bots_play_jumpdrop | If the bots can jump/drop shot. | true |
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| bots_play_target_other | If the bots can target other entities other than players. | true |
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| bots_play_killstreak | If the bots can call in killstreaks. | true |
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| bots_play_ads | If the bots can aim down sights. | true |
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| bots_play_aim | If the bots can aim. | true |
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## Changelog
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- v2.0.1
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- Reduced bots crouching
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- Increased bots sprinting
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- Improved bots mantling, crouching and knifing glass when needed
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- Fixed possible script runtime errors
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- Improved domination
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- Bots use explosives more if they have it
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- Bots aim slower when ads'ing
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- Fixed bots holding breath
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- Fixed bots rubberbanding movement when their goal changes
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- Added bots quickscoping with snipers
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- Added bots reload canceling and fast swaps
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- Bots use C4
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- Improved revenge
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- Bots can swap weapons on spawn more likely
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- v2.0.0
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- Initial reboot release
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## Credits
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- iAmThatMichael - https://github.com/iAmThatMichael/T4M
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- INeedGames - http://www.moddb.com/mods/bot-warfare
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- PeZBot team - http://www.moddb.com/mods/pezbot
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- Ability
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- Salvation
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Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!
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-INeedGames/INeedBot(s) @ ineedbots@outlook.com
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