t4_bot_warfare/README.md
2021-09-09 13:01:26 -06:00

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# T4M Bot Warfare
Bot Warfare is a GSC mod for the [T4M project](https://github.com/ineedbots/T4M) and [PlutoniumT4 project](https://plutonium.pw/).
It aims to add playable AI to the multiplayer games of World at War.
You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfare/downloads/t4m-bot-warfare-latest).
## <span style="color:red">Important to public dedicated servers</span>
The ```bots_main_firstIsHost``` DVAR is enabled by default!
This is so inexperienced users of the mod can access with menu without any configuration.
Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in your server config!
## Contents
- [Features](#Features)
- [Installation](#Installation)
- [Documentation](#Documentation)
- [Changelog](#Changelog)
- [Credits](#Credits)
## Features
- A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor](/main_shared/bw-assets/wpedit.md).
- A clean and nice menu, you can edit every bot DVAR within in-game.
- Everything can be customized, ideal for both personal use and dedicated servers. Have a look at [Documentation](#Documentation) to see whats possible!
- This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn't add anything unnecessary, what you see is what you get.
- Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for WaW)
- Bots move around the maps with native engine input. (all normal maps, most to all custom maps)
- Bots press all the buttons with native engine input (ads, sprint, jump, etc)
- Bots play all gamemodes/objectives, they capture flags, plant, defuse bombs, etc. ( all normal modes, most custom modes)
- Bots use all killstreaks.
- Bots target killstreaks and vehicles.
- Bots target equipment.
- Bots can camp randomly.
- Bots can follow others on own will.
- Bots have smooth and realistic aim.
- Bots respond smartly to their surroundings, they will go to you if you shoot, uav, etc.
- Bots use all perks and weapons.
- Bots difficulty level can be customized and are accurate. (hard is hard, easy is easy, etc.)
- Bots each all have different classes, traits, and difficulty and remember it all.
- Bots switch from between primaries and secondaries.
- Bots can grenade, place betties, they even use grenades and tubes in preset map locations.
- Bots use grenade launchers.
- Bots can melee people.
- Bots can run!
- Bots can climb ladders!
- Bots jump shot and drop shot.
- Bots detect smoke grenades, flares, gas and airstrike slows.
- Bots will remember their class, skill and traits, even on multiround based gametypes.
- Bots can throwback grenades.
- ... And pretty much everything you expect a Combat Training bot to have
## Installation
T4M requires an unpacked steamless version of the multiplayer World at War executable (otherwise known as LanFixed). You can use a [Steam Unpacker](https://github.com/atom0s/Steamless) on your multiplayer World at War Steam executable to acquire the required executable.
Also make sure that PunkBuster is disabled!
![Disabling PunkBuster](/main_shared/bw-assets/disable_pb.png)
0. Make sure that [T4M](https://github.com/ineedbots/T4M) is installed, updated and working properly.
- Download the [d3d9.dll](https://github.com/ineedbots/T4M/releases) and place it into the root of your World at War install
- Download the [WaW MP LanFixed](https://bit.ly/3803IUC) and place it into the root of your World at War install, you will use this executable to run the game.
- Download the [latest release](https://github.com/ineedbots/t4m_bot_warfare/releases) of Bot Warfare.
1. Extract all the files from the Bot Warfare release archive you downloaded to anywhere on your computer.
2. Run the 'install.bat'. This copies the mod to your WaW mods folder.
3. The mod is now installed, now run your game.
- If you are a dedicated server, you will need to set the DVAR 'fs_game' to 'mods/mp_bots'
- If you are not a dedicated server, open the 'Mods' option from the main menu of the game and select 'mp_bots' and then 'Launch'.
4. The mod should be loaded! Now go start a map and play!
## Documentation
### Menu Usage
- You can open the menu by pressing the primary grenade and secondary grenade buttons together.
- You can navigate the options by the pressing the ADS and fire keys, and you can select options by pressing your melee key.
- Pressing the menu buttons again closes menus.
### DVARs
| Dvar | Description | Default Value |
|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
| bots_main | Enable this mod. | true |
| bots_main_firstIsHost | The first player to connect will be given host. | true |
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | "" |
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
| bots_main_menu | Enable the in-game menu for hosts. | true |
| bots_main_debug | Enable the in-game waypoint editor. | false |
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | false |
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | false |
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | true |
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | false |
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
| bots_loadout_prestige | What prestige to set the bots.<ul><li>`-1` - Same as host player in the match.</li><li>`-2` - All random.</li><li>`0` or higher - Sets the bots' prestige to this.</li></ul> | -1 |
| bots_play_move | If the bots can move. | true |
| bots_play_knife | If the bots can knife. | true |
| bots_play_fire | If the bots can fire. | true |
| bots_play_nade | If the bots can grenade. | true |
| bots_play_obj | If the bots can play the objective. | true |
| bots_play_camp | If the bots can camp. | true |
| bots_play_jumpdrop | If the bots can jump/drop shot. | true |
| bots_play_target_other | If the bots can target other entities other than players. | true |
| bots_play_killstreak | If the bots can call in killstreaks. | true |
| bots_play_ads | If the bots can aim down sights. | true |
| bots_play_aim | If the bots can aim. | true |
## Changelog
- v2.0.1
- Reduced bots crouching
- Increased bots sprinting
- Improved bots mantling, crouching and knifing glass when needed
- Fixed possible script runtime errors
- Improved domination
- Bots use explosives more if they have it
- Bots aim slower when ads'ing
- Fixed bots holding breath
- Fixed bots rubberbanding movement when their goal changes
- Added bots quickscoping with snipers
- Added bots reload canceling and fast swaps
- Bots use C4
- Improved revenge
- Bots can swap weapons on spawn more likely
- v2.0.0
- Initial reboot release
## Credits
- iAmThatMichael - https://github.com/iAmThatMichael/T4M
- INeedGames(me) - http://www.moddb.com/mods/bot-warfare
- PeZBot team - http://www.moddb.com/mods/pezbot
- Ability
- Salvation
Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!
-INeedGames/INeedBot(s) @ ineedbots@outlook.com