mirror of
https://github.com/ineedbots/t4_bot_warfare.git
synced 2025-04-22 16:05:44 +00:00
162 lines
8.6 KiB
Markdown
162 lines
8.6 KiB
Markdown

|
|
|
|
# T4M Bot Warfare
|
|
Bot Warfare is a GSC mod for the [T4M project](https://github.com/ineedbots/T4M).
|
|
|
|
It aims to add playable AI to the multiplayer games of World at War.
|
|
|
|
You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfare/downloads/t4m-bot-warfare-latest).
|
|
|
|
## Contents
|
|
- [Features](#Features)
|
|
- [Installation](#Installation)
|
|
- [Documentation](#Documentation)
|
|
- [Changelog](#Changelog)
|
|
- [Credits](#Credits)
|
|
|
|
## Features
|
|
- A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at [Using the Waypoint editor]().
|
|
|
|
- A clean and nice menu, you can edit every bot DVAR within in-game.
|
|
|
|
- Everything can be customized, ideal for both personal use and dedicated servers. Have a look at [Documentation](#Documentation) to see whats possible!
|
|
|
|
- This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn't add anything unnecessary, what you see is what you get.
|
|
|
|
- Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for WaW)
|
|
- Bots move around the maps with native engine input. (all normal maps, most to all custom maps)
|
|
- Bots press all the buttons with native engine input (ads, sprint, jump, etc)
|
|
- Bots play all gamemodes/objectives, they capture flags, plant, defuse bombs, etc. ( all normal modes, most custom modes)
|
|
- Bots use all killstreaks.
|
|
- Bots target killstreaks and vehicles.
|
|
- Bots target equipment.
|
|
- Bots can camp randomly.
|
|
- Bots can follow others on own will.
|
|
- Bots have smooth and realistic aim.
|
|
- Bots respond smartly to their surroundings, they will go to you if you shoot, uav, etc.
|
|
- Bots use all perks and weapons.
|
|
- Bots difficulty level can be customized and are accurate. (hard is hard, easy is easy, etc.)
|
|
- Bots each all have different classes, traits, and difficulty and remember it all.
|
|
- Bots switch from between primaries and secondaries.
|
|
- Bots can grenade, place betties, they even use grenades and tubes in preset map locations.
|
|
- Bots use grenade launchers.
|
|
- Bots can melee people.
|
|
- Bots can run!
|
|
- Bots can climb ladders!
|
|
- Bots jump shot and drop shot.
|
|
- Bots detect smoke grenades, flares, gas and airstrike slows.
|
|
- Bots will remember their class, skill and traits, even on multiround based gametypes.
|
|
- Bots can throwback grenades.
|
|
- ... And pretty much everything you expect a Combat Training bot to have
|
|
|
|
## Installation
|
|
0. Make sure that [T4M](https://github.com/ineedbots/T4M) is installed, updated and working properly.
|
|
- Download the [latest release](https://github.com/ineedbots/t4m_bot_warfare/releases) of Bot Warfare.
|
|
1. Extract all the files from the Bot Warfare release archive you downloaded to anywhere on your computer.
|
|
2. Run the 'install.bat'. This copies the mod to your WaW mods folder.
|
|
3. The mod is now installed, now run your game.
|
|
- If you are a dedicated server, you will need to set the DVAR 'fs_game' to 'mods/mp_bots'
|
|
- If you are not a dedicated server, open the 'Mods' option from the main menu of the game and select 'mp_bots' and then 'Launch'.
|
|
4. The mod should be loaded! Now go start a map and play!
|
|
|
|
## Documentation
|
|
|
|
### Menu Usage
|
|
You can open the menu by pressing the primary grenade and secondary grenade buttons together.
|
|
|
|
You can navigate the options by the pressing the ADS and fire keys, and you can select options by pressing your melee key.
|
|
|
|
Pressing the menu button again closes menus.
|
|
|
|
### DVARs
|
|
- bots_manage_add - an integer amount of bots to add to the game, resets to 0 once the bots have been added.
|
|
- for example: 'bots_manage_add 10' will add 10 bots to the game.
|
|
|
|
- bots_manage_fill - an integer amount of players/bots (depends on bots_manage_fill_mode) to retain on the server, it will automatically add bots to fill player space.
|
|
- for example: 'bots_manage_fill 10' will have the server retain 10 players in the server, if there are less than 10, it will add bots until that value is reached.
|
|
|
|
- bots_manage_fill_mode - a value to indicate if the server should consider only bots or players and bots when filling player space.
|
|
- 0 will consider both players and bots.
|
|
- 1 will only consider bots.
|
|
|
|
- bots_manage_fill_kick - a boolean value (0 or 1), whether or not if the server should kick bots if the amount of players/bots (depends on bots_manage_fill_mode) exceeds the value of bots_manage_fill.
|
|
|
|
- bots_manage_fill_spec - a boolean value (0 or 1), whether or not if the server should consider players who are on the spectator team when filling player space.
|
|
|
|
---
|
|
|
|
- bots_team - a string, the value indicates what team the bots should join:
|
|
- 'autoassign' will have bots balance the teams
|
|
- 'allies' will have the bots join the allies team
|
|
- 'axis' will have the bots join the axis team
|
|
- 'custom' will have bots_team_amount bots on the axis team, the rest will be on the allies team
|
|
|
|
- bots_team_amount - an integer amount of bots to have on the axis team if bots_team is set to 'custom', the rest of the bots will be placed on the allies team.
|
|
- for example: there are 5 bots on the server and 'bots_team_amount 3', then 3 bots will be placed on the axis team, the other 2 will be placed on the allies team.
|
|
|
|
- bots_team_force - a boolean value (0 or 1), whether or not if the server should enforce periodically the bot's team instead of just a single team when the bot is added to the game.
|
|
- for example: 'bots_team_force 1' and 'bots_team autoassign' and the teams become to far unbalanced, then the server will change a bot's team to make it balanced again.
|
|
|
|
- bots_team_mode - a value to indicate if the server should consider only bots or players and bots when counting players on the teams.
|
|
- 0 will consider both players and bots.
|
|
- 1 will only consider bots.
|
|
|
|
---
|
|
|
|
- bots_skill - value to indicate how difficult the bots should be.
|
|
- 0 will be mixed difficultly
|
|
- 1 will be the most easy
|
|
- 2-6 will be in between most easy and most hard
|
|
- 7 will be the most hard.
|
|
- 8 will be custom.
|
|
|
|
- bots_skill_axis_hard - an integer amount of hard bots on the axis team.
|
|
- bots_skill_axis_med - an integer amount of medium bots on the axis team.
|
|
- bots_skill_allies_hard - an integer amount of hard bots on the allies team.
|
|
- bots_skill_allies_med - an integer amount of medium bots on the allies team
|
|
- if bots_skill is 8 (custom). The remaining bots on the team will become easy bots
|
|
- for example: having 5 bots on the allies team, 'bots_skill_allies_hard 2' and 'bots_skill_allies_med 2' will have 2 hard bots, 2 medium bots, and 1 easy bot on the allies team.
|
|
|
|
---
|
|
|
|
- bots_loadout_reasonable - a boolean value (0 or 1), whether or not if the bots should filter out bad create a class selections
|
|
|
|
- bots_loadout_allow_op - a boolean value (0 or 1), whether or not if the bots are allowed to use jug, marty, etc.
|
|
|
|
- bots_play_move - a boolean value (0 or 1), whether or not if the bots will move
|
|
- bots_play_knife - a boolean value (0 or 1), whether or not if the bots will use the knife
|
|
- bots_play_fire - a boolean value (0 or 1), whether or not if the bots will fire their weapons
|
|
- bots_play_nade - a boolean value (0 or 1), whether or not if the bots will grenade
|
|
- bots_play_obj - a boolean value (0 or 1), whether or not if the bots will play the objective
|
|
- bots_play_camp - a boolean value (0 or 1), whether or not if the bots will camp
|
|
- bots_play_jumpdrop - a boolean value (0 or 1), whether or not if the bots will jump shot or drop shot
|
|
- bots_play_target_other - a boolean value (0 or 1), whether or not if the bots will target claymores, killstreaks, etc.
|
|
- bots_play_killstreak - a boolean value (0 or 1), whether or not if the bots will use killstreaks
|
|
- bots_play_ads - a boolean value (0 or 1), whether or not if the bots will ads
|
|
|
|
---
|
|
|
|
- bots_main - a boolean value (0 or 1), enables or disables the mod
|
|
|
|
- bots_main_firstIsHost - a boolean value (0 or 1), the first player to connect is considered a host
|
|
|
|
- bots_main_GUIDs - a list of GUIDs (comma seperated) of players who will be considered a host
|
|
|
|
- bots_main_menu - a boolean value (0 or 1), enables or disables the menu
|
|
|
|
- bots_main_debug - a boolean value (0 or 1), enables or disables the waypoint editor
|
|
|
|
## Changelog
|
|
- v2.0.0
|
|
- Initial reboot release
|
|
|
|
## Credits
|
|
- iAmThatMichael - https://github.com/iAmThatMichael/T4M
|
|
- INeedGames(me) - http://www.moddb.com/mods/bot-warfare
|
|
- PeZBot team - http://www.moddb.com/mods/pezbot
|
|
- Ability
|
|
- Salvation
|
|
|
|
Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!
|
|
-INeedGames/INeedBot(s) @ ineedbots@outlook.com
|