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https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-22 06:25:44 +00:00
lunge
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@ -93,7 +93,7 @@ init()
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level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
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level.bots_maxGrenadeDistance = 1024;
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level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
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level.bots_maxKnifeDistance = 80;
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level.bots_maxKnifeDistance = 128;
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level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
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level.bots_goalDistance = 27.5;
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level.bots_goalDistance *= level.bots_goalDistance;
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@ -87,6 +87,7 @@ resetBotVars()
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self.bot.issmokingafter = false;
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self.bot.isknifing = false;
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self.bot.isknifingafter = false;
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self.bot.knifing_target = undefined;
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self.bot.semi_time = false;
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self.bot.jump_time = undefined;
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@ -660,7 +661,7 @@ doBotMovement_loop( data )
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}
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// move!
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if ( self.bot.wantsprint && self.bot.issprinting )
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if ( ( self.bot.wantsprint && self.bot.issprinting ) || isDefined( self.bot.knifing_target ) )
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dir = ( 127, dir[1], 0 );
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self BotBuiltinBotMovement( int( dir[0] ), int( dir[1] ) );
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@ -1267,7 +1268,7 @@ aim_loop()
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}
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else
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{
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if ( self canAds( dist, curweap ) )
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if ( self canFire( curweap ) && self isInRange( dist, curweap ) && self canAds( dist, curweap ) )
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{
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if ( !self.bot.is_cur_sniper || !self.pers["bots"]["behavior"]["quickscope"] )
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self thread pressAds();
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@ -1293,7 +1294,9 @@ aim_loop()
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conedot = getConeDot( aimpos, eyePos, angles );
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if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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if ( isDefined( self.bot.knifing_target ) )
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self thread bot_lookat( target getTagOrigin( "j_spine4" ), 0.05 );
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else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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self thread bot_lookat( aimpos, 0.05 );
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else
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self thread bot_lookat( aimpos, aimspeed, target getAiVelocity(), true );
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@ -1313,7 +1316,7 @@ aim_loop()
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if ( isActor && !self.bot.isknifingafter && conedot > 0.9 && dist < level.bots_maxKnifeDistance && trace_time > reaction_time && !self.bot.isreloading && getDvarInt( "bots_play_knife" ) )
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{
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self clear_bot_after_target();
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self thread knife();
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self thread knife( target, isActor );
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return;
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}
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@ -2027,16 +2030,54 @@ reload()
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self BotBuiltinBotAction( "-reload" );
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}
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/*
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Performs melee target
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*/
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do_knife_target( target, isActor )
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{
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "bot_knife" );
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if ( !isDefined( target ) || ( !isPlayer( target ) && ( !isDefined( isActor ) || !isActor ) ) )
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{
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self.bot.knifing_target = undefined;
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self BotBuiltinBotMeleeParams( 0, 0 );
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return;
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}
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dist = distance( target.origin, self.origin );
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if ( dist > getDvarFloat( "aim_automelee_range" ) )
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{
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self.bot.knifing_target = undefined;
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self BotBuiltinBotMeleeParams( 0, 0 );
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return;
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}
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self.bot.knifing_target = target;
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angles = VectorToAngles( target.origin - self.origin );
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self BotBuiltinBotMeleeParams( angles[1], dist );
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wait 1;
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self.bot.knifing_target = undefined;
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self BotBuiltinBotMeleeParams( 0, 0 );
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}
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/*
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Bot will knife.
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*/
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knife()
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knife( target, isActor )
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{
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self endon( "zombified" );
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self endon( "disconnect" );
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self notify( "bot_knife" );
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self endon( "bot_knife" );
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self thread do_knife_target( target, isActor );
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self.bot.isknifing = true;
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self.bot.isknifingafter = true;
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@ -67,6 +67,17 @@ BotBuiltinBotMovement( left, forward )
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}
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}
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/*
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Sets melee params
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*/
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BotBuiltinBotMeleeParams( yaw, dist )
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{
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if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["botmeleeparams"] ) )
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{
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self [[ level.bot_builtins["botmeleeparams" ]]]( yaw, dist );
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}
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}
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/*
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Test if is a bot
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@ -4,6 +4,7 @@ init()
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level.bot_builtins["botaction"] = ::do_botaction;
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level.bot_builtins["botstop"] = ::do_botstop;
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level.bot_builtins["botmovement"] = ::do_botmovement;
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level.bot_builtins["botmeleeparams"] = ::do_botmeleeparams;
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level.bot_builtins["isbot"] = ::do_isbot;
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level.bot_builtins["generatepath"] = ::do_generatepath;
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level.bot_builtins["getfunction"] = ::do_getfunction;
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@ -40,6 +41,11 @@ do_botmovement( left, forward )
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self BotMovement( left, forward );
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}
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do_botmeleeparams( yaw, dist )
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{
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// self BotMeleeParams( yaw, dist );
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}
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do_isbot()
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{
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return self isBot();
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