Remove limit on how many actions can be queued.

Add support for affecting the process order of an action aka the order the should do action function is executed for each action. Add bot actions for each bot think thread.
This commit is contained in:
JezuzLizard 2023-03-25 20:32:14 -07:00
parent 7614efcec3
commit 31c885a396
2 changed files with 147 additions and 43 deletions

View File

@ -1,32 +1,45 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include scripts\zm\bots\bot_actions;
#include scripts\zm\bots\bot_utility;
#include scripts\zm\bots\bot_difficulty;
#include scripts\zm\bots\_overrides;
#include maps\_utility;
#include maps\_zombiemode_utility;
#include scripts\sp\bots\bot_actions;
#include scripts\sp\bots\bot_utility;
main()
{
replaceFunc( maps\mp\zombies\_zm_spawner::zombie_follow_enemy, ::zombie_follow_enemy_override );
replaceFunc( maps\mp\zombies\_zm_powerups::powerup_timeout, ::powerup_timeout_override );
//3 separate bot think threads
//Objective group is for things to go to usually allowing the bot to kill zombies on the way and survive as normal
//Objectives can be canceled/postponed by combat thread, movement thread or by other objectives
register_bot_action( "objective", "magicbox", ::bot_magicbox_purchase, ::bot_magicbox_action_order, ::bot_should_purchase_magicbox, ::bot_magicbox_purchase_on_completion, ::bot_magicbox_purchase_should_cancel, ::bot_magicbox_purchase_on_cancel, ::bot_magicbox_purchase_should_postpone, ::bot_magicbox_purchase_on_postpone, ::bot_magicbox_purchase_priority );
register_bot_action( "objective", "wallbuy", ::bot_wallbuy_purchase, ::bot_wallbuy_action_order, ::bot_should_purchase_wallbuy, ::bot_wallbuy_purchase_on_completion, ::bot_wallbuy_purchase_should_cancel, ::bot_wallbuy_purchase_on_cancel, ::bot_wallbuy_purchase_should_postpone, ::bot_wallbuy_purchase_on_postpone, ::bot_wallbuy_purchase_priority );
register_bot_action( "objective", "wallbuyammo", ::bot_wallbuy_ammo_purchase, ::bot_wallbuyammo_action_order, ::bot_should_purchase_wallbuy_ammo, ::bot_wallbuy_ammo_purchase_on_completion, ::bot_wallbuy_ammo_purchase_should_cancel, ::bot_wallbuy_ammo_purchase_on_cancel, ::bot_wallbuy_ammo_purchase_should_postpone, ::bot_wallbuy_ammo_purchase_on_postpone, ::bot_wallbuy_ammo_purchase_priority );
register_bot_action( "objective", "perk", ::bot_perk_purchase, ::bot_perk_action_order, ::bot_should_purchase_perk, ::bot_perk_purchase_on_completion, ::bot_perk_purchase_should_cancel, ::bot_perk_purchase_on_cancel, ::bot_perk_purchase_should_postpone, ::bot_perk_purchase_on_postpone, ::bot_perk_purchase_priority );
register_bot_action( "objective", "door", ::bot_door_purchase, ::bot_door_action_order, ::bot_should_purchase_door, ::bot_door_purchase_on_completion, ::bot_door_purchase_should_cancel, ::bot_door_purchase_on_cancel, ::bot_door_purchase_should_postpone, ::bot_door_purchase_on_postpone, ::bot_door_purchase_priority );
register_bot_action( "objective", "debris", ::bot_debris_purchase, ::bot_debris_action_order, ::bot_should_purchase_debris, ::bot_debris_purchase_on_completion, ::bot_debris_purchase_should_cancel, ::bot_debris_purchase_on_cancel, ::bot_debris_purchase_should_postpone, ::bot_debris_purchase_on_postpone, ::bot_debris_purchase_priority );
register_bot_action( "objective", "trap", ::bot_trap_purchase, ::bot_trap_action_order, ::bot_should_purchase_trap, ::bot_trap_purchase_on_completion, ::bot_trap_purchase_should_cancel, ::bot_trap_purchase_on_cancel, ::bot_trap_purchase_should_postpone, ::bot_trap_purchase_on_postpone, ::bot_trap_purchase_priority );
register_bot_action( "objective", "packapunch", ::bot_packapunch_purchase, ::bot_packapunch_action_order, ::bot_should_purchase_packapunch, ::bot_packapunch_purchase_on_completion, ::bot_packapunch_purchase_should_cancel, ::bot_packapunch_purchase_on_cancel, ::bot_packapunch_purchase_should_postpone, ::bot_packapunch_purchase_on_postpone, ::bot_packapunch_purchase_priority );
register_bot_action( "objective", "revive", ::bot_revive_player, ::bot_revive_action_order, ::bot_should_revive_player, ::bot_revive_player_on_completion, ::bot_revive_player_should_cancel, ::bot_revive_player_on_cancel, ::bot_revive_player_should_postpone, ::bot_revive_player_on_postpone, ::bot_revive_player_priority );
register_bot_action( "objective", "grabbuildable", ::bot_grab_buildable, ::bot_grabbuildable_action_order, ::bot_should_grab_buildable, ::bot_grab_buildable_on_completion, ::bot_grab_buildable_should_cancel, ::bot_grabbuild_buildable_on_cancel, ::bot_grab_buildable_should_postpone, ::bot_grab_buildable_on_postpone, ::bot_grab_buildable_priority );
register_bot_action( "objective", "buildbuildable", ::bot_build_buildable, ::bot_buildbuildable_action_order, ::bot_should_build_buildable, ::bot_build_buildable_on_completion, ::bot_build_buildable_should_cancel, ::bot_build_buildable_on_cancel, ::bot_build_buildable_should_postpone, ::bot_build_buildable_on_postpone, ::bot_build_buildable_priority );
register_bot_action( "objective", "part", ::bot_grab_part, ::bot_part_action_order, ::bot_should_grab_part, ::bot_part_on_completion, ::bot_part_should_cancel, ::bot_part_on_cancel, ::bot_part_should_postpone, ::bot_part_on_postpone, ::bot_part_priority );
register_bot_action( "objective", "powerup", ::bot_grab_powerup, ::bot_powerup_action_order, ::bot_should_grab_powerup, ::bot_powerup_on_completion, ::bot_powerup_should_cancel, ::bot_powerup_on_cancel, ::bot_powerup_should_postpone, ::bot_powerup_on_postpone, ::bot_powerup_priority );
register_bot_action( "purchase", "magicbox", ::bot_magicbox_purchase, ::bot_should_purchase_magicbox, ::bot_magicbox_purchase_on_completion, ::bot_magicbox_purchase_should_cancel, ::bot_magicbox_purchase_on_cancel, ::bot_magicbox_purchase_should_postpone, ::bot_magicbox_purchase_on_postpone, ::bot_magicbox_purchase_priority );
register_bot_action( "purchase", "wallbuy", ::bot_wallbuy_purchase, ::bot_should_purchase_wallbuy, ::bot_wallbuy_purchase_on_completion, ::bot_wallbuy_purchase_should_cancel, ::bot_wallbuy_purchase_on_cancel, ::bot_wallbuy_purchase_should_postpone, ::bot_wallbuy_purchase_on_postpone, ::bot_wallbuy_purchase_priority );
register_bot_action( "purchase", "wallbuyammo", ::bot_wallbuy_ammo_purchase, ::bot_should_purchase_wallbuy_ammo, ::bot_wallbuy_ammo_purchase_on_completion, ::bot_wallbuy_ammo_purchase_should_cancel, ::bot_wallbuy_ammo_purchase_on_cancel, ::bot_wallbuy_ammo_purchase_should_postpone, ::bot_wallbuy_ammo_purchase_on_postpone, ::bot_wallbuy_ammo_purchase_priority );
register_bot_action( "purchase", "perk", ::bot_perk_purchase, ::bot_should_purchase_perk, ::bot_perk_purchase_on_completion, ::bot_perk_purchase_should_cancel, ::bot_perk_purchase_on_cancel, ::bot_perk_purchase_should_postpone, ::bot_perk_purchase_on_postpone, ::bot_perk_purchase_priority );
register_bot_action( "purchase", "door", ::bot_door_purchase, ::bot_should_purchase_door, ::bot_door_purchase_on_completion, ::bot_door_purchase_should_cancel, ::bot_door_purchase_on_cancel, ::bot_door_purchase_should_postpone, ::bot_door_purchase_on_postpone, ::bot_door_purchase_priority );
register_bot_action( "purchase", "debris", ::bot_debris_purchase, ::bot_should_purchase_debris, ::bot_debris_purchase_on_completion, ::bot_debris_purchase_should_cancel, ::bot_debris_purchase_on_cancel, ::bot_debris_purchase_should_postpone, ::bot_debris_purchase_on_postpone, ::bot_debris_purchase_priority );
register_bot_action( "purchase", "trap", ::bot_trap_purchase, ::bot_should_purchase_trap, ::bot_trap_purchase_on_completion, ::bot_trap_purchase_should_cancel, ::bot_trap_purchase_on_cancel, ::bot_trap_purchase_should_postpone, ::bot_trap_purchase_on_postpone, ::bot_trap_purchase_priority );
register_bot_action( "purchase", "packapunch", ::bot_packapunch_purchase, ::bot_should_packapunch );
register_bot_action( "usetriggerhold", "revive", ::bot_revive_player, ::bot_should_revive_player, ::bot_revive_player_on_completion, ::bot_revive_player_should_cancel, ::bot_revive_player_on_cancel, ::bot_revive_player_should_postpone, ::bot_revive_player_on_postpone, ::bot_revive_player_priority );
register_bot_action( "usetrigger", "grabbuildable", ::bot_grab_buildable, ::bot_should_grab_buildable, ::bot_grab_buildable_on_completion, ::bot_grab_buildable_should_cancel, ::bot_grabbuild_buildable_on_cancel, ::bot_grab_buildable_should_postpone, ::bot_grab_buildable_on_postpone, ::bot_grab_buildable_priority );
register_bot_action( "usetriggerhold", "buildbuildable", ::bot_build_buildable, ::bot_should_build_buildable, ::bot_build_buildable_on_completion, ::bot_build_buildable_should_cancel, ::bot_build_buildable_on_cancel, ::bot_build_buildable_should_postpone, ::bot_build_buildable_on_postpone, ::bot_build_buildable_priority );
register_bot_action( "usetrigger", "part", ::bot_grab_part, ::bot_should_grab_part, ::bot_part_on_completion, ::bot_part_should_cancel, ::bot_part_on_cancel, ::bot_part_should_postpone, ::bot_part_on_postpone, ::bot_part_priority );
register_bot_action( "touchtrigger", "powerup", ::bot_grab_powerup, ::bot_should_grab_powerup, ::bot_powerup_on_completion, ::bot_powerup_should_cancel, ::bot_powerup_on_cancel, ::bot_powerup_should_postpone, ::bot_powerup_on_postpone, ::bot_powerup_priority );
//register_bot_action( level.bot_action_type_shoot, "shoot", ::bot_shoot, ::bot_should_shoot );
//register_bot_action( level.bot_action_type_ads, "ads", ::bot_ads, ::bot_should_ads );
//register_bot_action( level.bot_action_type_grenade, "grenade", ::bot_grenade, ::bot_should_grenade );
//Combat thread actions
//These all need definitions
register_bot_action( "combat", "aimatsinglenormalzombie", ::bot_aimatsinglenormalzombie, ::bot_aimatsinglenormalzombie_action_order ::bot_should_aimatsinglenormalzombie, ::bot_aimatsinglenormalzombie_on_completion, ::bot_aimatsinglenormalzombie_should_cancel, ::bot_aimatsinglenormalzombie_on_cancel, ::bot_aimatsinglenormalzombie_should_postpone, ::bot_aimatsinglenormalzombie_on_postpone, ::bot_aimatsinglenormalzombie_priority );
register_bot_action( "combat", "shootsinglenormalzombie", ::bot_shootsinglenormalzombie, ::bot_shootsinglenormalzombie_action_order ::bot_should_shootsinglenormalzombie, ::bot_shootsinglenormalzombie_on_completion, ::bot_shootsinglenormalzombie_should_cancel, ::bot_shootsinglenormalzombie_on_cancel, ::bot_shootsinglenormalzombie_should_postpone, ::bot_shootsinglenormalzombie_on_postpone, ::bot_shootsinglenormalzombie_priority );
register_bot_action( "combat", "aimatmultiplenormalzombies", ::bot_aimatmultiplenormalzombies, ::bot_aimatmultiplenormalzombies_action_order ::bot_should_aimatmultiplenormalzombies, ::bot_aimatmultiplenormalzombies_on_completion, ::bot_aimatmultiplenormalzombies_should_cancel, ::bot_aimatmultiplenormalzombies_on_cancel, ::bot_aimatmultiplenormalzombies_should_postpone, ::bot_aimatmultiplenormalzombies_on_postpone, ::bot_aimatmultiplenormalzombies_priority );
register_bot_action( "combat", "shootmultiplenormalzombies", ::bot_shootmultiplenormalzombies, ::bot_shootmultiplenormalzombies_action_order ::bot_should_shootmultiplenormalzombies, ::bot_shootmultiplenormalzombie_on_completion, ::bot_shootmultiplenormalzombie_should_cancel, ::bot_shootmultiplenormalzombie_on_cancel, ::bot_shootmultiplenormalzombie_should_postpone, ::bot_shootmultiplenormalzombie_on_postpone, ::bot_shootmultiplenormalzombie_priority );
register_bot_action( "combat", "meleesinglenormalzombie", ::bot_meleesinglenormalzombie, ::bot_meleesinglenormalzombie_action_order ::bot_should_meleesinglenormalzombie, ::bot_meleesinglenormalzombie_on_completion, ::bot_meleesinglenormalzombie_should_cancel, ::bot_meleesinglenormalzombie_on_cancel, ::bot_meleesinglenormalzombie_should_postpone, ::bot_meleesinglenormalzombie_on_postpone, ::bot_meleesinglenormalzombie_priority );
register_bot_action( "combat", "shootsingledogzombie", ::bot_shootsingledogzombie, ::bot_shootsingledogzombie_action_order ::bot_should_shootsingledogzombie, ::bot_shootsingledogzombie_on_completion, ::bot_shootsingledogzombie_should_cancel, ::bot_shootsingledogzombie_on_cancel, ::bot_shootsingledogzombie_should_postpone, ::bot_shootsingledogzombie_on_postpone, ::bot_shootsingledogzombie_priority );
register_bot_action( "combat", "shootmultipledogzombies", ::bot_shootmultipledogzombies, ::bot_shootmultipledogzombies_action_order ::bot_should_shootmultipledogzombies, ::bot_shootmultipledogzombies_on_completion, ::bot_shootmultipledogzombies_should_cancel, ::bot_shootmultipledogzombies_on_cancel, ::bot_shootmultipledogzombies_should_postpone, ::bot_shootmultipledogzombies_on_postpone, ::bot_shootmultipledogzombies_priority );
register_bot_action( "combat", "meleesingledogzombie", ::bot_meleesingledogzombie, ::bot_meleesingledogzombie_action_order ::bot_should_meleesingledogzombie, ::bot_meleesingledogzombie_on_completion, ::bot_meleesingledogzombie_should_cancel, ::bot_meleesingledogzombie_on_cancel, ::bot_meleesingledogzombie_should_postpone, ::bot_meleesingledogzombie_on_postpone, ::bot_meleesingledogzombie_priority );
//Movement thread actions
//These all need definitions
register_bot_action( "movement", "movetoobjective", ::bot_movetoobjective, ::bot_movetoobjective_action_order ::bot_should_movetoobjective, ::bot_movetoobjective_on_completion, ::bot_movetoobjective_should_cancel, ::bot_movetoobjective_on_cancel, ::bot_movetoobjective_should_postpone, ::bot_movetoobjective_on_postpone, ::bot_movetoobjective_priority );
register_bot_action( "movement", "train", ::bot_train, ::bot_train_action_order ::bot_should_train, ::bot_train_on_completion, ::bot_train_should_cancel, ::bot_train_on_cancel, ::bot_train_should_postpone, ::bot_train_on_postpone, ::bot_train_priority );
register_bot_action( "movement", "camp", ::bot_camp, ::bot_camp_action_order ::bot_should_camp, ::bot_camp_on_completion, ::bot_camp_should_cancel, ::bot_camp_on_cancel, ::bot_camp_should_postpone, ::bot_camp_on_postpone, ::bot_camp_priority );
register_bot_action( "movement", "flee", ::bot_flee, ::bot_flee_action_order ::bot_should_flee, ::bot_flee_on_completion, ::bot_flee_should_cancel, ::bot_flee_on_cancel, ::bot_flee_should_postpone, ::bot_flee_on_postpone, ::bot_flee_priority );
level.bot_weapon_quality_poor = 0;
level.bot_weapon_quality_fair = 1;
@ -172,10 +185,6 @@ bot_think()
wait 1;
continue;
}
if ( self.action_queue.size > 4 )
{
continue;
}
/*
action_keys = getArrayKeys( level.zbots_actions );
for ( i = 0; i < action_keys.size; i++ )
@ -195,7 +204,7 @@ bot_think()
}
*/
action_keys = getArrayKeys( level.zbots_actions );
for ( i = 0; i < action_keys.size && self.action_queue.size < 3; i++ )
for ( i = 0; i < action_keys.size; i++ )
{
if ( !self.actions_in_queue[ action_keys[ i ] ].queued && [[ level.zbots_actions[ action_keys[ i ] ].should_do_func ]]() )
{

View File

@ -6,7 +6,7 @@
#include maps\mp\zombies\_zm_utility;
#include scripts\zm\bots\bot_utility;
register_bot_action( group, action_name, action_func, should_do_func, action_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
register_bot_action( group, action_name, action_func, should_do_func, action_process_order_func, action_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
{
if ( !isDefined( level.zbots_actions ) )
{
@ -20,6 +20,7 @@ register_bot_action( group, action_name, action_func, should_do_func, action_com
level.zbots_actions[ action_name ].group = group;
level.zbots_actions[ action_name ].action = action_func;
level.zbots_actions[ action_name ].should_do_func = should_do_func;
level.zbots_actions[ action_name ].action_process_order_func = action_process_order_func;
level.zbots_actions[ action_name ].on_completion_func = action_completion_func;
level.zbots_actions[ action_name ].should_cancel_func = should_cancel_func;
level.zbots_actions[ action_name ].on_cancel_func = on_cancel_func;
@ -28,17 +29,6 @@ register_bot_action( group, action_name, action_func, should_do_func, action_com
level.zbots_actions[ action_name ].priority_func = priority_func;
}
register_bot_powerup_priority( powerup, priority_normal, priority_emergency )
{
if ( !isDefined( level.zbots_powerup_priorities ) )
{
level.zbots_powerup_priorities = [];
}
level.zbots_powerup_priorities[ powerup ] = spawnStruct();
level.zbots_powerup_priorities[ powerup ].normal = priority_normal;
level.zbots_powerup_priorities[ powerup ].emergency = priority_emergency;
}
register_bot_action_queue_action( action_name )
{
if ( !isDefined( self.actions_in_queue ) )
@ -56,13 +46,18 @@ bot_magicbox_purchase()
self.target_pos = self.available_chests[ 0 ].origin;
}
bot_magicbox_action_order()
{
}
bot_should_purchase_magicbox()
{
if ( level.chests.size <= 0 )
if ( !level.enable_magic )
{
return false;
}
if ( !level.enable_magic )
if ( level.chests.size <= 0 )
{
return false;
}
@ -142,6 +137,11 @@ bot_wallbuy_purchase()
}
bot_wallbuy_action_order()
{
return 0;
}
bot_should_purchase_wallbuy()
{
return false;
@ -182,6 +182,11 @@ bot_wallbuy_ammo_purchase()
}
bot_wallbuyammo_action_order()
{
return 0;
}
bot_should_purchase_wallbuy_ammo()
{
return false;
@ -222,6 +227,11 @@ bot_perk_purchase()
}
bot_perk_action_order()
{
return 0;
}
bot_should_purchase_perk()
{
return false;
@ -262,6 +272,11 @@ bot_door_purchase()
}
bot_door_action_order()
{
return 0;
}
bot_should_purchase_door()
{
return false;
@ -302,6 +317,11 @@ bot_debris_purchase()
}
bot_debris_action_order()
{
return 0;
}
bot_should_purchase_debris()
{
return false;
@ -342,6 +362,11 @@ bot_trap_purchase()
}
bot_trap_action_order()
{
return 0;
}
bot_should_purchase_trap()
{
return false;
@ -377,11 +402,61 @@ bot_trap_purchase_priority()
return 0;
}
bot_packapunch_purchase()
{
}
bot_packapunch_action_order()
{
return 0;
}
bot_should_purchase_packapunch()
{
return false;
}
bot_packapunch_purchase_on_completion()
{
}
bot_packapunch_purchase_should_cancel()
{
return false;
}
bot_packapunch_purchase_on_cancel()
{
}
bot_packapunch_purchase_should_postpone()
{
return false;
}
bot_packapunch_purchase_on_postpone()
{
}
bot_packapunch_purchase_priority()
{
return 0;
}
bot_revive_player()
{
}
bot_revive_action_order()
{
return 0;
}
bot_should_revive_player()
{
return false;
@ -422,6 +497,11 @@ bot_grab_buildable()
}
bot_grabbuildable_action_order()
{
return 0;
}
bot_should_grab_buildable()
{
return false;
@ -462,6 +542,11 @@ bot_build_buildable()
}
bot_buildbuildable_action_order()
{
return 0;
}
bot_should_build_buildable()
{
return false;
@ -502,6 +587,11 @@ bot_grab_part()
}
bot_part_action_order()
{
return 0;
}
bot_should_grab_part()
{
return false;
@ -550,6 +640,11 @@ bot_grab_powerup()
level.zbots_powerups_targeted_for_grab[ level.zbots_powerups_targeted_for_grab.size ] = self.available_powerups[ 0 ];
}
bot_powerup_action_order()
{
return 0;
}
bot_should_grab_powerup()
{
if ( !( isDefined( level.zbots_powerups ) && level.zbots_powerups.size > 0 ) )