they do the box

This commit is contained in:
ineed bots 2023-07-16 18:12:05 -06:00
parent 120b3edec6
commit 68ab7dad3b
4 changed files with 277 additions and 3 deletions

View File

@ -9,6 +9,7 @@ init()
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "revive", maps\bots\objectives\_revive::Finder, maps\bots\objectives\_revive::Priority, maps\bots\objectives\_revive::Executer, 1000 );
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "powerup", maps\bots\objectives\_powerup::Finder, maps\bots\objectives\_powerup::Priority, maps\bots\objectives\_powerup::Executer, 2500 );
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "wallweapon", maps\bots\objectives\_wallweapon::Finder, maps\bots\objectives\_wallweapon::Priority, maps\bots\objectives\_wallweapon::Executer, 7500 );
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "treasurechest", maps\bots\objectives\_treasurechest::Finder, maps\bots\objectives\_treasurechest::Priority, maps\bots\objectives\_treasurechest::Executer, 7000 );
}
connected()

View File

@ -0,0 +1,271 @@
#include common_scripts\utility;
#include maps\_utility;
#include maps\bots\_bot_utility;
#include maps\bots\objectives\_utility;
Finder( eObj )
{
answer = [];
if ( self inLastStand() )
{
return answer;
}
weapons = self GetWeaponsList();
// TODO check if need a new weapon, rate weapons too is better then current etc
chests = level.chests;
if ( !isDefined( chests ) )
{
chests = GetEntArray( "treasure_chest_use", "targetname" );
}
if ( !isDefined( chests ) || chests.size <= 0 )
{
return answer;
}
for ( i = 0; i < chests.size; i ++ )
{
chest = chests[i];
// not active chest
if ( isDefined( chest.disabled ) && chest.disabled )
{
continue;
}
// box is waiting for someone to grab weapon
if ( isDefined( chest.grab_weapon_hint ) && chest.grab_weapon_hint )
{
continue;
}
cost = 950;
if ( IsDefined( level.zombie_treasure_chest_cost ) )
{
cost = level.zombie_treasure_chest_cost;
}
else if ( isDefined( chest.zombie_cost ) )
{
cost = chest.zombie_cost;
}
// check cost
if ( self.score < cost )
{
continue;
}
lid = getent( chest.target, "targetname" );
if ( !isDefined( lid ) )
{
continue;
}
weapon_spawn_org = getent( lid.target, "targetname" );
if ( !isdefined( weapon_spawn_org ) )
{
continue;
}
org = self getOffset( lid );
if ( GetPathIsInaccessible( self.origin, org ) )
{
continue;
}
answer[answer.size] = self CreateFinderObjective( eObj, eObj.sName + "_" + chest GetEntityNumber(), chest, self [[eObj.fpPriorty]]( eObj, chest ) );
}
return answer;
}
getOffset( model )
{
org = model get_angle_offset_node( 40, ( 0, 90, 0 ), ( 0, 0, 1 ) );
return org;
}
Priority( eObj, eEnt )
{
base_priority = 1;
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 0, 800, 2, -2 );
if ( self HasBotObjective() && self.bot_current_objective.eEnt != eEnt )
{
base_priority -= 1;
}
return base_priority;
}
Executer( eObj )
{
self endon( "disconnect" );
self endon( "zombified" );
chest = eObj.eEnt;
self thread WatchForCancel( chest );
self GoDoTreasureChest( eObj );
self WatchForCancelCleanup();
self ClearScriptAimPos();
self ClearScriptGoal();
self ClearPriorityObjective();
self CompletedObjective( eObj.bWasSuccessful, eObj.sReason );
}
WatchForCancelCleanup()
{
self notify( "WatchForCancelTreasurechest" );
}
WatchForCancel( chest )
{
self endon( "disconnect" );
self endon( "zombified" );
self endon( "WatchForCancelTreasurechest" );
for ( ;; )
{
wait 0.05;
if ( self inLastStand() )
{
self CancelObjective( "self inLastStand()" );
break;
}
}
}
WatchToGoToChest( chest )
{
self endon( "cancel_bot_objective" );
self endon( "disconnect" );
self endon( "zombified" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 0.05;
if ( self IsTouching( chest ) || chest PointInsideUseTrigger( self.origin ) )
{
self notify( "goal" );
break; // is this needed?
}
if ( isDefined( chest.disabled ) && chest.disabled )
{
self notify( "bad_path" );
break; // is this needed?
}
}
}
GoDoTreasureChest( eObj )
{
self endon( "cancel_bot_objective" );
chest = eObj.eEnt;
lid = getent( chest.target, "targetname" );
weapon_spawn_org = getent( lid.target, "targetname" );
org = self getOffset( lid );
weap = self GetCurrentWeapon();
if ( weap == "none" || !self getAmmoCount( weap ) )
{
self SetPriorityObjective();
}
// go to box
self thread WatchToGoToChest( chest );
self SetScriptGoal( org, 32 );
result = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( result != "goal" )
{
eObj.sReason = "didn't go to chest";
return;
}
if ( !self IsTouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
{
eObj.sReason = "not touching chest";
return;
}
// ok we are touching weapon, lets look at it
self SetScriptAimPos( chest.origin );
// wait to look at it
wait 1;
// press use
self thread BotPressUse( 0.15 );
wait 0.1;
// ok we pressed use, wait for randomization to complete
self ClearScriptAimPos();
self ClearScriptGoal();
self ClearPriorityObjective();
weapon_spawn_org waittill( "randomization_done" );
if ( isDefined( level.flag[ "moving_chest_now" ] ) && flag( "moving_chest_now" ) )
{
eObj.sReason = "chest is moving!";
return;
}
waittillframeend;
weap = weapon_spawn_org.weapon_string;
// weapon is done cooking, grabit!
self SetPriorityObjective();
// go to box
self thread WatchToGoToChest( chest );
self SetScriptGoal( org, 32 );
result = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( result != "goal" )
{
eObj.sReason = "didn't go to chest";
return;
}
if ( !self IsTouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
{
eObj.sReason = "not touching chest";
return;
}
// ok we are touching weapon, lets look at it
self SetScriptAimPos( chest.origin );
// wait to look at it
wait 1;
// press use
self thread BotPressUse( 0.15 );
wait 0.1;
// complete!
eObj.sReason = "completed " + weap;
eObj.bWasSuccessful = true;
}

View File

@ -184,10 +184,11 @@ get_angle_offset_node( forward_size, angle_offset, offset )
debug_offset_line( node )
{
self endon( "death" );
self notify( "debug_offset_line" );
self endon( "debug_offset_line" );
for ( ;; )
while ( isDefined( self ) )
{
line( self.origin, node );
wait 0.05;
@ -217,7 +218,7 @@ PointInsideUseTrigger( point )
return false;
}
if ( !bulletTracePassed( point, self.origin, false, undefined ) )
if ( !sightTracePassed( point, self.origin, false, undefined ) )
{
return false;
}

View File

@ -107,7 +107,7 @@ Priority( eObj, eEnt )
base_priority -= 1;
}
if ( eEnt.zombie_weapon_upgrade == "zombie_kar98k" )
if ( isSubStr( eEnt.zombie_weapon_upgrade, "kar98k" ) || isSubStr( eEnt.zombie_weapon_upgrade, "type99" ) )
{
base_priority -= 999;
}
@ -130,6 +130,7 @@ Executer( eObj )
self ClearScriptAimPos();
self ClearScriptGoal();
self ClearPriorityObjective();
self CompletedObjective( eObj.bWasSuccessful, eObj.sReason );
}