mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-22 14:35:44 +00:00
new objective system
This commit is contained in:
parent
2f5a21fd8c
commit
7c9f6fca11
@ -7,7 +7,7 @@
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*/
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bot_script_init()
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{
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level thread maps\bots\script_objectives\_obj_init::init();
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level thread maps\bots\objectives\_manager::init();
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}
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/*
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@ -31,7 +31,7 @@ connected()
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self thread onBotSpawned();
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self thread onSpawned();
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self thread maps\bots\script_objectives\_obj_init::connected();
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self thread maps\bots\objectives\_manager::connected();
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}
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/*
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@ -389,10 +389,7 @@ onSpawned()
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{
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self waittill( "spawned_player" );
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self.bot_lock_goal = false;
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self.bot_was_follow_script_update = undefined;
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self thread maps\bots\script_objectives\_obj_init::spawned();
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self thread maps\bots\objectives\_manager::spawned();
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}
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}
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@ -407,7 +404,7 @@ start_bot_threads()
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self thread doReloadCancel();
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self thread maps\bots\script_objectives\_obj_init::start_bot_threads();
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self thread maps\bots\objectives\_manager::start_bot_threads();
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}
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/*
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@ -822,7 +822,7 @@ ReverseHeap( item, item2 )
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HeapPriority( item, item2 )
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{
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return item.priority > item2.priority;
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return item.fPriority > item2.fPriority;
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}
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/*
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146
maps/bots/objectives/_manager.gsc
Normal file
146
maps/bots/objectives/_manager.gsc
Normal file
@ -0,0 +1,146 @@
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#include common_scripts\utility;
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#include maps\_utility;
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#include maps\bots\_bot_utility;
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#include maps\bots\objectives\_utility;
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init()
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{
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level.bot_objectives = [];
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level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "revive", maps\bots\objectives\_revive::Finder, maps\bots\objectives\_revive::Executer, maps\bots\objectives\_revive::Priority );
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level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "powerup", maps\bots\objectives\_powerup::Finder, maps\bots\objectives\_powerup::Executer, maps\bots\objectives\_powerup::Priority );
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}
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connected()
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{
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self.bot_current_objective = undefined;
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}
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spawned()
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{
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self.bot_current_objective = undefined;
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self thread clean_objective_on_completion();
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self thread watch_for_objective_canceled();
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}
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watch_for_objective_canceled()
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{
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self endon( "disconnect" );
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level endon( "intermission" );
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self endon( "zombified" );
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for ( ;; )
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{
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self waittill( "cancel_bot_objective", reason );
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obj_name = "undefined";
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if ( isDefined( self.bot_current_objective ) )
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{
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obj_name = self.bot_current_objective.sName;
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}
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PrintConsole( "watch_for_objective_canceled: " + self.playername + ": " + obj_name + ": " + reason );
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}
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}
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clean_objective_on_completion()
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{
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self endon( "disconnect" );
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level endon( "intermission" );
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self endon( "zombified" );
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for ( ;; )
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{
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self waittill( "completed_bot_objective", successful, reason );
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obj_name = "undefined";
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if ( isDefined( self.bot_current_objective ) )
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{
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obj_name = self.bot_current_objective.sName;
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}
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PrintConsole( "clean_objective_on_completion: " + self.playername + ": " + obj_name + ": " + successful + ": " + reason );
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waittillframeend;
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self.bot_current_objective = undefined;
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}
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}
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start_bot_threads()
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{
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self endon( "disconnect" );
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level endon( "intermission" );
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self endon( "zombified" );
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self thread bot_objective_think();
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}
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bot_objective_think()
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{
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self endon( "disconnect" );
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level endon( "intermission" );
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self endon( "zombified" );
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for ( ;; )
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{
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wait 1;
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// find all avail objectives
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objectives = [];
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for ( i = 0; i < level.bot_objectives.size; i++ )
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{
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objective = level.bot_objectives[i];
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objectives = array_merge( objectives, self [[objective.fpFinder]]( objective ) );
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}
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if ( objectives.size <= 0 )
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{
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continue;
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}
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// sort according to priority
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heap = NewHeap( ::HeapPriority );
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for ( i = 0; i < objectives.size; i++ )
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{
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heap HeapInsert( objectives[i] );
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}
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// pop the top!
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best_prio = heap.data[0];
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if ( !isDefined( best_prio ) )
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{
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continue;
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}
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// already on a better obj
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if ( self HasBotObjective() && ( best_prio.GUID == self.bot_current_objective.GUID || best_prio.fPriority < self.bot_current_objective.fPriority ) )
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{
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continue;
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}
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// DO THE OBJ
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// cancel the old obj
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if ( self HasBotObjective() )
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{
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// cancel it
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self CancelObjective( "new obj: " + best_prio.sName );
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// wait for it to clean up
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self waittill( "completed_bot_objective" );
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// redo the loop, should do the obj next iteration
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continue;
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}
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// ready to execute
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PrintConsole( "bot_objective_think: " + self.playername + ": " + best_prio.sName );
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self.bot_current_objective = best_prio;
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self thread [[best_prio.eParentObj.fpExecuter]]( best_prio );
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}
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}
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126
maps/bots/objectives/_powerup.gsc
Normal file
126
maps/bots/objectives/_powerup.gsc
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@ -0,0 +1,126 @@
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#include common_scripts\utility;
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#include maps\_utility;
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#include maps\bots\_bot_utility;
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#include maps\bots\objectives\_utility;
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Finder( eObj )
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{
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answer = [];
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ents = getentarray( "script_model", "classname" );
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if ( self inLastStand() )
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{
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return Answer;
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}
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for ( i = 0; i < ents.size; i++ )
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{
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if ( !isDefined( ents[i].powerup_name ) )
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{
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continue;
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}
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if ( GetPathIsInaccessible( self.origin, ents[i].origin ) )
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{
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continue;
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}
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if ( self GetBotsAmountForEntity( ents[i] ) >= 1 )
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{
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continue;
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}
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answer[answer.size] = self CreateFinderObjective( eObj, eObj.sName + "_" + ents[i] GetEntityNumber(), ents[i], self [[eObj.fpPriority]]( eObj, ents[i] ) );
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}
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return answer;
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}
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Priority( eObj, eEnt )
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{
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// TODO: check powerup type
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base_priority = 0;
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base_priority += ClampLerp( Distance( self.origin, eEnt.origin ), 300, 700, 2, -2 );
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if ( self HasBotObjective() )
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{
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base_priority -= 1;
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}
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return base_priority;
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}
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Executer( eObj )
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{
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self endon( "disconnect" );
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self endon( "zombified" );
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powerup = eObj.eEnt;
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self thread IncrementBotsForEntity( powerup );
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self thread WatchForCancel( powerup );
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self GoDoPowerup( eObj );
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self WatchForCancelCleanup();
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self DecrementBotsForEntity( powerup );
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self ClearScriptGoal();
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self CompletedObjective( eObj.bWasSuccessful, eObj.sReason );
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}
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WatchForCancelCleanup()
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{
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self notify( "WatchForCancelPowerup" );
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}
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WatchForCancel( powerup )
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{
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self endon( "disconnect" );
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self endon( "zombified" );
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self endon( "WatchForCancelPowerup" );
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for ( ;; )
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{
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wait 0.05;
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if ( self inLastStand() )
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{
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self CancelObjective( "self inLastStand()" );
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break;
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}
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if ( !isdefined( powerup ) )
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{
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self CancelObjective( "!isdefined( powerup )" );
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break;
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}
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}
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}
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GoDoPowerup( eObj )
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{
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self endon( "cancel_bot_objective" );
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powerup = eObj.eEnt;
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// go to it
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self SetScriptGoal( powerup.origin, 32 );
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result = self waittill_any_return( "goal", "bad_path", "new_goal" );
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if ( result != "goal" )
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{
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eObj.sReason = "didn't go to powerup";
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return;
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}
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if ( distance( powerup.origin, self.origin ) > 64 )
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{
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eObj.sReason = "not touching it";
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return;
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}
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eObj.sReason = "completed";
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eObj.bWasSuccessful = true;
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}
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201
maps/bots/objectives/_revive.gsc
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201
maps/bots/objectives/_revive.gsc
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@ -0,0 +1,201 @@
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#include common_scripts\utility;
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#include maps\_utility;
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#include maps\bots\_bot_utility;
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#include maps\bots\objectives\_utility;
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Finder( eObj )
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{
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Players = get_players();
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Answer = [];
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if ( self inLastStand() )
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{
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return Answer;
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}
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for ( i = 0; i < Players.size; i++ )
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{
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Player = Players[i];
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if ( !IsDefined( Player ) || !IsDefined( Player.team ) )
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{
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continue;
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}
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if ( Player == self )
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{
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continue;
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}
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if ( Player.sessionstate != "playing" )
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{
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continue;
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}
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if ( !Player inLastStand() || Player.revivetrigger.beingrevived )
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{
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continue;
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}
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if ( GetPathIsInaccessible( self.origin, Player.origin ) )
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{
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continue;
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}
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if ( self GetBotsAmountForEntity( Player ) >= 1 )
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{
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continue;
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}
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Answer[Answer.size] = self CreateFinderObjective( eObj, eObj.sName + "_" + Player GetEntityNumber(), Player, self [[eObj.fpPriority]]( eObj, Player ) );
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}
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return Answer;
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}
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Priority( eObj, eEnt )
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{
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base_priority = 3;
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base_priority += ClampLerp( Distance( self.origin, eEnt.origin ), 500, 1200, 2, -2 );
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if ( self HasBotObjective() )
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{
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base_priority -= 1;
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}
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return base_priority;
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}
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Executer( eObj )
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{
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self endon( "disconnect" );
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self endon( "zombified" );
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revivee = eObj.eEnt;
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self thread IncrementBotsForEntity( revivee );
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self thread WatchForCancelRevive( revivee );
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self GoDoRevive( eObj );
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self WatchForCancelReviveCleanup();
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self DecrementBotsForEntity( revivee );
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self ClearScriptAimPos();
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self ClearScriptGoal();
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self ClearPriorityObjective();
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self CompletedObjective( eObj.bWasSuccessful, eObj.sReason );
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}
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WatchForCancelReviveCleanup()
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{
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self notify( "WatchForCancelRevive" );
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}
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WatchForCancelRevive( revivee )
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{
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self endon( "disconnect" );
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self endon( "zombified" );
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self endon( "WatchForCancelRevive" );
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for ( ;; )
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{
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wait 0.05;
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if ( self inLastStand() )
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{
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self CancelObjective( "self inLastStand()" );
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break;
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}
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if ( !isdefined( revivee ) || !revivee inLastStand() )
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{
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self CancelObjective( "!isdefined( revivee ) || !revivee inLastStand()" );
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break;
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}
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if ( revivee.revivetrigger.beingrevived && !self maps\_laststand::is_reviving( revivee ) )
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{
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self CancelObjective( "revivee.revivetrigger.beingrevived && !self maps\_laststand::is_reviving( revivee )" );
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break;
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}
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}
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}
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WatchToGoToGuy( revivee )
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{
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self endon( "cancel_bot_objective" );
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self endon( "disconnect" );
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self endon( "zombified" );
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self endon( "goal" );
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self endon( "bad_path" );
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self endon( "new_goal" );
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for ( ;; )
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{
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wait 1;
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if ( self IsTouching( revivee.revivetrigger ) )
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{
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self notify( "goal" );
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break; // is this needed?
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}
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}
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}
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WatchForSuccessRevive( eObj )
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{
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self endon( "disconnect" );
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self endon( "zombified" );
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revivee = eObj.eEnt;
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ret = self waittill_either_return( "cancel_bot_objective", "completed_bot_objective" );
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if ( ret == "cancel_bot_objective" && isDefined( revivee ) && !revivee inLastStand() )
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{
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eObj.bWasSuccessful = true;
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eObj.sReason = "revived him!";
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}
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}
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GoDoRevive( eObj )
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{
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self endon( "cancel_bot_objective" );
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revivee = eObj.eEnt;
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// go to guy
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self thread WatchToGoToGuy( revivee );
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self SetPriorityObjective();
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self SetScriptGoal( revivee.origin, 32 );
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result = self waittill_any_return( "goal", "bad_path", "new_goal" );
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if ( result != "goal" )
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{
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eObj.sReason = "didn't go to guy";
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return;
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}
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if ( !self IsTouching( revivee.revivetrigger ) )
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{
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eObj.sReason = "not touching guy";
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return;
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}
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// ok we are touching guy, lets look at him
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self SetScriptAimPos( revivee.origin );
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// now lets hold use until he is up or otherwise
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self thread WatchForSuccessRevive( eObj );
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while ( self IsTouching( revivee.revivetrigger ) )
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{
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self thread BotPressUse( 0.15 );
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wait 0.1;
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}
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eObj.sReason = "not touching guy";
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}
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191
maps/bots/objectives/_utility.gsc
Normal file
191
maps/bots/objectives/_utility.gsc
Normal file
@ -0,0 +1,191 @@
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#include common_scripts\utility;
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#include maps\_utility;
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#include maps\bots\_bot_utility;
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CreateObjectiveForManger( sName, fpFinder, fpExecuter, fpPriority )
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{
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Answer = SpawnStruct();
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Answer.sName = sName;
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Answer.fpFinder = fpFinder;
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Answer.fpExecuter = fpExecuter;
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if ( !IsDefined( fpPriority ) )
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{
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Answer.fpPriority = ::DefaultPriority;
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}
|
||||
else
|
||||
{
|
||||
Answer.fpPriority = fpPriority;
|
||||
}
|
||||
|
||||
return Answer;
|
||||
}
|
||||
|
||||
CreateFinderObjective( eObj, sName, eEnt, fPriority )
|
||||
{
|
||||
Answer = SpawnStruct();
|
||||
|
||||
Answer.eParentObj = eObj;
|
||||
Answer.sName = sName;
|
||||
Answer.eEnt = eEnt;
|
||||
Answer.fPriority = fPriority;
|
||||
Answer.GUID = eEnt GetEntityNumber();
|
||||
|
||||
Answer.bWasSuccessful = false;
|
||||
Answer.sReason = "canceled";
|
||||
|
||||
return Answer;
|
||||
}
|
||||
|
||||
DefaultPriority( eObj, eEnt )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
Checks whether the path generated by the ASTAR path finding is inaccessible
|
||||
*/
|
||||
GetPathIsInaccessible( from, to, team, best_effort )
|
||||
{
|
||||
if ( isDefined( best_effort ) )
|
||||
{
|
||||
path = generatePath( from, to, team, level.bot_allowed_negotiation_links, best_effort );
|
||||
}
|
||||
else
|
||||
{
|
||||
path = generatePath( from, to, team, level.bot_allowed_negotiation_links );
|
||||
}
|
||||
|
||||
return ( !isDefined( path ) || ( path.size <= 0 ) );
|
||||
}
|
||||
|
||||
get_path_dist( start, end, team )
|
||||
{
|
||||
path = generatePath( start, end, team, level.bot_allowed_negotiation_links, 192.0 );
|
||||
|
||||
if ( !isDefined( path ) || path.size <= 0 )
|
||||
{
|
||||
return 999999999;
|
||||
}
|
||||
|
||||
dist = 0;
|
||||
prev_node = undefined;
|
||||
|
||||
for ( i = 0; i < path.size; i++ )
|
||||
{
|
||||
if ( i == 0 )
|
||||
{
|
||||
prev_node = path[ i ];
|
||||
continue;
|
||||
}
|
||||
|
||||
dist += distance( prev_node.origin, path[ i ].origin );
|
||||
prev_node = path[ i ];
|
||||
}
|
||||
|
||||
return dist;
|
||||
}
|
||||
|
||||
ClampLerp( dist, min_dist, max_dist, max_bonus, min_bonus )
|
||||
{
|
||||
answer = 0;
|
||||
|
||||
if ( dist <= min_dist )
|
||||
{
|
||||
answer += max_bonus;
|
||||
}
|
||||
else if ( dist <= max_dist )
|
||||
{
|
||||
answer += min_bonus;
|
||||
}
|
||||
else
|
||||
{
|
||||
dist_multi = 1 - ( ( dist - min_dist ) / ( max_dist - min_dist ) );
|
||||
answer += min_bonus + ( ( max_bonus - min_bonus ) * dist_multi );
|
||||
}
|
||||
|
||||
return answer;
|
||||
}
|
||||
|
||||
GetBotsAmountForEntity( eEnt )
|
||||
{
|
||||
if ( !isDefined( eEnt.bots ) )
|
||||
{
|
||||
eEnt.bots = 0;
|
||||
}
|
||||
|
||||
return eEnt.bots;
|
||||
}
|
||||
|
||||
IncrementBotsForEntity( eEnt )
|
||||
{
|
||||
self endon( "bots_for_entity_cleanup" );
|
||||
|
||||
eEnt.bots++;
|
||||
|
||||
self waittill_either( "disconnect", "zombified" );
|
||||
|
||||
if ( isDefined( eEnt ) )
|
||||
{
|
||||
eEnt.bots--;
|
||||
}
|
||||
}
|
||||
|
||||
DecrementBotsForEntity( eEnt )
|
||||
{
|
||||
self notify( "bots_for_entity_cleanup" );
|
||||
|
||||
if ( isDefined( eEnt ) )
|
||||
{
|
||||
eEnt.bots--;
|
||||
}
|
||||
}
|
||||
|
||||
CleanupBotsForEntity( eEnt )
|
||||
{
|
||||
self notify( "bots_for_entity_cleanup" );
|
||||
}
|
||||
|
||||
CancelObjective( reason )
|
||||
{
|
||||
self notify( "cancel_bot_objective", reason );
|
||||
}
|
||||
|
||||
CompletedObjective( successful, reason )
|
||||
{
|
||||
self notify( "completed_bot_objective", successful, reason );
|
||||
}
|
||||
|
||||
HasBotObjective()
|
||||
{
|
||||
return isDefined( self.bot_current_objective );
|
||||
}
|
||||
|
||||
get_angle_offset_node( forward_size, angle_offset, offset )
|
||||
{
|
||||
if ( !isDefined( forward_size ) )
|
||||
{
|
||||
forward_size = 40;
|
||||
}
|
||||
if ( !isDefined( angle_offset ) )
|
||||
{
|
||||
angle_offset = ( 0, 0, 0 );
|
||||
}
|
||||
if ( !isDefined( offset ) )
|
||||
{
|
||||
offset = ( 0, 0, 0 );
|
||||
}
|
||||
|
||||
angles = ( 0, self.angles[ 1 ], 0 );
|
||||
angles += angle_offset;
|
||||
node = self.origin + ( AnglesToForward( angles ) * forward_size ) + offset;
|
||||
node = clamp_to_ground( node );
|
||||
return node;
|
||||
}
|
||||
|
||||
clamp_to_ground( org )
|
||||
{
|
||||
trace = playerPhysicsTrace( org + ( 0, 0, 20 ), org - ( 0, 0, 2000 ) );
|
||||
return trace;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user