new objective system

This commit is contained in:
ineed bots 2023-07-13 01:52:35 -06:00
parent 2f5a21fd8c
commit 7c9f6fca11
6 changed files with 669 additions and 8 deletions

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@ -7,7 +7,7 @@
*/ */
bot_script_init() bot_script_init()
{ {
level thread maps\bots\script_objectives\_obj_init::init(); level thread maps\bots\objectives\_manager::init();
} }
/* /*
@ -31,7 +31,7 @@ connected()
self thread onBotSpawned(); self thread onBotSpawned();
self thread onSpawned(); self thread onSpawned();
self thread maps\bots\script_objectives\_obj_init::connected(); self thread maps\bots\objectives\_manager::connected();
} }
/* /*
@ -389,10 +389,7 @@ onSpawned()
{ {
self waittill( "spawned_player" ); self waittill( "spawned_player" );
self.bot_lock_goal = false; self thread maps\bots\objectives\_manager::spawned();
self.bot_was_follow_script_update = undefined;
self thread maps\bots\script_objectives\_obj_init::spawned();
} }
} }
@ -407,7 +404,7 @@ start_bot_threads()
self thread doReloadCancel(); self thread doReloadCancel();
self thread maps\bots\script_objectives\_obj_init::start_bot_threads(); self thread maps\bots\objectives\_manager::start_bot_threads();
} }
/* /*

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@ -822,7 +822,7 @@ ReverseHeap( item, item2 )
HeapPriority( item, item2 ) HeapPriority( item, item2 )
{ {
return item.priority > item2.priority; return item.fPriority > item2.fPriority;
} }
/* /*

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@ -0,0 +1,146 @@
#include common_scripts\utility;
#include maps\_utility;
#include maps\bots\_bot_utility;
#include maps\bots\objectives\_utility;
init()
{
level.bot_objectives = [];
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "revive", maps\bots\objectives\_revive::Finder, maps\bots\objectives\_revive::Executer, maps\bots\objectives\_revive::Priority );
level.bot_objectives[level.bot_objectives.size] = CreateObjectiveForManger( "powerup", maps\bots\objectives\_powerup::Finder, maps\bots\objectives\_powerup::Executer, maps\bots\objectives\_powerup::Priority );
}
connected()
{
self.bot_current_objective = undefined;
}
spawned()
{
self.bot_current_objective = undefined;
self thread clean_objective_on_completion();
self thread watch_for_objective_canceled();
}
watch_for_objective_canceled()
{
self endon( "disconnect" );
level endon( "intermission" );
self endon( "zombified" );
for ( ;; )
{
self waittill( "cancel_bot_objective", reason );
obj_name = "undefined";
if ( isDefined( self.bot_current_objective ) )
{
obj_name = self.bot_current_objective.sName;
}
PrintConsole( "watch_for_objective_canceled: " + self.playername + ": " + obj_name + ": " + reason );
}
}
clean_objective_on_completion()
{
self endon( "disconnect" );
level endon( "intermission" );
self endon( "zombified" );
for ( ;; )
{
self waittill( "completed_bot_objective", successful, reason );
obj_name = "undefined";
if ( isDefined( self.bot_current_objective ) )
{
obj_name = self.bot_current_objective.sName;
}
PrintConsole( "clean_objective_on_completion: " + self.playername + ": " + obj_name + ": " + successful + ": " + reason );
waittillframeend;
self.bot_current_objective = undefined;
}
}
start_bot_threads()
{
self endon( "disconnect" );
level endon( "intermission" );
self endon( "zombified" );
self thread bot_objective_think();
}
bot_objective_think()
{
self endon( "disconnect" );
level endon( "intermission" );
self endon( "zombified" );
for ( ;; )
{
wait 1;
// find all avail objectives
objectives = [];
for ( i = 0; i < level.bot_objectives.size; i++ )
{
objective = level.bot_objectives[i];
objectives = array_merge( objectives, self [[objective.fpFinder]]( objective ) );
}
if ( objectives.size <= 0 )
{
continue;
}
// sort according to priority
heap = NewHeap( ::HeapPriority );
for ( i = 0; i < objectives.size; i++ )
{
heap HeapInsert( objectives[i] );
}
// pop the top!
best_prio = heap.data[0];
if ( !isDefined( best_prio ) )
{
continue;
}
// already on a better obj
if ( self HasBotObjective() && ( best_prio.GUID == self.bot_current_objective.GUID || best_prio.fPriority < self.bot_current_objective.fPriority ) )
{
continue;
}
// DO THE OBJ
// cancel the old obj
if ( self HasBotObjective() )
{
// cancel it
self CancelObjective( "new obj: " + best_prio.sName );
// wait for it to clean up
self waittill( "completed_bot_objective" );
// redo the loop, should do the obj next iteration
continue;
}
// ready to execute
PrintConsole( "bot_objective_think: " + self.playername + ": " + best_prio.sName );
self.bot_current_objective = best_prio;
self thread [[best_prio.eParentObj.fpExecuter]]( best_prio );
}
}

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@ -0,0 +1,126 @@
#include common_scripts\utility;
#include maps\_utility;
#include maps\bots\_bot_utility;
#include maps\bots\objectives\_utility;
Finder( eObj )
{
answer = [];
ents = getentarray( "script_model", "classname" );
if ( self inLastStand() )
{
return Answer;
}
for ( i = 0; i < ents.size; i++ )
{
if ( !isDefined( ents[i].powerup_name ) )
{
continue;
}
if ( GetPathIsInaccessible( self.origin, ents[i].origin ) )
{
continue;
}
if ( self GetBotsAmountForEntity( ents[i] ) >= 1 )
{
continue;
}
answer[answer.size] = self CreateFinderObjective( eObj, eObj.sName + "_" + ents[i] GetEntityNumber(), ents[i], self [[eObj.fpPriority]]( eObj, ents[i] ) );
}
return answer;
}
Priority( eObj, eEnt )
{
// TODO: check powerup type
base_priority = 0;
base_priority += ClampLerp( Distance( self.origin, eEnt.origin ), 300, 700, 2, -2 );
if ( self HasBotObjective() )
{
base_priority -= 1;
}
return base_priority;
}
Executer( eObj )
{
self endon( "disconnect" );
self endon( "zombified" );
powerup = eObj.eEnt;
self thread IncrementBotsForEntity( powerup );
self thread WatchForCancel( powerup );
self GoDoPowerup( eObj );
self WatchForCancelCleanup();
self DecrementBotsForEntity( powerup );
self ClearScriptGoal();
self CompletedObjective( eObj.bWasSuccessful, eObj.sReason );
}
WatchForCancelCleanup()
{
self notify( "WatchForCancelPowerup" );
}
WatchForCancel( powerup )
{
self endon( "disconnect" );
self endon( "zombified" );
self endon( "WatchForCancelPowerup" );
for ( ;; )
{
wait 0.05;
if ( self inLastStand() )
{
self CancelObjective( "self inLastStand()" );
break;
}
if ( !isdefined( powerup ) )
{
self CancelObjective( "!isdefined( powerup )" );
break;
}
}
}
GoDoPowerup( eObj )
{
self endon( "cancel_bot_objective" );
powerup = eObj.eEnt;
// go to it
self SetScriptGoal( powerup.origin, 32 );
result = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( result != "goal" )
{
eObj.sReason = "didn't go to powerup";
return;
}
if ( distance( powerup.origin, self.origin ) > 64 )
{
eObj.sReason = "not touching it";
return;
}
eObj.sReason = "completed";
eObj.bWasSuccessful = true;
}

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@ -0,0 +1,201 @@
#include common_scripts\utility;
#include maps\_utility;
#include maps\bots\_bot_utility;
#include maps\bots\objectives\_utility;
Finder( eObj )
{
Players = get_players();
Answer = [];
if ( self inLastStand() )
{
return Answer;
}
for ( i = 0; i < Players.size; i++ )
{
Player = Players[i];
if ( !IsDefined( Player ) || !IsDefined( Player.team ) )
{
continue;
}
if ( Player == self )
{
continue;
}
if ( Player.sessionstate != "playing" )
{
continue;
}
if ( !Player inLastStand() || Player.revivetrigger.beingrevived )
{
continue;
}
if ( GetPathIsInaccessible( self.origin, Player.origin ) )
{
continue;
}
if ( self GetBotsAmountForEntity( Player ) >= 1 )
{
continue;
}
Answer[Answer.size] = self CreateFinderObjective( eObj, eObj.sName + "_" + Player GetEntityNumber(), Player, self [[eObj.fpPriority]]( eObj, Player ) );
}
return Answer;
}
Priority( eObj, eEnt )
{
base_priority = 3;
base_priority += ClampLerp( Distance( self.origin, eEnt.origin ), 500, 1200, 2, -2 );
if ( self HasBotObjective() )
{
base_priority -= 1;
}
return base_priority;
}
Executer( eObj )
{
self endon( "disconnect" );
self endon( "zombified" );
revivee = eObj.eEnt;
self thread IncrementBotsForEntity( revivee );
self thread WatchForCancelRevive( revivee );
self GoDoRevive( eObj );
self WatchForCancelReviveCleanup();
self DecrementBotsForEntity( revivee );
self ClearScriptAimPos();
self ClearScriptGoal();
self ClearPriorityObjective();
self CompletedObjective( eObj.bWasSuccessful, eObj.sReason );
}
WatchForCancelReviveCleanup()
{
self notify( "WatchForCancelRevive" );
}
WatchForCancelRevive( revivee )
{
self endon( "disconnect" );
self endon( "zombified" );
self endon( "WatchForCancelRevive" );
for ( ;; )
{
wait 0.05;
if ( self inLastStand() )
{
self CancelObjective( "self inLastStand()" );
break;
}
if ( !isdefined( revivee ) || !revivee inLastStand() )
{
self CancelObjective( "!isdefined( revivee ) || !revivee inLastStand()" );
break;
}
if ( revivee.revivetrigger.beingrevived && !self maps\_laststand::is_reviving( revivee ) )
{
self CancelObjective( "revivee.revivetrigger.beingrevived && !self maps\_laststand::is_reviving( revivee )" );
break;
}
}
}
WatchToGoToGuy( revivee )
{
self endon( "cancel_bot_objective" );
self endon( "disconnect" );
self endon( "zombified" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 1;
if ( self IsTouching( revivee.revivetrigger ) )
{
self notify( "goal" );
break; // is this needed?
}
}
}
WatchForSuccessRevive( eObj )
{
self endon( "disconnect" );
self endon( "zombified" );
revivee = eObj.eEnt;
ret = self waittill_either_return( "cancel_bot_objective", "completed_bot_objective" );
if ( ret == "cancel_bot_objective" && isDefined( revivee ) && !revivee inLastStand() )
{
eObj.bWasSuccessful = true;
eObj.sReason = "revived him!";
}
}
GoDoRevive( eObj )
{
self endon( "cancel_bot_objective" );
revivee = eObj.eEnt;
// go to guy
self thread WatchToGoToGuy( revivee );
self SetPriorityObjective();
self SetScriptGoal( revivee.origin, 32 );
result = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( result != "goal" )
{
eObj.sReason = "didn't go to guy";
return;
}
if ( !self IsTouching( revivee.revivetrigger ) )
{
eObj.sReason = "not touching guy";
return;
}
// ok we are touching guy, lets look at him
self SetScriptAimPos( revivee.origin );
// now lets hold use until he is up or otherwise
self thread WatchForSuccessRevive( eObj );
while ( self IsTouching( revivee.revivetrigger ) )
{
self thread BotPressUse( 0.15 );
wait 0.1;
}
eObj.sReason = "not touching guy";
}

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@ -0,0 +1,191 @@
#include common_scripts\utility;
#include maps\_utility;
#include maps\bots\_bot_utility;
CreateObjectiveForManger( sName, fpFinder, fpExecuter, fpPriority )
{
Answer = SpawnStruct();
Answer.sName = sName;
Answer.fpFinder = fpFinder;
Answer.fpExecuter = fpExecuter;
if ( !IsDefined( fpPriority ) )
{
Answer.fpPriority = ::DefaultPriority;
}
else
{
Answer.fpPriority = fpPriority;
}
return Answer;
}
CreateFinderObjective( eObj, sName, eEnt, fPriority )
{
Answer = SpawnStruct();
Answer.eParentObj = eObj;
Answer.sName = sName;
Answer.eEnt = eEnt;
Answer.fPriority = fPriority;
Answer.GUID = eEnt GetEntityNumber();
Answer.bWasSuccessful = false;
Answer.sReason = "canceled";
return Answer;
}
DefaultPriority( eObj, eEnt )
{
return 0;
}
/*
Checks whether the path generated by the ASTAR path finding is inaccessible
*/
GetPathIsInaccessible( from, to, team, best_effort )
{
if ( isDefined( best_effort ) )
{
path = generatePath( from, to, team, level.bot_allowed_negotiation_links, best_effort );
}
else
{
path = generatePath( from, to, team, level.bot_allowed_negotiation_links );
}
return ( !isDefined( path ) || ( path.size <= 0 ) );
}
get_path_dist( start, end, team )
{
path = generatePath( start, end, team, level.bot_allowed_negotiation_links, 192.0 );
if ( !isDefined( path ) || path.size <= 0 )
{
return 999999999;
}
dist = 0;
prev_node = undefined;
for ( i = 0; i < path.size; i++ )
{
if ( i == 0 )
{
prev_node = path[ i ];
continue;
}
dist += distance( prev_node.origin, path[ i ].origin );
prev_node = path[ i ];
}
return dist;
}
ClampLerp( dist, min_dist, max_dist, max_bonus, min_bonus )
{
answer = 0;
if ( dist <= min_dist )
{
answer += max_bonus;
}
else if ( dist <= max_dist )
{
answer += min_bonus;
}
else
{
dist_multi = 1 - ( ( dist - min_dist ) / ( max_dist - min_dist ) );
answer += min_bonus + ( ( max_bonus - min_bonus ) * dist_multi );
}
return answer;
}
GetBotsAmountForEntity( eEnt )
{
if ( !isDefined( eEnt.bots ) )
{
eEnt.bots = 0;
}
return eEnt.bots;
}
IncrementBotsForEntity( eEnt )
{
self endon( "bots_for_entity_cleanup" );
eEnt.bots++;
self waittill_either( "disconnect", "zombified" );
if ( isDefined( eEnt ) )
{
eEnt.bots--;
}
}
DecrementBotsForEntity( eEnt )
{
self notify( "bots_for_entity_cleanup" );
if ( isDefined( eEnt ) )
{
eEnt.bots--;
}
}
CleanupBotsForEntity( eEnt )
{
self notify( "bots_for_entity_cleanup" );
}
CancelObjective( reason )
{
self notify( "cancel_bot_objective", reason );
}
CompletedObjective( successful, reason )
{
self notify( "completed_bot_objective", successful, reason );
}
HasBotObjective()
{
return isDefined( self.bot_current_objective );
}
get_angle_offset_node( forward_size, angle_offset, offset )
{
if ( !isDefined( forward_size ) )
{
forward_size = 40;
}
if ( !isDefined( angle_offset ) )
{
angle_offset = ( 0, 0, 0 );
}
if ( !isDefined( offset ) )
{
offset = ( 0, 0, 0 );
}
angles = ( 0, self.angles[ 1 ], 0 );
angles += angle_offset;
node = self.origin + ( AnglesToForward( angles ) * forward_size ) + offset;
node = clamp_to_ground( node );
return node;
}
clamp_to_ground( org )
{
trace = playerPhysicsTrace( org + ( 0, 0, 20 ), org - ( 0, 0, 2000 ) );
return trace;
}