mirror of
https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-09-18 06:07:28 +00:00
Handle different bones for dogs and gibbed zombies.
Readd difficulty settings.
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@@ -8,6 +8,8 @@
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added()
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{
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self endon( "disconnect" );
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self set_diff();
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}
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/*
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@@ -272,6 +274,62 @@ difficulty()
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}
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}
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/*
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Sets the bot difficulty.
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*/
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set_diff()
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{
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rankVar = GetDvarInt( "bots_skill" );
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switch ( rankVar )
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{
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case 0:
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self.pers["bots"]["skill"]["base"] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
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break;
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case 8:
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break;
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case 9:
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self.pers["bots"]["skill"]["base"] = randomIntRange( 1, 7 );
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self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange( 1, 20 );
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self.pers["bots"]["skill"]["init_react_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["reaction_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["remember_time"] = 50 * randomInt( 100 );
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self.pers["bots"]["skill"]["fov"] = randomFloatRange( -1, 1 );
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randomNum = randomIntRange( 500, 25000 );
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self.pers["bots"]["skill"]["dist_start"] = randomNum;
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self.pers["bots"]["skill"]["dist_max"] = randomNum * 2;
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self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomInt( 20 );
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self.pers["bots"]["skill"]["help_dist"] = randomIntRange( 500, 25000 );
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self.pers["bots"]["skill"]["semi_time"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["shoot_after_time"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["aim_offset_time"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["aim_offset_amount"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["bone_update_interval"] = randomFloatRange( 0.05, 1 );
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self.pers["bots"]["skill"]["bones"] = "j_head,j_spineupper,j_ankle_ri,j_ankle_le";
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self.pers["bots"]["behavior"]["strafe"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["nade"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["sprint"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["camp"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["follow"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["crouch"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["switch"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["class"] = randomInt( 100 );
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self.pers["bots"]["behavior"]["jump"] = randomInt( 100 );
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break;
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default:
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self.pers["bots"]["skill"]["base"] = rankVar;
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break;
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}
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}
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/*
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When the bot spawned, after the difficulty wait. Start the logic for the bot.
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*/
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