Handle different bones for dogs and gibbed zombies.

Readd difficulty settings.
This commit is contained in:
JezuzLizard
2023-04-30 01:52:00 -07:00
parent dbf6ce6f3e
commit c7558faa47
4 changed files with 84 additions and 3 deletions

View File

@@ -8,6 +8,8 @@
added()
{
self endon( "disconnect" );
self set_diff();
}
/*
@@ -272,6 +274,62 @@ difficulty()
}
}
/*
Sets the bot difficulty.
*/
set_diff()
{
rankVar = GetDvarInt( "bots_skill" );
switch ( rankVar )
{
case 0:
self.pers["bots"]["skill"]["base"] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
break;
case 8:
break;
case 9:
self.pers["bots"]["skill"]["base"] = randomIntRange( 1, 7 );
self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange( 1, 20 );
self.pers["bots"]["skill"]["init_react_time"] = 50 * randomInt( 100 );
self.pers["bots"]["skill"]["reaction_time"] = 50 * randomInt( 100 );
self.pers["bots"]["skill"]["no_trace_ads_time"] = 50 * randomInt( 100 );
self.pers["bots"]["skill"]["no_trace_look_time"] = 50 * randomInt( 100 );
self.pers["bots"]["skill"]["remember_time"] = 50 * randomInt( 100 );
self.pers["bots"]["skill"]["fov"] = randomFloatRange( -1, 1 );
randomNum = randomIntRange( 500, 25000 );
self.pers["bots"]["skill"]["dist_start"] = randomNum;
self.pers["bots"]["skill"]["dist_max"] = randomNum * 2;
self.pers["bots"]["skill"]["spawn_time"] = 0.05 * randomInt( 20 );
self.pers["bots"]["skill"]["help_dist"] = randomIntRange( 500, 25000 );
self.pers["bots"]["skill"]["semi_time"] = randomFloatRange( 0.05, 1 );
self.pers["bots"]["skill"]["shoot_after_time"] = randomFloatRange( 0.05, 1 );
self.pers["bots"]["skill"]["aim_offset_time"] = randomFloatRange( 0.05, 1 );
self.pers["bots"]["skill"]["aim_offset_amount"] = randomFloatRange( 0.05, 1 );
self.pers["bots"]["skill"]["bone_update_interval"] = randomFloatRange( 0.05, 1 );
self.pers["bots"]["skill"]["bones"] = "j_head,j_spineupper,j_ankle_ri,j_ankle_le";
self.pers["bots"]["behavior"]["strafe"] = randomInt( 100 );
self.pers["bots"]["behavior"]["nade"] = randomInt( 100 );
self.pers["bots"]["behavior"]["sprint"] = randomInt( 100 );
self.pers["bots"]["behavior"]["camp"] = randomInt( 100 );
self.pers["bots"]["behavior"]["follow"] = randomInt( 100 );
self.pers["bots"]["behavior"]["crouch"] = randomInt( 100 );
self.pers["bots"]["behavior"]["switch"] = randomInt( 100 );
self.pers["bots"]["behavior"]["class"] = randomInt( 100 );
self.pers["bots"]["behavior"]["jump"] = randomInt( 100 );
break;
default:
self.pers["bots"]["skill"]["base"] = rankVar;
break;
}
}
/*
When the bot spawned, after the difficulty wait. Start the logic for the bot.
*/