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https://github.com/JezuzLizard/t4sp_bot_warfare.git
synced 2025-04-22 06:25:44 +00:00
Add targeting code.
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@ -269,6 +269,7 @@ spawned()
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self thread doBotMovement();
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self thread walk();
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self thread target();
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self notify( "bot_spawned" );
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}
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@ -445,6 +446,320 @@ canAds( dist, curweap )
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return true;
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}
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/*
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The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
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*/
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target_loop()
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{
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myEye = self GetEyePos();
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theTime = getTime();
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myAngles = self GetPlayerAngles();
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myFov = self.pers["bots"]["skill"]["fov"];
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bestTargets = [];
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bestTime = 2147483647;
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rememberTime = self.pers["bots"]["skill"]["remember_time"];
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initReactTime = self.pers["bots"]["skill"]["init_react_time"];
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hasTarget = isDefined( self.bot.target );
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adsAmount = self PlayerADS();
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adsFovFact = self.pers["bots"]["skill"]["ads_fov_multi"];
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if ( hasTarget && !isDefined( self.bot.target.entity ) )
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{
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self.bot.target = undefined;
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hasTarget = false;
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}
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// reduce fov if ads'ing
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if ( adsAmount > 0 )
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{
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myFov *= 1 - adsFovFact * adsAmount;
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}
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enemies = GetAISpeciesArray("axis", "all");
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enemycount = enemies.size;
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for ( i = -1; i < enemycount; i++ )
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{
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obj = undefined;
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if ( i == -1 )
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{
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if ( !isDefined( self.bot.script_target ) )
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continue;
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ent = self.bot.script_target;
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key = ent getEntityNumber() + "";
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daDist = distanceSquared( self.origin, ent.origin );
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obj = self.bot.targets[key];
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isObjDef = isDefined( obj );
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entOrigin = ent.origin;
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if ( isDefined( self.bot.script_target_offset ) )
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entOrigin += self.bot.script_target_offset;
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if ( bulletTracePassed( myEye, entOrigin, false, ent ) )
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{
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if ( !isObjDef )
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{
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obj = self createTargetObj( ent, theTime );
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obj.offset = self.bot.script_target_offset;
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self.bot.targets[key] = obj;
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}
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self targetObjUpdateTraced( obj, daDist, ent, theTime, true );
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}
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else
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{
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if ( !isObjDef )
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continue;
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self targetObjUpdateNoTrace( obj );
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if ( obj.no_trace_time > rememberTime )
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{
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self.bot.targets[key] = undefined;
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continue;
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}
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}
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}
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else
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{
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enemy = enemies[i];
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key = enemy getEntityNumber() + "";
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obj = self.bot.targets[key];
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daDist = distanceSquared( self.origin, enemy.origin );
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isObjDef = isDefined( obj );
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targetHead = undefined;
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targetAnkleLeft = undefined;
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targetAnkleRight = undefined;
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if ( enemy targetIsDog() )
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{
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targetHead = enemy getTagOrigin( "j_head" );
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targetAnkleLeft = enemy getTagOrigin( "j_ankle_le" );
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targetAnkleRight = enemy getTagOrigin( "j_ankle_ri" );
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}
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else
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{
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targetHead = enemy getTagOrigin( "j_head" );
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targetAnkleLeft = enemy getTagOrigin( "j_ankle_le" );
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targetAnkleRight = enemy getTagOrigin( "j_ankle_ri" );
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}
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traceHead = bulletTrace( myEye, targetHead, false, enemy );
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traceAnkleLeft = bulletTrace( myEye, targetAnkleLeft, false, enemy );
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traceAnkleRight = bulletTrace( myEye, targetAnkleRight, false, enemy );
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canTargetEnemy = ( ( sightTracePassed( myEye, targetHead, false, enemy ) ||
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sightTracePassed( myEye, targetAnkleLeft, false, enemy ) ||
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sightTracePassed( myEye, targetAnkleRight, false, enemy ) )
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&& ( ( traceHead["fraction"] >= 1.0 || traceHead["surfacetype"] == "glass" ) ||
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( traceAnkleLeft["fraction"] >= 1.0 || traceAnkleLeft["surfacetype"] == "glass" ) ||
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( traceAnkleRight["fraction"] >= 1.0 || traceAnkleRight["surfacetype"] == "glass" ) )
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&& ( getConeDot( enemy.origin, self.origin, myAngles ) >= myFov ||
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( isObjDef && obj.trace_time ) ) );
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if ( isDefined( self.bot.target_this_frame ) && self.bot.target_this_frame == enemy )
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{
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self.bot.target_this_frame = undefined;
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canTargetEnemy = true;
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}
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if ( canTargetEnemy )
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{
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if ( !isObjDef )
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{
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obj = self createTargetObj( enemy, theTime );
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self.bot.targets[key] = obj;
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}
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self targetObjUpdateTraced( obj, daDist, enemy, theTime, false );
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}
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else
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{
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if ( !isObjDef )
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continue;
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self targetObjUpdateNoTrace( obj );
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if ( obj.no_trace_time > rememberTime )
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{
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self.bot.targets[key] = undefined;
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continue;
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}
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}
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}
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if ( !isdefined( obj ) )
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continue;
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if ( theTime - obj.time < initReactTime )
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continue;
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timeDiff = theTime - obj.trace_time_time;
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if ( timeDiff < bestTime )
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{
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bestTargets = [];
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bestTime = timeDiff;
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}
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if ( timeDiff == bestTime )
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bestTargets[key] = obj;
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}
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if ( hasTarget && isDefined( bestTargets[self.bot.target.entity getEntityNumber() + ""] ) )
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return;
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closest = 2147483647;
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toBeTarget = undefined;
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bestKeys = getArrayKeys( bestTargets );
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for ( i = bestKeys.size - 1; i >= 0; i-- )
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{
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theDist = bestTargets[bestKeys[i]].dist;
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if ( theDist > closest )
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continue;
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closest = theDist;
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toBeTarget = bestTargets[bestKeys[i]];
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}
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beforeTargetID = -1;
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newTargetID = -1;
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if ( hasTarget && isDefined( self.bot.target.entity ) )
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beforeTargetID = self.bot.target.entity getEntityNumber();
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if ( isDefined( toBeTarget ) && isDefined( toBeTarget.entity ) )
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newTargetID = toBeTarget.entity getEntityNumber();
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if ( beforeTargetID != newTargetID )
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{
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self.bot.target = toBeTarget;
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self notify( "new_enemy" );
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}
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}
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/*
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The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
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*/
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target()
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{
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self endon( "disconnect" );
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self endon( "zombified" );
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for ( ;; )
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{
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wait 0.05;
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self target_loop();
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}
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}
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/*
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Creates the base target obj
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*/
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createTargetObj( ent, theTime )
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{
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obj = spawnStruct();
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obj.entity = ent;
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obj.last_seen_pos = ( 0, 0, 0 );
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obj.dist = 0;
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obj.time = theTime;
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obj.trace_time = 0;
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obj.no_trace_time = 0;
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obj.trace_time_time = 0;
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obj.rand = randomInt( 100 );
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obj.didlook = false;
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obj.offset = undefined;
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obj.bone = undefined;
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obj.aim_offset = undefined;
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obj.aim_offset_base = undefined;
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return obj;
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}
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/*
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Updates the target object's difficulty missing aim, inaccurate shots
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*/
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updateAimOffset( obj )
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{
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if ( !isDefined( obj.aim_offset_base ) )
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{
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diffAimAmount = self.pers["bots"]["skill"]["aim_offset_amount"];
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if ( diffAimAmount > 0 )
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obj.aim_offset_base = ( randomFloatRange( 0 - diffAimAmount, diffAimAmount ),
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randomFloatRange( 0 - diffAimAmount, diffAimAmount ),
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randomFloatRange( 0 - diffAimAmount, diffAimAmount ) );
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else
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obj.aim_offset_base = ( 0, 0, 0 );
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}
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aimDiffTime = self.pers["bots"]["skill"]["aim_offset_time"] * 1000;
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objCreatedFor = obj.trace_time;
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if ( objCreatedFor >= aimDiffTime )
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offsetScalar = 0;
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else
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offsetScalar = 1 - objCreatedFor / aimDiffTime;
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obj.aim_offset = obj.aim_offset_base * offsetScalar;
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}
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/*
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Updates the target object to be traced Has LOS
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*/
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targetObjUpdateTraced( obj, daDist, ent, theTime, isScriptObj )
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{
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distClose = self.pers["bots"]["skill"]["dist_start"];
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distClose *= self.bot.cur_weap_dist_multi;
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distClose *= distClose;
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distMax = self.pers["bots"]["skill"]["dist_max"];
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distMax *= self.bot.cur_weap_dist_multi;
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distMax *= distMax;
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timeMulti = 1;
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if ( !isScriptObj )
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{
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if ( daDist > distMax )
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timeMulti = 0;
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else if ( daDist > distClose )
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timeMulti = 1 - ( ( daDist - distClose ) / ( distMax - distClose ) );
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}
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obj.no_trace_time = 0;
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obj.trace_time += int( 50 * timeMulti );
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obj.dist = daDist;
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obj.last_seen_pos = ent.origin;
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obj.trace_time_time = theTime;
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self updateAimOffset( obj );
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}
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/*
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Updates the target object to be not traced No LOS
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*/
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targetObjUpdateNoTrace( obj )
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{
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obj.no_trace_time += 50;
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obj.trace_time = 0;
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obj.didlook = false;
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}
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/*
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This is the main walking logic for the bot.
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*/
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@ -992,3 +992,8 @@ getRandomGoal()
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{
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return PickRandom( level.waypointsInPlayableArea ).origin;
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}
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targetIsDog()
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{
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return isDefined( self.targetname ) && self.targetname == "zombie_dog";
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}
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