Add targeting code.

This commit is contained in:
JezuzLizard 2023-04-29 22:10:09 -07:00
parent 9a8df716bb
commit e4254b5fcb
2 changed files with 320 additions and 0 deletions

View File

@ -269,6 +269,7 @@ spawned()
self thread doBotMovement(); self thread doBotMovement();
self thread walk(); self thread walk();
self thread target();
self notify( "bot_spawned" ); self notify( "bot_spawned" );
} }
@ -445,6 +446,320 @@ canAds( dist, curweap )
return true; return true;
} }
/*
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
*/
target_loop()
{
myEye = self GetEyePos();
theTime = getTime();
myAngles = self GetPlayerAngles();
myFov = self.pers["bots"]["skill"]["fov"];
bestTargets = [];
bestTime = 2147483647;
rememberTime = self.pers["bots"]["skill"]["remember_time"];
initReactTime = self.pers["bots"]["skill"]["init_react_time"];
hasTarget = isDefined( self.bot.target );
adsAmount = self PlayerADS();
adsFovFact = self.pers["bots"]["skill"]["ads_fov_multi"];
if ( hasTarget && !isDefined( self.bot.target.entity ) )
{
self.bot.target = undefined;
hasTarget = false;
}
// reduce fov if ads'ing
if ( adsAmount > 0 )
{
myFov *= 1 - adsFovFact * adsAmount;
}
enemies = GetAISpeciesArray("axis", "all");
enemycount = enemies.size;
for ( i = -1; i < enemycount; i++ )
{
obj = undefined;
if ( i == -1 )
{
if ( !isDefined( self.bot.script_target ) )
continue;
ent = self.bot.script_target;
key = ent getEntityNumber() + "";
daDist = distanceSquared( self.origin, ent.origin );
obj = self.bot.targets[key];
isObjDef = isDefined( obj );
entOrigin = ent.origin;
if ( isDefined( self.bot.script_target_offset ) )
entOrigin += self.bot.script_target_offset;
if ( bulletTracePassed( myEye, entOrigin, false, ent ) )
{
if ( !isObjDef )
{
obj = self createTargetObj( ent, theTime );
obj.offset = self.bot.script_target_offset;
self.bot.targets[key] = obj;
}
self targetObjUpdateTraced( obj, daDist, ent, theTime, true );
}
else
{
if ( !isObjDef )
continue;
self targetObjUpdateNoTrace( obj );
if ( obj.no_trace_time > rememberTime )
{
self.bot.targets[key] = undefined;
continue;
}
}
}
else
{
enemy = enemies[i];
key = enemy getEntityNumber() + "";
obj = self.bot.targets[key];
daDist = distanceSquared( self.origin, enemy.origin );
isObjDef = isDefined( obj );
targetHead = undefined;
targetAnkleLeft = undefined;
targetAnkleRight = undefined;
if ( enemy targetIsDog() )
{
targetHead = enemy getTagOrigin( "j_head" );
targetAnkleLeft = enemy getTagOrigin( "j_ankle_le" );
targetAnkleRight = enemy getTagOrigin( "j_ankle_ri" );
}
else
{
targetHead = enemy getTagOrigin( "j_head" );
targetAnkleLeft = enemy getTagOrigin( "j_ankle_le" );
targetAnkleRight = enemy getTagOrigin( "j_ankle_ri" );
}
traceHead = bulletTrace( myEye, targetHead, false, enemy );
traceAnkleLeft = bulletTrace( myEye, targetAnkleLeft, false, enemy );
traceAnkleRight = bulletTrace( myEye, targetAnkleRight, false, enemy );
canTargetEnemy = ( ( sightTracePassed( myEye, targetHead, false, enemy ) ||
sightTracePassed( myEye, targetAnkleLeft, false, enemy ) ||
sightTracePassed( myEye, targetAnkleRight, false, enemy ) )
&& ( ( traceHead["fraction"] >= 1.0 || traceHead["surfacetype"] == "glass" ) ||
( traceAnkleLeft["fraction"] >= 1.0 || traceAnkleLeft["surfacetype"] == "glass" ) ||
( traceAnkleRight["fraction"] >= 1.0 || traceAnkleRight["surfacetype"] == "glass" ) )
&& ( getConeDot( enemy.origin, self.origin, myAngles ) >= myFov ||
( isObjDef && obj.trace_time ) ) );
if ( isDefined( self.bot.target_this_frame ) && self.bot.target_this_frame == enemy )
{
self.bot.target_this_frame = undefined;
canTargetEnemy = true;
}
if ( canTargetEnemy )
{
if ( !isObjDef )
{
obj = self createTargetObj( enemy, theTime );
self.bot.targets[key] = obj;
}
self targetObjUpdateTraced( obj, daDist, enemy, theTime, false );
}
else
{
if ( !isObjDef )
continue;
self targetObjUpdateNoTrace( obj );
if ( obj.no_trace_time > rememberTime )
{
self.bot.targets[key] = undefined;
continue;
}
}
}
if ( !isdefined( obj ) )
continue;
if ( theTime - obj.time < initReactTime )
continue;
timeDiff = theTime - obj.trace_time_time;
if ( timeDiff < bestTime )
{
bestTargets = [];
bestTime = timeDiff;
}
if ( timeDiff == bestTime )
bestTargets[key] = obj;
}
if ( hasTarget && isDefined( bestTargets[self.bot.target.entity getEntityNumber() + ""] ) )
return;
closest = 2147483647;
toBeTarget = undefined;
bestKeys = getArrayKeys( bestTargets );
for ( i = bestKeys.size - 1; i >= 0; i-- )
{
theDist = bestTargets[bestKeys[i]].dist;
if ( theDist > closest )
continue;
closest = theDist;
toBeTarget = bestTargets[bestKeys[i]];
}
beforeTargetID = -1;
newTargetID = -1;
if ( hasTarget && isDefined( self.bot.target.entity ) )
beforeTargetID = self.bot.target.entity getEntityNumber();
if ( isDefined( toBeTarget ) && isDefined( toBeTarget.entity ) )
newTargetID = toBeTarget.entity getEntityNumber();
if ( beforeTargetID != newTargetID )
{
self.bot.target = toBeTarget;
self notify( "new_enemy" );
}
}
/*
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
*/
target()
{
self endon( "disconnect" );
self endon( "zombified" );
for ( ;; )
{
wait 0.05;
self target_loop();
}
}
/*
Creates the base target obj
*/
createTargetObj( ent, theTime )
{
obj = spawnStruct();
obj.entity = ent;
obj.last_seen_pos = ( 0, 0, 0 );
obj.dist = 0;
obj.time = theTime;
obj.trace_time = 0;
obj.no_trace_time = 0;
obj.trace_time_time = 0;
obj.rand = randomInt( 100 );
obj.didlook = false;
obj.offset = undefined;
obj.bone = undefined;
obj.aim_offset = undefined;
obj.aim_offset_base = undefined;
return obj;
}
/*
Updates the target object's difficulty missing aim, inaccurate shots
*/
updateAimOffset( obj )
{
if ( !isDefined( obj.aim_offset_base ) )
{
diffAimAmount = self.pers["bots"]["skill"]["aim_offset_amount"];
if ( diffAimAmount > 0 )
obj.aim_offset_base = ( randomFloatRange( 0 - diffAimAmount, diffAimAmount ),
randomFloatRange( 0 - diffAimAmount, diffAimAmount ),
randomFloatRange( 0 - diffAimAmount, diffAimAmount ) );
else
obj.aim_offset_base = ( 0, 0, 0 );
}
aimDiffTime = self.pers["bots"]["skill"]["aim_offset_time"] * 1000;
objCreatedFor = obj.trace_time;
if ( objCreatedFor >= aimDiffTime )
offsetScalar = 0;
else
offsetScalar = 1 - objCreatedFor / aimDiffTime;
obj.aim_offset = obj.aim_offset_base * offsetScalar;
}
/*
Updates the target object to be traced Has LOS
*/
targetObjUpdateTraced( obj, daDist, ent, theTime, isScriptObj )
{
distClose = self.pers["bots"]["skill"]["dist_start"];
distClose *= self.bot.cur_weap_dist_multi;
distClose *= distClose;
distMax = self.pers["bots"]["skill"]["dist_max"];
distMax *= self.bot.cur_weap_dist_multi;
distMax *= distMax;
timeMulti = 1;
if ( !isScriptObj )
{
if ( daDist > distMax )
timeMulti = 0;
else if ( daDist > distClose )
timeMulti = 1 - ( ( daDist - distClose ) / ( distMax - distClose ) );
}
obj.no_trace_time = 0;
obj.trace_time += int( 50 * timeMulti );
obj.dist = daDist;
obj.last_seen_pos = ent.origin;
obj.trace_time_time = theTime;
self updateAimOffset( obj );
}
/*
Updates the target object to be not traced No LOS
*/
targetObjUpdateNoTrace( obj )
{
obj.no_trace_time += 50;
obj.trace_time = 0;
obj.didlook = false;
}
/* /*
This is the main walking logic for the bot. This is the main walking logic for the bot.
*/ */

View File

@ -992,3 +992,8 @@ getRandomGoal()
{ {
return PickRandom( level.waypointsInPlayableArea ).origin; return PickRandom( level.waypointsInPlayableArea ).origin;
} }
targetIsDog()
{
return isDefined( self.targetname ) && self.targetname == "zombie_dog";
}