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https://github.com/JezuzLizard/t4sp_bot_warfare.git
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d8b494017f
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d8b494017f | ||
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766e846fe4 |
@@ -241,7 +241,12 @@ onActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
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{
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if ( isdefined( eAttacker ) && isplayer( eAttacker ) && eAttacker is_bot() && getdvarint( "bots_t8_mode" ) && ( !isdefined( self.magic_bullet_shield ) || !self.magic_bullet_shield ) )
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{
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iDamage += int( self.maxhealth * randomfloatrange( 0.25, 1.25 ) );
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bonus = int( self.maxhealth * randomfloatrange( 0.25, 1.25 ) );
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if ( bonus > 0 )
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{
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iDamage += bonus;
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}
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}
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self [[ level.prevcallbackactordamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
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@@ -27,8 +27,7 @@ init()
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setdvar( "developer_script", 1 );
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setdvar( "developer", 2 );
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setdvar( "sv_mapRotation", "map " + getdvar( "mapname" ) );
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exitlevel( false );
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BotBuiltinCmdExec( "devmap " + getdvar( "mapname" ) );
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return;
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}
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@@ -73,6 +72,7 @@ onPlayerSpawned()
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for ( ;; )
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{
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self waittill( "spawned_player" );
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self.score = 100000;
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self thread beginDebug();
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}
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}
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@@ -92,7 +92,7 @@ watch_for_unlink()
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self endon( "disconnect" );
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self endon( "zombified" );
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self BotBuiltinNotifyOnPlayerCommand( "+smoke", "toggle_unlink" );
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self BotBuiltinNotifyOnPlayerCommand( "toggle_unlink", "+smoke" );
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for ( ;; )
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{
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@@ -2145,14 +2145,14 @@ pressADS( time )
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time = 0.05;
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}
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self BotBuiltinBotAction( "+ads" );
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self BotBuiltinBotAction( "+speed_throw" );
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if ( time )
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{
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wait time;
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}
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self BotBuiltinBotAction( "-ads" );
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self BotBuiltinBotAction( "-speed_throw" );
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}
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/*
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@@ -2300,14 +2300,14 @@ pressFire( time )
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time = 0.05;
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}
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self BotBuiltinBotAction( "+fire" );
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self BotBuiltinBotAction( "+attack" );
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if ( time )
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{
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wait time;
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}
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self BotBuiltinBotAction( "-fire" );
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self BotBuiltinBotAction( "-attack" );
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}
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/*
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@@ -2456,8 +2456,8 @@ jump()
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*/
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stand()
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{
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self BotBuiltinBotAction( "-gocrouch" );
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self BotBuiltinBotAction( "-goprone" );
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self BotBuiltinBotAction( "-crouch" );
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self BotBuiltinBotAction( "-prone" );
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}
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/*
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@@ -2465,8 +2465,8 @@ stand()
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*/
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crouch()
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{
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self BotBuiltinBotAction( "+gocrouch" );
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self BotBuiltinBotAction( "-goprone" );
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self BotBuiltinBotAction( "+crouch" );
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self BotBuiltinBotAction( "-prone" );
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}
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/*
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@@ -2474,8 +2474,8 @@ crouch()
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*/
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prone()
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{
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self BotBuiltinBotAction( "-gocrouch" );
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self BotBuiltinBotAction( "+goprone" );
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self BotBuiltinBotAction( "-crouch" );
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self BotBuiltinBotAction( "+prone" );
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}
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/*
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@@ -409,6 +409,7 @@ start_bot_threads()
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self endon( "zombified" );
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self thread doReloadCancel();
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self thread bot_weapon_think();
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self thread maps\bots\objectives\_manager::start_bot_threads();
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}
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@@ -532,3 +533,102 @@ doReloadCancel()
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self doReloadCancel_loop();
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}
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}
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/*
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Bot logic for switching weapons.
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*/
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bot_weapon_think_loop( data )
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{
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ret = self waittill_any_timeout( randomintrange( 2, 4 ), "bot_force_check_switch" );
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if ( self BotIsFrozen() )
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{
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return;
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}
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if ( self inLastStand() )
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{
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return;
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}
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hasTarget = self hasThreat();
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curWeap = self getcurrentweapon();
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force = ( ret == "bot_force_check_switch" );
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if ( data.first )
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{
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data.first = false;
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if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "initswitch" ] )
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{
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return;
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}
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}
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else
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{
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if ( curWeap != "none" && self getammocount( curWeap ) && curWeap != "molotov" && curWeap != "molotov_zombie" )
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{
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if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "switch" ] )
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{
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return;
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}
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if ( hasTarget )
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{
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return;
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}
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}
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else
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{
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force = true;
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}
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}
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weaponslist = self getweaponslistprimaries();
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weap = "";
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while ( weaponslist.size )
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{
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weapon = weaponslist[ randomint( weaponslist.size ) ];
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weaponslist = array_remove( weaponslist, weapon );
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if ( !self getammocount( weapon ) && !force )
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{
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continue;
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}
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if ( curWeap == weapon )
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{
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continue;
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}
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weap = weapon;
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break;
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}
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if ( weap == "" )
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{
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return;
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}
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self thread changeToWeapon( weap );
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}
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/*
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Bot logic for switching weapons.
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*/
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bot_weapon_think()
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{
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self endon( "disconnect" );
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self endon( "zombified" );
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level endon( "game_ended" );
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data = spawnstruct();
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data.first = true;
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for ( ;; )
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{
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self bot_weapon_think_loop( data );
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}
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}
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@@ -24,7 +24,7 @@ init()
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do_printconsole( s )
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{
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printconsole( s );
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printf( s );
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}
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do_botaction( action )
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@@ -49,8 +49,7 @@ do_botmeleeparams( yaw, dist )
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do_botangles( angles )
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{
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self setplayerangles( angles );
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// self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
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self botangles( angles );
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}
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do_isbot()
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