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			284 lines
		
	
	
		
			11 KiB
		
	
	
	
		
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			284 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 	Bot actions are in two parts
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| */
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| #include common_scripts\utility;
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| #include maps\_utility;
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| #include maps\so\zm_common\_zm_utility;
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| 
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| register_bot_action( group_name, action_name, action_func, action_process_order_func, should_do_func, check_if_complete_func, set_complete_func, on_completion_func, should_cancel_func, on_cancel_func, should_postpone_func, on_postpone_func, priority_func )
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| {
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| 	if ( !isDefined( level.zbots_actions ) )
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| 	{
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| 		level.zbots_actions = [];
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| 	}
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| 	if ( !isDefined( level.zbots_actions[ group_name ] ) )
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| 	{
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| 		level.zbots_actions[ group_name ] = [];
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| 	}
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| 	if ( !isDefined( level.zbots_actions[ group_name ][ action_name ] ) )
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| 	{
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| 		level.zbots_actions[ group_name ][ action_name ] = spawnStruct();
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| 	}
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| 	level.zbots_actions[ group_name ][ action_name ].action = action_func;
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| 	level.zbots_actions[ group_name ][ action_name ].should_do_func = should_do_func;
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| 	level.zbots_actions[ group_name ][ action_name ].action_process_order_func = action_process_order_func;
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| 	level.zbots_actions[ group_name ][ action_name ].check_if_complete_func = check_if_complete_func;
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| 	level.zbots_actions[ group_name ][ action_name ].set_complete_func = set_complete_func;
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| 	level.zbots_actions[ group_name ][ action_name ].on_completion_func = on_completion_func;
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| 	level.zbots_actions[ group_name ][ action_name ].should_cancel_func = should_cancel_func;
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| 	level.zbots_actions[ group_name ][ action_name ].on_cancel_func = on_cancel_func;
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| 	level.zbots_actions[ group_name ][ action_name ].should_postpone_func = should_postpone_func;
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| 	level.zbots_actions[ group_name ][ action_name ].on_postpone_func = on_postpone_func;
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| 	level.zbots_actions[ group_name ][ action_name ].priority_func = priority_func;
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| }
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| 
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| initialize_bot_actions_queue()
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| {
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| 	group_keys = getArrayKeys( level.zbots_actions );
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| 	for ( i = 0; i < group_keys.size; i++ )
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| 	{
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| 		action_keys = getArrayKeys( level.zbots_actions[ group_keys[ i ] ] );
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| 		for ( j = 0; j < action_keys.size; j++ )
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| 		{
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| 			self register_bot_objective_action_for_queue( group_keys[ i ], action_keys[ j ] );
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| 		}
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| 	}
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| }
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| 
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| register_bot_objective_action_for_queue( group_name, action_name )
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| {
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| 	if ( !isDefined( self.zbot_actions_in_queue ) )
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| 	{
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| 		self.zbot_actions_in_queue = [];
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| 	}
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| 	if ( !isDefined( self.zbot_actions_in_queue[ group_name ] ) )
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| 	{
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| 		self.zbot_actions_in_queue[ group_name ] = [];
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| 	}
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| 	if ( !isDefined( self.zbot_actions_in_queue[ group_name ][ action_name ] ) )
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| 	{
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| 		self.zbot_actions_in_queue[ group_name ][ action_name ] = spawnStruct();
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| 	}
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| 	self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
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| 	self.zbot_actions_in_queue[ group_name ][ action_name ].canceled = false;
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| 	self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
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| 	self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
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| 	self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
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| }
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| 
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| process_next_queued_action( group_name )
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| {
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| 	if ( self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].queued )
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| 	{
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| 		return;
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| 	}
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| 
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| 	self.action_queue[ group_name ] = self sort_array_by_priority_field( self.action_queue[ group_name ] );
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| 
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| 	self thread [[ self.action_queue[ group_name ][ 0 ].action ]]();
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| 
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| 	self.zbot_actions_in_queue[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].is_current = true;
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| 
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| 	self thread wait_for_action_completion( group_name, self.action_queue[ group_name ][ 0 ].action_name );
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| }
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| 
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| wait_for_action_completion( group_name, action_name )
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| {
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| 	self endon( "disconnect" );
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| 	self endon( "stop_action_think" );
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| 	level endon( "end_game" );
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| 
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| 	result = self waittill_any_return( action_name + "_complete", action_name + "_cancel", action_name + "_postpone" );
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| 	if ( !isDefined( result ) )
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| 	{
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| 		return;
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| 	}
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| 	if ( result == "disconnect" )
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| 	{
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| 		return;
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| 	}
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| 	if ( ( result == action_name + "_complete" ) )
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| 	{
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| 		self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = false;
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| 		self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
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| 		self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
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| 		self.action_queue[ group_name ][ 0 ] = undefined;
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| 		self thread [[ self.action_queue[ group_name ][ 0 ].on_completion_func ]]();
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| 	}
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| 	else if ( result == action_name + "_cancel" )
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| 	{
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| 		self.zbot_actions_in_queue[ group_name ][ action_name].postponed = false;
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| 		self.zbot_actions_in_queue[ group_name ][ action_name ].queued = false;
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| 		self.zbot_actions_in_queue[ group_name ][ action_name ].completed = false;
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| 		self.action_queue[ group_name ][ 0 ] = undefined;
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| 		self thread [[ self.action_queue[ group_name ][ 0 ].on_cancel_func ]]();
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| 	}
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| 	else if ( result == action_name + "_postpone" )
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| 	{
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| 		self.zbot_actions_in_queue[ group_name ][ action_name ].postponed = true;
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| 		postponed_action = self.action_queue[ group_name ][ 0 ];
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| 		self.action_queue[ group_name ][ 0 ] = undefined;
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| 		postponed_action.priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
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| 		self.action_queue[ group_name ] = array_insert( self.action_queue[ group_name ], postponed_action, 1 );
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| 		self thread [[ self.action_queue[ group_name ][ 0 ].on_postpone_func ]]();
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| 	}
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| 
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| 	self.zbot_actions_in_queue[ group_name ][ action_name ].is_current = false;
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| }
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| 
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| copy_default_action_settings_to_queue( group_name, action_name )
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| {
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| 	//self.group = level.zbots_actions[ group_name ][ action_name ].group;
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| 	self.action = level.zbots_actions[ group_name ][ action_name ].action;
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| 	//self.should_do_func = level.zbots_actions[ group_name ][ action_name ].should_do_func;
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| 	self.on_completion_func = level.zbots_actions[ group_name ][ action_name ].on_completion_func;
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| 	self.should_cancel_func = level.zbots_actions[ group_name ][ action_name ].should_cancel_func;
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| 	self.on_cancel_func = level.zbots_actions[ group_name ][ action_name ].on_cancel_func;
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| 	self.should_postpone_func = level.zbots_actions[ group_name ][ action_name ].should_postpone_func;
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| 	self.on_postpone_func = level.zbots_actions[ group_name ][ action_name ].on_postpone_func;
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| 	self.priority_func = level.zbots_actions[ group_name ][ action_name ].priority_func;
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| }
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| 
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| pick_actions_to_add_to_queue( group_name )
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| {
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| 	action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
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| 
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| 	//TODO: Use process order funcs to determine the order of actions being added to the queue
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| 	//For now just randomize the order of the keys
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| 	/*
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| 	for ( i = 0; i < action_keys; i++ )
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| 	{
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| 
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| 	}
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| 	*/
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| 
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| 	if ( !isDefined( self.action_id ) )
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| 	{
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| 		self.action_id = 0;
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| 	}
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| 
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| 	for ( i = 0; i < action_keys.size; i++ )
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| 	{
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| 		if ( !self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued && [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].should_do_func ]]() )
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| 		{
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| 			self.action_queue[ group_name ][ self.action_queue[ group_name ].size ] = spawnStruct();
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| 			self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_name = action_keys[ i ];
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| 			self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].action_id = self.action_id;
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| 			self.action_queue[ group_name ][ self.action_queue[ group_name ].size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
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| 			self.zbot_actions_in_queue[ group_name ][ action_keys[ i ] ].queued = true;
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| 			self.action_id++;
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| 		}
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| 	}
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| }
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| 
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| bot_clear_actions_queue()
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| {
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| 	group_keys = getArrayKeys( level.zbots_actions );
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| 	for ( i = 0; i < group_keys.size; i++ )
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| 	{
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| 		self.action_queue[ group_keys[ i ] ] = [];
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| 		action_keys = getArrayKeys( level.zbots_actions[ group_keys[ i ] ] );
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| 		for ( j = 0; j < action_keys.size; j++ )
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| 		{
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| 			self register_bot_objective_action_for_queue( group_keys[ i ], action_keys[ j ] );
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| 		}
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| 	}	
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| }
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| 
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| check_if_action_is_completed_in_group( group_name )
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| {
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| 	if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].check_if_complete_func ]]() )
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| 	{
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| 		self notify( self.action_queue[ group_name ][ 0 ].action_name + "_complete" );
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| 	}
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| }
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| 
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| check_if_action_should_be_postponed_in_group( group_name )
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| {
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| 	if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_postpone_func ]]() )
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| 	{
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| 		self notify( self.action_queue[ group_name ][ 0 ].action_name + "_postpone" );
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| 	}
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| }
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| 
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| check_if_action_should_be_canceled_in_group( group_name )
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| {
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| 	if ( [[ level.zbots_actions[ group_name ][ self.action_queue[ group_name ][ 0 ].action_name ].should_cancel_func ]]() )
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| 	{
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| 		self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
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| 	}
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| }
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| 
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| check_if_action_should_be_postponed_globally( group_name )
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| {
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| 	if ( action_should_be_postponed_global( group_name, self.action_queue[ group_name ][ 0 ].action_name ) )
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| 	{
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| 		self notify( self.action_queue[ group_name ][ 0 ].action_name + "_postpone" );
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| 	}
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| }
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| 
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| check_if_action_should_be_canceled_globally( group_name )
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| {
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| 	if ( action_should_be_canceled_global( group_name, self.action_queue[ group_name ][ 0 ].action_name ) )
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| 	{
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| 		self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
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| 	}
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| }
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| 
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| //TODO: Figure out way of overriding the current action for flee movement action
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| check_for_forced_action( group_name )
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| {
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| 	action_keys = getArrayKeys( level.zbots_actions[ group_name ] );
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| 	action_priorities_array = [];
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| 	for ( i = 0; i < action_keys.size; i++ );
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| 	{
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| 		action_priorities_array[ action_priorities_array.size ] = spawnStruct();
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| 		action_priorities_array[ action_priorities_array.size - 1 ].priority = self [[ level.zbots_actions[ group_name ][ action_keys[ i ] ].priority_func ]]();
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| 		action_priorities_array[ action_priorities_array.size - 1 ].action_name = action_keys[ i ];
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| 	}
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| 
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| 	action_priorities_array = sort_array_by_priority_field( action_priorities_array );
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| 
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| 	if ( self.action_queue[ group_name ][ 0 ].priority < action_priorities_array[ 0 ].priority )
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| 	{
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| 		self notify( self.action_queue[ group_name ][ 0 ].action_name + "_cancel" );
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| 	}
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| }
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| 
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| bot_action_think( group_name )
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| {
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| 	self pick_actions_to_add_to_queue( group_name );
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| 
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| 	//self check_for_forced_action( group_name );
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| 
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| 	if ( self.action_queue[ group_name ].size <= 0 )
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| 	{
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| 		return;
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| 	}
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| 
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| 	self process_next_queued_action( group_name );
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| 
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| 	self check_if_action_is_completed_in_group( group_name );
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| 	self check_if_action_should_be_postponed_in_group( group_name );
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| 	self check_if_action_should_be_canceled_in_group( group_name );
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| 
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| 	self check_if_action_should_be_postponed_globally( group_name );
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| 	self check_if_action_should_be_canceled_globally( group_name );
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| }
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| 
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| action_should_be_postponed_global( primary_group_name, action_name )
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| {
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| 	return false;
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| }
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| 
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| action_should_be_canceled_global( primary_group_name, action_name )
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| {
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| 	return false;
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| }
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| 
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| //TODO: Add ability to pause an action so the bot won't be doing it while its paused but when its unpaused they can resume the action with the same settings
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| //Similar to postpone except instead of selecting a new action the current action is preserved
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| action_should_be_paused_global( primary_group_name, action_name )
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| {
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| 	return false;
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| } |