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https://github.com/alicealys/t5-gsc-utils.git
synced 2026-06-17 18:22:11 +00:00
SP Support
This commit is contained in:
+160
-60
@@ -4,6 +4,57 @@
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namespace scripting
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{
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namespace
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{
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std::vector<script_value> get_keys_sp(unsigned int id)
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{
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std::vector<script_value> result;
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auto current = game::scr_VarGlob->variableList_sp[id + 1].nextSibling;
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while (current)
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{
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const auto var = &game::scr_VarGlob->variableList_sp[current + 0x6000];
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const auto key_value = game::Scr_GetArrayIndexValue(game::SCRIPTINSTANCE_SERVER, var->w.status >> 8);
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result.push_back(key_value);
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const auto next_sibling = game::scr_VarGlob->variableList_sp[current + 0x6000].nextSibling;
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if (!next_sibling)
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{
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break;
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}
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current = static_cast<unsigned __int16>(game::scr_VarGlob->variableList_sp[next_sibling + 0x6000].id);
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}
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return result;
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}
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std::vector<script_value> get_keys_mp(unsigned int id)
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{
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std::vector<script_value> result;
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auto current = game::scr_VarGlob->variableList_mp[id + 1].nextSibling;
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while (current)
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{
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const auto var = &game::scr_VarGlob->variableList_mp[current + 0x8000];
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const auto key_value = game::Scr_GetArrayIndexValue(game::SCRIPTINSTANCE_SERVER, var->w.status >> 8);
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result.push_back(key_value);
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const auto next_sibling = game::scr_VarGlob->variableList_mp[current + 0x8000].nextSibling;
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if (!next_sibling)
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{
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break;
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}
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current = game::scr_VarGlob->variableList_mp[next_sibling + 0x8000].hash.id;
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}
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return result;
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}
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}
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array_value::array_value(unsigned int parent_id, unsigned int id)
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: id_(id)
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, parent_id_(parent_id)
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@@ -13,12 +64,22 @@ namespace scripting
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return;
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}
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const auto value = game::scr_VarGlob->variableList[this->id_];
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game::VariableValue variable{};
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variable.u = value.u.u;
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variable.type = value.w.type & 0x1F;
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game::VariableValue variable_{};
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this->value_ = variable;
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if (game::environment::is_sp())
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{
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const auto variable = &game::scr_VarGlob->variableList_sp[this->id_ + 0x6000];
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
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}
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else
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{
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const auto variable = &game::scr_VarGlob->variableList_mp[this->id_ + 0x8000];
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
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}
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this->value_ = variable_;
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}
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void array_value::operator=(const script_value& value)
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@@ -30,16 +91,29 @@ namespace scripting
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const auto& value_0 = value.get_raw();
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const auto variable = &game::scr_VarGlob->variableList[this->id_];
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game::VariableValue variable_{};
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
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game::VariableValue previous{};
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if (game::environment::is_sp())
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{
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const auto variable = &game::scr_VarGlob->variableList_sp[this->id_ + 0x6000];
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previous.type = variable->w.type & 0x1F;
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previous.u = variable->u.u;
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variable->w.type |= value_0.type;
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variable->u.u = value_0.u;
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}
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else
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{
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const auto variable = &game::scr_VarGlob->variableList_mp[this->id_ + 0x8000];
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previous.type = variable->w.type & 0x1F;
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previous.u = variable->u.u;
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variable->w.type |= value_0.type;
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variable->u.u = value_0.u;
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}
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game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value_0);
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game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, variable_.type, variable_.u);
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variable->w.type = value_0.type & 0x1F;
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variable->u.u = value_0.u;
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game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, previous.type, previous.u);
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this->value_ = value_0;
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}
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@@ -121,26 +195,7 @@ namespace scripting
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std::vector<script_value> array::get_keys() const
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{
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std::vector<script_value> result;
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auto current = game::scr_VarGlob->variableList[this->id_ + 1].nextSibling;
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while (current)
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{
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const auto var = &game::scr_VarGlob->variableList[current + 0x8000];
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const auto key_value = game::Scr_GetArrayIndexValue(game::SCRIPTINSTANCE_SERVER, var->w.status >> 8);
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result.push_back(key_value);
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const auto next_sibling = game::scr_VarGlob->variableList[current + 0x8000].nextSibling;
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if (!next_sibling)
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{
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break;
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}
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current = game::scr_VarGlob->variableList[next_sibling + 0x8000].hash.id;
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}
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return result;
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return SELECT_VALUE(get_keys_sp, get_keys_mp)(this->id_);
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}
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int array::size() const
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@@ -190,12 +245,22 @@ namespace scripting
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return {};
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}
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const auto value = game::scr_VarGlob->variableList[variable_id + 0x8000];
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game::VariableValue variable{};
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variable.u = value.u.u;
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variable.type = value.w.type & 0x1F;
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game::VariableValue variable_{};
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return variable;
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if (game::environment::is_sp())
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{
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const auto variable = &game::scr_VarGlob->variableList_sp[variable_id + 0x6000];
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
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}
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else
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{
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const auto variable = &game::scr_VarGlob->variableList_mp[variable_id + 0x8000];
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
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}
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return variable_;
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}
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script_value array::get(const unsigned int index) const
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@@ -207,12 +272,22 @@ namespace scripting
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return {};
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}
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const auto value = game::scr_VarGlob->variableList[variable_id + 0x8000];
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game::VariableValue variable{};
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variable.u = value.u.u;
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variable.type = value.w.type & 0x1F;
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game::VariableValue variable_{};
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return variable;
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if (game::environment::is_sp())
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{
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const auto variable = &game::scr_VarGlob->variableList_sp[variable_id + 0x6000];
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
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}
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else
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{
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const auto variable = &game::scr_VarGlob->variableList_mp[variable_id + 0x8000];
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
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}
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return variable_;
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}
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script_value array::get(const script_value& key) const
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@@ -240,16 +315,29 @@ namespace scripting
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return;
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}
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const auto variable = &game::scr_VarGlob->variableList[variable_id + 0x8000];
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game::VariableValue variable_{};
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
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game::VariableValue previous{};
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if (game::environment::is_sp())
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{
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const auto variable = &game::scr_VarGlob->variableList_sp[variable_id + 0x6000];
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previous.type = variable->w.type & 0x1F;
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previous.u = variable->u.u;
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variable->w.type |= value_.type;
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variable->u.u = value_.u;
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}
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else
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{
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const auto variable = &game::scr_VarGlob->variableList_mp[variable_id + 0x8000];
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previous.type = variable->w.type & 0x1F;
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previous.u = variable->u.u;
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variable->w.type |= value_.type;
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variable->u.u = value_.u;
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}
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game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value_);
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game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, variable_.type, variable_.u);
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variable->w.type |= value_.type;
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variable->u.u = value_.u;
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game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, previous.type, previous.u);
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}
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void array::set(const unsigned int index, const script_value& value) const
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@@ -262,17 +350,29 @@ namespace scripting
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return;
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}
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auto variable_list = *game::scr_VarGlob;
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const auto variable = &game::scr_VarGlob->variableList[variable_id + 0x8000];
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game::VariableValue variable_{};
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
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game::VariableValue previous{};
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if (game::environment::is_sp())
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{
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const auto variable = &game::scr_VarGlob->variableList_sp[variable_id + 0x6000];
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previous.type = variable->w.type & 0x1F;
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previous.u = variable->u.u;
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variable->w.type |= value_.type;
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variable->u.u = value_.u;
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}
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else
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{
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const auto variable = &game::scr_VarGlob->variableList_mp[variable_id + 0x8000];
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previous.type = variable->w.type & 0x1F;
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previous.u = variable->u.u;
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variable->w.type |= value_.type;
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variable->u.u = value_.u;
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}
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game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value_);
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game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, variable_.type, variable_.u);
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variable->w.type |= value_.type;
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variable->u.u = value_.u;
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game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, previous.type, previous.u);
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}
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void array::set(const script_value& key, const script_value& _value) const
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@@ -149,12 +149,6 @@ namespace scripting
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unsigned int make_object()
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{
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unsigned int index = 0;
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const auto id = game::AllocVariable(game::SCRIPTINSTANCE_SERVER);
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const auto variable = &game::scr_VarGlob->variableList[id + 1];
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variable->w.type = game::SCRIPT_STRUCT;
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variable->u.o.refCount = 0;
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return index;
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return 0;
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}
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}
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@@ -258,7 +258,7 @@ namespace scripting
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}
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const auto id = this->get_raw().u.uintValue;
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const auto type = game::scr_VarGlob->variableList[id + 1].w.type & 0x1F;
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const auto type = game::GetObjectType(game::SCRIPTINSTANCE_SERVER, id);
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return type == game::SCRIPT_ARRAY;
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}
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@@ -282,7 +282,7 @@ namespace scripting
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}
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const auto id = this->get_raw().u.uintValue;
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const auto type = game::scr_VarGlob->variableList[id + 1].w.type & 0x1F;
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const auto type = game::GetObjectType(game::SCRIPTINSTANCE_SERVER, id);
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return type == game::SCRIPT_STRUCT || type == game::SCRIPT_ENTITY;
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}
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@@ -46,7 +46,7 @@ namespace scripting
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auto type_ = 0;
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if (value.type == game::SCRIPT_OBJECT)
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{
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type_ = game::scr_VarGlob->variableList[value.u.uintValue].w.type & 0x1F;
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type_ = game::GetObjectType(game::SCRIPTINSTANCE_SERVER, value.u.uintValue);
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}
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else
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{
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@@ -7,7 +7,7 @@ namespace scripting
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{
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thread::thread(unsigned int id)
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: id_(id)
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, type_(game::scr_VarGlob->variableList[id].w.type & 0x7F)
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, type_(game::GetObjectType(game::SCRIPTINSTANCE_SERVER, id))
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{
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}
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@@ -32,12 +32,12 @@ namespace scripting
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unsigned int thread::get_wait_time() const
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{
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return game::scr_VarGlob->variableList[this->id_].w.waitTime >> 8;
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return 0;
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}
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unsigned int thread::get_notify_name_id() const
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{
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return game::scr_VarGlob->variableList[this->id_].w.notifyName >> 8;
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return 0;
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}
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unsigned int thread::get_self() const
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