Add addCommand & executeCommand

This commit is contained in:
Federico Cecchetto
2022-06-11 17:20:59 +02:00
parent f583846c2d
commit cbdc2bfd7f
6 changed files with 205 additions and 32 deletions

156
src/component/command.cpp Normal file
View File

@@ -0,0 +1,156 @@
#include "stdinc.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "gsc.hpp"
#include "scripting.hpp"
#include <utils/string.hpp>
#include <utils/memory.hpp>
namespace command
{
std::unordered_map<std::string, std::function<void(params&)>> handlers;
std::vector<std::string> script_commands;
utils::memory::allocator allocator;
game::CmdArgs* get_cmd_args()
{
return reinterpret_cast<game::CmdArgs*>(game::Sys_GetValue(4));
}
void main_handler()
{
params params = {};
const auto command = utils::string::to_lower(params[0]);
if (handlers.find(command) != handlers.end())
{
handlers[command](params);
}
}
params::params()
: nesting_(get_cmd_args()->nesting)
{
}
int params::size() const
{
const auto cmd_args = get_cmd_args();
return cmd_args->argc[cmd_args->nesting];
}
const char* params::get(int index) const
{
if (index >= this->size())
{
return "";
}
const auto cmd_args = get_cmd_args();
return cmd_args->argv[this->nesting_][index];
}
std::string params::join(int index) const
{
std::string result = {};
for (auto i = index; i < this->size(); i++)
{
if (i > index)
{
result.append(" ");
}
result.append(this->get(i));
}
return result;
}
void add_raw(const char* name, void (*callback)())
{
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_t>());
}
void add(const char* name, std::function<void(params&)> callback)
{
const auto command = utils::string::to_lower(name);
if (handlers.find(command) == handlers.end())
{
add_raw(name, main_handler);
}
handlers[command] = callback;
}
void add_script_command(const std::string& name, const std::function<void(const params&)>& callback)
{
script_commands.push_back(name);
const auto name_ = allocator.duplicate_string(name);
add(name_, callback);
}
void clear_script_commands()
{
for (const auto& name : script_commands)
{
handlers.erase(name);
game::Cmd_RemoveCommand(name.data());
}
allocator.clear();
script_commands.clear();
}
void execute(std::string command, const bool sync)
{
command += "\n";
if (sync)
{
game::Cmd_ExecuteSingleCommand(0, 0, command.data());
}
else
{
game::Cbuf_AddText(0, command.data());
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
scripting::on_shutdown(clear_script_commands);
gsc::function::add("executecommand", [](const std::string& command)
{
execute(command, false);
});
gsc::function::add("addcommand", [](const std::string& name, const scripting::function& function)
{
command::add_script_command(name, [function](const command::params& params)
{
scripting::array array;
for (auto i = 0; i < params.size(); i++)
{
array.push(params[i]);
}
function({array});
});
});
}
};
}
REGISTER_COMPONENT(command::component)