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Add addCommand & executeCommand
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@@ -9,6 +9,7 @@ BOOL APIENTRY DllMain(HMODULE /*module_*/, DWORD ul_reason_for_call, LPVOID /*re
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{
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if (ul_reason_for_call == DLL_PROCESS_ATTACH)
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{
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utils::hook::jump(reinterpret_cast<size_t>(&printf), game::Com_Printf);
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component_loader::post_unpack();
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}
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