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https://github.com/alicealys/t5-gsc-utils.git
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Add addCommand & executeCommand
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156
src/component/command.cpp
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156
src/component/command.cpp
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@ -0,0 +1,156 @@
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#include "stdinc.hpp"
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "gsc.hpp"
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#include "scripting.hpp"
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#include <utils/string.hpp>
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#include <utils/memory.hpp>
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namespace command
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{
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std::unordered_map<std::string, std::function<void(params&)>> handlers;
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std::vector<std::string> script_commands;
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utils::memory::allocator allocator;
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game::CmdArgs* get_cmd_args()
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{
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return reinterpret_cast<game::CmdArgs*>(game::Sys_GetValue(4));
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}
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void main_handler()
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{
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params params = {};
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const auto command = utils::string::to_lower(params[0]);
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if (handlers.find(command) != handlers.end())
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{
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handlers[command](params);
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}
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}
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params::params()
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: nesting_(get_cmd_args()->nesting)
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{
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}
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int params::size() const
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{
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const auto cmd_args = get_cmd_args();
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return cmd_args->argc[cmd_args->nesting];
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}
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const char* params::get(int index) const
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{
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if (index >= this->size())
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{
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return "";
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}
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const auto cmd_args = get_cmd_args();
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return cmd_args->argv[this->nesting_][index];
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}
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std::string params::join(int index) const
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{
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std::string result = {};
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for (auto i = index; i < this->size(); i++)
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{
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if (i > index)
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{
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result.append(" ");
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}
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result.append(this->get(i));
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}
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return result;
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}
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void add_raw(const char* name, void (*callback)())
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{
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game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_t>());
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}
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void add(const char* name, std::function<void(params&)> callback)
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{
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const auto command = utils::string::to_lower(name);
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if (handlers.find(command) == handlers.end())
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{
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add_raw(name, main_handler);
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}
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handlers[command] = callback;
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}
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void add_script_command(const std::string& name, const std::function<void(const params&)>& callback)
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{
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script_commands.push_back(name);
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const auto name_ = allocator.duplicate_string(name);
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add(name_, callback);
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}
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void clear_script_commands()
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{
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for (const auto& name : script_commands)
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{
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handlers.erase(name);
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game::Cmd_RemoveCommand(name.data());
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}
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allocator.clear();
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script_commands.clear();
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}
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void execute(std::string command, const bool sync)
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{
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command += "\n";
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if (sync)
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{
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game::Cmd_ExecuteSingleCommand(0, 0, command.data());
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}
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else
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{
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game::Cbuf_AddText(0, command.data());
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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scripting::on_shutdown(clear_script_commands);
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gsc::function::add("executecommand", [](const std::string& command)
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{
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execute(command, false);
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});
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gsc::function::add("addcommand", [](const std::string& name, const scripting::function& function)
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{
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command::add_script_command(name, [function](const command::params& params)
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{
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scripting::array array;
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for (auto i = 0; i < params.size(); i++)
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{
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array.push(params[i]);
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}
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function({array});
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});
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});
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}
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};
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}
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REGISTER_COMPONENT(command::component)
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30
src/component/command.hpp
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30
src/component/command.hpp
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@ -0,0 +1,30 @@
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#pragma once
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namespace command
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{
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class params
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{
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public:
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params();
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int size() const;
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const char* get(int index) const;
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std::string join(int index) const;
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const char* operator[](const int index) const
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{
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return this->get(index);
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}
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private:
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int nesting_;
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};
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void add_raw(const char* name, void (*callback)());
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void add(const char* name, std::function<void(params&)> callback);
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void add_script_command(const std::string& name, const std::function<void(const params&)>& callback);
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void clear_script_commands();
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void execute(std::string command, const bool sync = false);
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}
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@ -9,6 +9,7 @@ BOOL APIENTRY DllMain(HMODULE /*module_*/, DWORD ul_reason_for_call, LPVOID /*re
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{
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if (ul_reason_for_call == DLL_PROCESS_ATTACH)
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{
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utils::hook::jump(reinterpret_cast<size_t>(&printf), game::Com_Printf);
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component_loader::post_unpack();
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}
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@ -385,8 +385,8 @@ namespace scripting
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}
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function_argument::function_argument(const arguments& args, const script_value& value, const int index, const bool exists)
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: values_(args)
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, value_(value)
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: script_value(value)
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, values_(args)
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, index_(index)
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, exists_(exists)
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{
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@ -232,7 +232,7 @@ public: \
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class function_argument;
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using variadic_args = std::vector<function_argument>;
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class function_argument
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class function_argument : public script_value
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{
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public:
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function_argument(const arguments& args, const script_value& value, const int index, const bool exists);
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@ -247,7 +247,7 @@ public: \
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try
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{
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return this->value_.as<T>();
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return script_value::as<T>();
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}
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catch (const std::exception& e)
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{
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@ -267,21 +267,6 @@ public: \
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return args;
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}
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std::string to_string() const
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{
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return this->value_.to_string();
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}
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std::string type_name() const
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{
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return this->value_.type_name();
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}
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script_value get_raw() const
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{
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return this->value_;
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}
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operator variadic_args() const
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{
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variadic_args args{};
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@ -296,9 +281,9 @@ public: \
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operator C<T, std::allocator<T>>() const
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{
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const auto container_type = get_c_typename<C<T, std::allocator<T>>>();
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if (!this->value_.is<array>())
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if (!script_value::as<ArrayType>())
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{
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const auto type = get_typename(this->value_.get_raw());
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const auto type = get_typename(this->get_raw());
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throw std::runtime_error(utils::string::va("has type '%s' but should be '%s'",
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type.data(),
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@ -307,7 +292,7 @@ public: \
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}
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C<T, std::allocator<T>> container{};
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const auto array = this->value_.as<ArrayType>();
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const auto array = script_value::as<ArrayType>();
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for (auto i = 0; i < array.size(); i++)
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{
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try
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@ -332,7 +317,6 @@ public: \
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private:
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arguments values_{};
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script_value value_{};
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int index_{};
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bool exists_{};
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};
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WEAK symbol<int(const char* str)> BG_StringHashValue{0x0, 0x0};
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_InsertText{0x0, 0x0};
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x0, 0x0};
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x0, 0x0};
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WEAK symbol<void(const char* cmdName, void(), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x0, 0x0};
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x49B930, 0x56EF70};
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x619D00, 0x50B470};
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WEAK symbol<void(const char* cmdName, void(), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x661400, 0x6AD580};
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WEAK symbol<const char*(int index)> Cmd_Argv{0x0, 0x0};
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WEAK symbol<void(const char* cmdName)> Cmd_RemoveCommand{0x0, 0x0};
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WEAK symbol<void(const char* cmdName)> Cmd_RemoveCommand{0x5F1A90, 0x527EA0};
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WEAK symbol<void(int clientNum)> ClientUserInfoChanged{0x0, 0x0};
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WEAK symbol<int(const char* fmt, ...)> Com_Printf{0x566BC0, 0x64C260};
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WEAK symbol<const dvar_t*(const char*)> Dvar_FindVar{0x0, 0x0};
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WEAK symbol<int(const dvar_t*)> Dvar_GetInt{0x0, 0x0};
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WEAK symbol<dvar_t*(const char* dvarName, int value, int min, int max,
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@ -40,8 +42,8 @@ namespace game
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WEAK symbol<void(scriptInstance_t inst)> Scr_ClearOutParams{0x654D10, 0x588680};
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WEAK symbol<unsigned int(scriptInstance_t inst)> AllocObject{0x0, 0x0};
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WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int id)> AllocThread{0x0, 0x0};
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WEAK symbol<void(scriptInstance_t inst, unsigned int id)> RemoveRefToObject{0x0, 0x0};
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WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int id)> AllocThread{0x69E140, 0x43CA60};
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WEAK symbol<void(scriptInstance_t inst, unsigned int id)> RemoveRefToObject{0x5517B0, 0x698FA0};
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WEAK symbol<void(scriptInstance_t inst, const float* vectorValue)> RemoveRefToVector{0x0, 0x0};
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WEAK symbol<void(scriptInstance_t inst, const int type, VariableUnion value)> AddRefToValue_{0x53FD50, 0x6706B0};
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@ -95,13 +97,13 @@ namespace game
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WEAK symbol<gentity_s*(scr_entref_t entref)> GetPlayerEntity{0x0, 0x0};
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WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0x0, 0x0};
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WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0x8ACE60, 0x8EADE0};
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WEAK symbol<void(int clientNum, const char* reason)> SV_GameDropClient{0x0, 0x0};
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WEAK symbol<bool(int clientNum)> SV_IsTestClient{0x0, 0x0};
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WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x0, 0x0};
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WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x0, 0x0};
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WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x67D4F0, 0x529EB0};
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WEAK symbol<int()> Sys_Milliseconds{0x0, 0x0};
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WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x96B980, 0x9D05C4};
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@ -123,7 +125,7 @@ namespace game
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WEAK symbol<scr_classStruct_t*> g_classMap{0x0, 0x0};
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WEAK symbol<gentity_s> g_entities{0x0, 0x0};
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WEAK symbol<unsigned int> levelEntityId{0x0, 0x0};
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WEAK symbol<unsigned int> levelEntityId{0x32C86A0, 0x3DCB2A0};
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WEAK symbol<client_s> svs_clients{0x0, 0x0};
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}
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