Add addCommand & executeCommand

This commit is contained in:
Federico Cecchetto 2022-06-11 17:20:59 +02:00
parent f583846c2d
commit cbdc2bfd7f
6 changed files with 205 additions and 32 deletions

156
src/component/command.cpp Normal file
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@ -0,0 +1,156 @@
#include "stdinc.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "gsc.hpp"
#include "scripting.hpp"
#include <utils/string.hpp>
#include <utils/memory.hpp>
namespace command
{
std::unordered_map<std::string, std::function<void(params&)>> handlers;
std::vector<std::string> script_commands;
utils::memory::allocator allocator;
game::CmdArgs* get_cmd_args()
{
return reinterpret_cast<game::CmdArgs*>(game::Sys_GetValue(4));
}
void main_handler()
{
params params = {};
const auto command = utils::string::to_lower(params[0]);
if (handlers.find(command) != handlers.end())
{
handlers[command](params);
}
}
params::params()
: nesting_(get_cmd_args()->nesting)
{
}
int params::size() const
{
const auto cmd_args = get_cmd_args();
return cmd_args->argc[cmd_args->nesting];
}
const char* params::get(int index) const
{
if (index >= this->size())
{
return "";
}
const auto cmd_args = get_cmd_args();
return cmd_args->argv[this->nesting_][index];
}
std::string params::join(int index) const
{
std::string result = {};
for (auto i = index; i < this->size(); i++)
{
if (i > index)
{
result.append(" ");
}
result.append(this->get(i));
}
return result;
}
void add_raw(const char* name, void (*callback)())
{
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_t>());
}
void add(const char* name, std::function<void(params&)> callback)
{
const auto command = utils::string::to_lower(name);
if (handlers.find(command) == handlers.end())
{
add_raw(name, main_handler);
}
handlers[command] = callback;
}
void add_script_command(const std::string& name, const std::function<void(const params&)>& callback)
{
script_commands.push_back(name);
const auto name_ = allocator.duplicate_string(name);
add(name_, callback);
}
void clear_script_commands()
{
for (const auto& name : script_commands)
{
handlers.erase(name);
game::Cmd_RemoveCommand(name.data());
}
allocator.clear();
script_commands.clear();
}
void execute(std::string command, const bool sync)
{
command += "\n";
if (sync)
{
game::Cmd_ExecuteSingleCommand(0, 0, command.data());
}
else
{
game::Cbuf_AddText(0, command.data());
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
scripting::on_shutdown(clear_script_commands);
gsc::function::add("executecommand", [](const std::string& command)
{
execute(command, false);
});
gsc::function::add("addcommand", [](const std::string& name, const scripting::function& function)
{
command::add_script_command(name, [function](const command::params& params)
{
scripting::array array;
for (auto i = 0; i < params.size(); i++)
{
array.push(params[i]);
}
function({array});
});
});
}
};
}
REGISTER_COMPONENT(command::component)

30
src/component/command.hpp Normal file
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@ -0,0 +1,30 @@
#pragma once
namespace command
{
class params
{
public:
params();
int size() const;
const char* get(int index) const;
std::string join(int index) const;
const char* operator[](const int index) const
{
return this->get(index);
}
private:
int nesting_;
};
void add_raw(const char* name, void (*callback)());
void add(const char* name, std::function<void(params&)> callback);
void add_script_command(const std::string& name, const std::function<void(const params&)>& callback);
void clear_script_commands();
void execute(std::string command, const bool sync = false);
}

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@ -9,6 +9,7 @@ BOOL APIENTRY DllMain(HMODULE /*module_*/, DWORD ul_reason_for_call, LPVOID /*re
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
utils::hook::jump(reinterpret_cast<size_t>(&printf), game::Com_Printf);
component_loader::post_unpack();
}

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@ -385,8 +385,8 @@ namespace scripting
}
function_argument::function_argument(const arguments& args, const script_value& value, const int index, const bool exists)
: values_(args)
, value_(value)
: script_value(value)
, values_(args)
, index_(index)
, exists_(exists)
{

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@ -232,7 +232,7 @@ public: \
class function_argument;
using variadic_args = std::vector<function_argument>;
class function_argument
class function_argument : public script_value
{
public:
function_argument(const arguments& args, const script_value& value, const int index, const bool exists);
@ -247,7 +247,7 @@ public: \
try
{
return this->value_.as<T>();
return script_value::as<T>();
}
catch (const std::exception& e)
{
@ -267,21 +267,6 @@ public: \
return args;
}
std::string to_string() const
{
return this->value_.to_string();
}
std::string type_name() const
{
return this->value_.type_name();
}
script_value get_raw() const
{
return this->value_;
}
operator variadic_args() const
{
variadic_args args{};
@ -296,9 +281,9 @@ public: \
operator C<T, std::allocator<T>>() const
{
const auto container_type = get_c_typename<C<T, std::allocator<T>>>();
if (!this->value_.is<array>())
if (!script_value::as<ArrayType>())
{
const auto type = get_typename(this->value_.get_raw());
const auto type = get_typename(this->get_raw());
throw std::runtime_error(utils::string::va("has type '%s' but should be '%s'",
type.data(),
@ -307,7 +292,7 @@ public: \
}
C<T, std::allocator<T>> container{};
const auto array = this->value_.as<ArrayType>();
const auto array = script_value::as<ArrayType>();
for (auto i = 0; i < array.size(); i++)
{
try
@ -332,7 +317,6 @@ public: \
private:
arguments values_{};
script_value value_{};
int index_{};
bool exists_{};
};

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@ -9,14 +9,16 @@ namespace game
WEAK symbol<int(const char* str)> BG_StringHashValue{0x0, 0x0};
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_InsertText{0x0, 0x0};
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x0, 0x0};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x0, 0x0};
WEAK symbol<void(const char* cmdName, void(), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x0, 0x0};
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x49B930, 0x56EF70};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x619D00, 0x50B470};
WEAK symbol<void(const char* cmdName, void(), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x661400, 0x6AD580};
WEAK symbol<const char*(int index)> Cmd_Argv{0x0, 0x0};
WEAK symbol<void(const char* cmdName)> Cmd_RemoveCommand{0x0, 0x0};
WEAK symbol<void(const char* cmdName)> Cmd_RemoveCommand{0x5F1A90, 0x527EA0};
WEAK symbol<void(int clientNum)> ClientUserInfoChanged{0x0, 0x0};
WEAK symbol<int(const char* fmt, ...)> Com_Printf{0x566BC0, 0x64C260};
WEAK symbol<const dvar_t*(const char*)> Dvar_FindVar{0x0, 0x0};
WEAK symbol<int(const dvar_t*)> Dvar_GetInt{0x0, 0x0};
WEAK symbol<dvar_t*(const char* dvarName, int value, int min, int max,
@ -40,8 +42,8 @@ namespace game
WEAK symbol<void(scriptInstance_t inst)> Scr_ClearOutParams{0x654D10, 0x588680};
WEAK symbol<unsigned int(scriptInstance_t inst)> AllocObject{0x0, 0x0};
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int id)> AllocThread{0x0, 0x0};
WEAK symbol<void(scriptInstance_t inst, unsigned int id)> RemoveRefToObject{0x0, 0x0};
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int id)> AllocThread{0x69E140, 0x43CA60};
WEAK symbol<void(scriptInstance_t inst, unsigned int id)> RemoveRefToObject{0x5517B0, 0x698FA0};
WEAK symbol<void(scriptInstance_t inst, const float* vectorValue)> RemoveRefToVector{0x0, 0x0};
WEAK symbol<void(scriptInstance_t inst, const int type, VariableUnion value)> AddRefToValue_{0x53FD50, 0x6706B0};
@ -95,13 +97,13 @@ namespace game
WEAK symbol<gentity_s*(scr_entref_t entref)> GetPlayerEntity{0x0, 0x0};
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0x0, 0x0};
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0x8ACE60, 0x8EADE0};
WEAK symbol<void(int clientNum, const char* reason)> SV_GameDropClient{0x0, 0x0};
WEAK symbol<bool(int clientNum)> SV_IsTestClient{0x0, 0x0};
WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x0, 0x0};
WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x0, 0x0};
WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x67D4F0, 0x529EB0};
WEAK symbol<int()> Sys_Milliseconds{0x0, 0x0};
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x96B980, 0x9D05C4};
@ -123,7 +125,7 @@ namespace game
WEAK symbol<scr_classStruct_t*> g_classMap{0x0, 0x0};
WEAK symbol<gentity_s> g_entities{0x0, 0x0};
WEAK symbol<unsigned int> levelEntityId{0x0, 0x0};
WEAK symbol<unsigned int> levelEntityId{0x32C86A0, 0x3DCB2A0};
WEAK symbol<client_s> svs_clients{0x0, 0x0};
}