mirror of
https://github.com/alicealys/t5-gsc-utils.git
synced 2025-06-25 13:51:51 +00:00
Initial commit
This commit is contained in:
82
src/game/game.cpp
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82
src/game/game.cpp
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@ -0,0 +1,82 @@
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#include <stdinc.hpp>
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#include "game.hpp"
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#include <utils/hook.hpp>
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namespace game
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{
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gamemode current = *reinterpret_cast<int*>(0x401337) == 0x281488C0
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? gamemode::multiplayer
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: gamemode::singleplayer;
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namespace environment
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{
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bool is_mp()
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{
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return current == gamemode::multiplayer;
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}
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bool is_sp()
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{
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return current == gamemode::singleplayer;
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}
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}
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void AddRefToValue(scriptInstance_t inst, const VariableValue* value)
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{
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AddRefToValue_(inst, value->type, value->u);
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}
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unsigned int AllocVariable(scriptInstance_t inst)
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{
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static const auto func = utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.mov(eax, 0);
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a.call(SELECT_VALUE(0, 0x8E49A0));
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a.ret();
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});
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return utils::hook::invoke<unsigned int>(func, inst);
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}
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VariableValue Scr_GetArrayIndexValue(scriptInstance_t inst, unsigned int name)
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{
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VariableValue value{};
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if (name >= 0x10000)
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{
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if (name >= 0x17FFE)
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{
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value.type = 6;
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value.u.intValue = name - 0x800000;
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}
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else
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{
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value.type = 1;
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value.u.intValue = name - 0x10000;
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}
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}
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else
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{
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value.type = 2;
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value.u.intValue = name;
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}
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return value;
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}
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unsigned int Scr_GetSelf(scriptInstance_t inst, unsigned int threadId)
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{
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return game::scr_VarGlob->variableList[threadId + 1].u.o.u.self;
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}
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namespace plutonium
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{
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bool is_up_to_date()
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{
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//const auto value = *reinterpret_cast<DWORD*>(0);
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//return value == 0;
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return false;
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}
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}
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}
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85
src/game/game.hpp
Normal file
85
src/game/game.hpp
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@ -0,0 +1,85 @@
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#pragma once
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#include "structs.hpp"
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#define SELECT_VALUE(sp, mp) (game::environment::is_sp() ? (sp) : (mp))
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namespace game
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{
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enum gamemode
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{
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none,
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multiplayer,
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singleplayer
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};
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extern gamemode current;
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namespace environment
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{
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bool is_mp();
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bool is_sp();
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}
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template <typename T>
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class symbol
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{
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public:
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symbol(const size_t sp_address, const size_t mp_address)
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: sp_object_(reinterpret_cast<T*>(sp_address))
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, mp_object_(reinterpret_cast<T*>(mp_address))
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{
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}
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T* get() const
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{
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if (environment::is_mp())
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{
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#ifdef DEBUG
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if (mp_object_ == nullptr)
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{
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MessageBoxA(nullptr, "nullptr symbol", "", 0);
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}
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#endif
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return mp_object_;
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}
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#ifdef DEBUG
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if (sp_object_ == nullptr)
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{
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MessageBoxA(nullptr, "nullptr symbol", "", 0);
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}
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#endif
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return sp_object_;
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}
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operator T* () const
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{
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return this->get();
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}
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T* operator->() const
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{
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return this->get();
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}
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private:
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T* sp_object_;
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T* mp_object_;
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};
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void AddRefToValue(scriptInstance_t inst, const VariableValue* value);
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unsigned int AllocVariable(scriptInstance_t inst);
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VariableValue Scr_GetArrayIndexValue(scriptInstance_t inst, unsigned int name);
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unsigned int Scr_GetSelf(scriptInstance_t inst, unsigned int threadId);
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namespace plutonium
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{
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bool is_up_to_date();
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}
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}
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#include "symbols.hpp"
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324
src/game/scripting/array.cpp
Normal file
324
src/game/scripting/array.cpp
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@ -0,0 +1,324 @@
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#include <stdinc.hpp>
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#include "array.hpp"
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#include "execution.hpp"
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namespace scripting
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{
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array_value::array_value(unsigned int parent_id, unsigned int id)
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: id_(id)
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, parent_id_(parent_id)
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{
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if (!this->id_)
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{
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return;
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}
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const auto value = game::scr_VarGlob->variableList[this->id_];
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game::VariableValue variable{};
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variable.u = value.u.u;
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variable.type = value.w.type & 0x1F;
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this->value_ = variable;
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}
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void array_value::operator=(const script_value& value)
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{
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if (!this->id_)
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{
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return;
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}
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const auto& value_0 = value.get_raw();
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const auto variable = &game::scr_VarGlob->variableList[this->id_];
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game::VariableValue variable_{};
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
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game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value_0);
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game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, variable_.type, variable_.u);
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variable->w.type = value_0.type & 0x1F;
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variable->u.u = value_0.u;
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this->value_ = value_0;
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}
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array::array(const unsigned int id)
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: id_(id)
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{
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this->add();
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}
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array::array(const array& other)
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{
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this->operator=(other);
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}
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array::array(array&& other) noexcept
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{
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this->id_ = other.id_;
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other.id_ = 0;
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}
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array::array()
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{
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this->id_ = game::Scr_AllocArray(game::SCRIPTINSTANCE_SERVER);
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}
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array::~array()
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{
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this->release();
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}
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array& array::operator=(const array& other)
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{
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if (&other != this)
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{
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this->release();
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this->id_ = other.id_;
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this->add();
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}
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return *this;
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}
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array& array::operator=(array&& other) noexcept
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{
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if (&other != this)
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{
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this->release();
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this->id_ = other.id_;
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other.id_ = 0;
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}
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return *this;
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}
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void array::add() const
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{
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if (this->id_)
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{
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game::VariableValue value{};
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value.u.uintValue = this->id_;
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value.type = game::SCRIPT_OBJECT;
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game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value);
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}
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}
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void array::release() const
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{
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if (this->id_)
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{
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game::VariableValue value{};
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value.u.uintValue = this->id_;
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value.type = game::SCRIPT_OBJECT;
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game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, value.type, value.u);
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}
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}
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std::vector<script_value> array::get_keys() const
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{
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std::vector<script_value> result;
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auto current = game::scr_VarGlob->variableList[this->id_ + 1].nextSibling;
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while (current)
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{
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const auto var = &game::scr_VarGlob->variableList[current + 0x8000];
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const auto key_value = game::Scr_GetArrayIndexValue(game::SCRIPTINSTANCE_SERVER, var->w.status >> 8);
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result.push_back(key_value);
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const auto next_sibling = game::scr_VarGlob->variableList[current + 0x8000].nextSibling;
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if (!next_sibling)
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{
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break;
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}
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current = game::scr_VarGlob->variableList[next_sibling + 0x8000].hash.id;
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}
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return result;
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}
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unsigned int array::size() const
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{
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return game::Scr_GetSelf(game::SCRIPTINSTANCE_SERVER, this->id_);
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}
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unsigned int array::push(const script_value& value) const
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{
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this->set(this->size(), value);
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return this->size();
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}
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void array::erase(const unsigned int index) const
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{
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const auto variable_id = game::FindArrayVariable(game::SCRIPTINSTANCE_SERVER, this->id_, index);
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if (variable_id)
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{
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game::RemoveVariableValue(game::SCRIPTINSTANCE_SERVER, this->id_, variable_id);
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}
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}
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void array::erase(const std::string& key) const
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{
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const auto string_value = game::SL_GetString(key.data(), 0, game::SCRIPTINSTANCE_SERVER);
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const auto variable_id = game::FindVariable(game::SCRIPTINSTANCE_SERVER, this->id_, string_value);
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if (variable_id)
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{
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game::RemoveVariableValue(game::SCRIPTINSTANCE_SERVER, this->id_, variable_id);
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}
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}
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script_value array::pop() const
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{
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const auto value = this->get(this->size() - 1);
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this->erase(this->size() - 1);
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return value;
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}
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script_value array::get(const std::string& key) const
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{
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const auto string_value = game::SL_GetString(key.data(), 0, game::SCRIPTINSTANCE_SERVER);
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const auto variable_id = game::FindVariable(game::SCRIPTINSTANCE_SERVER, this->id_, string_value);
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if (!variable_id)
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{
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return {};
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}
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const auto value = game::scr_VarGlob->variableList[variable_id + 0x8000];
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game::VariableValue variable{};
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variable.u = value.u.u;
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variable.type = value.w.type & 0x1F;
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return variable;
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}
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script_value array::get(const unsigned int index) const
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{
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const auto variable_id = game::FindArrayVariable(game::SCRIPTINSTANCE_SERVER, this->id_, index);
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if (!variable_id)
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{
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return {};
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}
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const auto value = game::scr_VarGlob->variableList[variable_id + 0x8000];
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game::VariableValue variable{};
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variable.u = value.u.u;
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variable.type = value.w.type & 0x1F;
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return variable;
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}
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script_value array::get(const script_value& key) const
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{
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if (key.is<int>())
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{
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this->get(key.as<int>());
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}
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if (key.is<std::string>())
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{
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this->get(key.as<std::string>());
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}
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return {};
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}
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void array::set(const std::string& key, const script_value& value) const
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{
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const auto& value_ = value.get_raw();
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const auto variable_id = this->get_value_id(key);
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|
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if (!variable_id)
|
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{
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return;
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}
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|
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const auto variable = &game::scr_VarGlob->variableList[variable_id + 0x8000];
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game::VariableValue variable_{};
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
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game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value_);
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game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, variable_.type, variable_.u);
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variable->w.type |= value_.type;
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variable->u.u = value_.u;
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}
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void array::set(const unsigned int index, const script_value& value) const
|
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{
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const auto& value_ = value.get_raw();
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const auto variable_id = this->get_value_id(index);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
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return;
|
||||
}
|
||||
|
||||
auto variable_list = *game::scr_VarGlob;
|
||||
const auto variable = &game::scr_VarGlob->variableList[variable_id + 0x8000];
|
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game::VariableValue variable_{};
|
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variable_.type = variable->w.type & 0x1F;
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variable_.u = variable->u.u;
|
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|
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game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value_);
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game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, variable_.type, variable_.u);
|
||||
|
||||
variable->w.type |= value_.type;
|
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variable->u.u = value_.u;
|
||||
}
|
||||
|
||||
void array::set(const script_value& key, const script_value& _value) const
|
||||
{
|
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if (key.is<int>())
|
||||
{
|
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this->set(key.as<int>(), _value);
|
||||
}
|
||||
|
||||
if (key.is<std::string>())
|
||||
{
|
||||
this->set(key.as<std::string>(), _value);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int array::get_entity_id() const
|
||||
{
|
||||
return this->id_;
|
||||
}
|
||||
|
||||
unsigned int array::get_value_id(const std::string& key) const
|
||||
{
|
||||
const auto string_value = game::SL_GetString(key.data(), 0, game::SCRIPTINSTANCE_SERVER);
|
||||
const auto variable_id = game::FindVariable(game::SCRIPTINSTANCE_SERVER, this->id_, string_value);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
||||
return game::GetNewVariable(game::SCRIPTINSTANCE_SERVER, this->id_, string_value);
|
||||
}
|
||||
|
||||
return variable_id;
|
||||
}
|
||||
|
||||
unsigned int array::get_value_id(const unsigned int index) const
|
||||
{
|
||||
const auto variable_id = game::FindArrayVariable(game::SCRIPTINSTANCE_SERVER, this->id_, index);
|
||||
if (!variable_id)
|
||||
{
|
||||
return game::GetNewArrayVariable(game::SCRIPTINSTANCE_SERVER, this->id_, index);
|
||||
}
|
||||
|
||||
return variable_id;
|
||||
}
|
||||
|
||||
entity array::get_raw() const
|
||||
{
|
||||
return entity(this->id_);
|
||||
}
|
||||
}
|
83
src/game/scripting/array.hpp
Normal file
83
src/game/scripting/array.hpp
Normal file
@ -0,0 +1,83 @@
|
||||
#pragma once
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
class array_value : public script_value
|
||||
{
|
||||
public:
|
||||
array_value(unsigned int, unsigned int);
|
||||
void operator=(const script_value&);
|
||||
private:
|
||||
unsigned int id_;
|
||||
unsigned int parent_id_;
|
||||
};
|
||||
|
||||
class array final
|
||||
{
|
||||
public:
|
||||
array();
|
||||
array(const unsigned int);
|
||||
|
||||
array(const array& other);
|
||||
array(array&& other) noexcept;
|
||||
|
||||
~array();
|
||||
|
||||
array& operator=(const array& other);
|
||||
array& operator=(array&& other) noexcept;
|
||||
|
||||
std::vector<script_value> get_keys() const;
|
||||
unsigned int size() const;
|
||||
|
||||
unsigned int push(const script_value&) const;
|
||||
void erase(const unsigned int) const;
|
||||
void erase(const std::string&) const;
|
||||
script_value pop() const;
|
||||
|
||||
script_value get(const script_value&) const;
|
||||
script_value get(const std::string&) const;
|
||||
script_value get(const unsigned int) const;
|
||||
|
||||
void set(const script_value&, const script_value&) const;
|
||||
void set(const std::string&, const script_value&) const;
|
||||
void set(const unsigned int, const script_value&) const;
|
||||
|
||||
unsigned int get_entity_id() const;
|
||||
|
||||
unsigned int get_value_id(const std::string&) const;
|
||||
unsigned int get_value_id(const unsigned int) const;
|
||||
|
||||
entity get_raw() const;
|
||||
|
||||
array_value operator[](const int index) const
|
||||
{
|
||||
return {this->id_, this->get_value_id(index)};
|
||||
}
|
||||
|
||||
array_value operator[](const std::string& key) const
|
||||
{
|
||||
return {this->id_, this->get_value_id(key)};
|
||||
}
|
||||
|
||||
template <typename I = int, typename S = std::string>
|
||||
array_value operator[](const script_value& key) const
|
||||
{
|
||||
if (key.is<I>())
|
||||
{
|
||||
return {this->id_, this->get_value_id(key.as<I>())};
|
||||
}
|
||||
|
||||
if (key.is<S>())
|
||||
{
|
||||
return {this->id_, this->get_value_id(key.as<S>())};
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void add() const;
|
||||
void release() const;
|
||||
|
||||
unsigned int id_{};
|
||||
};
|
||||
}
|
120
src/game/scripting/entity.cpp
Normal file
120
src/game/scripting/entity.cpp
Normal file
@ -0,0 +1,120 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "entity.hpp"
|
||||
#include "script_value.hpp"
|
||||
#include "execution.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
entity::entity()
|
||||
: entity(0)
|
||||
{
|
||||
}
|
||||
|
||||
entity::entity(const entity& other) : entity(other.entity_id_)
|
||||
{
|
||||
}
|
||||
|
||||
entity::entity(entity&& other) noexcept
|
||||
{
|
||||
this->entity_id_ = other.entity_id_;
|
||||
other.entity_id_ = 0;
|
||||
}
|
||||
|
||||
entity::entity(const unsigned int entity_id)
|
||||
: entity_id_(entity_id)
|
||||
{
|
||||
this->add();
|
||||
}
|
||||
|
||||
entity::~entity()
|
||||
{
|
||||
this->release();
|
||||
}
|
||||
|
||||
entity& entity::operator=(const entity& other)
|
||||
{
|
||||
if (&other != this)
|
||||
{
|
||||
this->release();
|
||||
this->entity_id_ = other.entity_id_;
|
||||
this->add();
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
entity& entity::operator=(entity&& other) noexcept
|
||||
{
|
||||
if (&other != this)
|
||||
{
|
||||
this->release();
|
||||
this->entity_id_ = other.entity_id_;
|
||||
other.entity_id_ = 0;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
unsigned int entity::get_entity_id() const
|
||||
{
|
||||
return this->entity_id_;
|
||||
}
|
||||
|
||||
game::scr_entref_t entity::get_entity_reference() const
|
||||
{
|
||||
if (!this->entity_id_)
|
||||
{
|
||||
const auto not_null = static_cast<uint16_t>(~0ui16);
|
||||
return game::scr_entref_t{not_null, not_null};
|
||||
}
|
||||
|
||||
game::scr_entref_t entref{};
|
||||
game::Scr_GetEntityIdRef(&entref, game::SCRIPTINSTANCE_SERVER, this->get_entity_id());
|
||||
return entref;
|
||||
}
|
||||
|
||||
bool entity::operator==(const entity& other) const noexcept
|
||||
{
|
||||
return this->get_entity_id() == other.get_entity_id();
|
||||
}
|
||||
|
||||
bool entity::operator!=(const entity& other) const noexcept
|
||||
{
|
||||
return !this->operator==(other);
|
||||
}
|
||||
|
||||
void entity::add() const
|
||||
{
|
||||
if (this->entity_id_)
|
||||
{
|
||||
game::VariableValue value;
|
||||
value.type = game::SCRIPT_OBJECT;
|
||||
value.u.uintValue = this->entity_id_;
|
||||
|
||||
game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value);
|
||||
}
|
||||
}
|
||||
|
||||
void entity::release() const
|
||||
{
|
||||
if (this->entity_id_)
|
||||
{
|
||||
game::VariableValue value;
|
||||
value.type = game::SCRIPT_OBJECT;
|
||||
value.u.uintValue = this->entity_id_;
|
||||
|
||||
game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, value.type, value.u);
|
||||
}
|
||||
}
|
||||
|
||||
void entity::set(const std::string& field, const script_value& value) const
|
||||
{
|
||||
set_entity_field(*this, field, value);
|
||||
}
|
||||
|
||||
template <>
|
||||
script_value entity::get<script_value>(const std::string& field) const
|
||||
{
|
||||
return get_entity_field(*this, field);
|
||||
}
|
||||
}
|
47
src/game/scripting/entity.hpp
Normal file
47
src/game/scripting/entity.hpp
Normal file
@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
class entity final
|
||||
{
|
||||
public:
|
||||
entity();
|
||||
entity(unsigned int entity_id);
|
||||
|
||||
entity(const entity& other);
|
||||
entity(entity&& other) noexcept;
|
||||
|
||||
~entity();
|
||||
|
||||
entity& operator=(const entity& other);
|
||||
entity& operator=(entity&& other) noexcept;
|
||||
|
||||
void set(const std::string& field, const script_value& value) const;
|
||||
|
||||
template <typename T = script_value>
|
||||
T get(const std::string& field) const;
|
||||
|
||||
unsigned int get_entity_id() const;
|
||||
game::scr_entref_t get_entity_reference() const;
|
||||
|
||||
bool operator ==(const entity& other) const noexcept;
|
||||
bool operator !=(const entity& other) const noexcept;
|
||||
|
||||
private:
|
||||
unsigned int entity_id_;
|
||||
|
||||
void add() const;
|
||||
void release() const;
|
||||
};
|
||||
|
||||
template <>
|
||||
script_value entity::get(const std::string& field) const;
|
||||
|
||||
template <typename T>
|
||||
T entity::get(const std::string& field) const
|
||||
{
|
||||
return this->get<script_value>(field).as<T>();
|
||||
}
|
||||
}
|
13
src/game/scripting/event.hpp
Normal file
13
src/game/scripting/event.hpp
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include "script_value.hpp"
|
||||
#include "entity.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
struct event
|
||||
{
|
||||
std::string name;
|
||||
entity entity{};
|
||||
std::vector<script_value> arguments;
|
||||
};
|
||||
}
|
160
src/game/scripting/execution.cpp
Normal file
160
src/game/scripting/execution.cpp
Normal file
@ -0,0 +1,160 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "execution.hpp"
|
||||
#include "safe_execution.hpp"
|
||||
#include "stack_isolation.hpp"
|
||||
|
||||
#include "component/scripting.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
namespace
|
||||
{
|
||||
game::VariableValue* allocate_argument()
|
||||
{
|
||||
game::VariableValue* value_ptr = ++game::scr_VmPub->top;
|
||||
++game::scr_VmPub->inparamcount;
|
||||
return value_ptr;
|
||||
}
|
||||
|
||||
script_value get_return_value()
|
||||
{
|
||||
if (game::scr_VmPub->inparamcount == 0)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
game::Scr_ClearOutParams(game::SCRIPTINSTANCE_SERVER);
|
||||
game::scr_VmPub->outparamcount = game::scr_VmPub->inparamcount;
|
||||
game::scr_VmPub->inparamcount = 0;
|
||||
|
||||
return script_value(game::scr_VmPub->top[1 - game::scr_VmPub->outparamcount]);
|
||||
}
|
||||
|
||||
int get_field_id(const int classnum, const std::string& field)
|
||||
{
|
||||
if (scripting::fields_table[classnum].find(field) != scripting::fields_table[classnum].end())
|
||||
{
|
||||
return scripting::fields_table[classnum][field];
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
void push_value(const script_value& value)
|
||||
{
|
||||
auto* value_ptr = allocate_argument();
|
||||
*value_ptr = value.get_raw();
|
||||
|
||||
game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, value_ptr);
|
||||
}
|
||||
|
||||
void notify(const entity& entity, const std::string& event, const std::vector<script_value>& arguments)
|
||||
{
|
||||
stack_isolation _;
|
||||
for (auto i = arguments.rbegin(); i != arguments.rend(); ++i)
|
||||
{
|
||||
push_value(*i);
|
||||
}
|
||||
|
||||
const auto event_id = game::SL_GetString(event.data(), 0, game::SCRIPTINSTANCE_SERVER);
|
||||
game::Scr_NotifyId(game::SCRIPTINSTANCE_SERVER, 0, entity.get_entity_id(), event_id, game::scr_VmPub->inparamcount);
|
||||
}
|
||||
|
||||
script_value exec_ent_thread(const entity& entity, const char* pos, const std::vector<script_value>& arguments)
|
||||
{
|
||||
const auto id = entity.get_entity_id();
|
||||
|
||||
stack_isolation _;
|
||||
for (auto i = arguments.rbegin(); i != arguments.rend(); ++i)
|
||||
{
|
||||
push_value(*i);
|
||||
}
|
||||
|
||||
game::VariableValue value{};
|
||||
value.type = game::SCRIPT_OBJECT;
|
||||
value.u.uintValue = id;
|
||||
game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value);
|
||||
|
||||
const auto local_id = game::AllocThread(game::SCRIPTINSTANCE_SERVER, id);
|
||||
const auto result = game::VM_Execute(game::SCRIPTINSTANCE_SERVER, local_id, pos, arguments.size());
|
||||
game::RemoveRefToObject(game::SCRIPTINSTANCE_SERVER, result);
|
||||
|
||||
return get_return_value();
|
||||
}
|
||||
|
||||
script_value get_custom_field(const entity& entity, const std::string& field)
|
||||
{
|
||||
const object object = entity.get_entity_id();
|
||||
return object.get(field);
|
||||
}
|
||||
|
||||
void set_custom_field(const entity& entity, const std::string& field, const script_value& value)
|
||||
{
|
||||
const object object = entity.get_entity_id();
|
||||
object.set(field, value);
|
||||
}
|
||||
|
||||
void set_entity_field(const entity& entity, const std::string& field, const script_value& value)
|
||||
{
|
||||
const auto entref = entity.get_entity_reference();
|
||||
const int id = get_field_id(entref.classnum, field);
|
||||
|
||||
if (id != -1)
|
||||
{
|
||||
stack_isolation _;
|
||||
push_value(value);
|
||||
|
||||
game::scr_VmPub->outparamcount = game::scr_VmPub->inparamcount;
|
||||
game::scr_VmPub->inparamcount = 0;
|
||||
|
||||
if (!safe_execution::set_entity_field(entref, id))
|
||||
{
|
||||
throw std::runtime_error("Failed to set value for field '" + field + "'");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
set_custom_field(entity, field, value);
|
||||
}
|
||||
}
|
||||
|
||||
script_value get_entity_field(const entity& entity, const std::string& field)
|
||||
{
|
||||
const auto entref = entity.get_entity_reference();
|
||||
const auto id = get_field_id(entref.classnum, field);
|
||||
|
||||
if (id != -1)
|
||||
{
|
||||
stack_isolation _;
|
||||
|
||||
game::VariableValue value{};
|
||||
if (!safe_execution::get_entity_field(entref, id, &value))
|
||||
{
|
||||
throw std::runtime_error("Failed to get value for field '" + field + "'");
|
||||
}
|
||||
|
||||
const auto __ = gsl::finally([&value]()
|
||||
{
|
||||
game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, value.type, value.u);
|
||||
});
|
||||
|
||||
return value;
|
||||
}
|
||||
else
|
||||
{
|
||||
return get_custom_field(entity, field);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int make_object()
|
||||
{
|
||||
unsigned int index = 0;
|
||||
const auto id = game::AllocVariable(game::SCRIPTINSTANCE_SERVER);
|
||||
const auto variable = &game::scr_VarGlob->variableList[id + 1];
|
||||
variable->w.type = game::SCRIPT_STRUCT;
|
||||
variable->u.o.refCount = 0;
|
||||
|
||||
return index;
|
||||
}
|
||||
}
|
22
src/game/scripting/execution.hpp
Normal file
22
src/game/scripting/execution.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
#include "entity.hpp"
|
||||
#include "array.hpp"
|
||||
#include "object.hpp"
|
||||
#include "function.hpp"
|
||||
#include "thread.hpp"
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
void push_value(const script_value& value);
|
||||
|
||||
script_value exec_ent_thread(const entity& entity, const char* pos, const std::vector<script_value>& arguments);
|
||||
|
||||
void set_entity_field(const entity& entity, const std::string& field, const script_value& value);
|
||||
script_value get_entity_field(const entity& entity, const std::string& field);
|
||||
|
||||
void notify(const entity& entity, const std::string& event, const std::vector<script_value>& arguments);
|
||||
|
||||
unsigned int make_object();
|
||||
}
|
42
src/game/scripting/function.cpp
Normal file
42
src/game/scripting/function.cpp
Normal file
@ -0,0 +1,42 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "function.hpp"
|
||||
#include "execution.hpp"
|
||||
#include "../../component/scripting.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
function::function(const char* pos)
|
||||
: pos_(pos)
|
||||
{
|
||||
}
|
||||
|
||||
script_value function::get_raw() const
|
||||
{
|
||||
game::VariableValue value;
|
||||
value.type = game::SCRIPT_FUNCTION;
|
||||
value.u.codePosValue = this->pos_;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
const char* function::get_pos() const
|
||||
{
|
||||
return this->pos_;
|
||||
}
|
||||
|
||||
std::string function::get_name() const
|
||||
{
|
||||
if (scripting::script_function_table_rev.find(this->pos_) != scripting::script_function_table_rev.end())
|
||||
{
|
||||
const auto& func = scripting::script_function_table_rev[this->pos_];
|
||||
return utils::string::va("%s::%s", func.first.data(), func.second.data());
|
||||
}
|
||||
|
||||
return "unknown function";
|
||||
}
|
||||
|
||||
script_value function::call(const entity& self, const arguments& arguments) const
|
||||
{
|
||||
return exec_ent_thread(self, this->pos_, arguments);
|
||||
}
|
||||
}
|
48
src/game/scripting/function.hpp
Normal file
48
src/game/scripting/function.hpp
Normal file
@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
#include "entity.hpp"
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
class function
|
||||
{
|
||||
public:
|
||||
function(const char*);
|
||||
|
||||
script_value get_raw() const;
|
||||
const char* get_pos() const;
|
||||
std::string get_name() const;
|
||||
|
||||
script_value call(const entity& self, const arguments& arguments) const;
|
||||
|
||||
script_value operator()(const entity& self, const arguments& arguments) const
|
||||
{
|
||||
return this->call(self, arguments);
|
||||
}
|
||||
|
||||
script_value operator()(const arguments& arguments) const
|
||||
{
|
||||
return this->call(*game::levelEntityId, arguments);
|
||||
}
|
||||
|
||||
script_value operator()() const
|
||||
{
|
||||
return this->call(*game::levelEntityId, {});
|
||||
}
|
||||
|
||||
template<class ...T>
|
||||
arguments operator()(T... arguments) const
|
||||
{
|
||||
return this->call(*game::levelEntityId, {arguments...});
|
||||
}
|
||||
|
||||
template<class ...T>
|
||||
arguments operator()(const entity& self, T... arguments) const
|
||||
{
|
||||
return this->call(self, {arguments...});
|
||||
}
|
||||
|
||||
private:
|
||||
const char* pos_;
|
||||
};
|
||||
}
|
233
src/game/scripting/object.cpp
Normal file
233
src/game/scripting/object.cpp
Normal file
@ -0,0 +1,233 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "object.hpp"
|
||||
#include "execution.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
object_value::object_value(unsigned int parent_id, unsigned int id)
|
||||
: id_(id)
|
||||
, parent_id_(parent_id)
|
||||
{
|
||||
/*if (!this->id_)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto value = game::scr_VarGlob->childVariableValue[this->id_];
|
||||
game::VariableValue variable;
|
||||
variable.u = value.u.u;
|
||||
variable.type = (game::scriptType_e)value.type;
|
||||
|
||||
this->value_ = variable;*/
|
||||
}
|
||||
|
||||
void object_value::operator=(const script_value& /*value*/)
|
||||
{
|
||||
/*if (!this->id_)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto value = _value.get_raw();
|
||||
|
||||
const auto variable = &game::scr_VarGlob->childVariableValue[this->id_];
|
||||
game::VariableValue variable_{};
|
||||
variable_.type = variable->type;
|
||||
variable_.u = variable->u.u;
|
||||
|
||||
game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value);
|
||||
game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, variable->type, variable->u.u);
|
||||
|
||||
variable->type = gsl::narrow_cast<char>(value.type);
|
||||
variable->u.u = value.u;
|
||||
|
||||
this->value_ = value;*/
|
||||
}
|
||||
|
||||
object::object(const unsigned int id)
|
||||
: id_(id)
|
||||
{
|
||||
this->add();
|
||||
}
|
||||
|
||||
object::object(const object& other)
|
||||
{
|
||||
this->operator=(other);
|
||||
}
|
||||
|
||||
object::object(object&& other) noexcept
|
||||
{
|
||||
this->id_ = other.id_;
|
||||
other.id_ = 0;
|
||||
}
|
||||
|
||||
object::object()
|
||||
{
|
||||
this->id_ = make_object();
|
||||
}
|
||||
|
||||
object::object(std::unordered_map<std::string, script_value> values)
|
||||
{
|
||||
this->id_ = make_object();
|
||||
|
||||
for (const auto& value : values)
|
||||
{
|
||||
this->set(value.first, value.second);
|
||||
}
|
||||
}
|
||||
|
||||
object::~object()
|
||||
{
|
||||
this->release();
|
||||
}
|
||||
|
||||
object& object::operator=(const object& other)
|
||||
{
|
||||
if (&other != this)
|
||||
{
|
||||
this->release();
|
||||
this->id_ = other.id_;
|
||||
this->add();
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
object& object::operator=(object&& other) noexcept
|
||||
{
|
||||
if (&other != this)
|
||||
{
|
||||
this->release();
|
||||
this->id_ = other.id_;
|
||||
other.id_ = 0;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void object::add() const
|
||||
{
|
||||
if (this->id_)
|
||||
{
|
||||
game::VariableValue value{};
|
||||
value.u.uintValue = this->id_;
|
||||
value.type = game::SCRIPT_OBJECT;
|
||||
|
||||
game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value);
|
||||
}
|
||||
}
|
||||
|
||||
void object::release() const
|
||||
{
|
||||
if (this->id_)
|
||||
{
|
||||
game::VariableValue value{};
|
||||
value.u.uintValue = this->id_;
|
||||
value.type = game::SCRIPT_OBJECT;
|
||||
|
||||
game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, value.type, value.u);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> object::get_keys() const
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
|
||||
/*auto current = game::scr_VarGlob->objectVariableChildren[this->id_].firstChild;
|
||||
|
||||
while (current)
|
||||
{
|
||||
const auto var = game::scr_VarGlob->childVariableValue[current];
|
||||
const auto string_id = (unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8);
|
||||
|
||||
if (string_id < 0x34BC)
|
||||
{
|
||||
const auto string = reinterpret_cast<const char**>(SELECT_VALUE(0x2DACC28, 0x2D7CF28))[string_id];
|
||||
result.push_back(string);
|
||||
}
|
||||
|
||||
current = var.nextSibling;
|
||||
}*/
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
unsigned int object::size() const
|
||||
{
|
||||
return game::Scr_GetSelf(game::SCRIPTINSTANCE_SERVER, this->id_);
|
||||
}
|
||||
|
||||
void object::erase(const std::string& key) const
|
||||
{
|
||||
const auto string_value = game::SL_GetCanonicalString(key.data(), 0);
|
||||
const auto variable_id = game::FindVariable(game::SCRIPTINSTANCE_SERVER, this->id_, string_value);
|
||||
if (variable_id)
|
||||
{
|
||||
game::RemoveVariableValue(game::SCRIPTINSTANCE_SERVER, this->id_, variable_id);
|
||||
}
|
||||
}
|
||||
|
||||
script_value object::get(const std::string& /*key*/) const
|
||||
{
|
||||
/*const auto string_value = game::SL_GetCanonicalString(key.data(), 0);
|
||||
const auto variable_id = game::FindVariable(game::SCRIPTINSTANCE_SERVER, this->id_, string_value);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto value = game::scr_VarGlob->childVariableValue[variable_id];
|
||||
game::VariableValue variable;
|
||||
variable.u = value.u.u;
|
||||
variable.type = (game::scriptType_e)value.type;
|
||||
|
||||
return variable;*/
|
||||
return {};
|
||||
}
|
||||
|
||||
void object::set(const std::string& /*key*/, const script_value& /*value*/) const
|
||||
{
|
||||
/*const auto value = value_.get_raw();
|
||||
const auto variable_id = this->get_value_id(key);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto variable = &game::scr_VarGlob->childVariableValue[variable_id];
|
||||
game::VariableValue variable_{};
|
||||
variable_.type = variable->type;
|
||||
variable_.u = variable->u.u;
|
||||
|
||||
game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &value);
|
||||
game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, variable_.type, variable_.u);
|
||||
|
||||
variable->type = gsl::narrow_cast<char>(value.type);
|
||||
variable->u.u = value.u;*/
|
||||
}
|
||||
|
||||
unsigned int object::get_entity_id() const
|
||||
{
|
||||
return this->id_;
|
||||
}
|
||||
|
||||
unsigned int object::get_value_id(const std::string& key) const
|
||||
{
|
||||
const auto string_value = game::SL_GetCanonicalString(key.data(), 0);
|
||||
const auto variable_id = game::FindVariable(game::SCRIPTINSTANCE_SERVER, this->id_, string_value);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
||||
return game::GetNewVariable(game::SCRIPTINSTANCE_SERVER, this->id_, string_value);
|
||||
}
|
||||
|
||||
return variable_id;
|
||||
}
|
||||
|
||||
entity object::get_raw() const
|
||||
{
|
||||
return entity(this->id_);
|
||||
}
|
||||
}
|
55
src/game/scripting/object.hpp
Normal file
55
src/game/scripting/object.hpp
Normal file
@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
class object_value : public script_value
|
||||
{
|
||||
public:
|
||||
object_value(unsigned int, unsigned int);
|
||||
void operator=(const script_value&);
|
||||
private:
|
||||
unsigned int id_;
|
||||
unsigned int parent_id_;
|
||||
};
|
||||
|
||||
class object final
|
||||
{
|
||||
public:
|
||||
object();
|
||||
object(const unsigned int);
|
||||
|
||||
object(std::unordered_map<std::string, script_value>);
|
||||
|
||||
object(const object& other);
|
||||
object(object&& other) noexcept;
|
||||
|
||||
~object();
|
||||
|
||||
object& operator=(const object& other);
|
||||
object& operator=(object&& other) noexcept;
|
||||
|
||||
std::vector<std::string> get_keys() const;
|
||||
unsigned int size() const;
|
||||
void erase(const std::string&) const;
|
||||
|
||||
script_value get(const std::string&) const;
|
||||
void set(const std::string&, const script_value&) const;
|
||||
|
||||
unsigned int get_entity_id() const;
|
||||
unsigned int get_value_id(const std::string&) const;
|
||||
|
||||
entity get_raw() const;
|
||||
|
||||
object_value operator[](const std::string& key) const
|
||||
{
|
||||
return {this->id_, this->get_value_id(key)};
|
||||
}
|
||||
|
||||
private:
|
||||
void add() const;
|
||||
void release() const;
|
||||
|
||||
unsigned int id_{};
|
||||
};
|
||||
}
|
67
src/game/scripting/safe_execution.cpp
Normal file
67
src/game/scripting/safe_execution.cpp
Normal file
@ -0,0 +1,67 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "safe_execution.hpp"
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4611)
|
||||
|
||||
namespace scripting::safe_execution
|
||||
{
|
||||
bool execute_with_seh(const script_function function, const game::scr_entref_t& entref)
|
||||
{
|
||||
__try
|
||||
{
|
||||
function(entref);
|
||||
return true;
|
||||
}
|
||||
__except (EXCEPTION_EXECUTE_HANDLER)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool call(const script_function function, const game::scr_entref_t& entref)
|
||||
{
|
||||
*game::g_script_error_level += 1;
|
||||
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0))
|
||||
{
|
||||
*game::g_script_error_level -= 1;
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto result = execute_with_seh(function, entref);
|
||||
*game::g_script_error_level -= 1;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool set_entity_field(const game::scr_entref_t& entref, const int offset)
|
||||
{
|
||||
*game::g_script_error_level += 1;
|
||||
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0))
|
||||
{
|
||||
*game::g_script_error_level -= 1;
|
||||
return false;
|
||||
}
|
||||
|
||||
game::Scr_SetObjectField(entref.classnum, entref.entnum, offset);
|
||||
|
||||
*game::g_script_error_level -= 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool get_entity_field(const game::scr_entref_t& entref, const int offset, game::VariableValue* value)
|
||||
{
|
||||
*game::g_script_error_level += 1;
|
||||
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0))
|
||||
{
|
||||
value->type = game::SCRIPT_NONE;
|
||||
value->u.intValue = 0;
|
||||
*game::g_script_error_level -= 1;
|
||||
return false;
|
||||
}
|
||||
|
||||
*value = game::GetEntityFieldValue(game::SCRIPTINSTANCE_SERVER, entref.classnum, entref.entnum, 0, offset);
|
||||
|
||||
*game::g_script_error_level -= 1;
|
||||
return true;
|
||||
}
|
||||
}
|
14
src/game/scripting/safe_execution.hpp
Normal file
14
src/game/scripting/safe_execution.hpp
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace scripting::safe_execution
|
||||
{
|
||||
using script_function = void(*)(game::scr_entref_t);
|
||||
|
||||
bool execute_with_seh(const script_function function, const game::scr_entref_t& entref);
|
||||
|
||||
bool call(script_function function, const game::scr_entref_t& entref);
|
||||
|
||||
bool set_entity_field(const game::scr_entref_t& entref, int offset);
|
||||
bool get_entity_field(const game::scr_entref_t& entref, int offset, game::VariableValue* value);
|
||||
}
|
386
src/game/scripting/script_value.cpp
Normal file
386
src/game/scripting/script_value.cpp
Normal file
@ -0,0 +1,386 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "script_value.hpp"
|
||||
#include "entity.hpp"
|
||||
#include "array.hpp"
|
||||
#include "function.hpp"
|
||||
#include "object.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
/***********************************************
|
||||
* Constructors
|
||||
**********************************************/
|
||||
|
||||
script_value::script_value(const game::VariableValue& value)
|
||||
: value_(value)
|
||||
{
|
||||
}
|
||||
|
||||
script_value::script_value(void* value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_INTEGER;
|
||||
variable.u.intValue = reinterpret_cast<uintptr_t>(value);
|
||||
|
||||
this->value_ = variable;
|
||||
}
|
||||
|
||||
script_value::script_value(const int value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_INTEGER;
|
||||
variable.u.intValue = value;
|
||||
|
||||
this->value_ = variable;
|
||||
}
|
||||
|
||||
script_value::script_value(const unsigned int value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_INTEGER;
|
||||
variable.u.uintValue = value;
|
||||
|
||||
this->value_ = variable;
|
||||
}
|
||||
|
||||
script_value::script_value(const bool value)
|
||||
: script_value(static_cast<unsigned>(value))
|
||||
{
|
||||
}
|
||||
|
||||
script_value::script_value(const float value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_FLOAT;
|
||||
variable.u.floatValue = value;
|
||||
|
||||
this->value_ = variable;
|
||||
}
|
||||
|
||||
script_value::script_value(const double value)
|
||||
: script_value(static_cast<float>(value))
|
||||
{
|
||||
}
|
||||
|
||||
script_value::script_value(const char* value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_STRING;
|
||||
variable.u.stringValue = game::SL_GetString(value, 0, game::SCRIPTINSTANCE_SERVER);
|
||||
|
||||
const auto _ = gsl::finally([&variable]()
|
||||
{
|
||||
game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, variable.type, variable.u);
|
||||
});
|
||||
|
||||
this->value_ = variable;
|
||||
}
|
||||
|
||||
script_value::script_value(const std::string& value)
|
||||
: script_value(value.data())
|
||||
{
|
||||
}
|
||||
|
||||
script_value::script_value(const entity& value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_OBJECT;
|
||||
variable.u.pointerValue = value.get_entity_id();
|
||||
|
||||
this->value_ = variable;
|
||||
}
|
||||
|
||||
script_value::script_value(const array& value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_OBJECT;
|
||||
variable.u.pointerValue = value.get_entity_id();
|
||||
|
||||
this->value_ = variable;
|
||||
}
|
||||
|
||||
script_value::script_value(const object& value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_OBJECT;
|
||||
variable.u.pointerValue = value.get_entity_id();
|
||||
|
||||
this->value_ = variable;
|
||||
}
|
||||
|
||||
script_value::script_value(const function& value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_FUNCTION;
|
||||
variable.u.codePosValue = value.get_pos();
|
||||
|
||||
this->value_ = variable;
|
||||
}
|
||||
|
||||
script_value::script_value(const vector& value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_VECTOR;
|
||||
variable.u.vectorValue = game::Scr_AllocVector(game::SCRIPTINSTANCE_SERVER, value);
|
||||
|
||||
const auto _ = gsl::finally([&variable]()
|
||||
{
|
||||
game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, variable.type, variable.u);
|
||||
});
|
||||
|
||||
this->value_ = variable;
|
||||
}
|
||||
|
||||
/***********************************************
|
||||
* Integer
|
||||
**********************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<int>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_INTEGER;
|
||||
}
|
||||
|
||||
template <>
|
||||
bool script_value::is<unsigned int>() const
|
||||
{
|
||||
return this->is<int>();
|
||||
}
|
||||
|
||||
template <>
|
||||
bool script_value::is<bool>() const
|
||||
{
|
||||
return this->is<int>();
|
||||
}
|
||||
|
||||
template <>
|
||||
int script_value::get() const
|
||||
{
|
||||
return this->get_raw().u.intValue;
|
||||
}
|
||||
|
||||
template <>
|
||||
unsigned int script_value::get() const
|
||||
{
|
||||
return this->get_raw().u.uintValue;
|
||||
}
|
||||
|
||||
template <>
|
||||
bool script_value::get() const
|
||||
{
|
||||
return this->get_raw().u.uintValue != 0;
|
||||
}
|
||||
|
||||
/***********************************************
|
||||
* Float
|
||||
**********************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<float>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_FLOAT;
|
||||
}
|
||||
|
||||
template <>
|
||||
bool script_value::is<double>() const
|
||||
{
|
||||
return this->is<float>();
|
||||
}
|
||||
|
||||
template <>
|
||||
float script_value::get() const
|
||||
{
|
||||
return this->get_raw().u.floatValue;
|
||||
}
|
||||
|
||||
template <>
|
||||
double script_value::get() const
|
||||
{
|
||||
return static_cast<double>(this->get_raw().u.floatValue);
|
||||
}
|
||||
|
||||
/***********************************************
|
||||
* String
|
||||
**********************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<const char*>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_STRING
|
||||
|| this->get_raw().type == game::SCRIPT_ISTRING;
|
||||
}
|
||||
|
||||
template <>
|
||||
bool script_value::is<std::string>() const
|
||||
{
|
||||
return this->is<const char*>();
|
||||
}
|
||||
|
||||
template <>
|
||||
const char* script_value::get() const
|
||||
{
|
||||
return game::SL_ConvertToString(static_cast<unsigned int>(this->get_raw().u.stringValue),
|
||||
game::SCRIPTINSTANCE_SERVER);
|
||||
}
|
||||
|
||||
template <>
|
||||
std::string script_value::get() const
|
||||
{
|
||||
return this->get<const char*>();
|
||||
}
|
||||
|
||||
/***********************************************
|
||||
* Entity
|
||||
**********************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<entity>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_OBJECT;
|
||||
}
|
||||
|
||||
template <>
|
||||
entity script_value::get() const
|
||||
{
|
||||
return entity(this->get_raw().u.pointerValue);
|
||||
}
|
||||
|
||||
/***********************************************
|
||||
* Array
|
||||
**********************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<array>() const
|
||||
{
|
||||
if (this->get_raw().type != game::SCRIPT_OBJECT)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto id = this->get_raw().u.uintValue;
|
||||
const auto type = game::scr_VarGlob->variableList[id + 1].w.type & 0x1F;
|
||||
|
||||
return type == game::SCRIPT_ARRAY;
|
||||
}
|
||||
|
||||
template <>
|
||||
array script_value::get() const
|
||||
{
|
||||
return array(this->get_raw().u.uintValue);
|
||||
}
|
||||
|
||||
/***********************************************
|
||||
* Struct
|
||||
**********************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<object>() const
|
||||
{
|
||||
if (this->get_raw().type != game::SCRIPT_OBJECT)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto id = this->get_raw().u.uintValue;
|
||||
const auto type = game::scr_VarGlob->variableList[id + 1].w.type & 0x1F;
|
||||
|
||||
return type == game::SCRIPT_STRUCT || type == game::SCRIPT_ENTITY;
|
||||
}
|
||||
|
||||
template <>
|
||||
object script_value::get() const
|
||||
{
|
||||
return object(this->get_raw().u.uintValue);
|
||||
}
|
||||
|
||||
/***********************************************
|
||||
* Function
|
||||
**********************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<function>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_FUNCTION;
|
||||
}
|
||||
|
||||
template <>
|
||||
function script_value::get() const
|
||||
{
|
||||
return function(this->get_raw().u.codePosValue);
|
||||
}
|
||||
|
||||
|
||||
/***********************************************
|
||||
* Vector
|
||||
**********************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<vector>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_VECTOR;
|
||||
}
|
||||
|
||||
template <>
|
||||
vector script_value::get() const
|
||||
{
|
||||
return this->get_raw().u.vectorValue;
|
||||
}
|
||||
|
||||
/***********************************************
|
||||
*
|
||||
**********************************************/
|
||||
|
||||
const game::VariableValue& script_value::get_raw() const
|
||||
{
|
||||
return this->value_.get();
|
||||
}
|
||||
|
||||
std::string script_value::to_string() const
|
||||
{
|
||||
if (this->is<int>())
|
||||
{
|
||||
return utils::string::va("%i", this->as<int>());
|
||||
}
|
||||
|
||||
if (this->is<float>())
|
||||
{
|
||||
return utils::string::va("%f", this->as<float>());
|
||||
}
|
||||
|
||||
if (this->is<std::string>())
|
||||
{
|
||||
return this->as<std::string>();
|
||||
}
|
||||
|
||||
if (this->is<vector>())
|
||||
{
|
||||
const auto vec = this->as<vector>();
|
||||
return utils::string::va("(%g, %g, %g)",
|
||||
vec.get_x(),
|
||||
vec.get_y(),
|
||||
vec.get_z()
|
||||
);
|
||||
}
|
||||
|
||||
if (this->is<function>())
|
||||
{
|
||||
const auto func = this->as<function>();
|
||||
const auto& name = func.get_name();
|
||||
return utils::string::va("[[ %s ]]", name.data());
|
||||
}
|
||||
|
||||
return this->type_name();
|
||||
}
|
||||
|
||||
function_argument::function_argument(const arguments& args, const script_value& value, const int index)
|
||||
: values_(args)
|
||||
, value_(value)
|
||||
, index_(index)
|
||||
{
|
||||
}
|
||||
|
||||
function_arguments::function_arguments(const arguments& values)
|
||||
: values_(values)
|
||||
{
|
||||
}
|
||||
}
|
262
src/game/scripting/script_value.hpp
Normal file
262
src/game/scripting/script_value.hpp
Normal file
@ -0,0 +1,262 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
#include "variable_value.hpp"
|
||||
#include "vector.hpp"
|
||||
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
class entity;
|
||||
class array;
|
||||
class object;
|
||||
class function;
|
||||
class script_value;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unordered_map<int, std::string> typenames =
|
||||
{
|
||||
{0, "undefined"},
|
||||
{1, "object"},
|
||||
{2, "string"},
|
||||
{3, "localized string"},
|
||||
{4, "vector"},
|
||||
{5, "float"},
|
||||
{6, "int"},
|
||||
{7, "codepos"},
|
||||
{8, "precodepos"},
|
||||
{9, "function"},
|
||||
{10, "stack"},
|
||||
{11, "animation"},
|
||||
{12, "developer codepos"},
|
||||
{13, "thread"},
|
||||
{14, "thread"},
|
||||
{15, "thread"},
|
||||
{16, "thread"},
|
||||
{17, "struct"},
|
||||
{18, "removed entity"},
|
||||
{19, "entity"},
|
||||
{20, "array"},
|
||||
{21, "removed thread"},
|
||||
};
|
||||
|
||||
std::string get_typename(const game::VariableValue& value)
|
||||
{
|
||||
auto type_ = 0;
|
||||
if (value.type == game::SCRIPT_OBJECT)
|
||||
{
|
||||
type_ = game::scr_VarGlob->variableList[value.u.uintValue].w.type & 0x1F;
|
||||
}
|
||||
else
|
||||
{
|
||||
type_ = value.type;
|
||||
}
|
||||
|
||||
if (typenames.find(type_) != typenames.end())
|
||||
{
|
||||
return typenames[type_];
|
||||
}
|
||||
|
||||
printf("UNKNOWN TYPE %i\n", type_);
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::string get_c_typename()
|
||||
{
|
||||
auto& info = typeid(T);
|
||||
|
||||
if (info == typeid(std::string))
|
||||
{
|
||||
return "string";
|
||||
}
|
||||
|
||||
if (info == typeid(const char*))
|
||||
{
|
||||
return "string";
|
||||
}
|
||||
|
||||
if (info == typeid(entity))
|
||||
{
|
||||
return "entity";
|
||||
}
|
||||
|
||||
if (info == typeid(array))
|
||||
{
|
||||
return "array";
|
||||
}
|
||||
|
||||
if (info == typeid(object))
|
||||
{
|
||||
return "struct";
|
||||
}
|
||||
|
||||
if (info == typeid(function))
|
||||
{
|
||||
return "function";
|
||||
}
|
||||
|
||||
if (info == typeid(vector))
|
||||
{
|
||||
return "vector";
|
||||
}
|
||||
|
||||
return info.name();
|
||||
}
|
||||
}
|
||||
|
||||
using arguments = std::vector<script_value>;
|
||||
|
||||
class script_value
|
||||
{
|
||||
public:
|
||||
script_value() = default;
|
||||
script_value(const game::VariableValue& value);
|
||||
|
||||
script_value(void* value);
|
||||
|
||||
script_value(int value);
|
||||
script_value(unsigned int value);
|
||||
script_value(bool value);
|
||||
|
||||
script_value(float value);
|
||||
script_value(double value);
|
||||
|
||||
script_value(const char* value);
|
||||
script_value(const std::string& value);
|
||||
|
||||
script_value(const entity& value);
|
||||
script_value(const array& value);
|
||||
script_value(const object& value);
|
||||
|
||||
script_value(const function& value);
|
||||
|
||||
script_value(const vector& value);
|
||||
|
||||
template <typename T>
|
||||
bool is() const;
|
||||
|
||||
template <typename T>
|
||||
T as() const
|
||||
{
|
||||
if (!this->is<T>())
|
||||
{
|
||||
const auto type = get_typename(this->get_raw());
|
||||
const auto c_type = get_c_typename<T>();
|
||||
throw std::runtime_error(std::string("has type '" + type + "' but should be '" + c_type + "'"));
|
||||
}
|
||||
|
||||
return get<T>();
|
||||
}
|
||||
|
||||
std::string type_name() const
|
||||
{
|
||||
return get_typename(this->get_raw());
|
||||
}
|
||||
|
||||
template <template<class, class> class C, class T, typename ArrayType = array>
|
||||
script_value(const C<T, std::allocator<T>>& container)
|
||||
{
|
||||
ArrayType array_{};
|
||||
|
||||
for (const auto& value : container)
|
||||
{
|
||||
array_.push(value);
|
||||
}
|
||||
|
||||
game::VariableValue value{};
|
||||
value.type = game::SCRIPT_OBJECT;
|
||||
value.u.pointerValue = array_.get_entity_id();
|
||||
|
||||
this->value_ = value;
|
||||
}
|
||||
|
||||
template<class ...T>
|
||||
arguments operator()(T... arguments) const
|
||||
{
|
||||
return this->as<function>().call({arguments...});
|
||||
}
|
||||
|
||||
std::string to_string() const;
|
||||
|
||||
const game::VariableValue& get_raw() const;
|
||||
|
||||
variable_value value_{};
|
||||
|
||||
private:
|
||||
template <typename T>
|
||||
T get() const;
|
||||
|
||||
};
|
||||
|
||||
class variadic_args : public arguments
|
||||
{
|
||||
};
|
||||
|
||||
class function_argument
|
||||
{
|
||||
public:
|
||||
function_argument(const arguments& args, const script_value& value, const int index);
|
||||
|
||||
template <typename T>
|
||||
T as() const
|
||||
{
|
||||
try
|
||||
{
|
||||
return this->value_.as<T>();
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
throw std::runtime_error(utils::string::va("parameter %d %s",
|
||||
this->index_ + 1, e.what()));
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
variadic_args as() const
|
||||
{
|
||||
variadic_args args{};
|
||||
for (auto i = this->index_; i < static_cast<int>(this->values_.size()); i++)
|
||||
{
|
||||
args.push_back(this->values_[i]);
|
||||
}
|
||||
return args;
|
||||
}
|
||||
|
||||
template <>
|
||||
script_value as() const
|
||||
{
|
||||
return this->value_;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
operator T() const
|
||||
{
|
||||
return this->as<T>();
|
||||
}
|
||||
|
||||
private:
|
||||
arguments values_{};
|
||||
script_value value_{};
|
||||
int index_{};
|
||||
};
|
||||
|
||||
class function_arguments
|
||||
{
|
||||
public:
|
||||
function_arguments(const arguments& values);
|
||||
|
||||
function_argument operator[](const int index) const
|
||||
{
|
||||
if (index >= static_cast<int>(values_.size()))
|
||||
{
|
||||
throw std::runtime_error(utils::string::va("parameter %d does not exist", index));
|
||||
}
|
||||
|
||||
return {values_, values_[index], index};
|
||||
}
|
||||
private:
|
||||
arguments values_{};
|
||||
};
|
||||
}
|
27
src/game/scripting/stack_isolation.cpp
Normal file
27
src/game/scripting/stack_isolation.cpp
Normal file
@ -0,0 +1,27 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "stack_isolation.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
stack_isolation::stack_isolation()
|
||||
{
|
||||
this->in_param_count_ = game::scr_VmPub->inparamcount;
|
||||
this->out_param_count_ = game::scr_VmPub->outparamcount;
|
||||
this->top_ = game::scr_VmPub->top;
|
||||
this->max_stack_ = game::scr_VmPub->maxstack;
|
||||
|
||||
game::scr_VmPub->top = this->stack_;
|
||||
game::scr_VmPub->maxstack = &this->stack_[ARRAYSIZE(this->stack_) - 1];
|
||||
game::scr_VmPub->inparamcount = 0;
|
||||
game::scr_VmPub->outparamcount = 0;
|
||||
}
|
||||
|
||||
stack_isolation::~stack_isolation()
|
||||
{
|
||||
game::Scr_ClearOutParams(game::SCRIPTINSTANCE_SERVER);
|
||||
game::scr_VmPub->inparamcount = this->in_param_count_;
|
||||
game::scr_VmPub->outparamcount = this->out_param_count_;
|
||||
game::scr_VmPub->top = this->top_;
|
||||
game::scr_VmPub->maxstack = this->max_stack_;
|
||||
}
|
||||
}
|
25
src/game/scripting/stack_isolation.hpp
Normal file
25
src/game/scripting/stack_isolation.hpp
Normal file
@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
class stack_isolation final
|
||||
{
|
||||
public:
|
||||
stack_isolation();
|
||||
~stack_isolation();
|
||||
|
||||
stack_isolation(stack_isolation&&) = delete;
|
||||
stack_isolation(const stack_isolation&) = delete;
|
||||
stack_isolation& operator=(stack_isolation&&) = delete;
|
||||
stack_isolation& operator=(const stack_isolation&) = delete;
|
||||
|
||||
private:
|
||||
game::VariableValue stack_[512]{};
|
||||
|
||||
game::VariableValue* max_stack_;
|
||||
game::VariableValue* top_;
|
||||
unsigned int in_param_count_;
|
||||
unsigned int out_param_count_;
|
||||
};
|
||||
}
|
67
src/game/scripting/thread.cpp
Normal file
67
src/game/scripting/thread.cpp
Normal file
@ -0,0 +1,67 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "thread.hpp"
|
||||
#include "execution.hpp"
|
||||
#include "../../component/scripting.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
thread::thread(unsigned int id)
|
||||
: id_(id)
|
||||
, type_(game::scr_VarGlob->variableList[id].w.type & 0x7F)
|
||||
{
|
||||
}
|
||||
|
||||
script_value thread::get_raw() const
|
||||
{
|
||||
game::VariableValue value;
|
||||
value.type = game::SCRIPT_OBJECT;
|
||||
value.u.uintValue = this->id_;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
unsigned int thread::get_entity_id() const
|
||||
{
|
||||
return this->id_;
|
||||
}
|
||||
|
||||
unsigned int thread::get_type() const
|
||||
{
|
||||
return this->type_;
|
||||
}
|
||||
|
||||
unsigned int thread::get_wait_time() const
|
||||
{
|
||||
return game::scr_VarGlob->variableList[this->id_].w.waitTime >> 8;
|
||||
}
|
||||
|
||||
unsigned int thread::get_notify_name_id() const
|
||||
{
|
||||
return game::scr_VarGlob->variableList[this->id_].w.notifyName >> 8;
|
||||
}
|
||||
|
||||
unsigned int thread::get_self() const
|
||||
{
|
||||
return game::Scr_GetSelf(game::SCRIPTINSTANCE_SERVER, this->id_);
|
||||
}
|
||||
|
||||
std::string thread::get_notify_name() const
|
||||
{
|
||||
return game::SL_ConvertToString(this->get_notify_name_id(), game::SCRIPTINSTANCE_SERVER);
|
||||
}
|
||||
|
||||
const char* thread::get_pos() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* thread::get_start_pos() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void thread::kill() const
|
||||
{
|
||||
|
||||
}
|
||||
}
|
32
src/game/scripting/thread.hpp
Normal file
32
src/game/scripting/thread.hpp
Normal file
@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
#include "entity.hpp"
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
class thread
|
||||
{
|
||||
public:
|
||||
thread(unsigned int);
|
||||
|
||||
script_value get_raw() const;
|
||||
|
||||
unsigned int get_entity_id() const;
|
||||
unsigned int get_type() const;
|
||||
|
||||
unsigned int get_self() const;
|
||||
unsigned int get_wait_time() const;
|
||||
unsigned int get_notify_name_id() const;
|
||||
std::string get_notify_name() const;
|
||||
|
||||
const char* get_pos() const;
|
||||
const char* get_start_pos() const;
|
||||
|
||||
void kill() const;
|
||||
|
||||
private:
|
||||
unsigned int id_{};
|
||||
unsigned int type_{};
|
||||
|
||||
};
|
||||
}
|
68
src/game/scripting/variable_value.cpp
Normal file
68
src/game/scripting/variable_value.cpp
Normal file
@ -0,0 +1,68 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "variable_value.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
variable_value::variable_value(const game::VariableValue& value)
|
||||
{
|
||||
this->assign(value);
|
||||
}
|
||||
|
||||
variable_value::variable_value(const variable_value& other) noexcept
|
||||
{
|
||||
this->operator=(other);
|
||||
}
|
||||
|
||||
variable_value::variable_value(variable_value&& other) noexcept
|
||||
{
|
||||
this->operator=(std::move(other));
|
||||
}
|
||||
|
||||
variable_value& variable_value::operator=(const variable_value& other) noexcept
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
this->release();
|
||||
this->assign(other.value_);
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
variable_value& variable_value::operator=(variable_value&& other) noexcept
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
this->release();
|
||||
this->value_ = other.value_;
|
||||
other.value_.type = game::SCRIPT_NONE;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
variable_value::~variable_value()
|
||||
{
|
||||
this->release();
|
||||
}
|
||||
|
||||
const game::VariableValue& variable_value::get() const
|
||||
{
|
||||
return this->value_;
|
||||
}
|
||||
|
||||
void variable_value::assign(const game::VariableValue& value)
|
||||
{
|
||||
this->value_ = value;
|
||||
game::AddRefToValue(game::SCRIPTINSTANCE_SERVER, &this->value_);
|
||||
}
|
||||
|
||||
void variable_value::release()
|
||||
{
|
||||
if (this->value_.type != game::SCRIPT_NONE)
|
||||
{
|
||||
game::RemoveRefToValue(game::SCRIPTINSTANCE_SERVER, this->value_.type, this->value_.u);
|
||||
this->value_.type = game::SCRIPT_NONE;
|
||||
}
|
||||
}
|
||||
}
|
27
src/game/scripting/variable_value.hpp
Normal file
27
src/game/scripting/variable_value.hpp
Normal file
@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
class variable_value
|
||||
{
|
||||
public:
|
||||
variable_value() = default;
|
||||
variable_value(const game::VariableValue& value);
|
||||
variable_value(const variable_value& other) noexcept;
|
||||
variable_value(variable_value&& other) noexcept;
|
||||
|
||||
variable_value& operator=(const variable_value& other) noexcept;
|
||||
variable_value& operator=(variable_value&& other) noexcept;
|
||||
|
||||
~variable_value();
|
||||
|
||||
const game::VariableValue& get() const;
|
||||
|
||||
private:
|
||||
void assign(const game::VariableValue& value);
|
||||
void release();
|
||||
|
||||
game::VariableValue value_{{0}, game::SCRIPT_NONE};
|
||||
};
|
||||
}
|
85
src/game/scripting/vector.cpp
Normal file
85
src/game/scripting/vector.cpp
Normal file
@ -0,0 +1,85 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "vector.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
vector::vector(const float* value)
|
||||
{
|
||||
for (auto i = 0; i < 3; ++i)
|
||||
{
|
||||
this->value_[i] = value[i];
|
||||
}
|
||||
}
|
||||
|
||||
vector::vector(const game::vec3_t& value)
|
||||
: vector(&value[0])
|
||||
{
|
||||
}
|
||||
|
||||
vector::vector(const float x, const float y, const float z)
|
||||
{
|
||||
this->value_[0] = x;
|
||||
this->value_[1] = y;
|
||||
this->value_[2] = z;
|
||||
}
|
||||
|
||||
vector::operator game::vec3_t& ()
|
||||
{
|
||||
return this->value_;
|
||||
}
|
||||
|
||||
vector::operator const game::vec3_t& () const
|
||||
{
|
||||
return this->value_;
|
||||
}
|
||||
|
||||
game::vec_t& vector::operator[](const size_t i)
|
||||
{
|
||||
if (i >= 3)
|
||||
{
|
||||
throw std::runtime_error("Out of bounds.");
|
||||
}
|
||||
|
||||
return this->value_[i];
|
||||
}
|
||||
|
||||
const game::vec_t& vector::operator[](const size_t i) const
|
||||
{
|
||||
if (i >= 3)
|
||||
{
|
||||
throw std::runtime_error("Out of bounds.");
|
||||
}
|
||||
|
||||
return this->value_[i];
|
||||
}
|
||||
|
||||
float vector::get_x() const
|
||||
{
|
||||
return this->operator[](0);
|
||||
}
|
||||
|
||||
float vector::get_y() const
|
||||
{
|
||||
return this->operator[](1);
|
||||
}
|
||||
|
||||
float vector::get_z() const
|
||||
{
|
||||
return this->operator[](2);
|
||||
}
|
||||
|
||||
void vector::set_x(const float value)
|
||||
{
|
||||
this->operator[](0) = value;
|
||||
}
|
||||
|
||||
void vector::set_y(const float value)
|
||||
{
|
||||
this->operator[](1) = value;
|
||||
}
|
||||
|
||||
void vector::set_z(const float value)
|
||||
{
|
||||
this->operator[](2) = value;
|
||||
}
|
||||
}
|
31
src/game/scripting/vector.hpp
Normal file
31
src/game/scripting/vector.hpp
Normal file
@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
class vector final
|
||||
{
|
||||
public:
|
||||
vector() = default;
|
||||
vector(const float* value);
|
||||
vector(const game::vec3_t& value);
|
||||
vector(float x, float y, float z);
|
||||
|
||||
operator game::vec3_t& ();
|
||||
operator const game::vec3_t& () const;
|
||||
|
||||
game::vec_t& operator[](size_t i);
|
||||
const game::vec_t& operator[](size_t i) const;
|
||||
|
||||
float get_x() const;
|
||||
float get_y() const;
|
||||
float get_z() const;
|
||||
|
||||
void set_x(float value);
|
||||
void set_y(float value);
|
||||
void set_z(float value);
|
||||
|
||||
private:
|
||||
game::vec3_t value_{ 0 };
|
||||
};
|
||||
}
|
742
src/game/structs.hpp
Normal file
742
src/game/structs.hpp
Normal file
@ -0,0 +1,742 @@
|
||||
#pragma once
|
||||
|
||||
namespace game
|
||||
{
|
||||
typedef float vec_t;
|
||||
typedef vec_t vec2_t[2];
|
||||
typedef vec_t vec3_t[3];
|
||||
typedef vec_t vec4_t[4];
|
||||
|
||||
enum scriptInstance_t
|
||||
{
|
||||
SCRIPTINSTANCE_SERVER,
|
||||
SCRIPTINSTANCE_CLIENT,
|
||||
};
|
||||
|
||||
struct scr_entref_t
|
||||
{
|
||||
unsigned short entnum;
|
||||
unsigned short classnum;
|
||||
int client;
|
||||
};
|
||||
|
||||
struct BuiltinMethodDef
|
||||
{
|
||||
const char* actionString;
|
||||
unsigned int constId;
|
||||
int min_args;
|
||||
int max_args;
|
||||
void(__cdecl* actionFunc)(scr_entref_t);
|
||||
int type;
|
||||
};
|
||||
|
||||
struct BuiltinFunctionDef
|
||||
{
|
||||
const char* actionString;
|
||||
unsigned int constId;
|
||||
int min_args;
|
||||
int max_args;
|
||||
void(__cdecl* actionFunc)();
|
||||
int type;
|
||||
};
|
||||
|
||||
enum scriptType_e
|
||||
{
|
||||
SCRIPT_NONE = 0,
|
||||
SCRIPT_OBJECT = 1,
|
||||
SCRIPT_STRING = 2,
|
||||
SCRIPT_ISTRING = 3,
|
||||
SCRIPT_VECTOR = 4,
|
||||
SCRIPT_FLOAT = 5,
|
||||
SCRIPT_INTEGER = 6,
|
||||
SCRIPT_CODEPOS = 7,
|
||||
SCRIPT_END = 8,
|
||||
SCRIPT_FUNCTION = 9,
|
||||
SCRIPT_THREAD = 13,
|
||||
SCRIPT_NOTIFY_THREAD = 14,
|
||||
SCRIPT_TIME_THREAD = 15,
|
||||
SCRIPT_STRUCT = 17,
|
||||
SCRIPT_ENTITY = 19,
|
||||
SCRIPT_ARRAY = 20,
|
||||
SCRIPT_FREE = 0x17,
|
||||
};
|
||||
|
||||
struct VariableStackBuffer
|
||||
{
|
||||
const char* pos;
|
||||
unsigned __int16 size;
|
||||
unsigned __int16 bufLen;
|
||||
unsigned __int16 localId;
|
||||
char time;
|
||||
char buf[1];
|
||||
};
|
||||
|
||||
union VariableUnion
|
||||
{
|
||||
int intValue;
|
||||
unsigned int uintValue;
|
||||
float floatValue;
|
||||
unsigned int stringValue;
|
||||
const float* vectorValue;
|
||||
const char* codePosValue;
|
||||
unsigned int pointerValue;
|
||||
VariableStackBuffer* stackValue;
|
||||
unsigned int entityOffset;
|
||||
};
|
||||
|
||||
struct VariableValue
|
||||
{
|
||||
VariableUnion u;
|
||||
int type;
|
||||
};
|
||||
|
||||
struct function_stack_t
|
||||
{
|
||||
char* pos;
|
||||
VariableValue* top;
|
||||
unsigned int localId;
|
||||
unsigned int localVarCount;
|
||||
VariableValue* startTop;
|
||||
};
|
||||
|
||||
struct function_frame_t
|
||||
{
|
||||
function_stack_t fs;
|
||||
};
|
||||
|
||||
struct scrVmPub_t
|
||||
{
|
||||
unsigned int* localVars;
|
||||
VariableValue* maxstack;
|
||||
int function_count;
|
||||
function_frame_t* function_frame;
|
||||
VariableValue* top;
|
||||
bool abort_on_error;
|
||||
bool terminal_error;
|
||||
bool block_execution;
|
||||
unsigned int inparamcount;
|
||||
unsigned int outparamcount;
|
||||
function_frame_t function_frame_start[32];
|
||||
VariableValue stack[2048];
|
||||
void(__cdecl* notifyListeners[1])(unsigned int, unsigned int);
|
||||
};
|
||||
|
||||
static_assert(offsetof(scrVmPub_t, top) == 16);
|
||||
static_assert(offsetof(scrVmPub_t, inparamcount) == 24);
|
||||
|
||||
struct scrVarPub_t
|
||||
{
|
||||
const char* fieldBuffer;
|
||||
unsigned __int16 canonicalStrCount;
|
||||
bool developer;
|
||||
bool developer_script;
|
||||
bool evaluate;
|
||||
const char* error_message;
|
||||
int error_index;
|
||||
unsigned int time;
|
||||
unsigned int timeArrayId;
|
||||
unsigned int pauseArrayId;
|
||||
unsigned int levelId;
|
||||
unsigned int gameId;
|
||||
unsigned int animId;
|
||||
unsigned int freeEntList;
|
||||
unsigned int tempVariable;
|
||||
bool bInited;
|
||||
unsigned __int16 savecount;
|
||||
unsigned int checksum;
|
||||
unsigned int entId;
|
||||
unsigned int entFieldName;
|
||||
void* programHunkUser;
|
||||
const char* programBuffer;
|
||||
const char* endScriptBuffer;
|
||||
unsigned __int16* saveIdMap;
|
||||
unsigned __int16* saveIdMapRev;
|
||||
unsigned int numScriptThreads;
|
||||
unsigned int numScriptValues;
|
||||
unsigned int numScriptObjects;
|
||||
const char* varUsagePos;
|
||||
int ext_threadcount;
|
||||
int totalObjectRefCount;
|
||||
volatile int totalVectorRefCount;
|
||||
};
|
||||
|
||||
union Variable_u
|
||||
{
|
||||
unsigned int prev;
|
||||
unsigned int prevSibling;
|
||||
};
|
||||
|
||||
struct Variable
|
||||
{
|
||||
unsigned int id;
|
||||
Variable_u u;
|
||||
};
|
||||
|
||||
union ObjectInfo_u
|
||||
{
|
||||
unsigned __int16 entnum;
|
||||
unsigned __int16 size;
|
||||
unsigned int nextEntId;
|
||||
unsigned int self;
|
||||
};
|
||||
|
||||
struct ObjectInfo
|
||||
{
|
||||
unsigned __int16 refCount;
|
||||
ObjectInfo_u u;
|
||||
};
|
||||
|
||||
union VariableValueInternal_u
|
||||
{
|
||||
unsigned int next;
|
||||
VariableUnion u;
|
||||
ObjectInfo o;
|
||||
};
|
||||
|
||||
union VariableValueInternal_w
|
||||
{
|
||||
unsigned int status;
|
||||
unsigned int type;
|
||||
unsigned int name;
|
||||
unsigned int classnum;
|
||||
unsigned int notifyName;
|
||||
unsigned int waitTime;
|
||||
unsigned int parentLocalId;
|
||||
};
|
||||
|
||||
union VariableValueInternal_v
|
||||
{
|
||||
unsigned int next;
|
||||
unsigned int index;
|
||||
};
|
||||
|
||||
struct VariableValueInternal
|
||||
{
|
||||
Variable hash;
|
||||
VariableValueInternal_u u;
|
||||
VariableValueInternal_w w;
|
||||
VariableValueInternal_v v;
|
||||
unsigned int nextSibling;
|
||||
};
|
||||
|
||||
static_assert(sizeof(VariableValueInternal) == 28);
|
||||
static_assert(offsetof(VariableValueInternal, hash) == 0);
|
||||
static_assert(offsetof(VariableValueInternal, u) == 8);
|
||||
static_assert(offsetof(VariableValueInternal, w) == 16);
|
||||
|
||||
struct scrVarGlob_t
|
||||
{
|
||||
VariableValueInternal* variableList;
|
||||
};
|
||||
|
||||
struct scr_classStruct_t
|
||||
{
|
||||
unsigned __int16 id;
|
||||
unsigned __int16 entArrayId;
|
||||
char charId;
|
||||
const char* name;
|
||||
};
|
||||
|
||||
enum gclientFlag
|
||||
{
|
||||
NOCLIP = 1 << 0,
|
||||
UFO = 1 << 1,
|
||||
};
|
||||
|
||||
enum entityFlag
|
||||
{
|
||||
FL_GODMODE = 1 << 0,
|
||||
FL_DEMI_GODMODE = 1 << 1,
|
||||
FL_NOTARGET = 1 << 2,
|
||||
FL_SUPPORTS_LINKTO = 1 << 12,
|
||||
}; // TODO: Finish
|
||||
|
||||
struct gclient_s
|
||||
{
|
||||
char __pad0[0x18];
|
||||
int eflags;
|
||||
char __pad1[0x5668];
|
||||
int flags;
|
||||
};
|
||||
|
||||
struct gentity_s
|
||||
{
|
||||
int number;
|
||||
char __pad0[0x150];
|
||||
gclient_s* client; // 340
|
||||
char __pad1[0x30];
|
||||
int flags; // 392
|
||||
char __pad2[0x190];
|
||||
};
|
||||
|
||||
static_assert(sizeof(gentity_s) == 0x31C);
|
||||
|
||||
enum clientState_t
|
||||
{
|
||||
CS_FREE,
|
||||
CS_ZOMBIE,
|
||||
CS_RECONNECTING,
|
||||
CS_CONNECTED,
|
||||
CS_CLIENTLOADING,
|
||||
CS_ACTIVE,
|
||||
};
|
||||
|
||||
enum netsrc_t
|
||||
{
|
||||
NS_CLIENT1 = 0x0,
|
||||
NS_CLIENT2 = 0x1,
|
||||
NS_CLIENT3 = 0x2,
|
||||
NS_CLIENT4 = 0x3,
|
||||
NS_SERVER = 0x4,
|
||||
NS_PACKET = 0x5,
|
||||
NS_NULL = -1,
|
||||
};
|
||||
|
||||
enum netadrtype_t
|
||||
{
|
||||
NA_BOT = 0x0,
|
||||
NA_BAD = 0x1,
|
||||
NA_LOOPBACK = 0x2,
|
||||
NA_BROADCAST = 0x3,
|
||||
NA_IP = 0x4,
|
||||
};
|
||||
|
||||
struct netadr_t
|
||||
{
|
||||
union
|
||||
{
|
||||
unsigned char ip[4];
|
||||
unsigned int inaddr;
|
||||
};
|
||||
unsigned __int16 port;
|
||||
netadrtype_t type;
|
||||
netsrc_t localNetID;
|
||||
unsigned __int16 serverID;
|
||||
};
|
||||
|
||||
static_assert(sizeof(netadr_t) == 0x14);
|
||||
|
||||
struct netProfileInfo_t
|
||||
{
|
||||
unsigned char __pad0[0x5E0];
|
||||
};
|
||||
|
||||
struct netchan_t
|
||||
{
|
||||
int outgoingSequence;
|
||||
netsrc_t sock;
|
||||
int dropped;
|
||||
int incomingSequence;
|
||||
netadr_t remoteAddress;
|
||||
int qport;
|
||||
int fragmentSequence;
|
||||
int fragmentLength;
|
||||
unsigned char* fragmentBuffer;
|
||||
int fragmentBufferSize;
|
||||
int unsentFragments;
|
||||
int unsentOnLoan;
|
||||
int unsentFragmentStart;
|
||||
int unsentLength;
|
||||
unsigned char* unsentBuffer;
|
||||
int unsentBufferSize;
|
||||
int reliable_fragments;
|
||||
unsigned char fragment_send_count[128];
|
||||
unsigned int fragment_ack[4];
|
||||
int lowest_send_count;
|
||||
netProfileInfo_t prof;
|
||||
};
|
||||
|
||||
static_assert(sizeof(netchan_t) == 0x6C8);
|
||||
|
||||
struct PredictedVehicleDef
|
||||
{
|
||||
bool fullPhysics;
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
vec3_t tVel;
|
||||
vec3_t aVel;
|
||||
int serverTime;
|
||||
};
|
||||
|
||||
static_assert(sizeof(PredictedVehicleDef) == 0x38);
|
||||
|
||||
struct clientHeader_t
|
||||
{
|
||||
clientState_t state;
|
||||
int sendAsActive;
|
||||
int deltaMessage;
|
||||
int rateDelayed;
|
||||
int hasAckedBaselineData;
|
||||
int hugeSnapshotSent;
|
||||
netchan_t netchan;
|
||||
vec3_t predictedOrigin;
|
||||
int predictedOriginServerTime;
|
||||
int migrationState;
|
||||
PredictedVehicleDef predictedVehicle;
|
||||
};
|
||||
|
||||
static_assert(sizeof(clientHeader_t) == 0x72C);
|
||||
|
||||
struct client_s
|
||||
{
|
||||
clientHeader_t header;
|
||||
const char* dropReason;
|
||||
char userinfo[1024];
|
||||
unsigned char __pad0[0x3F75C];
|
||||
int bIsTestClient;
|
||||
unsigned char __pad1[0xDEF0];
|
||||
};
|
||||
|
||||
static_assert(sizeof(client_s) == 0x4E180);
|
||||
|
||||
struct cmd_function_t
|
||||
{
|
||||
cmd_function_t* next;
|
||||
const char* name;
|
||||
const char* autoCompleteDir;
|
||||
const char* autoCompleteExt;
|
||||
void(__cdecl* function)();
|
||||
int flags;
|
||||
};
|
||||
|
||||
struct CmdArgs
|
||||
{
|
||||
int nesting;
|
||||
int localClientNum[8];
|
||||
int controllerIndex[8];
|
||||
void* itemDef[8];
|
||||
int argshift[8];
|
||||
int argc[8];
|
||||
const char** argv[8];
|
||||
char textPool[8192];
|
||||
const char* argvPool[512];
|
||||
int usedTextPool[8];
|
||||
int totalUsedArgvPool;
|
||||
int totalUsedTextPool;
|
||||
};
|
||||
|
||||
enum dvarType_t
|
||||
{
|
||||
DVAR_TYPE_INVALID = 0x0,
|
||||
DVAR_TYPE_BOOL = 0x1,
|
||||
DVAR_TYPE_FLOAT = 0x2,
|
||||
DVAR_TYPE_FLOAT_2 = 0x3,
|
||||
DVAR_TYPE_FLOAT_3 = 0x4,
|
||||
DVAR_TYPE_FLOAT_4 = 0x5,
|
||||
DVAR_TYPE_INT = 0x6,
|
||||
DVAR_TYPE_ENUM = 0x7,
|
||||
DVAR_TYPE_STRING = 0x8,
|
||||
DVAR_TYPE_COLOR = 0x9,
|
||||
DVAR_TYPE_INT64 = 0xA,
|
||||
DVAR_TYPE_LINEAR_COLOR_RGB = 0xB,
|
||||
DVAR_TYPE_COLOR_XYZ = 0xC,
|
||||
DVAR_TYPE_COUNT = 0xD,
|
||||
};
|
||||
|
||||
union DvarValue
|
||||
{
|
||||
bool enabled;
|
||||
int integer;
|
||||
unsigned int unsignedInt;
|
||||
__int64 integer64;
|
||||
unsigned __int64 unsignedInt64;
|
||||
float value;
|
||||
vec4_t vector;
|
||||
const char* string;
|
||||
char color[4];
|
||||
};
|
||||
|
||||
struct $A37BA207B3DDD6345C554D4661813EDD
|
||||
{
|
||||
int stringCount;
|
||||
const char* const* strings;
|
||||
};
|
||||
|
||||
struct $9CA192F9DB66A3CB7E01DE78A0DEA53D
|
||||
{
|
||||
int min;
|
||||
int max;
|
||||
};
|
||||
|
||||
struct $251C2428A496074035CACA7AAF3D55BD
|
||||
{
|
||||
float min;
|
||||
float max;
|
||||
};
|
||||
|
||||
union DvarLimits
|
||||
{
|
||||
$A37BA207B3DDD6345C554D4661813EDD enumeration;
|
||||
$9CA192F9DB66A3CB7E01DE78A0DEA53D integer;
|
||||
$251C2428A496074035CACA7AAF3D55BD value;
|
||||
$251C2428A496074035CACA7AAF3D55BD vector;
|
||||
};
|
||||
|
||||
struct dvar_t
|
||||
{
|
||||
const char* name;
|
||||
const char* description;
|
||||
int hash;
|
||||
unsigned int flags;
|
||||
dvarType_t type;
|
||||
bool modified;
|
||||
DvarValue current;
|
||||
DvarValue latched;
|
||||
DvarValue reset;
|
||||
DvarLimits domain;
|
||||
dvar_t* hashNext;
|
||||
};
|
||||
|
||||
struct GSC_OBJ
|
||||
{
|
||||
char magic[8];
|
||||
unsigned int source_crc;
|
||||
unsigned int include_offset;
|
||||
unsigned int animtree_offset;
|
||||
unsigned int cseg_offset;
|
||||
unsigned int stringtablefixup_offset;
|
||||
unsigned int exports_offset;
|
||||
unsigned int imports_offset;
|
||||
unsigned int fixup_offset;
|
||||
unsigned int profile_offset;
|
||||
unsigned int cseg_size;
|
||||
unsigned __int16 name;
|
||||
unsigned __int16 stringtablefixup_count;
|
||||
unsigned __int16 exports_count;
|
||||
unsigned __int16 imports_count;
|
||||
unsigned __int16 fixup_count;
|
||||
unsigned __int16 profile_count;
|
||||
char include_count;
|
||||
char animtree_count;
|
||||
char flags;
|
||||
};
|
||||
|
||||
struct GSC_EXPORT_ITEM
|
||||
{
|
||||
unsigned int checksum;
|
||||
unsigned int address;
|
||||
unsigned __int16 name;
|
||||
char param_count;
|
||||
char flags;
|
||||
};
|
||||
|
||||
// gsc-tool
|
||||
enum class opcode : std::uint8_t
|
||||
{
|
||||
OP_End = 0x0,
|
||||
OP_Return = 0x1,
|
||||
OP_GetUndefined = 0x2,
|
||||
OP_GetZero = 0x3,
|
||||
OP_GetByte = 0x4,
|
||||
OP_GetNegByte = 0x5,
|
||||
OP_GetUnsignedShort = 0x6,
|
||||
OP_GetNegUnsignedShort = 0x7,
|
||||
OP_GetInteger = 0x8,
|
||||
OP_GetFloat = 0x9,
|
||||
OP_GetString = 0xA,
|
||||
OP_GetIString = 0xB,
|
||||
OP_GetVector = 0xC,
|
||||
OP_GetLevelObject = 0xD,
|
||||
OP_GetAnimObject = 0xE,
|
||||
OP_GetSelf = 0xF,
|
||||
OP_GetLevel = 0x10,
|
||||
OP_GetGame = 0x11,
|
||||
OP_GetAnim = 0x12,
|
||||
OP_GetAnimation = 0x13,
|
||||
OP_GetGameRef = 0x14,
|
||||
OP_GetFunction = 0x15,
|
||||
OP_CreateLocalVariable = 0x16,
|
||||
OP_SafeCreateLocalVariables = 0x17,
|
||||
OP_RemoveLocalVariables = 0x18,
|
||||
OP_EvalLocalVariableCached = 0x19,
|
||||
OP_EvalArray = 0x1A,
|
||||
OP_EvalLocalArrayRefCached = 0x1B,
|
||||
OP_EvalArrayRef = 0x1C,
|
||||
OP_ClearArray = 0x1D,
|
||||
OP_EmptyArray = 0x1E,
|
||||
OP_GetSelfObject = 0x1F,
|
||||
OP_EvalFieldVariable = 0x20,
|
||||
OP_EvalFieldVariableRef = 0x21,
|
||||
OP_ClearFieldVariable = 0x22,
|
||||
OP_SafeSetVariableFieldCached = 0x23,
|
||||
OP_SafeSetWaittillVariableFieldCached = 0x24,
|
||||
OP_ClearParams = 0x25,
|
||||
OP_CheckClearParams = 0x26,
|
||||
OP_EvalLocalVariableRefCached = 0x27,
|
||||
OP_SetVariableField = 0x28,
|
||||
OP_CallBuiltin = 0x29,
|
||||
OP_CallBuiltinMethod = 0x2A,
|
||||
OP_Wait = 0x2B,
|
||||
OP_WaitTillFrameEnd = 0x2C,
|
||||
OP_PreScriptCall = 0x2D,
|
||||
OP_ScriptFunctionCall = 0x2E,
|
||||
OP_ScriptFunctionCallPointer = 0x2F,
|
||||
OP_ScriptMethodCall = 0x30,
|
||||
OP_ScriptMethodCallPointer = 0x31,
|
||||
OP_ScriptThreadCall = 0x32,
|
||||
OP_ScriptThreadCallPointer = 0x33,
|
||||
OP_ScriptMethodThreadCall = 0x34,
|
||||
OP_ScriptMethodThreadCallPointer = 0x35,
|
||||
OP_DecTop = 0x36,
|
||||
OP_CastFieldObject = 0x37,
|
||||
OP_CastBool = 0x38,
|
||||
OP_BoolNot = 0x39,
|
||||
OP_BoolComplement = 0x3A,
|
||||
OP_JumpOnFalse = 0x3B,
|
||||
OP_JumpOnTrue = 0x3C,
|
||||
OP_JumpOnFalseExpr = 0x3D,
|
||||
OP_JumpOnTrueExpr = 0x3E,
|
||||
OP_Jump = 0x3F,
|
||||
OP_JumpBack = 0x40,
|
||||
OP_Inc = 0x41,
|
||||
OP_Dec = 0x42,
|
||||
OP_Bit_Or = 0x43,
|
||||
OP_Bit_Xor = 0x44,
|
||||
OP_Bit_And = 0x45,
|
||||
OP_Equal = 0x46,
|
||||
OP_NotEqual = 0x47,
|
||||
OP_LessThan = 0x48,
|
||||
OP_GreaterThan = 0x49,
|
||||
OP_LessThanOrEqualTo = 0x4A,
|
||||
OP_GreaterThanOrEqualTo = 0x4B,
|
||||
OP_ShiftLeft = 0x4C,
|
||||
OP_ShiftRight = 0x4D,
|
||||
OP_Plus = 0x4E,
|
||||
OP_Minus = 0x4F,
|
||||
OP_Multiply = 0x50,
|
||||
OP_Divide = 0x51,
|
||||
OP_Modulus = 0x52,
|
||||
OP_SizeOf = 0x53,
|
||||
OP_WaitTillMatch = 0x54,
|
||||
OP_WaitTill = 0x55,
|
||||
OP_Notify = 0x56,
|
||||
OP_EndOn = 0x57,
|
||||
OP_VoidCodePos = 0x58,
|
||||
OP_Switch = 0x59,
|
||||
OP_EndSwitch = 0x5A,
|
||||
OP_Vector = 0x5B,
|
||||
OP_GetHash = 0x5C,
|
||||
OP_RealWait = 0x5D,
|
||||
OP_VectorConstant = 0x5E,
|
||||
OP_IsDefined = 0x5F,
|
||||
OP_VectorScale = 0x60,
|
||||
OP_AnglesToUp = 0x61,
|
||||
OP_AnglesToRight = 0x62,
|
||||
OP_AnglesToForward = 0x63,
|
||||
OP_AngleClamp180 = 0x64,
|
||||
OP_VectorToAngles = 0x65,
|
||||
OP_Abs = 0x66,
|
||||
OP_GetTime = 0x67,
|
||||
OP_GetDvar = 0x68,
|
||||
OP_GetDvarInt = 0x69,
|
||||
OP_GetDvarFloat = 0x6A,
|
||||
OP_GetDvarVector = 0x6B,
|
||||
OP_GetDvarColorRed = 0x6C,
|
||||
OP_GetDvarColorGreen = 0x6D,
|
||||
OP_GetDvarColorBlue = 0x6E,
|
||||
OP_GetDvarColorAlpha = 0x6F,
|
||||
OP_FirstArrayKey = 0x70,
|
||||
OP_NextArrayKey = 0x71,
|
||||
OP_ProfileStart = 0x72,
|
||||
OP_ProfileStop = 0x73,
|
||||
OP_SafeDecTop = 0x74,
|
||||
OP_Nop = 0x75,
|
||||
OP_Abort = 0x76,
|
||||
OP_Object = 0x77,
|
||||
OP_ThreadObject = 0x78,
|
||||
OP_EvalLocalVariable = 0x79,
|
||||
OP_EvalLocalVariableRef = 0x7A,
|
||||
OP_DevblockBegin = 0x7B,
|
||||
OP_DevblockEnd = 0x7C,
|
||||
OP_Breakpoint = 0x7D,
|
||||
OP_Count = 0x7E,
|
||||
};
|
||||
|
||||
enum XAssetType
|
||||
{
|
||||
ASSET_TYPE_XMODELPIECES = 0x0,
|
||||
ASSET_TYPE_PHYSPRESET = 0x1,
|
||||
ASSET_TYPE_PHYSCONSTRAINTS = 0x2,
|
||||
ASSET_TYPE_DESTRUCTIBLEDEF = 0x3,
|
||||
ASSET_TYPE_XANIMPARTS = 0x4,
|
||||
ASSET_TYPE_XMODEL = 0x5,
|
||||
ASSET_TYPE_MATERIAL = 0x6,
|
||||
ASSET_TYPE_TECHNIQUE_SET = 0x7,
|
||||
ASSET_TYPE_IMAGE = 0x8,
|
||||
ASSET_TYPE_SOUND = 0x9,
|
||||
ASSET_TYPE_SOUND_PATCH = 0xA,
|
||||
ASSET_TYPE_CLIPMAP = 0xB,
|
||||
ASSET_TYPE_CLIPMAP_PVS = 0xC,
|
||||
ASSET_TYPE_COMWORLD = 0xD,
|
||||
ASSET_TYPE_GAMEWORLD_SP = 0xE,
|
||||
ASSET_TYPE_GAMEWORLD_MP = 0xF,
|
||||
ASSET_TYPE_MAP_ENTS = 0x10,
|
||||
ASSET_TYPE_GFXWORLD = 0x11,
|
||||
ASSET_TYPE_LIGHT_DEF = 0x12,
|
||||
ASSET_TYPE_UI_MAP = 0x13,
|
||||
ASSET_TYPE_FONT = 0x14,
|
||||
ASSET_TYPE_FONTICON = 0x15,
|
||||
ASSET_TYPE_MENULIST = 0x16,
|
||||
ASSET_TYPE_MENU = 0x17,
|
||||
ASSET_TYPE_LOCALIZE_ENTRY = 0x18,
|
||||
ASSET_TYPE_WEAPON = 0x19,
|
||||
ASSET_TYPE_WEAPONDEF = 0x1A,
|
||||
ASSET_TYPE_WEAPON_VARIANT = 0x1B,
|
||||
ASSET_TYPE_WEAPON_FULL = 0x1C,
|
||||
ASSET_TYPE_ATTACHMENT = 0x1D,
|
||||
ASSET_TYPE_ATTACHMENT_UNIQUE = 0x1E,
|
||||
ASSET_TYPE_WEAPON_CAMO = 0x1F,
|
||||
ASSET_TYPE_SNDDRIVER_GLOBALS = 0x20,
|
||||
ASSET_TYPE_FX = 0x21,
|
||||
ASSET_TYPE_IMPACT_FX = 0x22,
|
||||
ASSET_TYPE_AITYPE = 0x23,
|
||||
ASSET_TYPE_MPTYPE = 0x24,
|
||||
ASSET_TYPE_MPBODY = 0x25,
|
||||
ASSET_TYPE_MPHEAD = 0x26,
|
||||
ASSET_TYPE_CHARACTER = 0x27,
|
||||
ASSET_TYPE_XMODELALIAS = 0x28,
|
||||
ASSET_TYPE_RAWFILE = 0x29,
|
||||
ASSET_TYPE_STRINGTABLE = 0x2A,
|
||||
ASSET_TYPE_LEADERBOARD = 0x2B,
|
||||
ASSET_TYPE_XGLOBALS = 0x2C,
|
||||
ASSET_TYPE_DDL = 0x2D,
|
||||
ASSET_TYPE_GLASSES = 0x2E,
|
||||
ASSET_TYPE_EMBLEMSET = 0x2F,
|
||||
ASSET_TYPE_SCRIPTPARSETREE = 0x30,
|
||||
ASSET_TYPE_KEYVALUEPAIRS = 0x31,
|
||||
ASSET_TYPE_VEHICLEDEF = 0x32,
|
||||
ASSET_TYPE_MEMORYBLOCK = 0x33,
|
||||
ASSET_TYPE_ADDON_MAP_ENTS = 0x34,
|
||||
ASSET_TYPE_TRACER = 0x35,
|
||||
ASSET_TYPE_SKINNEDVERTS = 0x36,
|
||||
ASSET_TYPE_QDB = 0x37,
|
||||
ASSET_TYPE_SLUG = 0x38,
|
||||
ASSET_TYPE_FOOTSTEP_TABLE = 0x39,
|
||||
ASSET_TYPE_FOOTSTEPFX_TABLE = 0x3A,
|
||||
ASSET_TYPE_ZBARRIER = 0x3B,
|
||||
ASSET_TYPE_COUNT = 0x3C,
|
||||
ASSET_TYPE_STRING = 0x3C,
|
||||
ASSET_TYPE_ASSETLIST = 0x3D,
|
||||
ASSET_TYPE_REPORT = 0x3E,
|
||||
ASSET_TYPE_DEPEND = 0x3F,
|
||||
ASSET_TYPE_FULL_COUNT = 0x40,
|
||||
};
|
||||
|
||||
struct ScriptParseTree
|
||||
{
|
||||
const char* name;
|
||||
int len;
|
||||
GSC_OBJ* obj;
|
||||
};
|
||||
|
||||
struct objFileInfo_t
|
||||
{
|
||||
GSC_OBJ* activeVersion;
|
||||
char __pad[0x24];
|
||||
};
|
||||
|
||||
union XAssetHeader
|
||||
{
|
||||
ScriptParseTree* scriptParseTree;
|
||||
};
|
||||
}
|
126
src/game/symbols.hpp
Normal file
126
src/game/symbols.hpp
Normal file
@ -0,0 +1,126 @@
|
||||
#pragma once
|
||||
|
||||
#define WEAK __declspec(selectany)
|
||||
|
||||
namespace game
|
||||
{
|
||||
// Functions
|
||||
|
||||
WEAK symbol<int(const char* str)> BG_StringHashValue{0x0, 0x0};
|
||||
|
||||
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_InsertText{0x0, 0x0};
|
||||
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x0, 0x0};
|
||||
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x0, 0x0};
|
||||
WEAK symbol<void(const char* cmdName, void(), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x0, 0x0};
|
||||
WEAK symbol<const char*(int index)> Cmd_Argv{0x0, 0x0};
|
||||
WEAK symbol<void(const char* cmdName)> Cmd_RemoveCommand{0x0, 0x0};
|
||||
|
||||
WEAK symbol<void(int clientNum)> ClientUserInfoChanged{0x0, 0x0};
|
||||
|
||||
WEAK symbol<const dvar_t*(const char*)> Dvar_FindVar{0x0, 0x0};
|
||||
WEAK symbol<int(const dvar_t*)> Dvar_GetInt{0x0, 0x0};
|
||||
WEAK symbol<dvar_t*(const char* dvarName, int value, int min, int max,
|
||||
unsigned int flags, const char* description)> Dvar_RegisterInt{0x0, 0x0};
|
||||
|
||||
WEAK symbol<XAssetHeader(XAssetType type, const char* name, bool errorIfMissing, int waitTime)> DB_FindXAssetHeader{0x0, 0x0};
|
||||
|
||||
WEAK symbol<char*(const char*)> I_CleanStr{0x0, 0x0};
|
||||
|
||||
WEAK symbol<void*(const char** pName, int* min_args, int* max_args)> Player_GetMethod{0x0, 0x0};
|
||||
WEAK symbol<void*(const char** pName, int* type, int* min_args, int* max_args)> Scr_GetCommonFunction{0x0, 0x0};
|
||||
WEAK symbol<void*(const char** pName, int* type, int* min_args, int* max_args)> Scr_GetMethod{0x0, 0x0};
|
||||
|
||||
WEAK symbol<void(scriptInstance_t inst, gentity_s* ent)> Scr_AddEntity{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, float value)> Scr_AddFloat{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, const char* value)> Scr_AddString{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, float* value)> Scr_AddVector{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, unsigned int id)> Scr_AddObject{0x0, 0x0};
|
||||
|
||||
WEAK symbol<void(scriptInstance_t inst)> Scr_ClearOutParams{0x0, 0x588680};
|
||||
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst)> AllocObject{0x0, 0x0};
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int id)> AllocThread{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, unsigned int id)> RemoveRefToObject{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, const float* vectorValue)> RemoveRefToVector{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, const int type, VariableUnion value)> AddRefToValue_{0x0, 0x6706B0};
|
||||
WEAK symbol<void(scriptInstance_t inst, const int type, VariableUnion value)> RemoveRefToValue{0x0, 0x4249C0};
|
||||
WEAK symbol<void(scriptInstance_t inst, unsigned int parentId, unsigned int index)> RemoveVariableValue{0x0, 0x0};
|
||||
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int parentId, unsigned int id)> FindVariable{0x0, 0x5DF7E0};
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int parentId, unsigned int id)> FindArrayVariable{0x0, 0x509230};
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int parentId, unsigned int id)> GetVariable{0x0, 0x0};
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int parentId, unsigned int name)> GetNewVariable{0x0, 0x5B3750};
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x0, 0x468BC0};
|
||||
WEAK symbol<VariableValueInternal_u*(scriptInstance_t inst, unsigned int id)> GetVariableValueAddress{0x0, 0x651390};
|
||||
WEAK symbol<void(scriptInstance_t inst, unsigned int id, const VariableValue* value)> SetNewVariableValue{0x0, 0x4DCA30};
|
||||
|
||||
WEAK symbol<void(unsigned int classnum, int entnum, int offset)> Scr_SetObjectField{0x0, 0x0};
|
||||
WEAK symbol<VariableValue(scriptInstance_t inst, unsigned int classnum, int entnum, int clientNum, int offset)> GetEntityFieldValue{0x0, 0x0};
|
||||
|
||||
WEAK symbol<void(gentity_s* ent, unsigned int stringValue, unsigned int paramcount)> Scr_Notify{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, int clientNum, unsigned int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x0, 0x0};
|
||||
WEAK symbol<void(int entnum, unsigned int classnum, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyNum{0x0, 0x0};
|
||||
|
||||
WEAK symbol<unsigned int(const char* str, unsigned int user, scriptInstance_t inst)> SL_GetString{0x0, 0x4B1770};
|
||||
WEAK symbol<const char*(unsigned int stringValue, scriptInstance_t inst)> SL_ConvertToString{0x0, 0x624C70};
|
||||
WEAK symbol<unsigned int(const char* str, bool is_static)> SL_GetCanonicalString{0x0, 0x0};
|
||||
|
||||
WEAK symbol<int(scriptInstance_t inst)> Scr_GetNumParam{0x0, 0x0};
|
||||
WEAK symbol<gentity_s*(scriptInstance_t inst, int index)> Scr_GetEntity{0x0, 0x0};
|
||||
WEAK symbol<float(scriptInstance_t inst, int index)> Scr_GetFloat{0x0, 0x0};
|
||||
WEAK symbol<int(scriptInstance_t inst, int index)> Scr_GetInt{0x0, 0x0};
|
||||
WEAK symbol<const char*(scriptInstance_t inst, int index)> Scr_GetString{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, int index, float* out)> Scr_GetVector{0x0, 0x0};
|
||||
WEAK symbol<const float*(scriptInstance_t inst, const float* v)> Scr_AllocVector{0x0, 0x4C4440};
|
||||
WEAK symbol<int(scriptInstance_t inst, const char* filename,
|
||||
const char* name, unsigned int* checksum, bool errorIfMissing)> Scr_GetFunctionHandle{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, unsigned int classnum, char const* name, unsigned int offset)> Scr_AddClassField{0x0, 0x0};
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst, int entnum, unsigned int classnum, int clientNum)> Scr_GetEntityId{0x0, 0x6A07D0};
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int localId)> GetStartLocalId{0x0, 0x0};
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int localId)> Scr_TerminateRunningThread{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, const char* error, bool force_terminal)> Scr_Error{0x0, 0x6245E0};
|
||||
WEAK symbol<void(scriptInstance_t inst, unsigned int paramIndex, const char* error)> Scr_ParamError{0x0, 0x0};
|
||||
WEAK symbol<void(scriptInstance_t inst, const char* error)> Scr_ObjectError{0x0, 0x0};
|
||||
WEAK symbol<scr_entref_t*(scr_entref_t* refref, scriptInstance_t inst, unsigned int entId)> Scr_GetEntityIdRef{0x0, 0x6A53C0};
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst)> Scr_AllocArray{0x0, 0x5B8400};
|
||||
|
||||
WEAK symbol<gentity_s*(scr_entref_t entref)> GetPlayerEntity{0x0, 0x0};
|
||||
|
||||
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0x0, 0x0};
|
||||
|
||||
WEAK symbol<void(int clientNum, const char* reason)> SV_GameDropClient{0x0, 0x0};
|
||||
WEAK symbol<bool(int clientNum)> SV_IsTestClient{0x0, 0x0};
|
||||
WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x0, 0x0};
|
||||
|
||||
WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x0, 0x0};
|
||||
WEAK symbol<int()> Sys_Milliseconds{0x0, 0x0};
|
||||
|
||||
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x0, 0x9D05C4};
|
||||
WEAK symbol<int(jmp_buf* Buf, int a2)> _setjmp{0x0, 0x9CED5C};
|
||||
|
||||
// Variables
|
||||
|
||||
WEAK symbol<int> g_script_error_level{0x0, 0x3DD4A18};
|
||||
WEAK symbol<jmp_buf> g_script_error{0x0, 0x3DD3998};
|
||||
|
||||
WEAK symbol<scrVmPub_t> scr_VmPub{0x0, 0x3DCB338};
|
||||
WEAK symbol<scrVarGlob_t> scr_VarGlob{0x0, 0x3DCB180};
|
||||
WEAK symbol<scrVarPub_t> scr_VarPub{0x0, 0x3DCB280};
|
||||
WEAK symbol<int> scr_starttime{0x0, 0x0};
|
||||
WEAK symbol<function_stack_t> fs{0x0, 0x0};
|
||||
|
||||
WEAK symbol<unsigned short> sv_configstrings{0x0, 0x0};
|
||||
|
||||
WEAK symbol<scr_classStruct_t*> g_classMap{0x0, 0x0};
|
||||
|
||||
WEAK symbol<gentity_s> g_entities{0x0, 0x0};
|
||||
WEAK symbol<unsigned int> levelEntityId{0x0, 0x0};
|
||||
|
||||
WEAK symbol<client_s> svs_clients{0x0, 0x0};
|
||||
|
||||
namespace plutonium
|
||||
{
|
||||
WEAK symbol<int(const char* fmt, ...)> printf{0x0, 0x0};
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user