t5-gsc-utils/src/component/command.cpp

347 lines
7.5 KiB
C++

#include "stdinc.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "gsc.hpp"
#include "scripting.hpp"
#include "scheduler.hpp"
#include <utils/string.hpp>
#include <utils/memory.hpp>
#include <utils/hook.hpp>
namespace command
{
namespace
{
std::unordered_map<std::string, std::function<void(params&)>> handlers;
std::unordered_map<std::string, std::function<void(int, params_sv&)>> handlers_sv;
std::vector<std::string> script_commands;
std::vector<std::string> script_sv_commands;
utils::memory::allocator allocator;
utils::hook::detour client_command_hook;
std::vector<scripting::function> chat_callbacks;
game::CmdArgs* get_cmd_args()
{
return static_cast<game::CmdArgs*>(game::Sys_GetValue(4));
}
void main_handler()
{
params params = {};
const auto command = utils::string::to_lower(params[0]);
if (handlers.find(command) != handlers.end())
{
handlers[command](params);
}
}
bool can_add_callback = true;
bool handle_chat_command(const int client_num, const params_sv& params)
{
const auto _0 = gsl::finally([]
{
can_add_callback = true;
});
can_add_callback = false;
auto hide = false;
const scripting::entity player = game::Scr_GetEntityId(game::SCRIPTINSTANCE_SERVER, client_num, 0, 0);
const auto command = utils::string::to_lower(params[0]);
const auto message = params.join(1).substr(1);
for (const auto& callback : chat_callbacks)
{
const auto res = callback(player, {message, command == "say_team"});
if (res.is<bool>() && !res.as<bool>())
{
hide = true;
}
}
return hide;
}
void client_command_stub(const int client_num)
{
params_sv params = {};
const auto command = utils::string::to_lower(params[0]);
if ((command == "say" || command == "say_team") &&
handle_chat_command(client_num, params))
{
return;
}
if (handlers_sv.find(command) != handlers_sv.end())
{
handlers_sv[command](client_num, params);
}
client_command_hook.invoke<void>(client_num);
}
void add_script_command(const std::string& name, const std::function<void(const params&)>& callback)
{
script_commands.push_back(name);
const auto name_ = allocator.duplicate_string(name);
add(name_, callback);
}
void add_script_sv_command(const std::string& name, const std::function<void(int, const params_sv&)>& callback)
{
script_sv_commands.push_back(name);
add_sv(name, callback);
}
void clear()
{
for (const auto& name : script_commands)
{
handlers.erase(name);
game::Cmd_RemoveCommand(name.data());
}
for (const auto& name : script_sv_commands)
{
handlers_sv.erase(name);
}
allocator.clear();
script_commands.clear();
script_sv_commands.clear();
chat_callbacks.clear();
}
}
params::params()
: nesting_(get_cmd_args()->nesting)
{
}
int params::size() const
{
const auto cmd_args = get_cmd_args();
return cmd_args->argc[cmd_args->nesting];
}
const char* params::get(int index) const
{
if (index >= this->size())
{
return "";
}
const auto cmd_args = get_cmd_args();
return cmd_args->argv[this->nesting_][index];
}
std::string params::join(int index) const
{
std::string result = {};
for (auto i = index; i < this->size(); i++)
{
if (i > index)
{
result.append(" ");
}
result.append(this->get(i));
}
return result;
}
std::vector<std::string> params::get_all() const
{
std::vector<std::string> params_;
for (auto i = 0; i < this->size(); i++)
{
params_.push_back(this->get(i));
}
return params_;
}
params_sv::params_sv()
: nesting_(game::sv_cmd_args->nesting)
{
}
int params_sv::size() const
{
return game::sv_cmd_args->argc[this->nesting_];
}
const char* params_sv::get(const int index) const
{
if (index >= this->size())
{
return "";
}
return game::sv_cmd_args->argv[this->nesting_][index];
}
std::string params_sv::join(const int index) const
{
std::string result = {};
for (auto i = index; i < this->size(); i++)
{
if (i > index)
{
result.append(" ");
}
result.append(this->get(i));
}
return result;
}
std::vector<std::string> params_sv::get_all() const
{
std::vector<std::string> params_;
for (auto i = 0; i < this->size(); i++)
{
params_.push_back(this->get(i));
}
return params_;
}
void add_raw(const char* name, void (*callback)())
{
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_t>());
}
void add(const char* name, std::function<void(params&)> callback)
{
const auto command = utils::string::to_lower(name);
if (handlers.find(command) == handlers.end())
{
add_raw(name, main_handler);
}
handlers[command] = callback;
}
void add_sv(const std::string& name, std::function<void(int, const params_sv&)> callback)
{
const auto command = utils::string::to_lower(name);
if (handlers_sv.find(command) == handlers_sv.end())
{
handlers_sv[command] = std::move(callback);
}
}
void execute(std::string command, const bool sync)
{
command += "\n";
if (sync)
{
game::Cmd_ExecuteSingleCommand(0, 0, command.data());
}
else
{
game::Cbuf_AddText(0, command.data());
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
scripting::on_shutdown(clear);
client_command_hook.create(SELECT_VALUE(0x4AF770, 0x63DB70), client_command_stub);
gsc::function::add_multiple([](const std::string& command)
{
execute(command, false);
}, "executecommand", "command::execute");
gsc::function::add_multiple([](const std::string& name, const scripting::function& function)
{
command::add_script_command(name, [function](const command::params& params)
{
const auto params_ = params.get_all();
scheduler::once([=]()
{
scripting::array array;
for (auto i = 0; i < params.size(); i++)
{
array.push(params[i]);
}
function({array});
});
});
}, "addcommand", "command::add");
gsc::function::add_multiple([](const std::string& name, const scripting::function& function)
{
command::add_script_sv_command(name, [function](const int client_num, const command::params_sv& params)
{
const auto params_ = params.get_all();
scheduler::once([=]()
{
const scripting::entity player = game::Scr_GetEntityId(game::SCRIPTINSTANCE_SERVER, client_num, 0, 0);
scripting::array array;
for (auto i = 0; i < params.size(); i++)
{
array.push(params[i]);
}
function(player, {array});
}, scheduler::pipeline::server);
});
}, "addclientcommand", "command::add_sv");
gsc::method::add("tell", [](const scripting::entity& player, const std::string& msg)
{
const auto entref = player.get_entity_reference();
if (entref.classnum)
{
throw std::runtime_error("Not a player entity");
}
game::SV_GameSendServerCommand(entref.entnum, 0, utils::string::va("h \"%s\"", msg.data()));
});
gsc::function::add("say", [](const std::string& msg)
{
game::SV_GameSendServerCommand(-1, 0, utils::string::va("h \"%s\"", msg.data()));
});
gsc::function::add("sendservercommand", game::SV_GameSendServerCommand.get());
gsc::function::add_multiple([](const scripting::function& callback)
{
if (!can_add_callback)
{
throw std::runtime_error("Cannot add a callback in this context");
}
chat_callbacks.push_back(callback);
}, "onplayersay", "command::on_player_say");
}
};
}
REGISTER_COMPONENT(command::component)