2022-06-10 02:05:28 +02:00

84 lines
1.8 KiB
C++

#pragma once
#include "script_value.hpp"
namespace scripting
{
class array_value : public script_value
{
public:
array_value(unsigned int, unsigned int);
void operator=(const script_value&);
private:
unsigned int id_;
unsigned int parent_id_;
};
class array final
{
public:
array();
array(const unsigned int);
array(const array& other);
array(array&& other) noexcept;
~array();
array& operator=(const array& other);
array& operator=(array&& other) noexcept;
std::vector<script_value> get_keys() const;
int size() const;
unsigned int push(const script_value&) const;
void erase(const unsigned int) const;
void erase(const std::string&) const;
script_value pop() const;
script_value get(const script_value&) const;
script_value get(const std::string&) const;
script_value get(const unsigned int) const;
void set(const script_value&, const script_value&) const;
void set(const std::string&, const script_value&) const;
void set(const unsigned int, const script_value&) const;
unsigned int get_entity_id() const;
unsigned int get_value_id(const std::string&) const;
unsigned int get_value_id(const unsigned int) const;
entity get_raw() const;
array_value operator[](const int index) const
{
return {this->id_, this->get_value_id(index)};
}
array_value operator[](const std::string& key) const
{
return {this->id_, this->get_value_id(key)};
}
template <typename I = int, typename S = std::string>
array_value operator[](const script_value& key) const
{
if (key.is<I>())
{
return {this->id_, this->get_value_id(key.as<I>())};
}
if (key.is<S>())
{
return {this->id_, this->get_value_id(key.as<S>())};
}
}
private:
void add() const;
void release() const;
unsigned int id_{};
};
}