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README.md
11
README.md
@ -41,6 +41,9 @@ This mod extends the functionality and features of Combat Training in Black Ops
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- Bots have a slight delay after spawning, scales inversely with difficulty.
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- Bots can reroll carepackages.
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- Bots can use the valkyrie rocket carepackage streak.
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- Bots can melee lunge.
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- Bots can jumpshot and dropshot.
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- Bots can use altmode weapons (gl, ft, mk)
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## Installation
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0. Download the [latest release](https://github.com/ineedbots/t5_bot_warfare/releases) of Bot Warfare.
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@ -84,6 +87,14 @@ This mod extends the functionality and features of Combat Training in Black Ops
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| bots_play_aim | If the bots can aim. | 1 |
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## Changelog
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- v1.2.0
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- Bots can now melee lunge
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- Bots can now jumpshot and dropshot
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- Fix some script runtime errors
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- Improved bots using altmode weapons
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- Reduced variable usage
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- Major cleanup
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- v1.1.1
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- Fixed some script runtime errors
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- Improved domination
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@ -168,13 +168,14 @@ bot_on_spawn()
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self waittill( "spawned_player" );
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self BotBuiltinClearOverrides( true );
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self BotBuiltinWeaponOverride( self getcurrentweapon() );
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self.bot_is_doing_some_other_override = false;
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self.bot_lock_goal = false;
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self.help_time = undefined;
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self.bot_was_follow_script_update = undefined;
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self.bot_attacking_plane = false;
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// grenade c4 watcher
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// todo: grenade c4 watcher
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self thread bot_spawn();
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}
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}
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@ -394,6 +395,7 @@ bot_spawn()
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self thread bot_revive_think();
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// todo:
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// stockpile.gsc
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// hotel.gsc
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// kowloon.gsc
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@ -423,7 +425,7 @@ bot_spawn()
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self thread bot_uav_think();
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self thread bot_weapon_think();
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// reload cancel
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// todo: reload cancel
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self thread bot_listen_to_steps();
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self thread bot_revenge_think();
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self thread follow_target();
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@ -680,6 +682,7 @@ bot_wait_stop_move()
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*/
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BotUseRandomEquipment()
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{
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// todo
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}
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/*
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@ -687,6 +690,7 @@ BotUseRandomEquipment()
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*/
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BotLookAtRandomThing( obj_target )
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{
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// todo
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}
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/*
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@ -741,6 +745,7 @@ fire_c4()
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for ( ;; )
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{
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// todo
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// self thread BotPressAds( 0.05 );
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wait 0.1;
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}
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@ -2477,6 +2482,10 @@ bot_plane_attack( plane )
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self botStopMove( true );
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self.bot_attacking_plane = true;
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if ( !self.bot_is_doing_some_other_override )
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{
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self.bot_is_doing_some_other_override = true;
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if ( self changeToWeapon( weap ) )
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{
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self do_bot_plane_combat( plane, weap );
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@ -2486,6 +2495,9 @@ bot_plane_attack( plane )
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self BotBuiltinClearButtonOverride( "ads" );
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}
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self.bot_is_doing_some_other_override = false;
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}
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self botStopMove( false );
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self.bot_attacking_plane = false;
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self notify( "bot_force_check_switch" );
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@ -6376,6 +6388,10 @@ watch_for_melee_override()
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{
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dist = distance( self.origin, threat.origin );
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if ( !self.bot_is_doing_some_other_override )
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{
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self.bot_is_doing_some_other_override = true;
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if ( self isonground() && self getstance() != "prone" && !self inLastStand() && dist < getdvarfloat( "aim_automelee_range" ) && ( getConeDot( threat.origin, self.origin, self getplayerangles() ) > 0.9 || dist < 10 ) )
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{
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angles = vectortoangles( threat.origin - self.origin );
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@ -6407,10 +6423,14 @@ watch_for_melee_override()
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self BotBuiltinClearMeleeParams();
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self BotBuiltinClearAimOverride();
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wait 1;
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break;
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}
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self.bot_is_doing_some_other_override = false;
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}
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wait 0.05;
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thisThreat = self getthreat();
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}
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@ -6480,6 +6500,10 @@ watch_for_override_stuff()
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weapon_is_good = false;
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}
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if ( !self.bot_is_doing_some_other_override )
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{
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self.bot_is_doing_some_other_override = true;
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if ( weapon_is_good && ( dist > NEAR_DIST ) && ( dist < LONG_DIST ) && ( randomint( 100 ) < chance ) && ( ( time - last_jump_time ) > SPAM_JUMP_TIME ) )
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{
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if ( randomint( 2 ) )
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@ -6513,6 +6537,9 @@ watch_for_override_stuff()
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}
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}
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self.bot_is_doing_some_other_override = false;
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}
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thisThreat = self getthreat();
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while ( isdefined( thisThreat ) && isdefined( threat ) && thisThreat == threat )
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@ -760,6 +760,7 @@ botStopMove( what )
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*/
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BotSetStance( what )
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{
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// todo! make these all proper!
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}
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/*
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@ -15,7 +15,7 @@
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*/
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init()
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{
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level.bw_version = "1.1.1";
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level.bw_version = "1.2.0";
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level.bot_offline = false;
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