mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-07-05 10:41:48 +00:00
pt5mp rewrite
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@ -166,7 +166,7 @@ bot_on_spawn()
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for ( ;; )
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{
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self waittill( "spawned_player" );
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self BotBuiltinClearOverrides( true );
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self BotBuiltinClearOverride( false );
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self BotBuiltinWeaponOverride( self getcurrentweapon() );
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self.bot_is_doing_some_other_override = false;
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@ -2449,7 +2449,7 @@ do_bot_plane_combat( plane, weap )
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self endon( "missile_fire" );
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time = 7;
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self BotBuiltinAimOverride();
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self BotBuiltinAimOverride( true );
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while ( time > 0 && isdefined( plane ) && isalive( plane ) && self getcurrentweapon() == weap && !self inLastStand() && !isdefined( self getthreat() ) )
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{
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@ -2458,7 +2458,7 @@ do_bot_plane_combat( plane, weap )
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if ( bullettracepassed( myeye, plane.origin, false, plane ) )
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{
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self thread bot_lookat( plane.origin, 0.3 );
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self BotBuiltinButtonOverride( "ads", "enable" );
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self BotBuiltinButtonOverride( "+ads" );
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if ( isdefined( self.stingerlockfinalized ) && self.stingerlockfinalized )
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{
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@ -2467,7 +2467,7 @@ do_bot_plane_combat( plane, weap )
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}
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else
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{
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self BotBuiltinButtonOverride( "ads", "disable" );
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self BotBuiltinButtonOverride( "-ads" );
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}
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time -= 0.05;
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@ -2499,8 +2499,8 @@ bot_plane_attack( plane )
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self do_bot_plane_combat( plane, weap );
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self notify( "bots_aim_overlap" );
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self BotBuiltinClearAimOverride();
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self BotBuiltinClearButtonOverride( "ads" );
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self BotBuiltinAimOverride( false );
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self BotBuiltinButtonOverride( "~ads" );
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}
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self.bot_is_doing_some_other_override = false;
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@ -6405,8 +6405,8 @@ watch_for_melee_override()
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angles = vectortoangles( threat.origin - self.origin );
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self BotBuiltinBotMeleeParams( angles[ 1 ], dist );
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self BotBuiltinButtonOverride( "melee", "enable" );
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self BotBuiltinAimOverride();
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self BotBuiltinButtonOverride( "+melee" );
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self BotBuiltinAimOverride( true );
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time_left = 1;
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once = false;
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@ -6420,17 +6420,17 @@ watch_for_melee_override()
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if ( !once )
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{
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once = true;
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self BotBuiltinClearButtonOverride( "melee" );
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self BotBuiltinButtonOverride( "~melee" );
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}
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}
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if ( !once )
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{
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self BotBuiltinClearButtonOverride( "melee" );
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self BotBuiltinButtonOverride( "~melee" );
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}
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self BotBuiltinClearMeleeParams();
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self BotBuiltinClearAimOverride();
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self BotBuiltinBotMeleeParams( false );
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self BotBuiltinAimOverride( false );
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wait 1;
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break;
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@ -6498,7 +6498,7 @@ watch_for_override_stuff()
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if ( need_to_clear_mantle_override && ( time - last_jump_time ) > 3000 )
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{
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need_to_clear_mantle_override = false;
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self BotBuiltinClearMantleOverride();
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self BotBuiltinMantleOverride( false );
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}
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weapon_is_good = true;
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@ -6520,28 +6520,28 @@ watch_for_override_stuff()
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{
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last_jump_time = time;
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need_to_clear_mantle_override = true;
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self BotBuiltinMantleOverride();
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self BotBuiltinMantleOverride( true );
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// drop shot
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self BotBuiltinMovementOverride( 0, 0 );
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self BotBuiltinButtonOverride( "prone", "enable" );
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self BotBuiltinButtonOverride( "+prone" );
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wait 1.5;
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self BotBuiltinClearMovementOverride();
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self BotBuiltinClearButtonOverride( "prone" );
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self BotBuiltinMovementOverride( false );
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self BotBuiltinButtonOverride( "~prone" );
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}
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}
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else
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{
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last_jump_time = time;
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need_to_clear_mantle_override = true;
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self BotBuiltinMantleOverride();
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self BotBuiltinMantleOverride( true );
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// jump shot
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self BotBuiltinButtonOverride( "gostand", "enable" );
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self BotBuiltinButtonOverride( "+gostand" );
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wait 0.1;
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self BotBuiltinClearButtonOverride( "gostand" );
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self BotBuiltinButtonOverride( "~gostand" );
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}
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}
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