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added bots_manage_fill_watchplayers
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README.md
10
README.md
@ -60,15 +60,17 @@ This mod extends the functionality and features of Combat Training in Black Ops
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| bots_main | Enable this mod. | 1 |
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| bots_main | Enable this mod. | 1 |
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| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
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| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
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| bots_main_debug | Enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 |
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| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
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| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
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| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
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| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
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| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
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| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
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| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
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| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
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| bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
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| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
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| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | 0 |
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| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | 0 |
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| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | 1 |
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| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | 1 |
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@ -90,6 +92,8 @@ This mod extends the functionality and features of Combat Training in Black Ops
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- v1.2.0 (not released yet)
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- v1.2.0 (not released yet)
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- Bots can now melee lunge
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- Bots can now melee lunge
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- Bots can now jumpshot and dropshot
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- Bots can now jumpshot and dropshot
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- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
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- Added bots_manage_fill_watchplayers dvar
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- Fix some script runtime errors
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- Fix some script runtime errors
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- Improved bots using altmode weapons
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- Improved bots using altmode weapons
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- Improved bots taking spyplanes down
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- Improved bots taking spyplanes down
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@ -69,6 +69,11 @@ init()
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setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
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setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
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}
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}
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if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
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{
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setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
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}
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if ( getdvar( "bots_skill" ) == "" ) // alias for bot_difficulty
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if ( getdvar( "bots_skill" ) == "" ) // alias for bot_difficulty
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{
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{
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setdvar( "bots_skill", "" );
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setdvar( "bots_skill", "" );
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@ -786,7 +791,7 @@ addBots_loop()
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fillMode = getdvarint( "bots_manage_fill_mode" );
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fillMode = getdvarint( "bots_manage_fill_mode" );
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if ( fillMode == 2 || fillMode == 3 )
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if ( fillMode == 2 || fillMode == 3 || fillMode == 5 )
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{
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{
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setdvar( "bots_manage_fill", getGoodMapAmount() );
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setdvar( "bots_manage_fill", getGoodMapAmount() );
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}
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}
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@ -796,6 +801,8 @@ addBots_loop()
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players = 0;
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players = 0;
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bots = 0;
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bots = 0;
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spec = 0;
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spec = 0;
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axisplayers = 0;
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alliesplayers = 0;
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playercount = level.players.size;
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playercount = level.players.size;
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@ -819,29 +826,6 @@ addBots_loop()
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else
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else
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{
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{
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players++;
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players++;
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}
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}
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if ( fillMode == 4 )
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{
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axisplayers = 0;
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alliesplayers = 0;
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playercount = level.players.size;
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[ i ];
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if ( player is_bot() )
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{
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continue;
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}
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if ( !isdefined( player.pers[ "team" ] ) )
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{
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continue;
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}
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if ( player.pers[ "team" ] == "axis" )
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if ( player.pers[ "team" ] == "axis" )
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{
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{
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@ -852,26 +836,11 @@ addBots_loop()
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alliesplayers++;
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alliesplayers++;
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}
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}
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}
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}
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}
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result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
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if ( getdvarint( "bots_manage_fill_spec" ) )
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if ( players == 0 )
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{
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{
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players += spec;
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if ( bots < fillAmount )
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{
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result = fillAmount - 1;
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}
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else if ( bots > fillAmount )
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{
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result = fillAmount + 1;
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}
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else
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{
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result = fillAmount;
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}
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}
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bots = result;
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}
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}
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if ( !randomint( 999 ) )
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if ( !randomint( 999 ) )
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@ -887,24 +856,48 @@ addBots_loop()
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if ( fillMode == 0 || fillMode == 2 )
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if ( fillMode == 0 || fillMode == 2 )
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{
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{
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amount += players;
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amount += players;
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}
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// use bots as balance
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if ( fillMode == 4 || fillMode == 5 )
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{
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diffPlayers = abs( alliesplayers - axisplayers );
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amount = fillAmount - ( diffPlayers - bots );
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if ( getdvarint( "bots_manage_fill_spec" ) )
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if ( players + diffPlayers < fillAmount )
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{
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{
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amount += spec;
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amount = players + bots;
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}
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}
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}
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}
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if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
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{
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amount = fillAmount + bots;
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}
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if ( amount < fillAmount )
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if ( amount < fillAmount )
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{
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{
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setdvar( "bots_manage_add", 1 );
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setdvar( "bots_manage_add", fillAmount - amount );
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}
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}
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else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
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else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
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{
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{
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tempBot = getBotToKick();
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botsToKick = amount - fillAmount;
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if ( isdefined( tempBot ) )
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if ( botsToKick > 64 )
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{
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{
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kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
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botsToKick = 64;
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}
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for ( i = 0; i < botsToKick; i++ )
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{
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tempBot = getBotToKick();
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if ( isdefined( tempBot ) )
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{
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kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
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wait 0.25;
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}
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}
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}
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}
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}
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}
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}
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