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Major update, remove the hacks, use builtin overrides
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@ -1,7 +1,7 @@
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# T5 Bot Warfare
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Bot Warfare is a GSC mod for [Black Ops 1](https://store.steampowered.com/app/42700/Call_of_Duty_Black_Ops/) and [PlutoniumT5](https://plutonium.pw/).
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Bot Warfare is a GSC mod for [PlutoniumT5](https://plutonium.pw/).
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It aims to extend the existing AI in the multiplayer games of Black Ops 1.
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@ -166,20 +166,6 @@ bot_give_loadout()
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self setOffhandSecondaryClass( self.pers["bot"]["class_tacticle"] );
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}
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self thread fixSecondarySwitch( weap );
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}
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/*
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Fixes the weapon on spawn for the bot
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*/
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fixSecondarySwitch( weap )
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{
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self endon( "death" );
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self endon( "disconnect" );
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self switchToWeapon( weap );
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self setSpawnWeapon( weap );
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wait 0.05;
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self switchToWeapon( weap );
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self setSpawnWeapon( weap );
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}
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File diff suppressed because it is too large
Load Diff
@ -351,12 +351,99 @@ isWeaponAltmode( weap )
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return false;
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}
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/*
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Bot will change to angles with speed
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*/
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bot_lookat( pos, time, vel, doAimPredict )
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{
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self notify( "bots_aim_overlap" );
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self endon( "bots_aim_overlap" );
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self endon( "disconnect" );
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self endon( "death" );
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self endon( "spawned_player" );
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level endon ( "game_ended" );
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if ( level.gameEnded || level.inPrematchPeriod || self BotIsFrozen() || !getDvarInt( "bots_play_aim" ) )
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return;
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if ( !isDefined( pos ) )
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return;
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if ( !isDefined( doAimPredict ) )
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doAimPredict = false;
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if ( !isDefined( time ) )
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time = 0.05;
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if ( !isDefined( vel ) )
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vel = ( 0, 0, 0 );
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steps = int( time * 20 );
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if ( steps < 1 )
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steps = 1;
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myEye = self GetEye(); // get our eye pos
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if ( doAimPredict )
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{
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myEye += ( self getVelocity() * 0.05 ) * ( steps - 1 ); // account for our velocity
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pos += ( vel * 0.05 ) * ( steps - 1 ); // add the velocity vector
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}
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myAngle = self getPlayerAngles();
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angles = VectorToAngles( ( pos - myEye ) - anglesToForward( myAngle ) );
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X = AngleClamp180( angles[0] - myAngle[0] );
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X = X / steps;
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Y = AngleClamp180( angles[1] - myAngle[1] );
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Y = Y / steps;
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for ( i = 0; i < steps; i++ )
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{
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myAngle = ( AngleClamp180( myAngle[0] + X ), AngleClamp180( myAngle[1] + Y ), 0 );
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self setPlayerAngles( myAngle );
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wait 0.05;
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}
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}
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/*
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Includes altmode weapons
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*/
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getweaponslistall()
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{
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weaps = self getweaponslist();
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for ( i = 0; i < weaps.size; i++ )
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{
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weap = weaps[i];
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toks = strTok( weap, "_" );
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if ( isSubStr( weap, "_gl_" ) )
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{
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weaps[weaps.size] = "gl_" + toks[0] + "_mp";
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}
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else if ( isSubStr( weap, "_ft_" ) )
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{
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weaps[weaps.size] = "ft_" + toks[0] + "_mp";
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}
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else if ( isSubStr( weap, "_mk_" ) )
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{
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weaps[weaps.size] = "mk_" + toks[0] + "_mp";
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}
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}
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return weaps;
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}
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/*
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Returns a valid grenade launcher weapon
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*/
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getValidTube()
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{
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weaps = self getweaponslist();
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weaps = self getweaponslistall();
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for ( i = 0; i < weaps.size; i++ )
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{
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@ -562,10 +649,49 @@ ClearBotGoal()
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self notify( "new_goal" );
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}
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/*
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Presses the use button
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*/
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BotPressUse( time )
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{
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self PressUseButton( time );
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}
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/*
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Freeze controls
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*/
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BotFreezeControls( what )
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{
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self freeze_player_controls( what );
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}
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/*
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Bot is frozen
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*/
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BotIsFrozen()
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{
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return false;
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}
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/*
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Bot stops moving
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*/
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BotStopMove( what )
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{
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self thread botStopMove2( what );
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}
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/*
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Sets the stance
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*/
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BotSetStance( what )
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{
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}
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/*
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Freezes bot in place
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*/
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botStopMove( what )
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botStopMove2( what )
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{
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self endon( "disconnect" );
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self endon( "death" );
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@ -743,8 +743,6 @@ add_bot()
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if ( isdefined( bot ) )
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{
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bot.pers["isBot"] = true;
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bot.equipment_enabled = true;
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bot.pers[ "bot_perk" ] = true;
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bot.pers["isBotWarfare"] = true;
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bot thread maps\mp\bots\_bot_script::added();
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}
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@ -84,10 +84,10 @@ do_botclearaimoverride()
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do_botmeleeparams( yaw, dist )
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{
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// self botMeleeParams( yaw, dist );
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self botMeleeParams( yaw, dist );
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}
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do_clearbotmeleeparams()
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{
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// self botClearMeleeParams();
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self botClearMeleeParams();
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}
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