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https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-07-05 10:41:48 +00:00
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@ -168,9 +168,9 @@ BotBuiltinClearAimOverride()
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*/
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BotBuiltinBotMeleeParams( yaw, dist )
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{
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if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["botmeleeparams"] ) )
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if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "botmeleeparams" ] ) )
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{
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self [[ level.bot_builtins["botmeleeparams" ]]]( yaw, dist );
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self [[ level.bot_builtins[ "botmeleeparams" ] ]]( yaw, dist );
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}
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}
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@ -178,9 +178,9 @@ BotBuiltinBotMeleeParams( yaw, dist )
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*/
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BotBuiltinClearMeleeParams()
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{
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if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["clearbotmeleeparams"] ) )
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if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins[ "clearbotmeleeparams" ] ) )
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{
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self [[ level.bot_builtins["clearbotmeleeparams" ]]]();
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self [[ level.bot_builtins[ "clearbotmeleeparams" ] ]]();
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}
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}
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@ -194,12 +194,12 @@ getBotArray()
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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player = level.players[ i ];
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if ( !player is_bot() )
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continue;
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result[result.size] = player;
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result[ result.size ] = player;
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}
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return result;
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@ -243,7 +243,7 @@ PickRandom( arr )
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if ( !arr.size )
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return undefined;
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return arr[randomInt( arr.size )];
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return arr[ randomInt( arr.size ) ];
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}
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/*
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@ -395,15 +395,15 @@ bot_lookat( pos, time, vel, doAimPredict )
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myAngle = self getPlayerAngles();
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angles = VectorToAngles( ( pos - myEye ) - anglesToForward( myAngle ) );
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X = AngleClamp180( angles[0] - myAngle[0] );
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X = AngleClamp180( angles[ 0 ] - myAngle[ 0 ] );
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X = X / steps;
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Y = AngleClamp180( angles[1] - myAngle[1] );
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Y = AngleClamp180( angles[ 1 ] - myAngle[ 1 ] );
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Y = Y / steps;
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for ( i = 0; i < steps; i++ )
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{
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myAngle = ( AngleClamp180( myAngle[0] + X ), AngleClamp180( myAngle[1] + Y ), 0 );
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myAngle = ( AngleClamp180( myAngle[ 0 ] + X ), AngleClamp180( myAngle[ 1 ] + Y ), 0 );
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self setPlayerAngles( myAngle );
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wait 0.05;
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}
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@ -418,20 +418,20 @@ getweaponslistall()
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for ( i = 0; i < weaps.size; i++ )
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{
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weap = weaps[i];
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weap = weaps[ i ];
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toks = strTok( weap, "_" );
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if ( isSubStr( weap, "_gl_" ) )
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{
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weaps[weaps.size] = "gl_" + toks[0] + "_mp";
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weaps[ weaps.size ] = "gl_" + toks[ 0 ] + "_mp";
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}
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else if ( isSubStr( weap, "_ft_" ) )
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{
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weaps[weaps.size] = "ft_" + toks[0] + "_mp";
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weaps[ weaps.size ] = "ft_" + toks[ 0 ] + "_mp";
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}
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else if ( isSubStr( weap, "_mk_" ) )
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{
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weaps[weaps.size] = "mk_" + toks[0] + "_mp";
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weaps[ weaps.size ] = "mk_" + toks[ 0 ] + "_mp";
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}
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}
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@ -447,7 +447,7 @@ getValidTube()
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for ( i = 0; i < weaps.size; i++ )
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{
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weap = weaps[i];
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weap = weaps[ i ];
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if ( !self getAmmoCount( weap ) )
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continue;
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@ -513,7 +513,7 @@ getBotToKick()
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{
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bots = getBotArray();
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if ( !isDefined( bots ) || !isDefined( bots.size ) || bots.size <= 0 || !isDefined( bots[0] ) )
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if ( !isDefined( bots ) || !isDefined( bots.size ) || bots.size <= 0 || !isDefined( bots[ 0 ] ) )
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return undefined;
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tokick = undefined;
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@ -524,7 +524,7 @@ getBotToKick()
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// count teams
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for ( i = 0; i < bots.size; i++ )
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{
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bot = bots[i];
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bot = bots[ i ];
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if ( !isDefined( bot ) || !isDefined( bot.team ) )
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continue;
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@ -558,7 +558,7 @@ getBotToKick()
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// get the bot on this team with lowest skill
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for ( i = 0; i < bots.size; i++ )
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{
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bot = bots[i];
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bot = bots[ i ];
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if ( !isDefined( bot ) || !isDefined( bot.team ) )
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continue;
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@ -575,7 +575,7 @@ getBotToKick()
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// just kick lowest skill
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for ( i = 0; i < bots.size; i++ )
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{
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bot = bots[i];
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bot = bots[ i ];
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if ( !isDefined( bot ) || !isDefined( bot.team ) )
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continue;
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@ -870,7 +870,7 @@ getConeDot( to, from, dir )
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bot_onUsePlantObjectFix( player )
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{
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// planted the bomb
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if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
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if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers[ "team" ] ) )
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{
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level thread bot_bombPlanted( self, player );
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player logString( "bomb planted: " + self.label );
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@ -878,23 +878,23 @@ bot_onUsePlantObjectFix( player )
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// disable all bomb zones except this one
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for ( index = 0; index < level.bombZones.size; index++ )
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{
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if ( level.bombZones[index] == self )
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if ( level.bombZones[ index ] == self )
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continue;
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level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
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level.bombZones[ index ] maps\mp\gametypes\_gameobjects::disableObject();
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}
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thread playSoundOnPlayers( "mus_sd_planted" + "_" + level.teamPostfix[player.pers["team"]] );
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thread playSoundOnPlayers( "mus_sd_planted" + "_" + level.teamPostfix[ player.pers[ "team" ] ] );
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// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
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// player playSound( "mpl_sd_bomb_plant" );
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player notify ( "bomb_planted" );
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level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_PLANTED_BY", player );
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if ( isdefined( player.pers["plants"] ) )
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if ( isdefined( player.pers[ "plants" ] ) )
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{
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player.pers["plants"]++;
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player.plants = player.pers["plants"];
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player.pers[ "plants" ]++;
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player.plants = player.pers[ "plants" ];
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}
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player maps\mp\_medals::saboteur();
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@ -903,7 +903,7 @@ bot_onUsePlantObjectFix( player )
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maps\mp\gametypes\_globallogic_audio::leaderDialog( "bomb_planted" );
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maps\mp\gametypes\_globallogic_score::givePlayerScore( "plant", player );
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//player thread [[level.onXPEvent]]( "plant" );
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// player thread [[ level.onXPEvent ]]( "plant" );
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}
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}
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@ -915,13 +915,13 @@ bot_bombPlanted( destroyedObj, player )
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maps\mp\gametypes\_globallogic_utils::pauseTimer();
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level.bombPlanted = true;
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destroyedObj.visuals[0] thread maps\mp\gametypes\_globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" );
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//Play suspense music
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destroyedObj.visuals[ 0 ] thread maps\mp\gametypes\_globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" );
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// Play suspense music
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level thread maps\mp\gametypes\sd::bombPlantedMusicDelay();
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//thread maps\mp\gametypes\_globallogic_audio::actionMusicSet();
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// thread maps\mp\gametypes\_globallogic_audio::actionMusicSet();
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level.tickingObject = destroyedObj.visuals[0];
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level.tickingObject = destroyedObj.visuals[ 0 ];
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level.timeLimitOverride = true;
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setGameEndTime( int( gettime() + ( level.bombTimer * 1000 ) ) );
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@ -932,25 +932,25 @@ bot_bombPlanted( destroyedObj, player )
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level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
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level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
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level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
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level.sdBombModel = level.sdBomb.visuals[0];
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level.sdBombModel = level.sdBomb.visuals[ 0 ];
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}
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else
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{
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for ( index = 0; index < level.players.size; index++ )
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{
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if ( isDefined( level.players[index].carryIcon ) )
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level.players[index].carryIcon destroyElem();
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if ( isDefined( level.players[ index ].carryIcon ) )
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level.players[ index ].carryIcon destroyElem();
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}
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trace = bulletTrace( player.origin + ( 0, 0, 20 ), player.origin - ( 0, 0, 2000 ), false, player );
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tempAngle = randomfloat( 360 );
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forward = ( cos( tempAngle ), sin( tempAngle ), 0 );
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forward = vectornormalize( forward - vector_scale( trace["normal"], vectordot( forward, trace["normal"] ) ) );
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forward = vectornormalize( forward - vector_scale( trace[ "normal" ], vectordot( forward, trace[ "normal" ] ) ) );
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dropAngles = vectortoangles( forward );
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level.sdBombModel = spawn( "script_model", trace["position"] );
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level.sdBombModel = spawn( "script_model", trace[ "position" ] );
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level.sdBombModel.angles = dropAngles;
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level.sdBombModel setModel( "prop_suitcase_bomb" );
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}
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@ -969,7 +969,7 @@ bot_bombPlanted( destroyedObj, player )
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trigger = destroyedObj.bombDefuseTrig;
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trigger.origin = level.sdBombModel.origin;
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visuals = [];
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defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, ( 0, 0, 32 ) );
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defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game[ "defenders" ], trigger, visuals, ( 0, 0, 32 ) );
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defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
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defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
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defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
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@ -985,14 +985,14 @@ bot_bombPlanted( destroyedObj, player )
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defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
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defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
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level.defuseObject = defuseObject;//every cod...
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level.defuseObject = defuseObject; // every cod...
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player.isBombCarrier = false;
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maps\mp\gametypes\sd::BombTimerWait();
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setMatchFlag( "bomb_timer", 0 );
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destroyedObj.visuals[0] maps\mp\gametypes\_globallogic_utils::stopTickingSound();
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destroyedObj.visuals[ 0 ] maps\mp\gametypes\_globallogic_utils::stopTickingSound();
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if ( level.gameEnded || level.bombDefused )
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return;
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@ -1006,26 +1006,26 @@ bot_bombPlanted( destroyedObj, player )
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if ( isdefined( player ) )
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{
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destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, player, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
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destroyedObj.visuals[ 0 ] radiusDamage( explosionOrigin, 512, 200, 20, player, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
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level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_BLOWUP_BY", player );
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player maps\mp\_medals::bomber();
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player maps\mp\gametypes\_persistence::statAddWithGameType( "DESTRUCTIONS", 1 );
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}
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else
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destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
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destroyedObj.visuals[ 0 ] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
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rot = randomfloat( 360 );
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explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + ( 0, 0, 50 ), ( 0, 0, 1 ), ( cos( rot ), sin( rot ), 0 ) );
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explosionEffect = spawnFx( level._effect[ "bombexplosion" ], explosionOrigin + ( 0, 0, 50 ), ( 0, 0, 1 ), ( cos( rot ), sin( rot ), 0 ) );
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triggerFx( explosionEffect );
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thread playSoundinSpace( "mpl_sd_exp_suitcase_bomb_main", explosionOrigin );
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//thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" );
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// thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" );
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if ( isDefined( destroyedObj.exploderIndex ) )
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exploder( destroyedObj.exploderIndex );
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for ( index = 0; index < level.bombZones.size; index++ )
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level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
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level.bombZones[ index ] maps\mp\gametypes\_gameobjects::disableObject();
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defuseObject maps\mp\gametypes\_gameobjects::disableObject();
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@ -1033,5 +1033,5 @@ bot_bombPlanted( destroyedObj, player )
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wait 3;
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maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
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maps\mp\gametypes\sd::sd_endGame( game[ "attackers" ], game[ "strings" ][ "target_destroyed" ] );
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}
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