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README.md
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README.md
@ -55,33 +55,33 @@ This mod extends the functionality and features of Combat Training in Black Ops
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### DVARs
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| Dvar | Description | Default Value |
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|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
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| bots_main | Enable this mod. | true |
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| bots_main | Enable this mod. | 1 |
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| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
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| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | false |
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| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
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| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
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| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
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| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | false |
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | true |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
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| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | false |
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| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
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| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
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| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | 0 |
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| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | 1 |
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| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
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| bots_loadout_prestige | What prestige to set the bots.<ul><li>`-1` - Same as host player in the match.</li><li>`-2` - All random.</li><li>`0` or higher - Sets the bots' prestige to this.</li></ul> | -1 |
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| bots_loadout_codpoints | Bots will be given this amount of codpoints to spend.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' codpoints to this.</li></ul> | -1 |
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| bots_play_move | If the bots can move. | true |
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| bots_play_knife | If the bots can knife. | true |
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| bots_play_fire | If the bots can fire. | true |
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| bots_play_nade | If the bots can grenade. | true |
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| bots_play_take_carepackages | If the bots can take carepackages. | true |
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| bots_play_obj | If the bots can play the objective. | true |
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| bots_play_camp | If the bots can camp. | true |
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| bots_play_target_other | If the bots can target other entities other than players. | true |
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| bots_play_killstreak | If the bots can call in killstreaks. | true |
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| bots_play_aim | If the bots can aim. | true |
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| bots_play_move | If the bots can move. | 1 |
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| bots_play_knife | If the bots can knife. | 1 |
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| bots_play_fire | If the bots can fire. | 1 |
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| bots_play_nade | If the bots can grenade. | 1 |
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| bots_play_take_carepackages | If the bots can take carepackages. | 1 |
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| bots_play_obj | If the bots can play the objective. | 1 |
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| bots_play_camp | If the bots can camp. | 1 |
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| bots_play_target_other | If the bots can target other entities other than players. | 1 |
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| bots_play_killstreak | If the bots can call in killstreaks. | 1 |
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| bots_play_aim | If the bots can aim. | 1 |
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## Changelog
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- v1.1.1
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@ -17,6 +17,7 @@
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set sv_hostname "^1Bot ^3War^5fare ^4Bots ^7Nuketown 24/7" // Please put a server host name here
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set logfile "1"
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set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
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//////////////////////////////////////////////////
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// GENERAL SETTINGS //
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@ -111,7 +112,7 @@ set scr_game_perks "1" // Allow players to have perks
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set voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead.
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set voice_global "1" // Enable/Disable the use of in-game voice over IP.
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set sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
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set sv_voicequality "0" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
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set g_voiceChatTalkingDuration "500" // Duration you can chat.
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set sv_voice "1" // Allow Voice Chat
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@ -333,6 +334,4 @@ set bots_team_force "1"
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set bots_loadout_allow_op "0"
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set bots_loadout_reasonable "1"
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set bots_manage_fill_spec "0"
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set bot_difficulty "1"
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map mp_nuked
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set bot_difficulty "2"
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@ -5389,6 +5389,8 @@ botButtonOverride( a, b ) {}
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botClearOverrides( a ) {}
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botMantleOverride() {}
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botClearMantleOverride() {}
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botClearWeaponOverride() {}
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botWeaponOverride( a ) {}
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/*
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custom movement stuff
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@ -24,6 +24,10 @@ set pluto_path=%localappdata%\Plutonium
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set pluto_game_mode=t5mp
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:: Other things to send to cmd
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set cmd_extras=
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:: Exe dedi path (leave default!)
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set exe_path=bin\plutonium-bootstrapper-win32.exe
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::IMPORTANT! Make sure the filename is unique for each server you clone!
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set log_file=games_mp.log
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title Plutonium - %name% - Server restarter
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@ -34,7 +38,7 @@ echo (%date%) - (%time%) %name% server start.
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cd /D %pluto_path%
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:server
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start /wait /abovenormal /b "%name%" "bin\plutonium-bootstrapper-win32.exe" %pluto_game_mode% "%gamepath%" -dedicated -key "%key%" +set net_ip "%ip%" +set net_port "%port%" +set rcon_password "%rcon_password%" +set fs_game "%mod%" +exec "%cfg%" %cmd_extras% +map_rotate
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start /wait /abovenormal /b "%name%" "%exe_path%" %pluto_game_mode% "%gamepath%" -dedicated -key "%key%" +set net_ip "%ip%" +set net_port "%port%" +set rcon_password "%rcon_password%" +set fs_game "%mod%" +set g_log "%log_file%" +exec "%cfg%" %cmd_extras% +map_rotate
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echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
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goto server
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