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![GitHub Logo](/main_shared/bw-assets/bw-logo.png)
# BO1 Bot Warfare
Bot Warfare is a GSC mod for [Black Ops 1](https://store.steampowered.com/app/42700/Call_of_Duty_Black_Ops/) (or [this](https://getrektby.us/)).
It aims to extend the existing AI in the multiplayer games of Black Ops 1.
You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfare/downloads/bo1-bot-warfare-latest).
## Contents
- [Features](#Features)
- [Installation](#Installation)
- [Documentation](#Documentation)
- [Changelog](#Changelog)
- [Credits](#Credits)
## Features
This mod extends the functionality and features of Combat Training in Black Ops multiplayer.
- Menu changes (combat training menu):
- You can select any game mode.
- You can change prestige classes if available.
- You can change your clan tag, emblem and calling card.
- You can prestige.
- Increased limits of bot numbers.
- Bot changes:
- Bots play all game modes (capture flags, plant and defuse, etc.).
- Bots take out spyplanes and counter spyplanes.
- Bots react to the uav, jammer, decoys, motion sensor and camera spike.
- Bots can destroy tactical insertions.
- Bots can call in chopper gunner and gun ship but do not use it.
- Bots can hack claymores if they are not facing it.
- Fixed bots never reviving a player if they move.
- Fixed bots trying to capture a hacked care package when they can't because its on their team.
- Silencers will not cause other bots to look in the firer's direction.
- Bots class, rank, and cod points all persist across rounds.
- Bots will spend cod points on everything they choose now (not just gun and perk like before).
- Bots can choose two attachments if they have the perk.
- Bots can skip killcams.
- Bots have a slight delay after spawning, scales inversely with difficulty.
- Bots can reroll carepackages.
- Bots can use the valkyrie rocket carepackage streak.
## Installation
0. Download the [latest release](https://github.com/ineedbots/bo1_bot_warfare/releases) of Bot Warfare.
1. Locate the root folder which your game is installed in.
2. Move the files/folders found in 'Move to root of Black Ops folder' from the Bot Warfare release archive you downloaded to the root of your Black Ops folder.
- The folder/file structure should follow as '.Black Ops folder\mods\mp_bots\mp_bots.iwd'.
3. The mod is now installed. Start your game, go to the 'Mods' menu and select 'mp_bots'.
4. The mod is now loaded! Go play Combat Training and enjoy the new additions.
## Documentation
### DVARs
- bots_manage_add - an integer amount of bots to add to the game, resets to 0 once the bots have been added.
- for example: 'bots_manage_add 10' will add 10 bots to the game.
- bots_manage_fill - an integer amount of players/bots (depends on bots_manage_fill_mode) to retain on the server, it will automatically add bots to fill player space.
- for example: 'bots_manage_fill 10' will have the server retain 10 players in the server, if there are less than 10, it will add bots until that value is reached.
- bots_manage_fill_mode - a value to indicate if the server should consider only bots or players and bots when filling player space.
- 0 will consider both players and bots.
- 1 will only consider bots.
- bots_manage_fill_kick - a boolean value (0 or 1), whether or not if the server should kick bots if the amount of players/bots (depends on bots_manage_fill_mode) exceeds the value of bots_manage_fill.
- bots_manage_fill_spec - a boolean value (0 or 1), whether or not if the server should consider players who are on the spectator team when filling player space.
---
- bots_team - a string, the value indicates what team the bots should join:
- 'autoassign' will have bots balance the teams
- 'allies' will have the bots join the allies team
- 'axis' will have the bots join the axis team
- 'custom' will have bots_team_amount bots on the axis team, the rest will be on the allies team
- bots_team_amount - an integer amount of bots to have on the axis team if bots_team is set to 'custom', the rest of the bots will be placed on the allies team.
- for example: there are 5 bots on the server and 'bots_team_amount 3', then 3 bots will be placed on the axis team, the other 2 will be placed on the allies team.
- bots_team_force - a boolean value (0 or 1), whether or not if the server should enforce periodically the bot's team instead of just a single team when the bot is added to the game.
- for example: 'bots_team_force 1' and 'bots_team autoassign' and the teams become to far unbalanced, then the server will change a bot's team to make it balanced again.
- bots_team_mode - a value to indicate if the server should consider only bots or players and bots when counting players on the teams.
- 0 will consider both players and bots.
- 1 will only consider bots.
---
- bots_loadout_reasonable - a boolean value (0 or 1), whether or not if the bots should filter out bad create a class selections
- bots_loadout_allow_op - a boolean value (0 or 1), whether or not if the bots are allowed to use jug, marty, etc.
- bots_loadout_rank - an integer number, bots will be around this rank, -1 is average of all players in game, 0 is all random
- bots_loadout_prestige - an integer number, bots will be this prestige, -1 is the same as player, -2 is all random
- bots_loadout_codpoints - an integer number, bots will be given this amount of codpoints, -1 is the around player, 0 is all random
- bots_play_move - a boolean value (0 or 1), whether or not if the bots will move
- bots_play_knife - a boolean value (0 or 1), whether or not if the bots will use the knife
- bots_play_fire - a boolean value (0 or 1), whether or not if the bots will fire their weapons
- bots_play_nade - a boolean value (0 or 1), whether or not if the bots will grenade
- bots_play_obj - a boolean value (0 or 1), whether or not if the bots will play the objective
- bots_play_camp - a boolean value (0 or 1), whether or not if the bots will camp
- bots_play_target_other - a boolean value (0 or 1), whether or not if the bots will target claymores, killstreaks, etc.
- bots_play_killstreak - a boolean value (0 or 1), whether or not if the bots will use killstreaks
- bots_play_take_carepackages - a boolean value (0 or 1), whether or not if the bots will take care packages
---
- bots_main - a boolean value (0 or 1), enables or disables the mod
- bots_main_waitForHostTime - a float value, how long in seconds to wait for the host player to connect before adding in bots
## Changelog
- v1.1.0
- Rewrote using CoD4x as a base
- Fixed bots not knifing
- Fixed several bugs, mainly with bot goals
- New way of adding/managing bots, new dvars
- Fixed bots force spawning
- Fixed infinite loops and script errors
- v1.03
- Fixed bots switching to secondaries all the time.
- Bots can freely switch to their secondaries.
- Fixed HCTDM scorelimit menu option.
- v1.02
- Fixed a few small bugs. A possible infinite loop when bots are too poor for a grenade and reasonable setups are on, and bots never spawning after death with forcerespawn off.
- Added an option to allow for UNLIMITED score.
- v1.01
- Fixed bot's rank not updating after a multiround.
- Can now set bot numbers for friends and enemies from 0 - 30 within menu. (15v15) (1v29)
- v1.0
- Initial release.
## Credits
- INeedGames(me) - http://www.moddb.com/mods/bot-warfare
- apdonato - http://rsebots.blogspot.ca/
Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!
-INeedGames/INeedBot(s) @ ineedbots@outlook.com

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|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/| # BO1 Bot Warfare
///////////////Bot Warfare//////////////// Bot Warfare is a GSC mod for Black Ops 1.
Feel free to use code, however give credit where credit is due!
-INeedGames/INeedBot(s) @ ineedbots@outlook.org
|________________________________________|
Contents: It aims to extend the existing AI in the multiplayer games of Black Ops 1.
1: Features
2: Installation/Requirements
3: FAQs/Notes
4: Changelog
5: Credits
|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/| You can find the more information at the Git Repo: https://github.com/ineedbots/bo1_bot_warfare
///////////////1: Features////////////////
This mod extends the functionality and features of Combat Training in Black Ops multiplayer.
Menu changes (combat training menu): ## Installation
You can select any game mode.
You can change prestige classes if available.
You can change your clan tag, emblem and calling card.
You can prestige.
Increased limits of bot numbers.
Bot changes:
Bots play all game modes (capture flags, plant and defuse, etc.).
Bots take out spyplanes and counter spyplanes.
Bots react to the uav, jammer, decoys, motion sensor and camera spike.
Bots can destroy tactical insertions.
Bots can call in chopper gunner and gun ship but do not use it.
Bots can hack claymores if they are not facing it.
Fixed bots never reviving a player if they move.
Fixed bots trying to capture a hacked care package when they can't because its on their team.
Silencers will not cause other bots to look in the firer's direction.
Bots class, rank, and cod points all persist across rounds.
Bots will spend cod points on everything they choose now (not just gun and perk like before).
Bots can choose two attachments if they have the perk.
Bots can skip killcams.
Bots have a slight delay after spawning, scales inversely with difficulty.
Bots can reroll carepackages.
Bots can use the valkyrie rocket carepackage streak.
|________________________________________|
|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
///////2: Installation/Requirements///////
If you want to install it as a mod:
1. Locate the root folder which your game is installed in. 1. Locate the root folder which your game is installed in.
2. Locate the 'mods' folder, if there isn't one, make it. 2. Move the files/folders found in 'Move to root of Black Ops folder' from the Bot Warfare release archive you downloaded to the root of your Black Ops folder.
3. Move the 'mp_bots' folder found in the 'Move to mods folder' into the 'mods' folder. - The folder/file structure should follow as '.Black Ops folder\mods\mp_bots\mp_bots.iwd'.
4. The file/folder structure should be '.BORoot\mods\mp_bots\mp_bots.iwd'. 3. The mod is now installed. Start your game, go to the 'Mods' menu and select 'mp_bots'.
5. Simply run the game, go to the 'Mods' menu and select 'mp_bots'. 4. The mod is now loaded! Go play Combat Training and enjoy the new additions.
6. Thats it, go play!
If you want to rank up with the mod: ## Changelog
WARNING: Make sure to backup your patch_mp.ff and patch_ui_mp.ff files! You will not be able to play on servers with different FFs! - v1.1.0
1. Locate the root folder which your game is installed in. - Rewrote using CoD4x as a base
2. Go into the folder 'zone' and then into the folder 'Common'. - Fixed bots not knifing
3. Move the two files 'patch_mp.ff' and 'patch_ui_mp.ff' from the 'Others' folder into the 'Common' folder, replacing the files. - Fixed several bugs, mainly with bot goals
4. Now run the game and the mod will be running by default. (No need to select the mod from the in-game menu) - New way of adding/managing bots, new dvars
|________________________________________| - Fixed bots force spawning
- Fixed infinite loops and script errors
|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/| - v1.03
///////////////3: FAQs/Notes////////////// - Fixed bots switching to secondaries all the time.
Q: DLC maps have no images (with rank up option)! - Bots can freely switch to their secondaries.
A: It appears Treyarch has put the materials for these maps in the original patch_mp.ff file. It is currently not known how to insert materials into a FF as they are streamed. - Fixed HCTDM scorelimit menu option.
Q: I'm getting menu asset limit errors when I switch to a mod (with rank up option)! - v1.02
A: The modified FFs have menu files in them. Restoring back to your original FF files will fix this. - Fixed a few small bugs. A possible infinite loop when bots are too poor for a grenade and reasonable setups are on, and bots never spawning after death with forcerespawn off.
- Added an option to allow for UNLIMITED score.
TODO: - v1.01
Make bots use remote helicopters, possible? - Fixed bot's rank not updating after a multiround.
Make bots use alt weapon types (tube, master key, flamethrower) possible? - Can now set bot numbers for friends and enemies from 0 - 30 within menu. (15v15) (1v29)
|________________________________________|
|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/| - v1.0
///////////////4: Changelog/////////////// - Initial release.
v1.03(01/05/2020):
Fixed bots switching to secondaries all the time.
Bots can freely switch to their secondaries.
Fixed HCTDM scorelimit menu option.
v1.02(05/06/2018):
Fixed a few small bugs. A possible infinite loop when bots are too poor for a grenade and reasonable setups are on, and bots never spawning after death with forcerespawn off.
Added an option to allow for UNLIMITED score.
v1.01(03/02/2018):
Fixed bot's rank not updating after a multiround.
Can now set bot numbers for friends and enemies from 0 - 30 within menu. (15v15) (1v29)
v1.0(02/08/2018):
Initial release.
|________________________________________|
|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
////////////////5: Credits////////////////
INeedGames(me) - creator: http://www.moddb.com/mods/bot-warfare
apdonato - ideas and/of implementation of code from their 'BO patch': http://rsebots.blogspot.ca/
|________________________________________|
## Credits
- INeedGames(me) - http://www.moddb.com/mods/bot-warfare
- apdonato - http://rsebots.blogspot.ca/
Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due! Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!
-INeedGames/INeedBot(s) @ ineedbots@outlook.org -INeedGames/INeedBot(s) @ ineedbots@outlook.com

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