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1294
mods/mp_bots/maps/mp/bots/_bot_loadout.gsc
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1294
mods/mp_bots/maps/mp/bots/_bot_loadout.gsc
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File diff suppressed because it is too large
Load Diff
4702
mods/mp_bots/maps/mp/bots/_bot_script.gsc
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4702
mods/mp_bots/maps/mp/bots/_bot_script.gsc
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File diff suppressed because it is too large
Load Diff
507
mods/mp_bots/maps/mp/bots/_bot_utility.gsc
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507
mods/mp_bots/maps/mp/bots/_bot_utility.gsc
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@ -0,0 +1,507 @@
|
||||
/*
|
||||
_bot_utility
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||||
Author: INeedGames
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Date: 12/20/2020
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The shared functions for bots
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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||||
/*
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Returns an array of all the bots in the game.
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*/
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||||
getBotArray()
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||||
{
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result = [];
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playercount = level.players.size;
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for(i = 0; i < playercount; i++)
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||||
{
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player = level.players[i];
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if(!player is_bot())
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continue;
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result[result.size] = player;
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}
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return result;
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}
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|
||||
/*
|
||||
Returns a good amount of players.
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||||
*/
|
||||
getGoodMapAmount()
|
||||
{
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||||
switch(getdvar("mapname"))
|
||||
{
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||||
default:
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||||
return 2;
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||||
}
|
||||
}
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||||
|
||||
/*
|
||||
Rounds to the nearest whole number.
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||||
*/
|
||||
Round(x)
|
||||
{
|
||||
y = int(x);
|
||||
|
||||
if(abs(x) - abs(y) > 0.5)
|
||||
{
|
||||
if(x < 0)
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||||
return y - 1;
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||||
else
|
||||
return y + 1;
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||||
}
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||||
else
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||||
return y;
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||||
}
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|
||||
/*
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Picks a random thing
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||||
*/
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||||
PickRandom(arr)
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{
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if (!arr.size)
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return undefined;
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return arr[randomInt(arr.size)];
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}
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||||
|
||||
/*
|
||||
If is defusing
|
||||
*/
|
||||
isDefusing()
|
||||
{
|
||||
return (isDefined(self.isDefusing) && self.isDefusing);
|
||||
}
|
||||
|
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/*
|
||||
If is defusing
|
||||
*/
|
||||
isPlanting()
|
||||
{
|
||||
return (isDefined(self.isPlanting) && self.isPlanting);
|
||||
}
|
||||
|
||||
/*
|
||||
If is defusing
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||||
*/
|
||||
inLastStand()
|
||||
{
|
||||
return (isDefined(self.laststand) && self.laststand);
|
||||
}
|
||||
|
||||
/*
|
||||
Is they the flag carrier men?
|
||||
*/
|
||||
isFlagCarrier()
|
||||
{
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||||
return (isDefined(self.isFlagCarrier) && self.isFlagCarrier);
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||||
}
|
||||
|
||||
/*
|
||||
If the site is in use
|
||||
*/
|
||||
isInUse()
|
||||
{
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return (isDefined(self.inUse) && self.inUse);
|
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}
|
||||
|
||||
/*
|
||||
If the player is carrying a bomb
|
||||
*/
|
||||
isBombCarrier()
|
||||
{
|
||||
return (isDefined(self.isBombCarrier) && self.isBombCarrier);
|
||||
}
|
||||
|
||||
/*
|
||||
Gets the bot's difficulty number
|
||||
*/
|
||||
GetBotDiffNum()
|
||||
{
|
||||
num = 0;
|
||||
|
||||
switch (getDvar("bot_difficulty"))
|
||||
{
|
||||
case "fu":
|
||||
num = 3;
|
||||
break;
|
||||
case "hard":
|
||||
num = 2;
|
||||
break;
|
||||
case "normal":
|
||||
num = 1;
|
||||
break;
|
||||
case "easy":
|
||||
default:
|
||||
num = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
/*
|
||||
Taken from iw4 script
|
||||
*/
|
||||
waittill_any_timeout( timeOut, string1, string2, string3, string4, string5 )
|
||||
{
|
||||
if ( ( !isdefined( string1 ) || string1 != "death" ) &&
|
||||
( !isdefined( string2 ) || string2 != "death" ) &&
|
||||
( !isdefined( string3 ) || string3 != "death" ) &&
|
||||
( !isdefined( string4 ) || string4 != "death" ) &&
|
||||
( !isdefined( string5 ) || string5 != "death" ) )
|
||||
self endon( "death" );
|
||||
|
||||
ent = spawnstruct();
|
||||
|
||||
if ( isdefined( string1 ) )
|
||||
self thread waittill_string( string1, ent );
|
||||
|
||||
if ( isdefined( string2 ) )
|
||||
self thread waittill_string( string2, ent );
|
||||
|
||||
if ( isdefined( string3 ) )
|
||||
self thread waittill_string( string3, ent );
|
||||
|
||||
if ( isdefined( string4 ) )
|
||||
self thread waittill_string( string4, ent );
|
||||
|
||||
if ( isdefined( string5 ) )
|
||||
self thread waittill_string( string5, ent );
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||||
|
||||
ent thread _timeout( timeOut );
|
||||
|
||||
ent waittill( "returned", msg );
|
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ent notify( "die" );
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return msg;
|
||||
}
|
||||
|
||||
/*
|
||||
Used for waittill_any_timeout
|
||||
*/
|
||||
_timeout( delay )
|
||||
{
|
||||
self endon( "die" );
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||||
|
||||
wait( delay );
|
||||
self notify( "returned", "timeout" );
|
||||
}
|
||||
|
||||
/*
|
||||
Waits for a host player
|
||||
*/
|
||||
bot_wait_for_host()
|
||||
{
|
||||
host = undefined;
|
||||
|
||||
while (!isDefined(level) || !isDefined(level.players))
|
||||
wait 0.05;
|
||||
|
||||
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
|
||||
{
|
||||
host = GetHostPlayer();
|
||||
|
||||
if(isDefined(host))
|
||||
break;
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
if(!isDefined(host))
|
||||
return;
|
||||
|
||||
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
|
||||
{
|
||||
if(IsDefined( host.pers[ "team" ] ))
|
||||
break;
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
if(!IsDefined( host.pers[ "team" ] ))
|
||||
return;
|
||||
|
||||
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
|
||||
{
|
||||
if(host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis")
|
||||
break;
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Wrapper for setgoal
|
||||
*/
|
||||
SetBotGoal(where, dist)
|
||||
{
|
||||
self SetScriptGoal(where, dist);
|
||||
waittillframeend;
|
||||
self notify("new_goal");
|
||||
}
|
||||
|
||||
/*
|
||||
Weapper for cleargoal
|
||||
*/
|
||||
ClearBotGoal()
|
||||
{
|
||||
self ClearScriptGoal();
|
||||
waittillframeend;
|
||||
self notify("new_goal");
|
||||
}
|
||||
|
||||
/*
|
||||
Freezes bot in place
|
||||
*/
|
||||
botStopMove(what)
|
||||
{
|
||||
self endon("disconnect");
|
||||
self endon("death");
|
||||
level endon("game_ended");
|
||||
|
||||
self notify("botStopMove");
|
||||
self endon("botStopMove");
|
||||
|
||||
if (!what)
|
||||
return;
|
||||
|
||||
og = self.origin;
|
||||
for (;;)
|
||||
{
|
||||
self setVelocity((0,0,0));
|
||||
self setOrigin(og);
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Matches a num to a char
|
||||
*/
|
||||
keyCodeToString(a)
|
||||
{
|
||||
b="";
|
||||
switch(a)
|
||||
{
|
||||
case 0: b= "a"; break;
|
||||
case 1: b= "b"; break;
|
||||
case 2: b= "c"; break;
|
||||
case 3: b= "d"; break;
|
||||
case 4: b= "e"; break;
|
||||
case 5: b= "f"; break;
|
||||
case 6: b= "g"; break;
|
||||
case 7: b= "h"; break;
|
||||
case 8: b= "i"; break;
|
||||
case 9: b= "j"; break;
|
||||
case 10: b= "k"; break;
|
||||
case 11: b= "l"; break;
|
||||
case 12: b= "m"; break;
|
||||
case 13: b= "n"; break;
|
||||
case 14: b= "o"; break;
|
||||
case 15: b= "p"; break;
|
||||
case 16: b= "q"; break;
|
||||
case 17: b= "r"; break;
|
||||
case 18: b= "s"; break;
|
||||
case 19: b= "t"; break;
|
||||
case 20: b= "u"; break;
|
||||
case 21: b= "v"; break;
|
||||
case 22: b= "w"; break;
|
||||
case 23: b= "x"; break;
|
||||
case 24: b= "y"; break;
|
||||
case 25: b= "z"; break;
|
||||
case 26: b= "."; break;
|
||||
case 27: b= " "; break;
|
||||
}
|
||||
return b;
|
||||
}
|
||||
|
||||
/*
|
||||
Does the extra check when adding bots
|
||||
*/
|
||||
doExtraCheck()
|
||||
{
|
||||
maps\mp\bots\_bot_script::checkTheBots();
|
||||
}
|
||||
|
||||
/*
|
||||
Returns the cone dot (like fov, or distance from the center of our screen).
|
||||
*/
|
||||
getConeDot(to, from, dir)
|
||||
{
|
||||
dirToTarget = VectorNormalize(to-from);
|
||||
forward = AnglesToForward(dir);
|
||||
return vectordot(dirToTarget, forward);
|
||||
}
|
||||
|
||||
/*
|
||||
Fixes sd bomb planting
|
||||
*/
|
||||
bot_onUsePlantObjectFix( player )
|
||||
{
|
||||
// planted the bomb
|
||||
if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
|
||||
{
|
||||
level thread bot_bombPlanted( self, player );
|
||||
player logString( "bomb planted: " + self.label );
|
||||
|
||||
// disable all bomb zones except this one
|
||||
for ( index = 0; index < level.bombZones.size; index++ )
|
||||
{
|
||||
if ( level.bombZones[index] == self )
|
||||
continue;
|
||||
|
||||
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
|
||||
}
|
||||
thread playSoundOnPlayers( "mus_sd_planted"+"_"+level.teamPostfix[player.pers["team"]] );
|
||||
// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
|
||||
// player playSound( "mpl_sd_bomb_plant" );
|
||||
player notify ( "bomb_planted" );
|
||||
|
||||
level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_PLANTED_BY", player );
|
||||
|
||||
if( isdefined(player.pers["plants"]) )
|
||||
{
|
||||
player.pers["plants"]++;
|
||||
player.plants = player.pers["plants"];
|
||||
}
|
||||
|
||||
player maps\mp\_medals::saboteur();
|
||||
player maps\mp\gametypes\_persistence::statAddWithGameType( "PLANTS", 1 );
|
||||
|
||||
maps\mp\gametypes\_globallogic_audio::leaderDialog( "bomb_planted" );
|
||||
|
||||
maps\mp\gametypes\_globallogic_score::givePlayerScore( "plant", player );
|
||||
//player thread [[level.onXPEvent]]( "plant" );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Fixes sd bomb planting
|
||||
*/
|
||||
bot_bombPlanted( destroyedObj, player )
|
||||
{
|
||||
maps\mp\gametypes\_globallogic_utils::pauseTimer();
|
||||
level.bombPlanted = true;
|
||||
|
||||
destroyedObj.visuals[0] thread maps\mp\gametypes\_globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" );
|
||||
//Play suspense music
|
||||
level thread maps\mp\gametypes\sd::bombPlantedMusicDelay();
|
||||
|
||||
//thread maps\mp\gametypes\_globallogic_audio::actionMusicSet();
|
||||
|
||||
level.tickingObject = destroyedObj.visuals[0];
|
||||
|
||||
level.timeLimitOverride = true;
|
||||
setGameEndTime( int( gettime() + (level.bombTimer * 1000) ) );
|
||||
setMatchFlag( "bomb_timer", 1 );
|
||||
|
||||
if ( !level.multiBomb )
|
||||
{
|
||||
level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
|
||||
level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
||||
level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
|
||||
level.sdBombModel = level.sdBomb.visuals[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
for ( index = 0; index < level.players.size; index++ )
|
||||
{
|
||||
if ( isDefined( level.players[index].carryIcon ) )
|
||||
level.players[index].carryIcon destroyElem();
|
||||
}
|
||||
|
||||
trace = bulletTrace( player.origin + (0,0,20), player.origin - (0,0,2000), false, player );
|
||||
|
||||
tempAngle = randomfloat( 360 );
|
||||
forward = (cos( tempAngle ), sin( tempAngle ), 0);
|
||||
forward = vectornormalize( forward - vector_scale( trace["normal"], vectordot( forward, trace["normal"] ) ) );
|
||||
dropAngles = vectortoangles( forward );
|
||||
|
||||
level.sdBombModel = spawn( "script_model", trace["position"] );
|
||||
level.sdBombModel.angles = dropAngles;
|
||||
level.sdBombModel setModel( "prop_suitcase_bomb" );
|
||||
}
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
||||
/*
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", undefined );
|
||||
*/
|
||||
label = destroyedObj maps\mp\gametypes\_gameobjects::getLabel();
|
||||
|
||||
// create a new object to defuse with.
|
||||
trigger = destroyedObj.bombDefuseTrig;
|
||||
trigger.origin = level.sdBombModel.origin;
|
||||
visuals = [];
|
||||
defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, (0,0,32) );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defuse" + label );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_defend" + label );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + label );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + label );
|
||||
defuseObject.label = label;
|
||||
defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse;
|
||||
defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
|
||||
defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
|
||||
defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
|
||||
|
||||
level.defuseObject = defuseObject;//every cod...
|
||||
|
||||
player.isBombCarrier = false;
|
||||
|
||||
maps\mp\gametypes\sd::BombTimerWait();
|
||||
setMatchFlag( "bomb_timer", 0 );
|
||||
|
||||
destroyedObj.visuals[0] maps\mp\gametypes\_globallogic_utils::stopTickingSound();
|
||||
|
||||
if ( level.gameEnded || level.bombDefused )
|
||||
return;
|
||||
|
||||
level.bombExploded = true;
|
||||
|
||||
|
||||
|
||||
explosionOrigin = level.sdBombModel.origin+(0,0,12);
|
||||
level.sdBombModel hide();
|
||||
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, player, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
|
||||
level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_BLOWUP_BY", player );
|
||||
player maps\mp\_medals::bomber();
|
||||
player maps\mp\gametypes\_persistence::statAddWithGameType( "DESTRUCTIONS", 1 );
|
||||
}
|
||||
else
|
||||
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
|
||||
|
||||
rot = randomfloat(360);
|
||||
explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + (0,0,50), (0,0,1), (cos(rot),sin(rot),0) );
|
||||
triggerFx( explosionEffect );
|
||||
|
||||
thread playSoundinSpace( "mpl_sd_exp_suitcase_bomb_main", explosionOrigin );
|
||||
//thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" );
|
||||
|
||||
if ( isDefined( destroyedObj.exploderIndex ) )
|
||||
exploder( destroyedObj.exploderIndex );
|
||||
|
||||
for ( index = 0; index < level.bombZones.size; index++ )
|
||||
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
|
||||
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
|
||||
|
||||
setGameEndTime( 0 );
|
||||
|
||||
wait 3;
|
||||
|
||||
maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
|
||||
}
|
Reference in New Issue
Block a user