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INeedBots 2021-02-18 13:53:14 -06:00
parent e11e055c68
commit 69bca119d9
85 changed files with 14865 additions and 14605 deletions

10
.gitignore vendored
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@ -19,11 +19,15 @@
!/mods/
/mods/*
!/mods/mp_bots/
!/mods/mp_patch/
!/mods/patch_mp/
!/mods/patch_ui_mp/
*.log
missingasset.csv
*.ff
*.files
/mods/mp_bots/out/*
!/mods/mp_bots/out/readme.txt
*.iwd
!/out/
!/out/**/*.ff
!/out/**/*.iwd
*.zip

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/*
_bot_utility
Author: INeedGames
Date: 12/20/2020
The shared functions for bots
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
/*
Returns an array of all the bots in the game.
*/
getBotArray()
{
result = [];
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!player is_bot())
continue;
result[result.size] = player;
}
return result;
}
/*
Returns a good amount of players.
*/
getGoodMapAmount()
{
switch(getdvar("mapname"))
{
default:
return 2;
}
}
/*
Rounds to the nearest whole number.
*/
Round(x)
{
y = int(x);
if(abs(x) - abs(y) > 0.5)
{
if(x < 0)
return y - 1;
else
return y + 1;
}
else
return y;
}
/*
Picks a random thing
*/
PickRandom(arr)
{
if (!arr.size)
return undefined;
return arr[randomInt(arr.size)];
}
/*
If is defusing
*/
isDefusing()
{
return (isDefined(self.isDefusing) && self.isDefusing);
}
/*
If is defusing
*/
isPlanting()
{
return (isDefined(self.isPlanting) && self.isPlanting);
}
/*
If is defusing
*/
inLastStand()
{
return (isDefined(self.laststand) && self.laststand);
}
/*
Is they the flag carrier men?
*/
isFlagCarrier()
{
return (isDefined(self.isFlagCarrier) && self.isFlagCarrier);
}
/*
If the site is in use
*/
isInUse()
{
return (isDefined(self.inUse) && self.inUse);
}
/*
If the player is carrying a bomb
*/
isBombCarrier()
{
return (isDefined(self.isBombCarrier) && self.isBombCarrier);
}
/*
Gets the bot's difficulty number
*/
GetBotDiffNum()
{
num = 0;
switch (getDvar("bot_difficulty"))
{
case "fu":
num = 3;
break;
case "hard":
num = 2;
break;
case "normal":
num = 1;
break;
case "easy":
default:
num = 0;
break;
}
return num;
}
/*
Taken from iw4 script
*/
waittill_any_timeout( timeOut, string1, string2, string3, string4, string5 )
{
if ( ( !isdefined( string1 ) || string1 != "death" ) &&
( !isdefined( string2 ) || string2 != "death" ) &&
( !isdefined( string3 ) || string3 != "death" ) &&
( !isdefined( string4 ) || string4 != "death" ) &&
( !isdefined( string5 ) || string5 != "death" ) )
self endon( "death" );
ent = spawnstruct();
if ( isdefined( string1 ) )
self thread waittill_string( string1, ent );
if ( isdefined( string2 ) )
self thread waittill_string( string2, ent );
if ( isdefined( string3 ) )
self thread waittill_string( string3, ent );
if ( isdefined( string4 ) )
self thread waittill_string( string4, ent );
if ( isdefined( string5 ) )
self thread waittill_string( string5, ent );
ent thread _timeout( timeOut );
ent waittill( "returned", msg );
ent notify( "die" );
return msg;
}
/*
Used for waittill_any_timeout
*/
_timeout( delay )
{
self endon( "die" );
wait( delay );
self notify( "returned", "timeout" );
}
/*
Waits for a host player
*/
bot_wait_for_host()
{
host = undefined;
while (!isDefined(level) || !isDefined(level.players))
wait 0.05;
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
{
host = GetHostPlayer();
if(isDefined(host))
break;
wait 0.05;
}
if(!isDefined(host))
return;
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
{
if(IsDefined( host.pers[ "team" ] ))
break;
wait 0.05;
}
if(!IsDefined( host.pers[ "team" ] ))
return;
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
{
if(host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis")
break;
wait 0.05;
}
}
/*
Wrapper for setgoal
*/
SetBotGoal(where, dist)
{
self SetScriptGoal(where, dist);
waittillframeend;
self notify("new_goal");
}
/*
Weapper for cleargoal
*/
ClearBotGoal()
{
self ClearScriptGoal();
waittillframeend;
self notify("new_goal");
}
/*
Freezes bot in place
*/
botStopMove(what)
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
self notify("botStopMove");
self endon("botStopMove");
if (!what)
return;
og = self.origin;
for (;;)
{
self setVelocity((0,0,0));
self setOrigin(og);
wait 0.05;
}
}
/*
Matches a num to a char
*/
keyCodeToString(a)
{
b="";
switch(a)
{
case 0: b= "a"; break;
case 1: b= "b"; break;
case 2: b= "c"; break;
case 3: b= "d"; break;
case 4: b= "e"; break;
case 5: b= "f"; break;
case 6: b= "g"; break;
case 7: b= "h"; break;
case 8: b= "i"; break;
case 9: b= "j"; break;
case 10: b= "k"; break;
case 11: b= "l"; break;
case 12: b= "m"; break;
case 13: b= "n"; break;
case 14: b= "o"; break;
case 15: b= "p"; break;
case 16: b= "q"; break;
case 17: b= "r"; break;
case 18: b= "s"; break;
case 19: b= "t"; break;
case 20: b= "u"; break;
case 21: b= "v"; break;
case 22: b= "w"; break;
case 23: b= "x"; break;
case 24: b= "y"; break;
case 25: b= "z"; break;
case 26: b= "."; break;
case 27: b= " "; break;
}
return b;
}
/*
Does the extra check when adding bots
*/
doExtraCheck()
{
maps\mp\bots\_bot_script::checkTheBots();
}
/*
Returns the cone dot (like fov, or distance from the center of our screen).
*/
getConeDot(to, from, dir)
{
dirToTarget = VectorNormalize(to-from);
forward = AnglesToForward(dir);
return vectordot(dirToTarget, forward);
}
/*
Fixes sd bomb planting
*/
bot_onUsePlantObjectFix( player )
{
// planted the bomb
if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
{
level thread bot_bombPlanted( self, player );
player logString( "bomb planted: " + self.label );
// disable all bomb zones except this one
for ( index = 0; index < level.bombZones.size; index++ )
{
if ( level.bombZones[index] == self )
continue;
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
}
thread playSoundOnPlayers( "mus_sd_planted"+"_"+level.teamPostfix[player.pers["team"]] );
// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
// player playSound( "mpl_sd_bomb_plant" );
player notify ( "bomb_planted" );
level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_PLANTED_BY", player );
if( isdefined(player.pers["plants"]) )
{
player.pers["plants"]++;
player.plants = player.pers["plants"];
}
player maps\mp\_medals::saboteur();
player maps\mp\gametypes\_persistence::statAddWithGameType( "PLANTS", 1 );
maps\mp\gametypes\_globallogic_audio::leaderDialog( "bomb_planted" );
maps\mp\gametypes\_globallogic_score::givePlayerScore( "plant", player );
//player thread [[level.onXPEvent]]( "plant" );
}
}
/*
Fixes sd bomb planting
*/
bot_bombPlanted( destroyedObj, player )
{
maps\mp\gametypes\_globallogic_utils::pauseTimer();
level.bombPlanted = true;
destroyedObj.visuals[0] thread maps\mp\gametypes\_globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" );
//Play suspense music
level thread maps\mp\gametypes\sd::bombPlantedMusicDelay();
//thread maps\mp\gametypes\_globallogic_audio::actionMusicSet();
level.tickingObject = destroyedObj.visuals[0];
level.timeLimitOverride = true;
setGameEndTime( int( gettime() + (level.bombTimer * 1000) ) );
setMatchFlag( "bomb_timer", 1 );
if ( !level.multiBomb )
{
level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
level.sdBombModel = level.sdBomb.visuals[0];
}
else
{
for ( index = 0; index < level.players.size; index++ )
{
if ( isDefined( level.players[index].carryIcon ) )
level.players[index].carryIcon destroyElem();
}
trace = bulletTrace( player.origin + (0,0,20), player.origin - (0,0,2000), false, player );
tempAngle = randomfloat( 360 );
forward = (cos( tempAngle ), sin( tempAngle ), 0);
forward = vectornormalize( forward - vector_scale( trace["normal"], vectordot( forward, trace["normal"] ) ) );
dropAngles = vectortoangles( forward );
level.sdBombModel = spawn( "script_model", trace["position"] );
level.sdBombModel.angles = dropAngles;
level.sdBombModel setModel( "prop_suitcase_bomb" );
}
destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" );
destroyedObj maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
/*
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", undefined );
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", undefined );
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", undefined );
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", undefined );
*/
label = destroyedObj maps\mp\gametypes\_gameobjects::getLabel();
// create a new object to defuse with.
trigger = destroyedObj.bombDefuseTrig;
trigger.origin = level.sdBombModel.origin;
visuals = [];
defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, (0,0,32) );
defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defuse" + label );
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_defend" + label );
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + label );
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + label );
defuseObject.label = label;
defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse;
defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
level.defuseObject = defuseObject;//every cod...
player.isBombCarrier = false;
maps\mp\gametypes\sd::BombTimerWait();
setMatchFlag( "bomb_timer", 0 );
destroyedObj.visuals[0] maps\mp\gametypes\_globallogic_utils::stopTickingSound();
if ( level.gameEnded || level.bombDefused )
return;
level.bombExploded = true;
explosionOrigin = level.sdBombModel.origin+(0,0,12);
level.sdBombModel hide();
if ( isdefined( player ) )
{
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, player, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_BLOWUP_BY", player );
player maps\mp\_medals::bomber();
player maps\mp\gametypes\_persistence::statAddWithGameType( "DESTRUCTIONS", 1 );
}
else
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
rot = randomfloat(360);
explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + (0,0,50), (0,0,1), (cos(rot),sin(rot),0) );
triggerFx( explosionEffect );
thread playSoundinSpace( "mpl_sd_exp_suitcase_bomb_main", explosionOrigin );
//thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" );
if ( isDefined( destroyedObj.exploderIndex ) )
exploder( destroyedObj.exploderIndex );
for ( index = 0; index < level.bombZones.size; index++ )
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
setGameEndTime( 0 );
wait 3;
maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
}

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/*
_bot_utility
Author: INeedGames
Date: 12/20/2020
The shared functions for bots
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
/*
Returns an array of all the bots in the game.
*/
getBotArray()
{
result = [];
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!player is_bot())
continue;
result[result.size] = player;
}
return result;
}
/*
Returns a good amount of players.
*/
getGoodMapAmount()
{
switch(getdvar("mapname"))
{
default:
return 2;
}
}
/*
Rounds to the nearest whole number.
*/
Round(x)
{
y = int(x);
if(abs(x) - abs(y) > 0.5)
{
if(x < 0)
return y - 1;
else
return y + 1;
}
else
return y;
}
/*
Picks a random thing
*/
PickRandom(arr)
{
if (!arr.size)
return undefined;
return arr[randomInt(arr.size)];
}
/*
If is defusing
*/
isDefusing()
{
return (isDefined(self.isDefusing) && self.isDefusing);
}
/*
If is defusing
*/
isPlanting()
{
return (isDefined(self.isPlanting) && self.isPlanting);
}
/*
If is defusing
*/
inLastStand()
{
return (isDefined(self.laststand) && self.laststand);
}
/*
Is they the flag carrier men?
*/
isFlagCarrier()
{
return (isDefined(self.isFlagCarrier) && self.isFlagCarrier);
}
/*
If the site is in use
*/
isInUse()
{
return (isDefined(self.inUse) && self.inUse);
}
/*
If the player is carrying a bomb
*/
isBombCarrier()
{
return (isDefined(self.isBombCarrier) && self.isBombCarrier);
}
/*
Gets the bot's difficulty number
*/
GetBotDiffNum()
{
num = 0;
switch (getDvar("bot_difficulty"))
{
case "fu":
num = 3;
break;
case "hard":
num = 2;
break;
case "normal":
num = 1;
break;
case "easy":
default:
num = 0;
break;
}
return num;
}
/*
Taken from iw4 script
*/
waittill_any_timeout( timeOut, string1, string2, string3, string4, string5 )
{
if ( ( !isdefined( string1 ) || string1 != "death" ) &&
( !isdefined( string2 ) || string2 != "death" ) &&
( !isdefined( string3 ) || string3 != "death" ) &&
( !isdefined( string4 ) || string4 != "death" ) &&
( !isdefined( string5 ) || string5 != "death" ) )
self endon( "death" );
ent = spawnstruct();
if ( isdefined( string1 ) )
self thread waittill_string( string1, ent );
if ( isdefined( string2 ) )
self thread waittill_string( string2, ent );
if ( isdefined( string3 ) )
self thread waittill_string( string3, ent );
if ( isdefined( string4 ) )
self thread waittill_string( string4, ent );
if ( isdefined( string5 ) )
self thread waittill_string( string5, ent );
ent thread _timeout( timeOut );
ent waittill( "returned", msg );
ent notify( "die" );
return msg;
}
/*
Used for waittill_any_timeout
*/
_timeout( delay )
{
self endon( "die" );
wait( delay );
self notify( "returned", "timeout" );
}
/*
Waits for a host player
*/
bot_wait_for_host()
{
host = undefined;
while (!isDefined(level) || !isDefined(level.players))
wait 0.05;
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
{
host = GetHostPlayer();
if(isDefined(host))
break;
wait 0.05;
}
if(!isDefined(host))
return;
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
{
if(IsDefined( host.pers[ "team" ] ))
break;
wait 0.05;
}
if(!IsDefined( host.pers[ "team" ] ))
return;
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
{
if(host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis")
break;
wait 0.05;
}
}
/*
Wrapper for setgoal
*/
SetBotGoal(where, dist)
{
self SetScriptGoal(where, dist);
waittillframeend;
self notify("new_goal");
}
/*
Weapper for cleargoal
*/
ClearBotGoal()
{
self ClearScriptGoal();
waittillframeend;
self notify("new_goal");
}
/*
Freezes bot in place
*/
botStopMove(what)
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
self notify("botStopMove");
self endon("botStopMove");
if (!what)
return;
og = self.origin;
for (;;)
{
self setVelocity((0,0,0));
self setOrigin(og);
wait 0.05;
}
}
/*
Matches a num to a char
*/
keyCodeToString(a)
{
b="";
switch(a)
{
case 0: b= "a"; break;
case 1: b= "b"; break;
case 2: b= "c"; break;
case 3: b= "d"; break;
case 4: b= "e"; break;
case 5: b= "f"; break;
case 6: b= "g"; break;
case 7: b= "h"; break;
case 8: b= "i"; break;
case 9: b= "j"; break;
case 10: b= "k"; break;
case 11: b= "l"; break;
case 12: b= "m"; break;
case 13: b= "n"; break;
case 14: b= "o"; break;
case 15: b= "p"; break;
case 16: b= "q"; break;
case 17: b= "r"; break;
case 18: b= "s"; break;
case 19: b= "t"; break;
case 20: b= "u"; break;
case 21: b= "v"; break;
case 22: b= "w"; break;
case 23: b= "x"; break;
case 24: b= "y"; break;
case 25: b= "z"; break;
case 26: b= "."; break;
case 27: b= " "; break;
}
return b;
}
/*
Does the extra check when adding bots
*/
doExtraCheck()
{
maps\mp\bots\_bot_script::checkTheBots();
}
/*
Returns the cone dot (like fov, or distance from the center of our screen).
*/
getConeDot(to, from, dir)
{
dirToTarget = VectorNormalize(to-from);
forward = AnglesToForward(dir);
return vectordot(dirToTarget, forward);
}
/*
Fixes sd bomb planting
*/
bot_onUsePlantObjectFix( player )
{
// planted the bomb
if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
{
level thread bot_bombPlanted( self, player );
player logString( "bomb planted: " + self.label );
// disable all bomb zones except this one
for ( index = 0; index < level.bombZones.size; index++ )
{
if ( level.bombZones[index] == self )
continue;
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
}
thread playSoundOnPlayers( "mus_sd_planted"+"_"+level.teamPostfix[player.pers["team"]] );
// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
// player playSound( "mpl_sd_bomb_plant" );
player notify ( "bomb_planted" );
level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_PLANTED_BY", player );
if( isdefined(player.pers["plants"]) )
{
player.pers["plants"]++;
player.plants = player.pers["plants"];
}
player maps\mp\_medals::saboteur();
player maps\mp\gametypes\_persistence::statAddWithGameType( "PLANTS", 1 );
maps\mp\gametypes\_globallogic_audio::leaderDialog( "bomb_planted" );
maps\mp\gametypes\_globallogic_score::givePlayerScore( "plant", player );
//player thread [[level.onXPEvent]]( "plant" );
}
}
/*
Fixes sd bomb planting
*/
bot_bombPlanted( destroyedObj, player )
{
maps\mp\gametypes\_globallogic_utils::pauseTimer();
level.bombPlanted = true;
destroyedObj.visuals[0] thread maps\mp\gametypes\_globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" );
//Play suspense music
level thread maps\mp\gametypes\sd::bombPlantedMusicDelay();
//thread maps\mp\gametypes\_globallogic_audio::actionMusicSet();
level.tickingObject = destroyedObj.visuals[0];
level.timeLimitOverride = true;
setGameEndTime( int( gettime() + (level.bombTimer * 1000) ) );
setMatchFlag( "bomb_timer", 1 );
if ( !level.multiBomb )
{
level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
level.sdBombModel = level.sdBomb.visuals[0];
}
else
{
for ( index = 0; index < level.players.size; index++ )
{
if ( isDefined( level.players[index].carryIcon ) )
level.players[index].carryIcon destroyElem();
}
trace = bulletTrace( player.origin + (0,0,20), player.origin - (0,0,2000), false, player );
tempAngle = randomfloat( 360 );
forward = (cos( tempAngle ), sin( tempAngle ), 0);
forward = vectornormalize( forward - vector_scale( trace["normal"], vectordot( forward, trace["normal"] ) ) );
dropAngles = vectortoangles( forward );
level.sdBombModel = spawn( "script_model", trace["position"] );
level.sdBombModel.angles = dropAngles;
level.sdBombModel setModel( "prop_suitcase_bomb" );
}
destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" );
destroyedObj maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
/*
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", undefined );
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", undefined );
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", undefined );
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", undefined );
*/
label = destroyedObj maps\mp\gametypes\_gameobjects::getLabel();
// create a new object to defuse with.
trigger = destroyedObj.bombDefuseTrig;
trigger.origin = level.sdBombModel.origin;
visuals = [];
defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, (0,0,32) );
defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defuse" + label );
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_defend" + label );
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + label );
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + label );
defuseObject.label = label;
defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse;
defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
level.defuseObject = defuseObject;//every cod...
player.isBombCarrier = false;
maps\mp\gametypes\sd::BombTimerWait();
setMatchFlag( "bomb_timer", 0 );
destroyedObj.visuals[0] maps\mp\gametypes\_globallogic_utils::stopTickingSound();
if ( level.gameEnded || level.bombDefused )
return;
level.bombExploded = true;
explosionOrigin = level.sdBombModel.origin+(0,0,12);
level.sdBombModel hide();
if ( isdefined( player ) )
{
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, player, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_BLOWUP_BY", player );
player maps\mp\_medals::bomber();
player maps\mp\gametypes\_persistence::statAddWithGameType( "DESTRUCTIONS", 1 );
}
else
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
rot = randomfloat(360);
explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + (0,0,50), (0,0,1), (cos(rot),sin(rot),0) );
triggerFx( explosionEffect );
thread playSoundinSpace( "mpl_sd_exp_suitcase_bomb_main", explosionOrigin );
//thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" );
if ( isDefined( destroyedObj.exploderIndex ) )
exploder( destroyedObj.exploderIndex );
for ( index = 0; index < level.bombZones.size; index++ )
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
setGameEndTime( 0 );
wait 3;
maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
}

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/*
_bot
Author: INeedGames
Date: 12/20/2020
The entry point and manager of the bots.
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
/*
Entry point to the bots
*/
init()
{
level.bw_VERSION = "1.1.0";
level.bot_offline = false;
if(getDvar("bots_main") == "")
setDvar("bots_main", true);
if (!getDvarInt("bots_main"))
return;
if(getDvar("bots_main_waitForHostTime") == "")
setDvar("bots_main_waitForHostTime", 10.0);//how long to wait to wait for the host player
if(getDvar("bots_manage_add") == "")
setDvar("bots_manage_add", 0);//amount of bots to add to the game
if(getDvar("bots_manage_fill") == "")
setDvar("bots_manage_fill", 0);//amount of bots to maintain
if(getDvar("bots_manage_fill_spec") == "")
setDvar("bots_manage_fill_spec", true);//to count for fill if player is on spec team
if(getDvar("bots_manage_fill_mode") == "")
setDvar("bots_manage_fill_mode", 0);//fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if(getDvar("bots_manage_fill_kick") == "")
setDvar("bots_manage_fill_kick", false);//kick bots if too many
if(getDvar("bots_team") == "")
setDvar("bots_team", "autoassign");//which team for bots to join
if(getDvar("bots_team_amount") == "")
setDvar("bots_team_amount", 0);//amount of bots on axis team
if(getDvar("bots_team_force") == "")
setDvar("bots_team_force", false);//force bots on team
if(getDvar("bots_team_mode") == "")
setDvar("bots_team_mode", 0);//counts just bots when 1
if(getDvar("bots_loadout_reasonable") == "")//filter out the bad 'guns' and perks
setDvar("bots_loadout_reasonable", false);
if(getDvar("bots_loadout_allow_op") == "")//allows jug, marty and laststand
setDvar("bots_loadout_allow_op", true);
if(getDvar("bots_loadout_rank") == "")// what rank the bots should be around, -1 is around the players, 0 is all random
setDvar("bots_loadout_rank", -1);
if(getDvar("bots_loadout_codpoints") == "")// how much cod points a bot should have, -1 is around the players, 0 is all random
setDvar("bots_loadout_codpoints", -1);
if(getDvar("bots_loadout_prestige") == "")// what pretige the bots will be, -1 is the players, -2 is random
setDvar("bots_loadout_prestige", -1);
if(getDvar("bots_play_target_other") == "")//bot target non play ents (vehicles)
setDvar("bots_play_target_other", true);
if(getDvar("bots_play_killstreak") == "")//bot use killstreaks
setDvar("bots_play_killstreak", true);
if(getDvar("bots_play_nade") == "")//bots grenade
setDvar("bots_play_nade", true);
if(getDvar("bots_play_knife") == "")//bots knife
setDvar("bots_play_knife", true);
if(getDvar("bots_play_fire") == "")//bots fire
setDvar("bots_play_fire", true);
if(getDvar("bots_play_move") == "")//bots move
setDvar("bots_play_move", true);
if(getDvar("bots_play_take_carepackages") == "")//bots take carepackages
setDvar("bots_play_take_carepackages", true);
if(getDvar("bots_play_obj") == "")//bots play the obj
setDvar("bots_play_obj", true);
if(getDvar("bots_play_camp") == "")//bots camp and follow
setDvar("bots_play_camp", true);
level.bots = [];
level.bot_decoys = [];
level.bot_planes = [];
if(!isDefined(game["botWarfare"]))
game["botWarfare"] = true;
thread fixGamemodes();
thread onPlayerConnect();
thread bot_watch_planes();
thread handleBots();
thread doNonDediBots();
}
/*
Thread when any player connects. Starts the threads needed.
*/
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread watch_shoot();
player thread watch_grenade();
player thread connected();
}
}
/*
Starts the threads for bots.
*/
handleBots()
{
thread diffBots();
thread teamBots();
addBots();
while(!level.intermission)
wait 0.05;
setDvar("bots_manage_add", getBotArray().size);
}
/*
When a bot disconnects.
*/
onDisconnect()
{
self waittill("disconnect");
level.bots = array_remove(level.bots, self);
}
/*
Whena player connects
*/
connected()
{
self endon("disconnect");
if (!self is_bot())
return;
self thread maps\mp\bots\_bot_script::connected();
level.bots[level.bots.size] = self;
self thread onDisconnect();
level notify("bot_connected", self);
}
/*
Handles the diff of the bots
*/
diffBots()
{
for (;;)
{
wait 1.5;
bot_set_difficulty(GetDvar( #"bot_difficulty" ));
}
}
/*
Setup bot dvars for non dedicated clients
*/
doNonDediBots()
{
if (!GetDvarInt( #"xblive_basictraining" ))
return;
if (isDefined(game[ "bots_spawned" ]))
return;
game[ "bots_spawned" ] = true;
if(getDvar("bot_enemies_extra") == "")
setDvar("bot_enemies_extra", 0);
if(getDvar("bot_friends_extra") == "")
setDvar("bot_friends_extra", 0);
bot_friends = GetDvarInt( #"bot_friends" );
bot_enemies = GetDvarInt( #"bot_enemies" );
bot_enemies += GetDvarInt("bot_enemies_extra");
bot_friends += GetDvarInt("bot_friends_extra");
bot_wait_for_host();
host = GetHostPlayer();
team = "allies";
if(isDefined(host) && isDefined(host.pers[ "team" ]) && (host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis"))
team = host.pers[ "team" ];
setDvar("bots_manage_add", bot_enemies + bot_friends - 1);
setDvar("bots_manage_fill", bot_enemies + bot_friends);
setDvar("bots_manage_fill_mode", 0);
setDvar("bots_manage_fill_kick", true);
setDvar("bots_manage_fill_spec", false);
setDvar("bots_team", "custom");
if (team == "axis")
setDvar("bots_team_amount", bot_friends);
else
setDvar("bots_team_amount", bot_enemies);
setDvar("bots_team_force", true);
setDvar("bots_team_mode", 0);
}
/*
Sets the difficulty of the bots
*/
bot_set_difficulty( difficulty )
{
if ( difficulty == "fu" )
{
SetDvar( "sv_botMinDeathTime", "250" );
SetDvar( "sv_botMaxDeathTime", "500" );
SetDvar( "sv_botMinFireTime", "100" );
SetDvar( "sv_botMaxFireTime", "300" );
SetDvar( "sv_botYawSpeed", "14" );
SetDvar( "sv_botYawSpeedAds", "14" );
SetDvar( "sv_botPitchUp", "-5" );
SetDvar( "sv_botPitchDown", "10" );
SetDvar( "sv_botFov", "160" );
SetDvar( "sv_botMinAdsTime", "3000" );
SetDvar( "sv_botMaxAdsTime", "5000" );
SetDvar( "sv_botMinCrouchTime", "100" );
SetDvar( "sv_botMaxCrouchTime", "400" );
SetDvar( "sv_botTargetLeadBias", "2" );
SetDvar( "sv_botMinReactionTime", "30" );
SetDvar( "sv_botMaxReactionTime", "100" );
SetDvar( "sv_botStrafeChance", "1" );
SetDvar( "sv_botMinStrafeTime", "3000" );
SetDvar( "sv_botMaxStrafeTime", "6000" );
SetDvar( "scr_help_dist", "512" );
SetDvar( "sv_botAllowGrenades", "1" );
SetDvar( "sv_botMinGrenadeTime", "1500" );
SetDvar( "sv_botMaxGrenadeTime", "4000" );
SetDvar( "sv_botSprintDistance", "512" );
SetDvar( "sv_botMeleeDist", "80" );
}
else if ( difficulty == "hard" )
{
SetDvar( "sv_botMinDeathTime", "250" );
SetDvar( "sv_botMaxDeathTime", "500" );
SetDvar( "sv_botMinFireTime", "400" );
SetDvar( "sv_botMaxFireTime", "600" );
SetDvar( "sv_botYawSpeed", "8" );
SetDvar( "sv_botYawSpeedAds", "10" );
SetDvar( "sv_botPitchUp", "-5" );
SetDvar( "sv_botPitchDown", "10" );
SetDvar( "sv_botFov", "100" );
SetDvar( "sv_botMinAdsTime", "3000" );
SetDvar( "sv_botMaxAdsTime", "5000" );
SetDvar( "sv_botMinCrouchTime", "100" );
SetDvar( "sv_botMaxCrouchTime", "400" );
SetDvar( "sv_botTargetLeadBias", "2" );
SetDvar( "sv_botMinReactionTime", "400" );
SetDvar( "sv_botMaxReactionTime", "700" );
SetDvar( "sv_botStrafeChance", "0.9" );
SetDvar( "sv_botMinStrafeTime", "3000" );
SetDvar( "sv_botMaxStrafeTime", "6000" );
SetDvar( "scr_help_dist", "384" );
SetDvar( "sv_botAllowGrenades", "1" );
SetDvar( "sv_botMinGrenadeTime", "1500" );
SetDvar( "sv_botMaxGrenadeTime", "4000" );
SetDvar( "sv_botSprintDistance", "512" );
SetDvar( "sv_botMeleeDist", "80" );
}
else if ( difficulty == "easy" )
{
SetDvar( "sv_botMinDeathTime", "1000" );
SetDvar( "sv_botMaxDeathTime", "2000" );
SetDvar( "sv_botMinFireTime", "900" );
SetDvar( "sv_botMaxFireTime", "1000" );
SetDvar( "sv_botYawSpeed", "2" );
SetDvar( "sv_botYawSpeedAds", "2.5" );
SetDvar( "sv_botPitchUp", "-20" );
SetDvar( "sv_botPitchDown", "40" );
SetDvar( "sv_botFov", "50" );
SetDvar( "sv_botMinAdsTime", "3000" );
SetDvar( "sv_botMaxAdsTime", "5000" );
SetDvar( "sv_botMinCrouchTime", "4000" );
SetDvar( "sv_botMaxCrouchTime", "6000" );
SetDvar( "sv_botTargetLeadBias", "8" );
SetDvar( "sv_botMinReactionTime", "1200" );
SetDvar( "sv_botMaxReactionTime", "1600" );
SetDvar( "sv_botStrafeChance", "0.1" );
SetDvar( "sv_botMinStrafeTime", "3000" );
SetDvar( "sv_botMaxStrafeTime", "6000" );
SetDvar( "scr_help_dist", "256" );
SetDvar( "sv_botAllowGrenades", "0" );
SetDvar( "sv_botSprintDistance", "1024" );
SetDvar( "sv_botMeleeDist", "40" );
}
else // 'normal' difficulty
{
SetDvar( "sv_botMinDeathTime", "500" );
SetDvar( "sv_botMaxDeathTime", "1000" );
SetDvar( "sv_botMinFireTime", "600" );
SetDvar( "sv_botMaxFireTime", "800" );
SetDvar( "sv_botYawSpeed", "4" );
SetDvar( "sv_botYawSpeedAds", "5" );
SetDvar( "sv_botPitchUp", "-10" );
SetDvar( "sv_botPitchDown", "20" );
SetDvar( "sv_botFov", "70" );
SetDvar( "sv_botMinAdsTime", "3000" );
SetDvar( "sv_botMaxAdsTime", "5000" );
SetDvar( "sv_botMinCrouchTime", "2000" );
SetDvar( "sv_botMaxCrouchTime", "4000" );
SetDvar( "sv_botTargetLeadBias", "4" );
SetDvar( "sv_botMinReactionTime", "800" );
SetDvar( "sv_botMaxReactionTime", "1200" );
SetDvar( "sv_botStrafeChance", "0.6" );
SetDvar( "sv_botMinStrafeTime", "3000" );
SetDvar( "sv_botMaxStrafeTime", "6000" );
SetDvar( "scr_help_dist", "256" );
SetDvar( "sv_botAllowGrenades", "1" );
SetDvar( "sv_botMinGrenadeTime", "1500" );
SetDvar( "sv_botMaxGrenadeTime", "4000" );
SetDvar( "sv_botSprintDistance", "512" );
SetDvar( "sv_botMeleeDist", "80" );
difficulty = "normal";
}
if ( level.gameType == "oic" && difficulty == "fu" )
{
SetDvar( "sv_botMinReactionTime", "400" );
SetDvar( "sv_botMaxReactionTime", "500" );
SetDvar( "sv_botMinAdsTime", "1000" );
SetDvar( "sv_botMaxAdsTime", "2000" );
}
if ( level.gameType == "oic" && ( difficulty == "hard" || difficulty == "fu" ) )
{
SetDvar( "sv_botSprintDistance", "256" );
}
if (!getDvarInt("bots_play_nade"))
SetDvar( "sv_botAllowGrenades", "0" );
SetDvar( "bot_difficulty", difficulty );
SetDvar( "scr_bot_difficulty", difficulty );
SetDvar( "splitscreen_botDifficulty", difficulty );
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots()
{
for(;;)
{
wait 1.5;
teamAmount = getDvarInt("bots_team_amount");
toTeam = getDvar("bots_team");
alliesbots = 0;
alliesplayers = 0;
axisbots = 0;
axisplayers = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
continue;
if(player is_bot())
{
if(player.pers["team"] == "allies")
alliesbots++;
else if(player.pers["team"] == "axis")
axisbots++;
}
else
{
if(player.pers["team"] == "allies")
alliesplayers++;
else if(player.pers["team"] == "axis")
axisplayers++;
}
}
allies = alliesbots;
axis = axisbots;
if(!getDvarInt("bots_team_mode"))
{
allies += alliesplayers;
axis += axisplayers;
}
if(toTeam != "custom")
{
if(getDvarInt("bots_team_force"))
{
if(toTeam == "autoassign")
{
if(abs(axis - allies) > 1)
{
toTeam = "axis";
if(axis > allies)
toTeam = "allies";
}
}
if(toTeam != "autoassign")
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
continue;
if(!player is_bot())
continue;
if(player.pers["team"] == toTeam)
continue;
if (toTeam == "allies")
player thread [[level.allies]]();
else if (toTeam == "axis")
player thread [[level.axis]]();
else
player thread [[level.spectator]]();
break;
}
}
}
}
else
{
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!isDefined(player.pers["team"]))
continue;
if(!player is_bot())
continue;
if(player.pers["team"] == "axis")
{
if(axis > teamAmount)
{
player thread [[level.allies]]();
break;
}
}
else
{
if(axis < teamAmount)
{
player thread [[level.axis]]();
break;
}
else if(player.pers["team"] != "allies")
{
player thread [[level.allies]]();
break;
}
}
}
}
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
Dedis only spawn bots when developer is not 0
This makes the dedi unstable and can crash
Patch the executable to skip the pregame and make it so bots can spawn
pregame:
in the ShouldDoPregame sub:
B8 01 00 00 00: mov eax, 1
change to: B8 00 00 00 00: mov eax, 0
0x4F6C77 in rektmp
0x4598A7 in bg
spawnbots:
in the SV_AddTestClient sub:
0F 85 A4 00 00 00: jnz
change to: 0F 84 A4 00 00 00: jz
0x6B6180 in rektmp
0x4682F0 in bg
allow changing g_antilag dvar:
set the byte from 0x40 to 0x00
0x53B1B2 in rekt
0x59B6F2 in bg
*/
addBots()
{
level endon ( "game_ended" );
bot_wait_for_host();
for (;;)
{
wait 1.5;
botsToAdd = GetDvarInt("bots_manage_add");
if(botsToAdd > 0)
{
SetDvar("bots_manage_add", 0);
if(botsToAdd > 64)
botsToAdd = 64;
for(; botsToAdd > 0; botsToAdd--)
{
level add_bot();
wait 0.25;
}
}
fillMode = getDVarInt("bots_manage_fill_mode");
if(fillMode == 2 || fillMode == 3)
setDvar("bots_manage_fill", getGoodMapAmount());
fillAmount = getDvarInt("bots_manage_fill");
players = 0;
bots = 0;
spec = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if (player isdemoclient())
continue;
if(player is_bot())
bots++;
else if(!isDefined(player.pers["team"]) || (player.pers["team"] != "axis" && player.pers["team"] != "allies"))
spec++;
else
players++;
}
if(fillMode == 4)
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(player is_bot())
continue;
if(!isDefined(player.pers["team"]))
continue;
if(player.pers["team"] == "axis")
axisplayers++;
else if(player.pers["team"] == "allies")
alliesplayers++;
}
result = fillAmount - abs(axisplayers - alliesplayers) + bots;
if (players == 0)
{
if(bots < fillAmount)
result = fillAmount-1;
else if (bots > fillAmount)
result = fillAmount+1;
else
result = fillAmount;
}
bots = result;
}
if (!randomInt(999))
{
setDvar("testclients_doreload", true);
wait 0.1;
setDvar("testclients_doreload", false);
doExtraCheck();
}
amount = bots;
if(fillMode == 0 || fillMode == 2)
amount += players;
if(getDVarInt("bots_manage_fill_spec"))
amount += spec;
if(amount < fillAmount)
setDvar("bots_manage_add", 1);
else if(amount > fillAmount && getDvarInt("bots_manage_fill_kick"))
{
tempBot = PickRandom(getBotArray());
if (isDefined(tempBot))
kick( tempBot getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
}
/*
Adds a bot to the game.
*/
add_bot()
{
bot = addtestclient();
if (isdefined(bot))
{
bot.pers["isBot"] = true;
bot.equipment_enabled = true;
bot.pers[ "bot_perk" ] = true;
bot.pers["isBotWarfare"] = true;
bot thread maps\mp\bots\_bot_script::added();
}
}
/*
Gives the bot loadout
*/
bot_give_loadout()
{
self maps\mp\bots\_bot_loadout::bot_give_loadout();
}
/*
Fired when the bot is damaged
*/
bot_damage_callback( eAttacker, iDamage, sMeansOfDeath, sWeapon, eInflictor, sHitLoc )
{
self maps\mp\bots\_bot_script::bot_damage_callback( eAttacker, iDamage, sMeansOfDeath, sWeapon, eInflictor, sHitLoc );
}
/*
Bot is idle
*/
bot_is_idle()
{
if ( !IsDefined( self ) )
{
return false;
}
if ( !IsAlive( self ) )
{
return false;
}
if ( !self is_bot() )
{
return false;
}
if ( self inLastStand() )
{
return false;
}
if ( self HasScriptGoal() )
{
return false;
}
if ( IsDefined( self GetThreat() ) )
{
return false;
}
if ( self IsRemoteControlling() || self.bot_lock_goal )
{
return false;
}
if(self UseButtonPressed())
return false;
if(self isPlanting())
return false;
if(self isDefusing())
return false;
return true;
}
/*
Watch all players grenades
*/
watch_grenade()
{
self endon("disconnect");
self.bot_scrambled = false;
for(;;)
{
self waittill("grenade_fire", g, name);
if(name == "scrambler_mp")
{
g thread watch_scrambler();
}
else if(name == "nightingale_mp")
{
self thread watch_decoy(g);
}
}
}
/*
Watch the decoy grenade
*/
watch_decoy(g)
{
g.team = self.team;
level.bot_decoys[level.bot_decoys.size] = g;
g waittill("death");
for ( entry = 0; entry < level.bot_decoys.size; entry++ )
{
if ( level.bot_decoys[entry] == g )
{
while ( entry < level.bot_decoys.size-1 )
{
level.bot_decoys[entry] = level.bot_decoys[entry+1];
entry++;
}
level.bot_decoys[entry] = undefined;
break;
}
}
}
/*
Attach a trigger to the scrambler
*/
watch_scrambler()
{
trig = spawn( "trigger_radius", self.origin + (0, 0, -1000), 0, 1000, 2000 );
self scramble_nearby(trig);
trig delete();
}
/*
Watch when players enter the scrambler trigger
*/
scramble_nearby(trig)
{
self endon("death");
self endon("hacked");
while(!isDefined(self.owner) || !isDefined(self.owner.team))
wait 0.05;
self.team = self.owner.team;
for(;;)
{
trig waittill("trigger", player);
if (!isDefined(player) || !isDefined(player.team))
continue;
if(self maps\mp\gametypes\_weaponobjects::isStunned())
continue;
if(isDefined(self.owner) && player == self.owner)
continue;
if(level.teamBased && self.team == player.team)
continue;
player thread scramble_player();
}
}
/*
Scramble this player
*/
scramble_player()
{
self notify("scramble_nearby");
self endon("scramble_nearby");
self.bot_scrambled = true;
wait 0.1;
if(isDefined(self))
self.bot_scrambled = false;
}
/*
Watch when a player shoots
*/
watch_shoot()
{
self endon("disconnect");
self.bot_firing = false;
for(;;)
{
self waittill( "weapon_fired" );
self thread doFiringThread();
}
}
/*
When a player fires
*/
doFiringThread()
{
self endon("disconnect");
self endon("weapon_fired");
self.bot_firing = true;
wait 1;
self.bot_firing = false;
}
/*
Watches the planes
*/
bot_watch_planes()
{
for(;;)
{
level waittill("uav_update");
ents = GetEntArray("script_model", "classname");
for(i = 0; i < ents.size; i++)
{
ent = ents[i];
if(isDefined(ent.bot_plane))
continue;
if(ent.model != level.spyplanemodel)
continue;
thread watch_plane(ent);
}
}
}
/*
Watches the plane
*/
watch_plane(ent)
{
ent.bot_plane = true;
level.bot_planes[level.bot_planes.size] = ent;
ent waittill_any("death", "delete", "leaving");
for ( entry = 0; entry < level.bot_planes.size; entry++ )
{
if ( level.bot_planes[entry] == ent )
{
while ( entry < level.bot_planes.size-1 )
{
level.bot_planes[entry] = level.bot_planes[entry+1];
entry++;
}
level.bot_planes[entry] = undefined;
break;
}
}
}
/*
Fix xp in sd
*/
bot_killBoost()
{
return false;
}
/*
Fixes sd
*/
fixGamemodes()
{
for(i=0;i<19;i++)
{
if(isDefined(level.bombZones) && level.gametype == "sd")
{
level.isKillBoosting = ::bot_killBoost;
for(i = 0; i < level.bombZones.size; i++)
level.bombZones[i].onUse = ::bot_onUsePlantObjectFix;
break;
}
wait 0.05;
}
}

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@ -73,5 +73,8 @@ stringtable,mp/mapsTable.csv
stringtable,mp/attachmentTable.csv
rawfile,maps/mp/gametypes/_bot.gsc
rawfile,maps/mp/bots/_bot_loadout.gsc
rawfile,maps/mp/bots/_bot_script.gsc
rawfile,maps/mp/bots/_bot_utility.gsc
menufile,ui_mp/playercards.menu
1 rawfile maps/mp/_dogs.gsc
73 menufile ui_mp/playercards.menu
74
75
76
77
78
79
80

0
mods/patch_ui_mp/mod.csv Normal file
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@ -0,0 +1 @@
Extends functionality of Combat Training.

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out/Others/patch_ui_mp.ff Normal file

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out/ss.png Normal file

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