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1.03
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mods/mp_bots/out/readme.txt
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97
mods/mp_bots/out/readme.txt
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///////////////Bot Warfare////////////////
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Feel free to use code, however give credit where credit is due!
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-INeedGames/INeedBot(s) @ ineedbots@pbot.org
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|________________________________________|
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Contents:
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1: Features
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2: Installation/Requirements
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3: FAQs/Notes
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4: Changelog
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5: Credits
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///////////////1: Features////////////////
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This mod extends the functionality and features of Combat Training in Black Ops multiplayer.
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Menu changes (combat training menu):
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You can select any game mode.
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You can change prestige classes if available.
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You can change your clan tag, emblem and calling card.
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You can prestige.
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Increased limits of bot numbers.
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Bot changes:
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Bots play all game modes (capture flags, plant and defuse, etc.).
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Bots take out spyplanes and counter spyplanes.
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Bots react to the uav, jammer, decoys, motion sensor and camera spike.
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Bots can destroy tactical insertions.
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Bots can call in chopper gunner and gun ship but do not use it.
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Bots can hack claymores if they are not facing it.
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Fixed bots never reviving a player if they move.
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Fixed bots trying to capture a hacked care package when they can't because its on their team.
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Silencers will not cause other bots to look in the firer's direction.
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Bots class, rank, and cod points all persist across rounds.
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Bots will spend cod points on everything they choose now (not just gun and perk like before).
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Bots can choose two attachments if they have the perk.
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Bots can skip killcams.
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Bots have a slight delay after spawning, scales inversely with difficulty.
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Bots can reroll carepackages.
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Bots can use the valkyrie rocket carepackage streak.
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|________________________________________|
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///////2: Installation/Requirements///////
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If you want to install it as a mod:
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1. Locate the root folder which your game is installed in.
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2. Locate the 'mods' folder, if there isn't one, make it.
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3. Move the 'mp_bots' folder found in the 'Move to mods folder' into the 'mods' folder.
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4. The file/folder structure should be '.BORoot\mods\mp_bots\mp_bots.iwd'.
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5. Simply run the game, go to the 'Mods' menu and select 'mp_bots'.
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6. Thats it, go play!
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If you want to rank up with the mod:
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WARNING: Make sure to backup your patch_mp.ff and patch_ui_mp.ff files! You will not be able to play on servers with different FFs!
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1. Locate the root folder which your game is installed in.
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2. Go into the folder 'zone' and then into the folder 'Common'.
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3. Move the two files 'patch_mp.ff' and 'patch_ui_mp.ff' from the 'Others' folder into the 'Common' folder, replacing the files.
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4. Now run the game and the mod will be running by default. (No need to select the mod from the in-game menu)
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|________________________________________|
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|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
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///////////////3: FAQs/Notes//////////////
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Q: DLC maps have no images (with rank up option)!
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A: It appears Treyarch has put the materials for these maps in the original patch_mp.ff file. It is currently not known how to insert materials into a FF as they are streamed.
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Q: I'm getting menu asset limit errors when I switch to a mod (with rank up option)!
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A: The modified FFs have menu files in them. Restoring back to your original FF files will fix this.
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TODO:
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Make bots use remote helicopters, possible?
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Make bots use alt weapon types (tube, master key, flamethrower) possible?
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|________________________________________|
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|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
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///////////////4: Changelog///////////////
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v1.02(05/06/2018):
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Fixed a few small bugs. A possible infinite loop when bots are too poor for a grenade and reasonable setups are on, and bots never spawning after death with forcerespawn off.
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Added an option to allow for UNLIMITED score.
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v1.01(03/02/2018):
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Fixed bot's rank not updating after a multiround.
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Can now set bot numbers for friends and enemies from 0 - 30 within menu. (15v15) (1v29)
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v1.0(02/08/2018):
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Initial release.
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|________________________________________|
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|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
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////////////////5: Credits////////////////
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INeedGames(me) - creator: http://www.moddb.com/mods/bot-warfare
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apdonato - ideas and/of implementation of code from their 'BO patch': http://rsebots.blogspot.ca/
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|________________________________________|
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Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!
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-INeedGames/INeedBot(s) @ ineedbots@pbot.org
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