mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-06-25 13:51:53 +00:00
1.03
This commit is contained in:
437
mods/mp_bots/ui_mp/cac_main.menu
Normal file
437
mods/mp_bots/ui_mp/cac_main.menu
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@ -0,0 +1,437 @@
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#include "ui/menudef.h"
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#include "ui_mp/common_macro.inc"
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#include "ui_mp/item_animate.inc"
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#include "ui_mp/menustyle.inc"
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#include "ui/framestyle.inc"
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#include "ui_mp/newframe.inc"
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#include "ui_mp/cac_player_model.inc"
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#undef CHOICE_X_START
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#define CHOICE_X_START NEW_FRAME_CHOICE_X_START
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#undef CHOICE_Y_START
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#define CHOICE_Y_START NEW_FRAME_CHOICE_Y_START
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#define RECT_ALIGN ;
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#undef CHOICE_SEP_1
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#define CHOICE_SEP_1 5
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#undef CHOICE_SIZE_X
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#define CHOICE_SIZE_X NEW_FRAME_BUTTON_WIDTH
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#include "ui/choices_setup_common.menu"
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#include "ui_mp/cac_viewer.inc"
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#define LOCKED_BORDER_COLOR 1 1 1 0.5
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#define LOCAL_UNLOCK_COLOR 0.31 0.31 0.33 0.55
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#define ORIGIN_DESCRIPTION (CHOICE_X_START + 15) 320
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#define LOCKED_IMAGE_X 100
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#define LOCKED_IMAGE_Y 0
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#define LOCKED_TITLE_X 20
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#define LOCKED_TITLE_Y (LOCKED_IMAGE_Y + 100)
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#define LOCKED_DESC_X (LOCKED_TITLE_X)
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#define LOCKED_DESC_Y (LOCKED_TITLE_Y + 20)
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#define LOCKED_WIDTH 270
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#define LOCKED_ALIGN HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP
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#define ORIGIN_LOCKED ((-(LOCKED_WIDTH - RIGHTITEM_OFFSET))-80) 38
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#include "ui_mp/stats_info.inc"
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#include "ui_mp/popup_player_info.inc"
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#include "ui_mp/armor.inc"
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#include "ui_mp/cac_stats.inc"
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#include "ui_mp/cac_loadout.inc"
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#undef CHOICE_TEXTSTYLE
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#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
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#undef CHOICE_VERTICAL_ALIGN
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#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER
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#undef CHOICE_HORIZONTAL_ALIGN
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#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER
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#define IS_ONLINE_GAME ( dvarInt( splitscreen ) == 0 && dvarInt( systemlink ) == 0 )
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#define IS_BASICTRAINING_GAME ( dvarInt( xblive_basictraining ) > 0 )
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#undef ON_ESC
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#ifdef PC
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#define ON_ESC \
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execnow "uploadstats"; \
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setdvar invite_visible "1"; \
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play uin_navigation_menu_lg_close; \
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closeimmediate self; \
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setLocalVarBool ui_hideBack 0;
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#else //#ifdef PC
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#define ON_ESC \
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execnow "uploadstats"; \
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setdvar invite_visible "1"; \
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play uin_navigation_menu_lg_close; \
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closeimmediate self;
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#endif //#ifdef PC
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#define SET_CLASS_HIGHLIGHT_INDEX( classIndex ) \
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setdvar ui_custom_class_highlighted classIndex;
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#define SETUP_ONFOCUS_CAC( classIndex, custom_name ) \
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show item_info; \
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SET_CLASS_HIGHLIGHT_INDEX( classIndex ) \
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setdvar ui_custom_name custom_name; \
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VIEWER_SET_PLAYER( custom_name ); \
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VIEWER_SET_EQUIP_WEAPON( primary ); \
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VIEWER_SET_PLAYER_CAMERA( player );
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{
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// CREATE A CLASS MAIN
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menuDef
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{
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name cac_main
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rect 0 0 640 470 RECT_ALIGN
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focuscolor COLOR_FOCUSED
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#ifdef PC_INGAME
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style WINDOW_STYLE_EMPTY
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#else
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style WINDOW_STYLE_FILLED
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blurWorld 7.0
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#endif
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control MENU_CONTROL_OPENER
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soundloop MENU_MUSIC
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openSlideSpeed DEFAULT_SLIDE_IN_SPEED
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closeSlideSpeed DEFAULT_SLIDE_OUT_SPEED
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openSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
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closeSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
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popup
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onOpen
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{
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execnow "uiViewer_SetControllerIndex";
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activateBlur;
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setdvar invite_visible "0";
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setdvar cac_back_menu_name "cac_main";
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setdvar ui_useCustomClassInfo 0;
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if ( dvarString( ui_faction ) == "" ) { setdvar ui_faction FIRST_FACTION; }
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#ifdef PC
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if ( dvarString( ui_custom_name ) == "" )
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{
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SETUP_ONFOCUS_CAC( 0, customclass1 );
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}
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setLocalVarBool ui_hide_cac_item_info_highlights 1;
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setLocalVarBool ui_hideBack 1;
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#endif
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SHOW_VIEWER;
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SET_VIEWER_MODE_PLAYER;
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play uin_navigation_menu_lg_open;
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focusFirst;
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}
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onEsc
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{
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ON_ESC
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}
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onClose
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{
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if( !IS_ONLINE_GAME )
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{
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execNow "updategamerprofile";
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}
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deactivateBlur;
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HIDE_VIEWER;
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#ifdef PC
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execNow "updategamerprofile";
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setLocalVarBool ui_hide_cac_item_info_highlights 0;
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#endif //#ifdef PC
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}
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onFocus
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{
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activateBlur;
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execnow changemenuopenslidedirection cac_main MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM;
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execnow changemenucloseslidedirection cac_main MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM;
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}
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#define CAC_HEIGHT NEW_FRAME_DEFAULT_HEIGHT
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#define CAC_WIDTH ( CAC_HEIGHT * FRAME_ASPECT_RATIO )
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#define IS_CUSTOM_CLASS_MODE dvarInt( ui_useCustomClassInfo ) == 1
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NEW_FRAME( CAC_WIDTH, CAC_HEIGHT )
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// ------------------ statics ------------------------
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NEW_FRAME_TITLE( CAC_WIDTH, CAC_HEIGHT, "@MPUI_CREATE_A_CLASS_CAPS", when( !IS_CUSTOM_CLASS_MODE ) )
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NEW_FRAME_TITLE( CAC_WIDTH, CAC_HEIGHT, "@CUSTOM_EDIT_CLASS_LOADOUT_CAPS", when( IS_CUSTOM_CLASS_MODE ) )
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PLAYER_INFO_VIS( CAC_WIDTH, CAC_HEIGHT, 1 )
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#define DIRT_IMAGE_WIDTH 400
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#define DIRT_IMAGE_HEIGHT 128
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#define DIRT_IMAGE_X (-DIRT_IMAGE_WIDTH/2)
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#define DIRT_IMAGE_Y 60
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#ifndef PC_INGAME
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/* dirt image */
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PREPROC_SHADER_DRAW( DIRT_IMAGE_X DIRT_IMAGE_Y DIRT_IMAGE_WIDTH DIRT_IMAGE_HEIGHT HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "menu_mp_lobby_cac_dirt", 1 1 1 0.2 )
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CAC_FACTION_MODEL
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#ifdef PC
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CAC_ROTATE_ARROWS
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#endif // #ifdef PC
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#endif
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//=========================================================
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//===================== MENU SELECTION ====================
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//=========================================================
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#define SETUP_ACTION_CAC \
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execnow changemenucloseslidedirection ( dvarString( "cac_back_menu_name" ) ) MENU_SLIDE_DIRECTION_RIGHT_TO_LEFT; \
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execnow changemenuopenslidedirection menu_cac_custom MENU_SLIDE_DIRECTION_RIGHT_TO_LEFT; \
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closeimmediate self; \
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openimmediate menu_cac_custom;
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#define SETUP_HL_CAC( classIndex ) \
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( dvarInt( "ui_custom_class_highlighted" ) == classIndex )
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#define PRESTIGE_FOCUS( pname, class_name_dvar ) \
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hide item_info; \
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setdvar ui_show_arrow 1; \
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setdvar ui_custom_name dvarString( class_name_dvar ); \
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execnow set ui_prestige_unlock_desc GET_UNLOCK_PLEVEL_STRING( pname );
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#define PRESTIGE_LEAVE_FOCUS \
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setdvar ui_show_arrow 0; \
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setdvar ui_prestige_unlock_desc "@NULL_EMPTY";
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 1, dvarString( customclass1 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 0, customclass1 ),
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;,
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IS_ONLINE_GAME && !IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 0 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 1, dvarString( offline_customclass1 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 0, customclass1 ); setdvar offline_custom_name offline_customclass1,
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;,
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!IS_ONLINE_GAME, ;,
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SETUP_HL_CAC( 0 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 1, dvarString( offline_customclass1 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 0, customclass1 ); setdvar offline_custom_name offline_customclass1,
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;,
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IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 0 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 2, dvarString( customclass2 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 1, customclass2 ),
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;,
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IS_ONLINE_GAME && !IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 1 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 2, dvarString( offline_customclass2 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 1, customclass2 ); setdvar offline_custom_name offline_customclass2,
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;,
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IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 1 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 2, dvarString( offline_customclass2 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 1, customclass2 ); setdvar offline_custom_name offline_customclass2,
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;,
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!IS_ONLINE_GAME, ;,
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SETUP_HL_CAC( 1 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 3, dvarString( customclass3 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 2, customclass3 ),
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;,
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IS_ONLINE_GAME && !IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 2 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 3, dvarString( offline_customclass3 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 2, customclass3 ); setdvar offline_custom_name offline_customclass3,
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;,
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IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 2 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 3, dvarString( offline_customclass3 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 2, customclass3 ); setdvar offline_custom_name offline_customclass3,
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;,
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!IS_ONLINE_GAME, ;,
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SETUP_HL_CAC( 2 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 4, dvarString( customclass4 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 3, customclass4 ),
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;,
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IS_ONLINE_GAME && !IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 3 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 4, dvarString( offline_customclass4 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 3, customclass4 ); setdvar offline_custom_name offline_customclass4,
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;,
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IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 3 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 4, dvarString( offline_customclass4 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 3, customclass4 ); setdvar offline_custom_name offline_customclass4,
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;,
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!IS_ONLINE_GAME, ;,
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SETUP_HL_CAC( 3 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 5, dvarString( customclass5 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 4, customclass5 ),
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;,
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IS_ONLINE_GAME && !IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 4 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 5, dvarString( offline_customclass5 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 4, customclass5 ); setdvar offline_custom_name offline_customclass5,
|
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;,
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IS_BASICTRAINING_GAME, ;,
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||||
SETUP_HL_CAC( 4 ) )
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||||
|
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 5, dvarString( offline_customclass5 ),
|
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 4, customclass5 ); setdvar offline_custom_name offline_customclass5,
|
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;,
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!IS_ONLINE_GAME, ;,
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SETUP_HL_CAC( 4 ) )
|
||||
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 6, dvarString( prestigeclass1 ),
|
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 5, prestigeclass1 ) CLEAR_ITEM_NEW( FEATURE_PRESTIGE_CLASS_1 ),
|
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;,
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!IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_1 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 5 ) )
|
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FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX_CUSTOMHL( 6, dvarString( prestigeclass1 ),
|
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SET_CLASS_HIGHLIGHT_INDEX( 5 ) PRESTIGE_FOCUS( "FEATURE_PRESTIGE_CLASS_1", prestigeclass1 );,
|
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PRESTIGE_LEAVE_FOCUS;,
|
||||
IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_1 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 5 ) )
|
||||
CHOICE_NEWICON_VIS( 6, "menu_mp_lobby_new", when( IS_ITEM_NEW( FEATURE_PRESTIGE_CLASS_1 ) && IS_ONLINE_GAME ) )
|
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CHOICE_LOCKEDICON_VIS( 6, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_1 ) && IS_ONLINE_GAME ) )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 7, dvarString( prestigeclass2 ),
|
||||
SETUP_ACTION_CAC,
|
||||
SETUP_ONFOCUS_CAC( 6, prestigeclass2 ) CLEAR_ITEM_NEW( FEATURE_PRESTIGE_CLASS_2 ),
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_2 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 6 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX_CUSTOMHL( 7, dvarString( prestigeclass2 ),
|
||||
SET_CLASS_HIGHLIGHT_INDEX( 6 ) PRESTIGE_FOCUS( "FEATURE_PRESTIGE_CLASS_2", prestigeclass2 );,
|
||||
PRESTIGE_LEAVE_FOCUS;,
|
||||
IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_2 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 6 ) )
|
||||
CHOICE_NEWICON_VIS( 7, "menu_mp_lobby_new", when( IS_ITEM_NEW( FEATURE_PRESTIGE_CLASS_2 ) && IS_ONLINE_GAME ) )
|
||||
CHOICE_LOCKEDICON_VIS( 7, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_2 ) && IS_ONLINE_GAME ) )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 8, dvarString( prestigeclass3 ),
|
||||
SETUP_ACTION_CAC,
|
||||
SETUP_ONFOCUS_CAC( 7, prestigeclass3 ) CLEAR_ITEM_NEW( FEATURE_PRESTIGE_CLASS_3 ),
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_3 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 7 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX_CUSTOMHL( 8, dvarString( prestigeclass3 ),
|
||||
SET_CLASS_HIGHLIGHT_INDEX( 7 ) PRESTIGE_FOCUS( "FEATURE_PRESTIGE_CLASS_3", prestigeclass3 );,
|
||||
PRESTIGE_LEAVE_FOCUS;,
|
||||
IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_3 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 7 ) )
|
||||
CHOICE_NEWICON_VIS( 8, "menu_mp_lobby_new", when( IS_ITEM_NEW( FEATURE_PRESTIGE_CLASS_3 ) && IS_ONLINE_GAME ) )
|
||||
CHOICE_LOCKEDICON_VIS( 8, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_3 ) && IS_ONLINE_GAME ) )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 9, dvarString( prestigeclass4 ),
|
||||
SETUP_ACTION_CAC,
|
||||
SETUP_ONFOCUS_CAC( 8, prestigeclass4 ) CLEAR_ITEM_NEW( FEATURE_PRESTIGE_CLASS_4 ),
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_4 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 8 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX_CUSTOMHL( 9, dvarString( prestigeclass4 ),
|
||||
SET_CLASS_HIGHLIGHT_INDEX( 8 ) PRESTIGE_FOCUS( "FEATURE_PRESTIGE_CLASS_4", prestigeclass4 );,
|
||||
PRESTIGE_LEAVE_FOCUS;,
|
||||
IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_4 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 8 ) )
|
||||
CHOICE_NEWICON_VIS( 9, "menu_mp_lobby_new", when( IS_ITEM_NEW( FEATURE_PRESTIGE_CLASS_4 ) && IS_ONLINE_GAME ) )
|
||||
CHOICE_LOCKEDICON_VIS( 9, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_4 ) && IS_ONLINE_GAME ) )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 10, dvarString( prestigeclass5 ),
|
||||
SETUP_ACTION_CAC,
|
||||
SETUP_ONFOCUS_CAC( 9, prestigeclass5 ) CLEAR_ITEM_NEW( FEATURE_PRESTIGE_CLASS_5 ),
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_5 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 9 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX_CUSTOMHL( 10, dvarString( prestigeclass5 ),
|
||||
SET_CLASS_HIGHLIGHT_INDEX( 9 ) PRESTIGE_FOCUS( "FEATURE_PRESTIGE_CLASS_5", prestigeclass5 );,
|
||||
PRESTIGE_LEAVE_FOCUS;,
|
||||
IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_5 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 9 ) )
|
||||
CHOICE_NEWICON_VIS( 10, "menu_mp_lobby_new", when( IS_ITEM_NEW( FEATURE_PRESTIGE_CLASS_5 ) && IS_ONLINE_GAME ) )
|
||||
CHOICE_LOCKEDICON_VIS( 10, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_5 ) && IS_ONLINE_GAME ) )
|
||||
|
||||
HINT_TEXT( 12, CHOICE_X_START, dvarString( ui_prestige_unlock_desc ), ( dvarBool( ui_show_arrow ) && ( dvarString( ui_prestige_unlock_desc ) != "" ) ) )
|
||||
|
||||
#include "ui_mp/cac_item_info.inc"
|
||||
|
||||
#ifndef PC
|
||||
// RENAME BUTTON =============================================================
|
||||
itemDef
|
||||
{
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect -165 ( CAC_HEIGHT / 2 ) 50 17 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
||||
text "@PLATFORM_RENAME"
|
||||
textfont CHOICE_TEXTFONT
|
||||
textscale TEXTSIZE_DEFAULT
|
||||
textalign ITEM_ALIGN_BOTTOM_LEFT
|
||||
execkeyint BUTTON_X {CAC_SETUP_ACTION_RENAME}
|
||||
visible when( IS_ONLINE_GAME && !IS_BASICTRAINING_GAME )
|
||||
decoration
|
||||
}
|
||||
// ROTATE =============================================================
|
||||
PREPROC_TEXT_DRAW( 95 (CAC_HEIGHT/2) 50 17 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0,
|
||||
"@PLATFORM_ROTATE",
|
||||
TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_BOTTOM_LEFT, 1 1 1 1 )
|
||||
|
||||
itemDef
|
||||
{
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 190 ( CAC_HEIGHT / 2 ) 50 17 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
||||
text "@PLATFORM_COPY_CLASS"
|
||||
textfont CHOICE_TEXTFONT
|
||||
textscale TEXTSIZE_DEFAULT
|
||||
textalign ITEM_ALIGN_BOTTOM_LEFT
|
||||
execkeyint BUTTON_Y { open copyClassPopup; }
|
||||
visible when( IS_ONLINE_GAME && !IS_BASICTRAINING_GAME )
|
||||
decoration
|
||||
}
|
||||
|
||||
NEW_FRAME_BACK_BUTTON( CAC_WIDTH, CAC_HEIGHT )
|
||||
#else // #ifndef PC
|
||||
#undef CHOICE_TEXTSIZE
|
||||
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
|
||||
|
||||
#undef CHOICE_TEXTFONT
|
||||
#define CHOICE_TEXTFONT UI_FONT_NORMAL
|
||||
// back button
|
||||
NEW_FRAME_BACK_BUTTON_ACTION( CAC_WIDTH, CAC_HEIGHT, ON_ESC )
|
||||
// moved copy class into menu_cac_custom
|
||||
#endif // #ifndef PC
|
||||
#include "ui/safearea.menu"
|
||||
}
|
||||
}
|
903
mods/mp_bots/ui_mp/custom_game_create.menu
Normal file
903
mods/mp_bots/ui_mp/custom_game_create.menu
Normal file
@ -0,0 +1,903 @@
|
||||
#include "ui/menudef.h"
|
||||
#include "ui_mp/common_macro.inc"
|
||||
#include "ui_mp/custom_mode.inc"
|
||||
|
||||
#define CHOICE_SEP_1 2
|
||||
#define CHOICE_SEP_2 4
|
||||
#define CHOICE_SEP_3 13
|
||||
|
||||
#include "ui/framestyle.inc"
|
||||
#include "ui_mp/newframe.inc"
|
||||
#include "ui_mp/common_game_options.inc"
|
||||
#include "ui/choices_setup_common.menu"
|
||||
#include "ui/choices_setup_popmenu.menu"
|
||||
|
||||
#include "ui_mp/custom_mode_layout.inc"
|
||||
|
||||
#undef NEW_FRAME_BUTTON_NAME
|
||||
#define NEW_FRAME_BUTTON_NAME "custom_game_create_"
|
||||
|
||||
#undef CHOICE_BUTTON_NAME
|
||||
#define CHOICE_BUTTON_NAME NEW_FRAME_BUTTON_NAME
|
||||
|
||||
#undef MENUDEF_NAME
|
||||
#define MENUDEF_NAME custom_game_create
|
||||
|
||||
#undef CHOICE_GROUP
|
||||
#define CHOICE_GROUP "custom_game"
|
||||
|
||||
#ifdef PC
|
||||
#undef CHOICE_TEXTSIZE
|
||||
#define CHOICE_TEXTSIZE TEXTSIZE_SMALL
|
||||
#endif //PC
|
||||
|
||||
#define CHOICE1_TEXT "@MPUI_RULES_TIME_LIMIT_CAPS"
|
||||
#define CHOICE1_DESC "@CUSTOM_GAME_TIME_LIMIT_DESC"
|
||||
#define CHOICE1_DVAR "custom_timelimit"
|
||||
#define CHOICE1_DVARTEXT CHOICE1_DVAR"_text"
|
||||
#define CHOICE1_SHOW 1
|
||||
#define CHOICE1_STR1 "@MPUI_RULES_UNLIMITED_CAPS"
|
||||
#define CHOICE1_STR2 "@MPUI_RULES_2_5MINUTES_CAPS"
|
||||
#define CHOICE1_STR3 "@MPUI_RULES_3MINUTES_CAPS"
|
||||
#define CHOICE1_STR4 "@MPUI_RULES_5MINUTES_CAPS"
|
||||
#define CHOICE1_STR5 "@MPUI_RULES_8MINUTES_CAPS"
|
||||
#define CHOICE1_STR6 "@MPUI_RULES_10MINUTES_CAPS"
|
||||
#define CHOICE1_STR7 "@MPUI_RULES_15MINUTES_CAPS"
|
||||
#define CHOICE1_STR8 "@MPUI_RULES_20MINUTES_CAPS"
|
||||
#define CHOICE1_STR9 "@MPUI_RULES_30MINUTES_CAPS"
|
||||
#define CHOICE1_STR10 ""
|
||||
#define CHOICE1_STR11 ""
|
||||
#define CHOICE1_STR12 ""
|
||||
#define CHOICE1_VAL1 0
|
||||
#define CHOICE1_VAL2 2.5
|
||||
#define CHOICE1_VAL3 3
|
||||
#define CHOICE1_VAL4 5
|
||||
#define CHOICE1_VAL5 8
|
||||
#define CHOICE1_VAL6 10
|
||||
#define CHOICE1_VAL7 15
|
||||
#define CHOICE1_VAL8 20
|
||||
#define CHOICE1_VAL9 30
|
||||
#define CHOICE1_VAL10 0
|
||||
#define CHOICE1_VAL11 0
|
||||
#define CHOICE1_VAL12 0
|
||||
#define CHOICE1_EXEC ;
|
||||
#define CHOICE1_STRLIST { CHOICE1_STR1 CHOICE1_VAL1 CHOICE1_STR2 CHOICE1_VAL2 CHOICE1_STR3 CHOICE1_VAL3 CHOICE1_STR4 CHOICE1_VAL4 CHOICE1_STR5 CHOICE1_VAL5 CHOICE1_STR6 CHOICE1_VAL6 CHOICE1_STR7 CHOICE1_VAL7 CHOICE1_STR8 CHOICE1_VAL8 CHOICE1_STR9 CHOICE1_VAL9 CHOICE1_STR10 CHOICE1_VAL10 CHOICE1_STR11 CHOICE1_VAL11 CHOICE1_STR12 CHOICE1_VAL12 }
|
||||
#define CHOICE1_NUMVALS 9
|
||||
#define CHOICE1_POPUP 1
|
||||
|
||||
#define CHOICE2_TEXT "@MPUI_RULES_SCORE_LIMIT_CAPS"
|
||||
#define CHOICE2_DESC "@CUSTOM_GAME_SCORE_LIMIT_DESC"
|
||||
#define CHOICE2_DVAR "custom_scorelimit"
|
||||
#define CHOICE2_DVARTEXT CHOICE2_DVAR"_text"
|
||||
#define CHOICE2_STR1 "@MPUI_RULES_UNLIMITED_CAPS"
|
||||
#define CHOICE2_STR2 "@MPUI_RULES_30POINTS_CAPS"
|
||||
#define CHOICE2_STR3 "@MPUI_RULES_50POINTS_CAPS"
|
||||
#define CHOICE2_STR4 "@MPUI_RULES_70POINTS_CAPS"
|
||||
#define CHOICE2_STR5 "@MPUI_RULES_100POINTS_CAPS"
|
||||
#define CHOICE2_STR6 "@MPUI_RULES_200POINTS_CAPS"
|
||||
#define CHOICE2_STR7 "@MPUI_RULES_250POINTS_CAPS"
|
||||
#define CHOICE2_STR8 "@MPUI_RULES_300POINTS_CAPS"
|
||||
#define CHOICE2_STR9 "@MPUI_RULES_500POINTS_CAPS"
|
||||
#define CHOICE2_STR10 "@MPUI_RULES_700POINTS_CAPS"
|
||||
#define CHOICE2_STR11 "@MPUI_RULES_750POINTS_CAPS"
|
||||
#define CHOICE2_STR12 "@MPUI_RULES_1000POINTS_CAPS"
|
||||
#define CHOICE2_VAL1 0
|
||||
#define CHOICE2_VAL2 30
|
||||
#define CHOICE2_VAL3 50
|
||||
#define CHOICE2_VAL4 70
|
||||
#define CHOICE2_VAL5 100
|
||||
#define CHOICE2_VAL6 200
|
||||
#define CHOICE2_VAL7 250
|
||||
#define CHOICE2_VAL8 300
|
||||
#define CHOICE2_VAL9 500
|
||||
#define CHOICE2_VAL10 700
|
||||
#define CHOICE2_VAL11 750
|
||||
#define CHOICE2_VAL12 1000
|
||||
#define CHOICE2_EXEC ;
|
||||
#define CHOICE2_STRLIST { CHOICE2_STR1 CHOICE2_VAL1 CHOICE2_STR2 CHOICE2_VAL2 CHOICE2_STR3 CHOICE2_VAL3 CHOICE2_STR4 CHOICE2_VAL4 CHOICE2_STR5 CHOICE2_VAL5 CHOICE2_STR6 CHOICE2_VAL6 CHOICE2_STR7 CHOICE2_VAL7 CHOICE2_STR8 CHOICE2_VAL8 CHOICE2_STR9 CHOICE2_VAL9 CHOICE2_STR10 CHOICE2_VAL10 CHOICE2_STR11 CHOICE2_VAL11 CHOICE2_STR12 CHOICE2_VAL12 }
|
||||
#define CHOICE2_NUMVALS 12
|
||||
#define CHOICE2_POPUP 1
|
||||
#define CHOICE2_VIS ( dvarString( ui_gametype ) == "dom" || dvarString( ui_gametype ) == "koth" )
|
||||
|
||||
#define CHOICE2_ALT_TEXT "@MPUI_RULES_SCORE_LIMIT_CAPS"
|
||||
#define CHOICE2_ALT_DVAR "custom_scorelimit"
|
||||
#define CHOICE2_ALT_DVARTEXT CHOICE2_ALT_DVAR"_text"
|
||||
#define CHOICE2_ALT_STR1 "@MPUI_RULES_UNLIMITED_CAPS"
|
||||
#define CHOICE2_ALT_STR2 "@MPUI_RULES_750POINTS_CAPS"
|
||||
#define CHOICE2_ALT_STR3 "@MPUI_RULES_1000POINTS_CAPS"
|
||||
#define CHOICE2_ALT_STR4 "@MPUI_RULES_1500POINTS_CAPS"
|
||||
#define CHOICE2_ALT_STR5 "@MPUI_RULES_2500POINTS_CAPS"
|
||||
#define CHOICE2_ALT_STR6 "@MPUI_RULES_3000POINTS_CAPS"
|
||||
#define CHOICE2_ALT_STR7 "@MPUI_RULES_5000POINTS_CAPS"
|
||||
#define CHOICE2_ALT_STR8 "@MPUI_RULES_7000POINTS_CAPS"
|
||||
#define CHOICE2_ALT_STR9 "@MPUI_RULES_7500POINTS_CAPS"
|
||||
#define CHOICE2_ALT_STR10 "@MPUI_RULES_10000POINTS_CAPS"
|
||||
#define CHOICE2_ALT_STR11 "@MPUI_RULES_15000POINTS_CAPS"
|
||||
#define CHOICE2_ALT_STR12 "@MPUI_RULES_30000POINTS_CAPS"
|
||||
#define CHOICE2_ALT_VAL1 0
|
||||
#define CHOICE2_ALT_VAL2 750
|
||||
#define CHOICE2_ALT_VAL3 1000
|
||||
#define CHOICE2_ALT_VAL4 1500
|
||||
#define CHOICE2_ALT_VAL5 2500
|
||||
#define CHOICE2_ALT_VAL6 3000
|
||||
#define CHOICE2_ALT_VAL7 5000
|
||||
#define CHOICE2_ALT_VAL8 7000
|
||||
#define CHOICE2_ALT_VAL9 7500
|
||||
#define CHOICE2_ALT_VAL10 10000
|
||||
#define CHOICE2_ALT_VAL11 15000
|
||||
#define CHOICE2_ALT_VAL12 30000
|
||||
#define CHOICE2_ALT_EXEC ;
|
||||
#define CHOICE2_ALT_STRLIST { CHOICE2_ALT_STR1 CHOICE2_ALT_VAL1 CHOICE2_ALT_STR2 CHOICE2_ALT_VAL2 CHOICE2_ALT_STR3 CHOICE2_ALT_VAL3 CHOICE2_ALT_STR4 CHOICE2_ALT_VAL4 CHOICE2_ALT_STR5 CHOICE2_ALT_VAL5 CHOICE2_ALT_STR6 CHOICE2_ALT_VAL6 CHOICE2_ALT_STR7 CHOICE2_ALT_VAL7 CHOICE2_ALT_STR8 CHOICE2_ALT_VAL8 CHOICE2_ALT_STR9 CHOICE2_ALT_VAL9 CHOICE2_ALT_STR10 CHOICE2_ALT_VAL10 CHOICE2_ALT_STR11 CHOICE2_ALT_VAL11 CHOICE2_ALT_STR12 CHOICE2_ALT_VAL12 }
|
||||
#define CHOICE2_ALT_NUMVALS 12
|
||||
#define CHOICE2_ALT_POPUP 1
|
||||
#define CHOICE2_ALT_VIS ( dvarString( ui_gametype ) == "dm" || dvarString( ui_gametype ) == "tdm" )
|
||||
|
||||
#define IS_CHOICE2_VIS ( CHOICE2_VIS || CHOICE2_ALT_VIS )
|
||||
|
||||
#undef ON_ESC
|
||||
#define ON_ESC \
|
||||
execNow checkIfCustomGametypeChanged; \
|
||||
close self;
|
||||
|
||||
{
|
||||
menuDef
|
||||
{
|
||||
name custom_game_create
|
||||
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
|
||||
focuscolor COLOR_FOCUSED
|
||||
style WINDOW_STYLE_FILLED
|
||||
soundloop MENU_MUSIC
|
||||
openSlideSpeed DEFAULT_SLIDE_IN_SPEED
|
||||
closeSlideSpeed DEFAULT_SLIDE_OUT_SPEED
|
||||
openSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
|
||||
closeSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
|
||||
visible when( MenuHasFocus() || dvarBool( ui_custom_save_to_file_share ) )
|
||||
onOpen
|
||||
{
|
||||
execnow ui_animate custom_game_create * highlightOff 0;
|
||||
activateBlur;
|
||||
focusFirst;
|
||||
execNow beginCustomGametypeChanges;
|
||||
|
||||
if( IS_CHOICE2_VIS )
|
||||
{
|
||||
setLocalVarInt custom_shift_options_up 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
setLocalVarInt custom_shift_options_up 1;
|
||||
}
|
||||
}
|
||||
onFocus
|
||||
{
|
||||
execNow checkIfCustomGametypeChanged;
|
||||
}
|
||||
onEsc
|
||||
{
|
||||
ON_ESC
|
||||
}
|
||||
onClose
|
||||
{
|
||||
deactivateBlur;
|
||||
|
||||
execNow endCustomGametypeChanges;
|
||||
if( dvarBool( "ui_custom_haschanged" ) )
|
||||
{
|
||||
setdvar customGameMode 1;
|
||||
execNow "xupdatepartystate";
|
||||
}
|
||||
setLocalVarBool ui_choice_hideaccept 0;
|
||||
}
|
||||
|
||||
NEW_FRAME( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT )
|
||||
NEW_FRAME_TITLE( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT, "@CUSTOM_GAME_CREATE_CAPS", 1 )
|
||||
NEW_FRAME_SUBTITLE( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT, CUSTOM_GAMETYPE_NAME, 1 )
|
||||
|
||||
CUSTOM_MODE_BACKGROUND_WATERMARK
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 1, CHOICE1_TEXT, CHOICE1_DVAR, CHOICE1_STRLIST, exec checkIfCustomGametypeChanged; CHOICE1_EXEC, SET_CHOICE_DESC( "", CHOICE1_DESC, "" ) setLocalVarBool ui_choice_hideaccept 1;, CLEAR_CHOICE_DESC setLocalVarBool ui_choice_hideaccept 0;, 1 )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, CHOICE2_TEXT, CHOICE2_DVAR, CHOICE2_STRLIST, exec checkIfCustomGametypeChanged; CHOICE2_EXEC, SET_CHOICE_DESC( "", CHOICE2_DESC, "" ) setLocalVarBool ui_choice_hideaccept 1;, CLEAR_CHOICE_DESC setLocalVarBool ui_choice_hideaccept 0;, CHOICE2_VIS )
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, CHOICE2_ALT_TEXT, CHOICE2_ALT_DVAR, CHOICE2_ALT_STRLIST, exec checkIfCustomGametypeChanged; CHOICE2_ALT_EXEC, SET_CHOICE_DESC( "", CHOICE2_DESC, "" ) setLocalVarBool ui_choice_hideaccept 1;, CLEAR_CHOICE_DESC setLocalVarBool ui_choice_hideaccept 0;, CHOICE2_ALT_VIS )
|
||||
|
||||
#define SHOULD_SHIFT_CHOICES_UP ( localVarInt( custom_shift_options_up ) > 0 )
|
||||
|
||||
#define GAME_MODE_RULES_ACTION \
|
||||
exec openMenu ( "custom_settings_" + dvarString( "ui_gametype" ) );
|
||||
|
||||
#define BUTTON_3( itemIndex, visArg ) \
|
||||
CUSTOM_BUTTON( itemIndex, "@CUSTOM_GAME_MODE_OPTIONS_CAPS", GAME_MODE_RULES_ACTION, "@CUSTOM_GAME_MODE_OPTIONS_DESC", "", visArg )
|
||||
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#define CHOICE_SEP_1 1
|
||||
#define CHOICE_SEP_2 3
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_3( 2, SHOULD_SHIFT_CHOICES_UP )
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#define CHOICE_SEP_1 2
|
||||
#define CHOICE_SEP_2 4
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_3( 3, !SHOULD_SHIFT_CHOICES_UP )
|
||||
|
||||
#define BUTTON_4( itemIndex, visArg ) \
|
||||
CUSTOM_BUTTON( itemIndex, "@CUSTOM_GENERAL_OPTIONS_CAPS", open "custom_settings_general", "@CUSTOM_GENERAL_OPTIONS_DESC", "", visArg )
|
||||
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#define CHOICE_SEP_1 1
|
||||
#define CHOICE_SEP_2 3
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_4( 3, SHOULD_SHIFT_CHOICES_UP )
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#define CHOICE_SEP_1 2
|
||||
#define CHOICE_SEP_2 4
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_4( 4, !SHOULD_SHIFT_CHOICES_UP )
|
||||
|
||||
#define CUSTOM_OPTION_HIDEACCEPT( dvarName, dvarValue ) \
|
||||
if( dvarInt( dvarName ) == dvarValue ) \
|
||||
{ \
|
||||
setLocalVarBool ui_choice_hideaccept 0; \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
setLocalVarBool ui_choice_hideaccept 1; \
|
||||
}
|
||||
|
||||
#define CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( dvarName, enabledValue, disabledString, enabledString ) \
|
||||
if( dvarInt( dvarName ) != enabledValue ) \
|
||||
{ \
|
||||
execnow set ui_choice_desc ( disabledString ); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
execnow set ui_choice_desc ( enabledString ); \
|
||||
}
|
||||
|
||||
#define CUSTOM_OPTION_LEAVE_FOCUS \
|
||||
CLEAR_CHOICE_DESC \
|
||||
setLocalVarBool ui_choice_hideaccept 0;
|
||||
|
||||
#define CUSTOM_OPTION_EXTRA( dvarName, dvarValue, menuName ) \
|
||||
execKeyInt BUTTON_A \
|
||||
{ \
|
||||
if( dvarInt( dvarName ) == dvarValue ) \
|
||||
{ \
|
||||
open menuName; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CUSTOM_CLASS_ON_FOCUS \
|
||||
SET_CHOICE_DESC( "", "@CUSTOM_CLASS_EDITOR_DESC", "" ) \
|
||||
CUSTOM_OPTION_HIDEACCEPT( custom_class_mode, 1 ) \
|
||||
CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( custom_class_mode, 1, "@CUSTOM_CLASS_EDITOR_DISABLED_DESC", "@CUSTOM_CLASS_EDITOR_DESC" )
|
||||
|
||||
#define CUSTOM_CLASS_ACTION \
|
||||
CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( custom_class_mode, 1, "@CUSTOM_CLASS_EDITOR_DISABLED_DESC", "@CUSTOM_CLASS_EDITOR_DESC" ) \
|
||||
CUSTOM_OPTION_HIDEACCEPT( custom_class_mode, 1 ) \
|
||||
if( dvarInt( custom_class_mode ) == 1 ) \
|
||||
{ \
|
||||
execNow reset scr_player_healthregentime; \
|
||||
} \
|
||||
exec checkIfCustomGametypeChanged;
|
||||
|
||||
#define BUTTON_5( itemIndex, visArg ) \
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS_EX(itemIndex, "@CUSTOM_CLASS_EDITOR_CAPS", custom_class_mode, \
|
||||
{ "@CUSTOM_ALLOW_PLAYER_CLASSES_CAPS" 0 "@CUSTOM_CUSTOM_CLASSES_CAPS" 1 }, \
|
||||
CUSTOM_CLASS_ACTION, \
|
||||
CUSTOM_CLASS_ON_FOCUS, CUSTOM_OPTION_LEAVE_FOCUS, visArg, ;, \
|
||||
CUSTOM_OPTION_EXTRA( custom_class_mode, 1, "custom_classes" ); )
|
||||
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#define CHOICE_SEP_1 1
|
||||
#define CHOICE_SEP_2 3
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_5( 4, SHOULD_SHIFT_CHOICES_UP )
|
||||
#ifdef PC
|
||||
SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 4, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_classes", when(dvarInt(custom_class_mode) == 1 && SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
|
||||
#endif //PC
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#define CHOICE_SEP_1 2
|
||||
#define CHOICE_SEP_2 4
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_5( 5, !SHOULD_SHIFT_CHOICES_UP )
|
||||
#ifdef PC
|
||||
SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 5, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_classes", when(dvarInt(custom_class_mode) == 1 && !SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
|
||||
#endif //PC
|
||||
|
||||
#define CUSTOM_KILLSTREAK_ON_FOCUS \
|
||||
SET_CHOICE_DESC( "", "@CUSTOM_KILLSTREAK_EDITOR_DESC", "" ) \
|
||||
CUSTOM_OPTION_HIDEACCEPT( custom_killstreak_mode, 2 ) \
|
||||
CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( custom_killstreak_mode, 2, "@CUSTOM_KILLSTREAK_EDITOR_DISABLED_DESC", "@CUSTOM_KILLSTREAK_EDITOR_DESC" )
|
||||
|
||||
#define CUSTOM_KILLSTREAK_ACTION \
|
||||
CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( custom_killstreak_mode, 2, "@CUSTOM_KILLSTREAK_EDITOR_DISABLED_DESC", "@CUSTOM_KILLSTREAK_EDITOR_DESC" ) \
|
||||
CUSTOM_OPTION_HIDEACCEPT( custom_killstreak_mode, 2 ) \
|
||||
exec checkIfCustomGametypeChanged;
|
||||
|
||||
#define BUTTON_6( itemIndex, visArg ) \
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS_EX(itemIndex, "@CUSTOM_KILLSTREAK_EDITOR", custom_killstreak_mode, \
|
||||
{ "@MPUI_ALLOW_PLAYER_KILLSTREAKS_CAPS" 0 "@MPUI_NO_KILLSTREAKS_CAPS" 1 "@MPUI_CUSTOM_KILLSTREAKS_CAPS" 2 }, \
|
||||
CUSTOM_KILLSTREAK_ACTION, \
|
||||
CUSTOM_KILLSTREAK_ON_FOCUS, CUSTOM_OPTION_LEAVE_FOCUS, visArg, ;, \
|
||||
CUSTOM_OPTION_EXTRA( custom_killstreak_mode, 2, "custom_killstreaks" ); )
|
||||
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#define CHOICE_SEP_1 1
|
||||
#define CHOICE_SEP_2 3
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_6( 5, SHOULD_SHIFT_CHOICES_UP )
|
||||
#ifdef PC
|
||||
SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 5, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_killstreaks", when(dvarInt(custom_killstreak_mode) == 2 && SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
|
||||
#endif //PC
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#define CHOICE_SEP_1 2
|
||||
#define CHOICE_SEP_2 4
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_6( 6, !SHOULD_SHIFT_CHOICES_UP )
|
||||
#ifdef PC
|
||||
SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 6, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_killstreaks", when(dvarInt(custom_killstreak_mode) == 2 && !SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
|
||||
#endif //PC
|
||||
|
||||
#define CUSTOM_PERK_ON_FOCUS \
|
||||
SET_CHOICE_DESC( "", "@CUSTOM_PERK_EDITOR_DESC", "" ) \
|
||||
CUSTOM_OPTION_HIDEACCEPT( scr_game_perks, 1 ) \
|
||||
CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( scr_game_perks, 1, "@CUSTOM_PERK_EDITOR_DISABLED_DESC", "@CUSTOM_PERK_EDITOR_DESC" )
|
||||
|
||||
#define CUSTOM_PERK_ACTION \
|
||||
CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( scr_game_perks, 1, "@CUSTOM_PERK_EDITOR_DISABLED_DESC", "@CUSTOM_PERK_EDITOR_DESC" ) \
|
||||
CUSTOM_OPTION_HIDEACCEPT( scr_game_perks, 1 ) \
|
||||
exec checkIfCustomGametypeChanged;
|
||||
|
||||
#define BUTTON_7( itemIndex, visArg ) \
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS_EX(itemIndex, "@CUSTOM_PERK_EDITOR_CAPS", scr_game_perks, \
|
||||
{ "@CUSTOM_DISABLE_PERKS_CAPS" 0 "@CUSTOM_ENABLE_PERKS_CAPS" 1 }, \
|
||||
CUSTOM_PERK_ACTION, \
|
||||
CUSTOM_PERK_ON_FOCUS, CUSTOM_OPTION_LEAVE_FOCUS, visArg, ;, \
|
||||
CUSTOM_OPTION_EXTRA( scr_game_perks, 1, "custom_specialty_editor" ); )
|
||||
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#define CHOICE_SEP_1 1
|
||||
#define CHOICE_SEP_2 3
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_7( 6, SHOULD_SHIFT_CHOICES_UP )
|
||||
#ifdef PC
|
||||
SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 6, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_specialty_editor", when(dvarInt(scr_game_perks) == 1 && SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
|
||||
#endif //PC
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#define CHOICE_SEP_1 2
|
||||
#define CHOICE_SEP_2 4
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_7( 7, !SHOULD_SHIFT_CHOICES_UP )
|
||||
#ifdef PC
|
||||
SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 7, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_specialty_editor", when(dvarInt(scr_game_perks) == 1 && !SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
|
||||
#endif //PC
|
||||
|
||||
// Game Recording Option (on/off)
|
||||
#define BUTTON_8( itemIndex, visArg ) \
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( itemIndex, "@CUSTOM_GAME_RECORDING_CAPS", demo_recordPrivateMatch, \
|
||||
{ "@MENU_DISABLED_CAPS" 0 "@MENU_ENABLED_CAPS" 1 }, \
|
||||
play CHOICE_FOCUS_SOUND;, \
|
||||
SET_CHOICE_DESC( "", "@CUSTOM_GAME_RECORDING_DESC", "" ), \
|
||||
CLEAR_CHOICE_DESC, \
|
||||
visArg && ( dvarInt( xblive_privatematch ) ) )
|
||||
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#undef CHOICE_SEP_3
|
||||
#define CHOICE_SEP_1 1
|
||||
#define CHOICE_SEP_2 3
|
||||
#define CHOICE_SEP_3 6
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_8( 7, SHOULD_SHIFT_CHOICES_UP )
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#undef CHOICE_SEP_3
|
||||
#define CHOICE_SEP_1 2
|
||||
#define CHOICE_SEP_2 4
|
||||
#define CHOICE_SEP_3 7
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_8( 8, !SHOULD_SHIFT_CHOICES_UP )
|
||||
|
||||
PREPROC_TEXT_DRAW_VIS_EX( NEW_FRAME_CHOICE_X_START (NEW_FRAME_CHOICE_Y_START + 230) CHOICE_SIZE_X 60 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0,
|
||||
"@CUSTOM_WARN_DEMO_SIZE",
|
||||
TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, NEW_FRAME_ORANGE_RGB 1,
|
||||
when( dvarInt( xblive_privatematch ) && dvarBool( demo_recordPrivateMatch ) ), autowrapped );
|
||||
|
||||
#ifdef PC
|
||||
// Pregame Enabled (yes/no)
|
||||
#define BUTTON_9( itemIndex, visArg ) \
|
||||
FRAME_CHOICE_DVARYESNO_FOCUS_VIS_EX( itemIndex, "@PATCH_PREGAME_ENABLED_CAPS", g_pregame_enabled, \
|
||||
play CHOICE_FOCUS_SOUND;, \
|
||||
SET_CHOICE_DESC( "", "@PLATFORM_PREGAME_ENABLED_DESC", "" );, \
|
||||
CLEAR_CHOICE_DESC, \
|
||||
visArg, ; )
|
||||
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#undef CHOICE_SEP_3
|
||||
#undef CHOICE_SEP_4
|
||||
#define CHOICE_SEP_1 1
|
||||
#define CHOICE_SEP_2 3
|
||||
#define CHOICE_SEP_3 6
|
||||
#define CHOICE_SEP_4 7
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_9( 8, SHOULD_SHIFT_CHOICES_UP )
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#undef CHOICE_SEP_3
|
||||
#undef CHOICE_SEP_4
|
||||
#define CHOICE_SEP_1 2
|
||||
#define CHOICE_SEP_2 4
|
||||
#define CHOICE_SEP_3 7
|
||||
#define CHOICE_SEP_4 8
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_9( 9, !SHOULD_SHIFT_CHOICES_UP )
|
||||
|
||||
// Pregame Minplayers (edit)
|
||||
#define BUTTON_10( itemIndex, visArg ) \
|
||||
FRAME_CHOICE_DVAREDIT_NUMERIC_FOCUS_VIS_EX( itemIndex, "@PATCH_PREGAME_MINPLAYERS_CAPS", party_minplayers, 3, \
|
||||
;, \
|
||||
SET_CHOICE_DESC( "", "@PLATFORM_PREGAME_MINPLAYERS_DESC", "" );, \
|
||||
CLEAR_CHOICE_DESC, \
|
||||
visArg, ; )
|
||||
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#undef CHOICE_SEP_3
|
||||
#undef CHOICE_SEP_4
|
||||
#define CHOICE_SEP_1 1
|
||||
#define CHOICE_SEP_2 3
|
||||
#define CHOICE_SEP_3 6
|
||||
#define CHOICE_SEP_4 7
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_10( 9, SHOULD_SHIFT_CHOICES_UP )
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#undef CHOICE_SEP_3
|
||||
#undef CHOICE_SEP_4
|
||||
#define CHOICE_SEP_1 2
|
||||
#define CHOICE_SEP_2 4
|
||||
#define CHOICE_SEP_3 7
|
||||
#define CHOICE_SEP_4 8
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
BUTTON_10( 10, !SHOULD_SHIFT_CHOICES_UP )
|
||||
|
||||
CUSTOM_BUTTON( 14, "@CUSTOM_REVERT_CHANGES_CAPS", open popup_custom_confirm_revert;, "@CUSTOM_REVERT_CHANGES_DESC", "", 1 )
|
||||
#endif //#ifdef PC
|
||||
|
||||
CUSTOM_FRAME_HINT( ui_choice_desc )
|
||||
|
||||
|
||||
#ifdef PC
|
||||
NEW_FRAME_BACK_BUTTON_ACTION( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT, ON_ESC )
|
||||
SAVE_TO_FILESHARE_BUTTON_NEW_FRAME_ACTION( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT )
|
||||
#else //#ifdef PC
|
||||
NEW_FRAME_BACK_BUTTON( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT )
|
||||
SAVE_TO_FILESHARE_BUTTON_NEW_FRAME( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT )
|
||||
#endif //#ifdef PC
|
||||
|
||||
#ifndef PC
|
||||
itemDef
|
||||
{
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect ( 180 ) ( CUSTOM_MODE_FRAME_HEIGHT / 2 + 18 ) 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
||||
origin 0 0
|
||||
text "@CUSTOM_BUTTON_REVERT_CHANGES"
|
||||
textfont CHOICE_TEXTFONT
|
||||
textscale TEXTSIZE_DEFAULT
|
||||
textalign ITEM_ALIGN_BOTTOM_LEFT
|
||||
execkeyint BUTTON_Y
|
||||
{
|
||||
open popup_custom_confirm_revert;
|
||||
}
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
CUSTOM_MODE_RESET_TO_DEFAULT_BUTTON( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT, -76, open popup_custom_confirm_revert;, dvarBool( ui_custom_haschanged ) || dvarBool( customGameMode ) )
|
||||
|
||||
execKeyInt BUTTON_X
|
||||
{
|
||||
close self;
|
||||
UPLOAD_TO_FILESHARE
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef PC
|
||||
#define SAVE_ORIGINAL_SETTINGS_PC \
|
||||
exec set orig_host_name ( dvarString( sv_hostname ) ); \
|
||||
exec set orig_min_ping ( dvarInt( sv_minping ) ); \
|
||||
exec set orig_max_ping ( dvarInt( sv_maxping ) ); \
|
||||
exec set orig_password ( dvarString( g_password ) ); \
|
||||
exec set orig_voice ( dvarInt( sv_voice ) ); \
|
||||
exec set orig_allow_vote ( dvarInt( g_allowVote ) ); \
|
||||
exec set orig_sv_vac ( dvarInt( sv_vac ) );
|
||||
#else
|
||||
#define SAVE_ORIGINAL_SETTINGS_PC
|
||||
#endif
|
||||
|
||||
#define SAVE_ORIGINAL_SETTINGS \
|
||||
exec set orig_time ( dvarFloat( ( "scr_" + dvarString( ui_gametype ) + "_timelimit" ) ) ); \
|
||||
exec set orig_score ( dvarInt( ( "scr_" + dvarString( ui_gametype ) + "_scorelimit" ) ) ); \
|
||||
exec set temp_time ( dvarFloat( ( "scr_" + dvarString( ui_gametype ) + "_timelimit" ) ) ); \
|
||||
exec set temp_score ( dvarInt( ( "scr_" + dvarString( ui_gametype ) + "_scorelimit" ) ) ); \
|
||||
exec set orig_num_bots_friendly ( dvarInt( bot_friends ) ); \
|
||||
exec set orig_num_bots_enemy ( dvarInt( bot_enemies ) ); \
|
||||
exec set orig_bot_difficulty ( dvarString( bot_difficulty ) ); \
|
||||
exec set orig_bot_show_tips ( dvarInt( bot_tips ) ); \
|
||||
exec set orig_botUseFriendNames ( dvarInt( sv_botUseFriendNames ) ); \
|
||||
SAVE_ORIGINAL_SETTINGS_PC
|
||||
|
||||
#define SAVE_TIME_AND_SCORE \
|
||||
exec set ( "scr_" + dvarString( ui_gametype ) + "_timelimit" ) ( dvarFloat( temp_time ) ); \
|
||||
exec set ( "scr_" + dvarString( ui_gametype ) + "_scorelimit" ) ( dvarInt( temp_score ) );
|
||||
|
||||
#ifdef PC
|
||||
#define RESET_TO_ORIGINAL_SETTINGS_PC \
|
||||
exec set sv_hostname ( dvarString( orig_host_name ) ); \
|
||||
exec set sv_minping ( dvarInt( orig_min_ping ) ); \
|
||||
exec set sv_maxping ( dvarInt( orig_max_ping ) ); \
|
||||
exec set g_password ( dvarString( orig_password ) ); \
|
||||
exec set sv_voice ( dvarInt( orig_voice ) ); \
|
||||
exec set g_allowVote ( dvarInt( orig_allow_vote ) ); \
|
||||
exec set sv_vac ( dvarInt( orig_sv_vac ) );
|
||||
#else
|
||||
#define RESET_TO_ORIGINAL_SETTINGS_PC
|
||||
#endif
|
||||
|
||||
#define RESET_TO_ORIGINAL_SETTINGS \
|
||||
exec set ( "scr_" + dvarString( ui_gametype ) + "_scorelimit" ) ( dvarInt( orig_score ) ); \
|
||||
exec set ( "scr_" + dvarString( ui_gametype ) + "_timelimit" ) ( dvarFloat( orig_time ) ); \
|
||||
exec set ( "scr_" + dvarString( ui_gametype ) + "_scorelimit" ) ( dvarInt( orig_score ) ); \
|
||||
exec set temp_time ( dvarFloat( orig_time ) ); \
|
||||
exec set temp_score ( dvarInt( orig_score ) ); \
|
||||
exec set bot_friends ( dvarInt( orig_num_bots_friendly ) ); \
|
||||
exec set bot_enemies ( dvarInt( orig_num_bots_enemy ) ); \
|
||||
exec set bot_difficulty ( dvarString( orig_bot_difficulty ) ); \
|
||||
exec set bot_tips ( dvarInt( orig_bot_show_tips ) ); \
|
||||
exec set sv_botUseFriendNames ( dvarInt( orig_botUseFriendNames ) ); \
|
||||
RESET_TO_ORIGINAL_SETTINGS_PC
|
||||
|
||||
#undef CHOICE_SEP_1
|
||||
#undef CHOICE_SEP_2
|
||||
#include "ui/choices_sep_spacing.inc"
|
||||
|
||||
#ifdef PC
|
||||
#define BUTTON_SPACING 20
|
||||
#define REVERT_CHANGES_OFFSET ( getTextWidth( locString( "@PLATFORM_BACK" ), CHOICE_TEXTFONT, TEXTSIZE_DEFAULT ) + 8 + BUTTON_SPACING )
|
||||
|
||||
#define BASIC_TRAINING_REVERT_CHANGES_BUTTON( FRAME_WIDTH, FRAME_HEIGHT, xArg, actionArg, visArg ) \
|
||||
NEW_FRAME_BUTTON_PC_LEFT_OFFSET( FRAME_WIDTH, FRAME_HEIGHT, REVERT_CHANGES_OFFSET, "@PLATFORM_REVERT_CHANGES", actionArg, visArg )
|
||||
#else // #ifdef PC
|
||||
#define BASIC_TRAINING_REVERT_CHANGES_BUTTON( FRAME_WIDTH, FRAME_HEIGHT, xArg, actionArg, visArg ) \
|
||||
itemDef \
|
||||
{ \
|
||||
type ITEM_TYPE_BUTTON \
|
||||
rect ( xArg ) ( FRAME_HEIGHT / 2 + 18 ) 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER \
|
||||
origin 0 0 \
|
||||
text "@PLATFORM_REVERT_CHANGES" \
|
||||
textfont CHOICE_TEXTFONT \
|
||||
textscale TEXTSIZE_DEFAULT \
|
||||
textalign ITEM_ALIGN_BOTTOM_LEFT \
|
||||
execkeyint BUTTON_BACK \
|
||||
{ \
|
||||
actionArg \
|
||||
} \
|
||||
visible when( visArg ) \
|
||||
decoration \
|
||||
}
|
||||
#endif // #else // #ifdef PC
|
||||
|
||||
#undef NEW_FRAME_BUTTON_NAME
|
||||
#define NEW_FRAME_BUTTON_NAME "basictraining_settings_"
|
||||
#undef CHOICE_BUTTON_NAME
|
||||
#define CHOICE_BUTTON_NAME "basictraining_settings_"
|
||||
|
||||
#ifdef PC
|
||||
#undef CHOICE_TEXTSIZE
|
||||
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
|
||||
#endif //PC
|
||||
|
||||
#undef MENUDEF_NAME
|
||||
#define MENUDEF_NAME basictraining_settings
|
||||
menuDef
|
||||
{
|
||||
name basictraining_settings
|
||||
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
|
||||
focuscolor COLOR_FOCUSED
|
||||
style WINDOW_STYLE_FILLED
|
||||
soundloop MENU_MUSIC
|
||||
openSlideSpeed DEFAULT_SLIDE_IN_SPEED
|
||||
closeSlideSpeed DEFAULT_SLIDE_OUT_SPEED
|
||||
openSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
|
||||
closeSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
|
||||
|
||||
onOpen
|
||||
{
|
||||
execnow ui_animate basictraining_settings * highlightOff 0;
|
||||
activateBlur;
|
||||
focusFirst;
|
||||
execnow "Updatedvarsfromprofile";
|
||||
SAVE_ORIGINAL_SETTINGS
|
||||
|
||||
exec "set com_maxclients 30";
|
||||
exec "set sv_maxclients 30";
|
||||
exec "set party_maxplayers 30";
|
||||
exec "set sv_minping 0";
|
||||
exec "set sv_vac 0";
|
||||
exec "set bot_tips 0";
|
||||
}
|
||||
onEsc
|
||||
{
|
||||
close self;
|
||||
}
|
||||
onClose
|
||||
{
|
||||
SAVE_TIME_AND_SCORE
|
||||
exec "updategamerprofile";
|
||||
deactivateBlur;
|
||||
}
|
||||
|
||||
NEW_FRAME( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT )
|
||||
NEW_FRAME_TITLE( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, "@MPUI_BASICTRAINING_SETTINGS_CAPS", 1 )
|
||||
|
||||
|
||||
#undef A_BUTTON_OFFSET_X
|
||||
#define A_BUTTON_OFFSET_X 100000
|
||||
|
||||
#define IS_WAGER_GAME \
|
||||
( dvarString( "ui_gametype" ) == "hlnd" || dvarString( "ui_gametype" ) == "oic" || dvarString( "ui_gametype" ) == "gun" || dvarString( "ui_gametype" ) == "shrp" )
|
||||
|
||||
#define IS_TEAM_GAME \
|
||||
( dvarString( "ui_gametype" ) == "tdm" || dvarString( "ui_gametype" ) == "hc_tdm" || dvarString( "ui_gametype" ) == "sd" || dvarString( "ui_gametype" ) == "dom" || dvarString( "ui_gametype" ) == "koth" || dvarString( "ui_gametype" ) == "dem" || dvarString( "ui_gametype" ) == "ctf" || dvarString( "ui_gametype" ) == "sab" )
|
||||
|
||||
#define IS_FFA_GAME \
|
||||
( dvarString( "ui_gametype" ) == "dm" || dvarString( "ui_gametype" ) == "hc_dm" )
|
||||
|
||||
#define BALANCE_TEAMS_FRIENDLY \
|
||||
if( dvarInt( bot_friends ) + dvarInt( bot_enemies ) > dvarInt( party_maxplayers ) ) \
|
||||
{ \
|
||||
exec set bot_enemies ( dvarInt( party_maxplayers ) - dvarInt( bot_friends ) ); \
|
||||
} \
|
||||
|
||||
#define BALANCE_TEAMS_ENEMY \
|
||||
if( dvarInt( bot_enemies ) + dvarInt( bot_friends ) > dvarInt( party_maxplayers ) ) \
|
||||
{ \
|
||||
exec set bot_friends ( dvarInt( party_maxplayers ) - dvarInt( bot_enemies ) ); \
|
||||
} \
|
||||
|
||||
// tdm & hardcore tdm
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 1, CHOICE1_TEXT, temp_time, CHOICE1_STRLIST, ;, SET_CHOICE_DESC( "", CHOICE1_DESC, "" ), CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, CHOICE2_TEXT, temp_score, CHOICE2_STRLIST, exec checkIfCustomGametypeChanged; CHOICE2_EXEC, SET_CHOICE_DESC( "", CHOICE2_DESC, "" ) setLocalVarBool ui_choice_hideaccept 1;, CLEAR_CHOICE_DESC setLocalVarBool ui_choice_hideaccept 0;, CHOICE2_VIS && IS_TEAM_GAME )
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, CHOICE2_ALT_TEXT, temp_score, CHOICE2_ALT_STRLIST, exec checkIfCustomGametypeChanged; CHOICE2_ALT_EXEC, SET_CHOICE_DESC( "", CHOICE2_DESC, "" ) setLocalVarBool ui_choice_hideaccept 1;, CLEAR_CHOICE_DESC setLocalVarBool ui_choice_hideaccept 0;, CHOICE2_ALT_VIS && IS_TEAM_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 3, "@MPUI_FRIENDLY_PRACTICE_DUMMIES_CAPS",
|
||||
bot_friends,
|
||||
{ "@MPUI_1_BOTS" 1 "@MPUI_2_BOTS" 2 "@MPUI_3_BOTS" 3 "@MPUI_4_BOTS" 4 "@MPUI_5_BOTS" 5 "@MPUI_6_BOTS" 6 "@MPUI_7_BOTS" 7 "@MPUI_8_BOTS" 8 "@MPUI_9_BOTS" 9 "@MPUI_10_BOTS" 10 "@MPUI_11_BOTS" 11 },
|
||||
BALANCE_TEAMS_FRIENDLY;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_FRIENDLY_PRACTICE_DUMMIES_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 4, "@MPUI_FRIENDLY_PRACTICE_DUMMIES_CAPS",
|
||||
bot_friends_extra,
|
||||
{ "0" 0 "1" 1 "2" 2 "3" 3 "4" 4 "5" 5 "6" 6 "7" 7 "8" 8 "9" 9 "10" 10 "11" 11 "12" 12 "13" 13 "14" 14 "15" 15 "16" 16 "17" 17 "18" 18 "19" 19 },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_FRIENDLY_PRACTICE_DUMMIES_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 5, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
||||
bot_enemies,
|
||||
{ "@MPUI_1_BOTS" 1 "@MPUI_2_BOTS" 2 "@MPUI_3_BOTS" 3 "@MPUI_4_BOTS" 4 "@MPUI_5_BOTS" 5 "@MPUI_6_BOTS" 6 "@MPUI_7_BOTS" 7 "@MPUI_8_BOTS" 8 "@MPUI_9_BOTS" 9 "@MPUI_10_BOTS" 10 "@MPUI_11_BOTS" 11 },
|
||||
BALANCE_TEAMS_ENEMY;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 6, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
||||
bot_enemies_extra,
|
||||
{ "-1" -1 "0" 0 "1" 1 "2" 2 "3" 3 "4" 4 "5" 5 "6" 6 "7" 7 "8" 8 "9" 9 "10" 10 "11" 11 "12" 12 "13" 13 "14" 14 "15" 15 "16" 16 "17" 17 "18" 18 },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARSTRINGLIST_FOCUS_VIS( 7, "@MENU_BASICTRAINING_DIFFICULTY_CAPS",
|
||||
bot_difficulty,
|
||||
{ "@MENU_BASICTRAINING_EASY_CAPS" easy "@MENU_BASICTRAINING_NORMAL_CAPS" normal "@MENU_BASICTRAINING_HARD_CAPS" hard "@MENU_BASICTRAINING_FU_CAPS" fu },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_DIFFICULTY_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 8, "@PLATFORM_BASICTRAINING_FRIEND_NAMES_CAPS",
|
||||
sv_botUseFriendNames,
|
||||
{ "@MENU_DISABLED_CAPS" 0 "@MENU_ENABLED_CAPS" 1 },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_FRIEND_NAMES_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 9, "REASONABLE SETUPS",
|
||||
bot_reasonable,
|
||||
{ "DISABLED" 0 "ENABLED" 1 },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "Bots will only use weapons, perks and killstreaks that are 'good' and/or 'overpowered' for themselves.", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
||||
|
||||
// ffa & hardcore ffa
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 1, CHOICE1_TEXT, temp_time, CHOICE1_STRLIST, ;, SET_CHOICE_DESC( "", CHOICE1_DESC, "" ), CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, CHOICE2_ALT_TEXT, temp_score, CHOICE2_ALT_STRLIST, ;, SET_CHOICE_DESC( "", CHOICE2_DESC, "" ), CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 3, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
||||
bot_enemies,
|
||||
{ "@MPUI_1_BOTS" 1 "@MPUI_2_BOTS" 2 "@MPUI_3_BOTS" 3 "@MPUI_4_BOTS" 4 "@MPUI_5_BOTS" 5 "@MPUI_6_BOTS" 6 "@MPUI_7_BOTS" 7 "@MPUI_8_BOTS" 8 "@MPUI_9_BOTS" 9 "@MPUI_10_BOTS" 10 "@MPUI_11_BOTS" 11 },
|
||||
BALANCE_TEAMS_ENEMY;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 4, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
||||
bot_enemies_extra,
|
||||
{ "-1" -1 "0" 0 "1" 1 "2" 2 "3" 3 "4" 4 "5" 5 "6" 6 "7" 7 "8" 8 "9" 9 "10" 10 "11" 11 "12" 12 "13" 13 "14" 14 "15" 15 "16" 16 "17" 17 "18" 18 },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARSTRINGLIST_FOCUS_VIS( 5, "@MENU_BASICTRAINING_DIFFICULTY_CAPS",
|
||||
bot_difficulty,
|
||||
{ "@MENU_BASICTRAINING_EASY_CAPS" easy "@MENU_BASICTRAINING_NORMAL_CAPS" normal "@MENU_BASICTRAINING_HARD_CAPS" hard "@MENU_BASICTRAINING_FU_CAPS" fu },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_DIFFICULTY_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 6, "@PLATFORM_BASICTRAINING_FRIEND_NAMES_CAPS",
|
||||
sv_botUseFriendNames,
|
||||
{ "@MENU_DISABLED_CAPS" 0 "@MENU_ENABLED_CAPS" 1 },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_FRIEND_NAMES_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 7, "REASONABLE SETUPS",
|
||||
bot_reasonable,
|
||||
{ "DISABLED" 0 "ENABLED" 1 },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "Bots will only use weapons, perks and killstreaks that are 'good' and/or 'overpowered' for themselves.", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
||||
|
||||
// wager matches
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 1, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
||||
bot_enemies,
|
||||
{ "@MPUI_1_BOTS" 1 "@MPUI_2_BOTS" 2 "@MPUI_3_BOTS" 3 "@MPUI_4_BOTS" 4 "@MPUI_5_BOTS" 5 "@MPUI_6_BOTS" 6 "@MPUI_7_BOTS" 7 "@MPUI_8_BOTS" 8 "@MPUI_9_BOTS" 9 "@MPUI_10_BOTS" 10 "@MPUI_11_BOTS" 11 },
|
||||
BALANCE_TEAMS_ENEMY;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_WAGER_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
||||
bot_enemies_extra,
|
||||
{ "-1" -1 "0" 0 "1" 1 "2" 2 "3" 3 "4" 4 "5" 5 "6" 6 "7" 7 "8" 8 "9" 9 "10" 10 "11" 11 "12" 12 "13" 13 "14" 14 "15" 15 "16" 16 "17" 17 "18" 18 },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_WAGER_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARSTRINGLIST_FOCUS_VIS( 3, "@MENU_BASICTRAINING_DIFFICULTY_CAPS",
|
||||
bot_difficulty,
|
||||
{ "@MENU_BASICTRAINING_EASY_CAPS" easy "@MENU_BASICTRAINING_NORMAL_CAPS" normal "@MENU_BASICTRAINING_HARD_CAPS" hard "@MENU_BASICTRAINING_FU_CAPS" fu },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_DIFFICULTY_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_WAGER_GAME )
|
||||
|
||||
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 4, "@PLATFORM_BASICTRAINING_FRIEND_NAMES_CAPS",
|
||||
sv_botUseFriendNames,
|
||||
{ "@MENU_DISABLED_CAPS" 0 "@MENU_ENABLED_CAPS" 1 },
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_FRIEND_NAMES_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, IS_WAGER_GAME )
|
||||
|
||||
#undef CHOICE_DVAR_WIDTH_OFFSET
|
||||
#define CHOICE_DVAR_WIDTH_OFFSET 60
|
||||
FRAME_CHOICE_DVAREDIT_FOCUS_VIS_EX( 10, "@PLATFORM_SERVER_NAME_CAPS",
|
||||
"sv_hostname", 20, 20,
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@PATCH_SERVER_NAME_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, 1, ; )
|
||||
|
||||
FRAME_CHOICE_DVAREDIT_NUMERIC_FOCUS_VIS_EX( 11, "@PLATFORM_MAXIMUM_PING_CAPS",
|
||||
"sv_maxping", 4,
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@PATCH_MAXIMUM_PING_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, 1, ; )
|
||||
|
||||
FRAME_CHOICE_DVAREDIT_FOCUS_VIS_EX( 12, "@PLATFORM_PASSWORD1_CAPS",
|
||||
"g_password", 12, 12,
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@PATCH_PASSWORD_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, 1, ; )
|
||||
|
||||
FRAME_CHOICE_DVARYESNO_FOCUS_VIS_EX( 13, "@PLATFORM_VOICECHAT_CAPS",
|
||||
"sv_voice",
|
||||
;,
|
||||
SET_CHOICE_DESC( "", "@PATCH_VOICECHAT_DESC", "" ),
|
||||
CLEAR_CHOICE_DESC, 1, ; )
|
||||
|
||||
#undef CHOICE_TEXT_COLOR
|
||||
#define CHOICE_TEXT_COLOR 1 1 1 1
|
||||
|
||||
#undef A_BUTTON_OFFSET_X
|
||||
#define A_BUTTON_OFFSET_X 0
|
||||
|
||||
CUSTOM_FRAME_HINT( ui_choice_desc )
|
||||
|
||||
BASIC_TRAINING_REVERT_CHANGES_BUTTON( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, -76, open popup_basictraining_confirm_revert;, 1 )
|
||||
#ifdef PC
|
||||
NEW_FRAME_BACK_BUTTON_ACTION( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, close self; )
|
||||
#else //#ifdef PC
|
||||
NEW_FRAME_BACK_BUTTON( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT )
|
||||
#endif //#ifdef PC
|
||||
}
|
||||
|
||||
#include "ui_mp/popupstyle.inc"
|
||||
|
||||
// mekberg: No idea why the above include is not setting this. I've wasted a half hour trying to figure why. Instead I'm just going to hack this here.
|
||||
#ifdef PC
|
||||
#undef CHOICE_SIZE_X
|
||||
#define CHOICE_SIZE_X (POPUP_WIDTH-(POPUP_SIDE_PAD*2))
|
||||
#endif // PC
|
||||
|
||||
menuDef
|
||||
{
|
||||
#define CUSTOM_ERROR_ONESC \
|
||||
uiScript clearError; \
|
||||
close self;
|
||||
|
||||
SYSTEM_POPUP_SETUP_VIS( popup_custom_game_error, ;, CUSTOM_ERROR_ONESC, 1 )
|
||||
SYSTEM_POPUP_TITLE_VIS( dvarString( "com_errorTitle" ), 1 )
|
||||
SYSTEM_POPUP_SUBTITLE_VIS( dvarString( "com_errorMessage" ), 1 )
|
||||
|
||||
#define CUSTOM_ERROR_ACTION \
|
||||
play CHOICE_FOCUS_SOUND; \
|
||||
uiScript clearError; \
|
||||
close self;
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_EXIT", CUSTOM_ERROR_ACTION, play CHOICE_FOCUS_SOUND, ;, 1, ; )
|
||||
|
||||
#ifndef PC
|
||||
SYSTEM_POPUP_BACK_BUTTON
|
||||
#endif //#ifndef PC
|
||||
}
|
||||
|
||||
|
||||
menuDef
|
||||
{
|
||||
SYSTEM_POPUP_SETUP_VIS( "popup_custom_confirm_revert", setfocus popup_custom_confirm_revert_2, ;, 1 )
|
||||
SYSTEM_POPUP_TITLE_VIS( "@CUSTOM_REVERT_CHANGES_CONFIRM_TITLE", 1 )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MENU_YES_CAPS", execNow "revertCustomGametypeChanges"; exec "xupdatepartystate"; close self, 1, ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 2, "@MENU_NO_CAPS", close self, 1, name popup_custom_confirm_revert_2 )
|
||||
|
||||
#ifndef PC
|
||||
SYSTEM_POPUP_BACK_BUTTON
|
||||
#endif //#ifndef PC
|
||||
}
|
||||
|
||||
|
||||
menuDef
|
||||
{
|
||||
SYSTEM_POPUP_SETUP_VIS( "popup_basictraining_confirm_revert", setfocus popup_basictraining_confirm_revert_2, ;, 1 )
|
||||
SYSTEM_POPUP_TITLE_VIS( "@MPUI_REVERT_BASICTRAINING_CONFIRM_TITLE", 1 )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MENU_YES", RESET_TO_ORIGINAL_SETTINGS close self, 1, ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 2, "@MENU_NO", close self, 1, name popup_basictraining_confirm_revert_2 )
|
||||
|
||||
#ifndef PC
|
||||
SYSTEM_POPUP_BACK_BUTTON
|
||||
#endif //#ifndef PC
|
||||
}
|
||||
}
|
538
mods/mp_bots/ui_mp/pc_basictraining.menu
Normal file
538
mods/mp_bots/ui_mp/pc_basictraining.menu
Normal file
@ -0,0 +1,538 @@
|
||||
#include "ui/menudef.h"
|
||||
#include "ui_mp/newframe.inc"
|
||||
|
||||
#define CHOICE_X_START -258
|
||||
#define CHOICE_Y_START 35
|
||||
#define BUTTON_BG_WIDTH 180
|
||||
|
||||
#define CHOICE_SEP_OFFSET_X 20
|
||||
#define CHOICE_SEP_OFFSET_Y -2
|
||||
#define CHOICE_SEP_1 1
|
||||
#define CHOICE_SEP_2 4
|
||||
#define CHOICE_GROUP "xboxlive_basictraining"
|
||||
|
||||
#define FLYOUT_NONE 0
|
||||
#define FLYOUT_TRAINING 3
|
||||
|
||||
#include "ui_mp/menustyle.inc"
|
||||
#include "ui/choices_setup_common.menu"
|
||||
#include "ui_mp/stats_info.inc"
|
||||
#include "ui_mp/friendslist.inc"
|
||||
|
||||
#define MENU_FONT_SIZE TEXTSIZE_DEFAULT
|
||||
#define HIGHLIGHT_SIZE 142 22
|
||||
#define MENU_FONT_COLOR 1 1 1 0.5
|
||||
#define MENU_FONT_COLOR2 1 1 1 0.5
|
||||
#define MENU_LOCKED_COLOR 0.25 0.25 0.25 1
|
||||
|
||||
#undef CHOICE_SIZE_X
|
||||
#define CHOICE_SIZE_X BUTTON_BG_WIDTH
|
||||
#undef CHOICE_TEXTSTYLE
|
||||
#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
|
||||
|
||||
#undef CHOICE_HORIZONTAL_ALIGN
|
||||
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER
|
||||
#undef CHOICE_Y_SPACING
|
||||
#define CHOICE_Y_SPACING CHOICE_SIZE_Y
|
||||
|
||||
#define FLYOUT_BG_COLOR 0 0 0 0.3
|
||||
|
||||
#define SELECTION_IMAGE_BIG( materialArg ) ( "menu_" + materialArg + "_map_select_big" )
|
||||
|
||||
#define BOT_DVAR_CHECK \
|
||||
execNow if ( dvarInt( bot_friends ) > 11 ) set bot_friends 11; exec "updategamerprofile"; \
|
||||
execNow if ( dvarInt( bot_enemies ) > 11 ) set bot_enemies 11; exec "updategamerprofile";
|
||||
#include "ui_mp/common_macro.inc"
|
||||
|
||||
#undef ON_ESC
|
||||
#define ON_ESC \
|
||||
setdvar xblive_basictraining "0"; \
|
||||
setDvar xblive_privatematch "0" \
|
||||
setDvar leaveImmediately "0"; \
|
||||
close self; \
|
||||
open main_text;
|
||||
|
||||
{
|
||||
menuDef
|
||||
{
|
||||
name menu_xboxlive_basictraining
|
||||
fullscreen 1
|
||||
rect 0 0 640 480
|
||||
focuscolor COLOR_FOCUSED
|
||||
style WINDOW_STYLE_FILLED
|
||||
border 0
|
||||
soundloop MENU_MUSIC
|
||||
control MENU_CONTROL_USED
|
||||
allowSignIn
|
||||
|
||||
onOpen
|
||||
{
|
||||
execnow "validatePrivateMatchGametype";
|
||||
exec "exec dvar_defaults.cfg";
|
||||
setDvar onlinegame "1";
|
||||
setdvar xblive_rankedmatch "0";
|
||||
setdvar xblive_basictraining "1";
|
||||
setdvar ui_inviteonly "0";
|
||||
setdvar invite_visible "1";
|
||||
setdvar ui_selectlobby "0";
|
||||
setdvar popup_open "0";
|
||||
|
||||
execNow set scr_hc_tdm_scorelimit ( dvarString( scr_tdm_scorelimit ) );
|
||||
execNow set scr_hc_dm_scorelimit ( dvarString( scr_dm_scorelimit ) );
|
||||
execNow set scr_hc_tdm_timelimit ( dvarString( scr_tdm_timelimit ) );
|
||||
execNow set scr_hc_dm_timelimit ( dvarString( scr_dm_timelimit ) );
|
||||
|
||||
execNow if ( !dvarbool( "xblive_basictraining_popup" ) ) openmenu "basictraining_msg";
|
||||
|
||||
exec set ui_bg_image SELECTION_IMAGE_BIG( dvarString( ui_mapname ) );
|
||||
|
||||
exec set show_list_player_info 0;
|
||||
CLEARUIHINT
|
||||
if ( dvarInt( scr_hardcore ) == 1 )
|
||||
{
|
||||
if ( dvarString( ui_gametype ) == "dm" )
|
||||
{
|
||||
execNow set ui_gametype( "hc_dm" );
|
||||
}
|
||||
|
||||
if ( dvarString( ui_gametype ) == "tdm" )
|
||||
{
|
||||
execNow set ui_gametype( "hc_tdm" );
|
||||
}
|
||||
}
|
||||
}
|
||||
onFocus
|
||||
{
|
||||
if ( dvarString( ui_gametype ) != dm && dvarString( ui_gametype ) != hc_dm )
|
||||
{
|
||||
//BOT_DVAR_CHECK;
|
||||
}
|
||||
|
||||
setDvar ui_flyoutHasFocus FLYOUT_NONE;
|
||||
exec set ui_bg_image SELECTION_IMAGE_BIG( dvarString( ui_mapname ) );
|
||||
}
|
||||
onClose
|
||||
{
|
||||
play "uin_navigation_backout";
|
||||
setdvar popup_open "1";
|
||||
setfocus popup_hide;
|
||||
hide selection_right;
|
||||
setdvar ui_bg_image "";
|
||||
}
|
||||
onEsc
|
||||
{
|
||||
ON_ESC
|
||||
}
|
||||
|
||||
// ------------------ statics ------------------------
|
||||
#include "ui_mp/blurredbg.inc"
|
||||
|
||||
// ----------------- Scroller --------------------------
|
||||
#include "ui/scroller.inc"
|
||||
|
||||
// ----------------- title --------------------------
|
||||
CHOICE_MENU_TITLE_CENTER_ALIGN_VIS( "@MPUI_BASICTRAINING_LOBBY_CAPS", ITEM_ALIGN_TOP_RIGHT, 1 )
|
||||
|
||||
// ---------------------------- map ------------------------------------
|
||||
#define GAMEINFO_ORIENTATION 1
|
||||
#define GAMEINFO_X CHOICE_X_START
|
||||
#define GAMEINFO_Y 235
|
||||
#define GAMEINFO_ORIGIN GAMEINFO_X GAMEINFO_Y
|
||||
#define GAMEINFO_WIDTH BUTTON_BG_WIDTH
|
||||
#define GAMEINFO_WIDTH2 GAMEINFO_WIDTH
|
||||
#define GAMEINFO_HEIGHT 80
|
||||
|
||||
#include "ui_mp/game_info.inc"
|
||||
#define MAPIMAGE SELECTION_IMAGE_FINAL( dvarString( ui_mapname ) )
|
||||
#define MAPNAME locString( tableLookup( "mp/mapstable.csv", 0, dvarString( ui_mapname ), 3 ) )
|
||||
#define GAMETYPENAME locString( tableLookup( "mp/gametypesTable.csv", 0, dvarString( ui_gametype ), 1 ) )
|
||||
|
||||
#define VOTE_BG_SIZE 20
|
||||
|
||||
#define SELECTION_IMAGE_FINAL( materialArg ) \
|
||||
( "menu_" + materialArg + "_map_select_final" )
|
||||
|
||||
#define MAP_SELECTION_INFO( xPos, yPos, widthArg, heightArg, mapName, gametypeName, visArg ) \
|
||||
PREPROC_TEXT_DRAW_ALL( (xPos+widthArg-96-8) (yPos+heightArg-VOTE_BG_SIZE+1-18) 96 24 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_BOTTOM, \
|
||||
0 0, toUpper( mapName ), TEXTSIZE_LARGE, 0, 0, ITEM_ALIGN_TOP_RIGHT, 1 1 1 1, UI_FONT_EXTRABIG, ITEM_TEXTSTYLE_NORMAL, \
|
||||
visArg, ; ) \
|
||||
PREPROC_TEXT_DRAW_VIS( (xPos+widthArg-96-8) (yPos+heightArg-VOTE_BG_SIZE+1) 96 20 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_BOTTOM, \
|
||||
0 0, gametypeName, TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_RIGHT, 1 1 1 1, \
|
||||
visArg )
|
||||
|
||||
#define MAP_X_START (-MAP_WIDTH-112)
|
||||
#define MAP_Y_START (-MAP_HEIGHT-25)
|
||||
#define MAP_WIDTH 183
|
||||
#define MAP_ASPECT_RATIO (203/275)
|
||||
#define MAP_HEIGHT (MAP_WIDTH*MAP_ASPECT_RATIO)
|
||||
|
||||
PREPROC_SHADER_DRAW_VIS_EX( MAP_X_START MAP_Y_START MAP_WIDTH MAP_HEIGHT CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_BOTTOM,
|
||||
MAPIMAGE, 1 1 1 1,
|
||||
1, ; )
|
||||
|
||||
MAP_SELECTION_INFO( MAP_X_START, MAP_Y_START, MAP_WIDTH, MAP_HEIGHT, MAPNAME, GAMETYPENAME, 1 )
|
||||
|
||||
// ---------------------- locked hint -------------------------
|
||||
#define HINT_X_START ( CHOICE_X_START - 13 )
|
||||
HINT_TEXT_ALL( 9, HINT_X_START, 7, CHOICE_SIZE_X, dvarString( ui_hint_text ), 1 1 1 1, dvarBool( ui_show_arrow ), ; )
|
||||
|
||||
|
||||
// ---------------------- party status description -------------------------
|
||||
#define STATUS_START_X 145
|
||||
#define STATUS_START_Y -48
|
||||
#define STATUS_RECT STATUS_START_X STATUS_START_Y 150 25 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
|
||||
|
||||
PREPROC_TEXT_DRAW_VIS( STATUS_RECT, 0 0, "@MENU_STATUS_OPEN_DESC_CAPS", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_RIGHT, MEDIUM_GRAY, when( dvarint( "party_privacyStatus" ) == 0 && !dvarbool( "xblive_basictraining" ) ) )
|
||||
PREPROC_TEXT_DRAW_VIS( STATUS_RECT, 0 0, "@MENU_STATUS_OPEN_FRIENDS_DESC_CAPS", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_RIGHT, MEDIUM_GRAY, when( dvarint( "party_privacyStatus" ) == 1 && !dvarbool( "xblive_basictraining" ) ) )
|
||||
PREPROC_TEXT_DRAW_VIS( STATUS_RECT, 0 0, "@MENU_STATUS_INVITE_ONLY_DESC_CAPS", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_RIGHT, MEDIUM_GRAY, when( dvarint( "party_privacyStatus" ) == 2 && !dvarbool( "xblive_basictraining" ) ) )
|
||||
PREPROC_TEXT_DRAW_VIS( STATUS_RECT, 0 0, "@MENU_STATUS_CLOSE_DESC_CAPS", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_RIGHT, MEDIUM_GRAY, when( dvarint( "party_privacyStatus" ) == 3 && !dvarbool( "xblive_basictraining" ) ) )
|
||||
|
||||
|
||||
//=========================================================
|
||||
//================= MENU SELECTION ACTIONS ================
|
||||
//=========================================================
|
||||
#define SETUP_GAME_MODE \
|
||||
resetdvar scr_hardcore; \
|
||||
resetdvar scr_team_fftype; \
|
||||
resetdvar scr_player_healthregentime; \
|
||||
resetdvar scr_player_maxhealth; \
|
||||
resetdvar scr_tdm_waverespawndelay; \
|
||||
resetdvar scr_game_allowkillcam; \
|
||||
resetdvar scr_allowbattlechatter; \
|
||||
resetdvar scr_team_kickteamkillers; \
|
||||
resetdvar scr_game_suicidepointloss; \
|
||||
resetdvar scr_team_teamkillpointloss; \
|
||||
resetdvar scr_dog_health; \
|
||||
resetdvar scr_dm_playerrespawndelay; \
|
||||
resetdvar scr_disable_tacinsert; \
|
||||
if ( dvarString( ui_gametype ) == "hc_tdm" )\
|
||||
{ \
|
||||
execNow set scr_tdm_scorelimit ( dvarFloat( scr_hc_tdm_scorelimit ) ); \
|
||||
execNow set scr_tdm_timelimit ( dvarFloat( scr_hc_tdm_timelimit ) ); \
|
||||
execNow set g_gametype "tdm"; \
|
||||
execNow set ui_gametype "tdm"; \
|
||||
execNow set scr_hardcore 1; \
|
||||
execNow set scr_team_fftype 1; \
|
||||
execNow set scr_player_healthregentime 0; \
|
||||
execNow set scr_player_maxhealth 30; \
|
||||
execNow set scr_tdm_waverespawndelay 15; \
|
||||
execNow set scr_game_allowkillcam 0; \
|
||||
execNow set scr_allowbattlechatter 0; \
|
||||
execNow set scr_team_kickteamkillers 1; \
|
||||
execNow set scr_game_suicidepointloss -100; \
|
||||
execNow set scr_team_teamkillpointloss -100; \
|
||||
execNow set scr_dog_health 30; \
|
||||
} \
|
||||
if ( dvarString( ui_gametype ) == "hc_dm" )\
|
||||
{ \
|
||||
execNow set scr_dm_scorelimit ( dvarFloat( scr_hc_dm_scorelimit ) ); \
|
||||
execNow set scr_dm_timelimit ( dvarFloat( scr_hc_dm_timelimit ) ); \
|
||||
execNow set g_gametype "dm"; \
|
||||
execNow set ui_gametype "dm"; \
|
||||
execNow set scr_hardcore 1; \
|
||||
execNow set scr_player_healthregentime 0; \
|
||||
execNow set scr_player_maxhealth 30; \
|
||||
execNow set scr_game_allowkillcam 0; \
|
||||
execNow set scr_allowbattlechatter 0; \
|
||||
execNow set scr_dm_playerrespawndelay 7; \
|
||||
execNow set scr_game_suicidepointloss -50; \
|
||||
execNow set scr_dog_health 30; \
|
||||
execNow set scr_disable_tacinsert 1; \
|
||||
} \
|
||||
if ( dvarString( ui_gametype ) == "shrp" || dvarString( ui_gametype ) == "gun" || dvarString( ui_gametype ) == "oic" || dvarString( ui_gametype ) == "hlnd" ) \
|
||||
{ \
|
||||
execNow set bot_wager "1"; \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
execNow set bot_wager "0"; \
|
||||
} \
|
||||
execNow set scr_hlnd_timelimit ""; \
|
||||
execNow set scr_hlnd_scorelimit ""; \
|
||||
execNow set scr_oic_timelimit ""; \
|
||||
execNow set scr_oic_scorelimit ""; \
|
||||
execNow set scr_gun_timelimit ""; \
|
||||
execNow set scr_gun_scorelimit ""; \
|
||||
execNow set scr_shrp_timelimit ""; \
|
||||
execNow set scr_shrp_scorelimit "";
|
||||
|
||||
|
||||
#define SETUP_ACTION_STARTMATCH \
|
||||
SETUP_GAME_MODE \
|
||||
exec "selectStringTableEntryInDvar mp/didyouknow.csv 0 didyouknow"; \
|
||||
uiscript StartListenServer;
|
||||
|
||||
#define SETUP_ACTION_GAMESETUP \
|
||||
open basictraining_settings;
|
||||
|
||||
#define SETUP_ACTION_CREATEACLASS \
|
||||
execnow "set ui_cac_ingame 0"; \
|
||||
setdvar invite_visible "0"; \
|
||||
/*exec "uploadstats";*/ \
|
||||
open cac_main;
|
||||
|
||||
#define SETUP_ACTION_CONTRACTS \
|
||||
exec "endsplitscreensignin"; \
|
||||
open menu_xboxlive_contracts;
|
||||
|
||||
#define SETUP_ACTION_KILLSTREAKS \
|
||||
exec "endsplitscreensignin"; \
|
||||
open menu_xboxlive_killstreaks;
|
||||
|
||||
|
||||
//=========================================================
|
||||
//===================== MENU SELECTION ====================
|
||||
//=========================================================
|
||||
#define ANY_NEW_TRAINING_PLAYERCARD_FEATURE \
|
||||
( ANY_NEW_CHALLENGES || IS_ITEM_NEW( FEATURE_COMBAT_RECORD ) )
|
||||
|
||||
#define IS_LOBBY_HOST 1
|
||||
#define IS_NOT_LOBBY_HOST 0
|
||||
|
||||
// HOST BUTTONS
|
||||
TEMP_CHOICE_BUTTON_FOCUS_VIS( 1, "@MPUI_START_MATCH_CAPS",
|
||||
SETUP_ACTION_STARTMATCH,
|
||||
SET_HINT_TEXT( "@MPUI_START_MATCH_DESC" ),
|
||||
CLEARUIHINT,
|
||||
dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
|
||||
PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 1 ), 0 0, "@MPUI_START_MATCH_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, MEDIUM_GRAY, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )
|
||||
|
||||
|
||||
TEMP_CHOICE_BUTTON_FOCUS_VIS( 2, "@MPUI_CHANGE_MAP_CAPS",
|
||||
open select_map,
|
||||
SET_HINT_TEXT( "@MPUI_CHANGE_MAP_DESC" ),
|
||||
CLEARUIHINT,
|
||||
dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
|
||||
PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 2 ), 0 0, "@MPUI_CHANGE_MAP_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, MEDIUM_GRAY, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )
|
||||
|
||||
|
||||
TEMP_CHOICE_BUTTON_FOCUS_VIS( 3, "@MPUI_CHANGE_GAME_MODE_CAPS",
|
||||
open select_game_mode,
|
||||
SET_HINT_TEXT( "@MPUI_CHANGE_GAME_MODE_DESC" ),
|
||||
CLEARUIHINT,
|
||||
dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
|
||||
PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 3 ), 0 0, "@MPUI_CHANGE_GAME_MODE_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, MEDIUM_GRAY, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )
|
||||
|
||||
TEMP_CHOICE_BUTTON_FOCUS_VIS( 4, "@MPUI_EDIT_GAME_OPTIONS_CAPS",
|
||||
SETUP_ACTION_GAMESETUP,
|
||||
SET_HINT_TEXT( "@MPUI_EDIT_GAME_OPTIONS_DESC" ),
|
||||
CLEARUIHINT,
|
||||
dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
|
||||
PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 4 ), 0 0, "@MPUI_EDIT_GAME_OPTIONS_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, MEDIUM_GRAY, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )
|
||||
|
||||
TEMP_CHOICE_BUTTON_FOCUS_VIS( 5, "@MPUI_CREATE_A_CLASS_CAPS",
|
||||
SETUP_ACTION_CREATEACLASS,
|
||||
SET_HINT_TEXT( "@MPUI_CAC_DESC" ) CLEAR_ITEM_NEW( FEATURE_CREATE_A_CLASS ),
|
||||
CLEARUIHINT,
|
||||
!IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) && dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
|
||||
TEMP_CHOICE_DBUTTON_FOCUS_VIS_EX( 5, "@MPUI_CREATE_A_CLASS_CAPS",
|
||||
SET_HINT_TEXT( GET_UNLOCK_LEVEL_STRING( FEATURE_CREATE_A_CLASS ) ),
|
||||
CLEARUIHINT,
|
||||
IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) && dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE, ; )
|
||||
PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 5 ), 0 0, "@MPUI_CREATE_A_CLASS_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, MEDIUM_GRAY, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )
|
||||
CHOICE_NEWICON_VIS( 5, "menu_mp_lobby_new", when( ANY_NEW_CAC && dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE ) )
|
||||
CHOICE_LOCKEDICON_VIS( 5, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) && dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE ) )
|
||||
|
||||
|
||||
TEMP_CHOICE_BUTTON_FOCUS_VIS( 6, "@MENU_KILLSTREAKS_CAPS",
|
||||
SETUP_ACTION_KILLSTREAKS,
|
||||
SET_HINT_TEXT( "@MPUI_KILLSTREAKS_DESC" ) CLEAR_ITEM_NEW( FEATURE_KILLSTREAKS ),
|
||||
CLEARUIHINT,
|
||||
!IS_ITEM_LOCKED( FEATURE_KILLSTREAKS ) && dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
|
||||
TEMP_CHOICE_DBUTTON_FOCUS_VIS_EX( 6, "@MENU_KILLSTREAKS_CAPS",
|
||||
SET_HINT_TEXT( GET_UNLOCK_LEVEL_STRING( FEATURE_KILLSTREAKS ) ),
|
||||
CLEARUIHINT,
|
||||
IS_ITEM_LOCKED( FEATURE_KILLSTREAKS ) && dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE, ; )
|
||||
PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 6 ), 0 0, "@MENU_KILLSTREAKS_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, MEDIUM_GRAY, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )
|
||||
CHOICE_NEWICON_VIS( 6, "menu_mp_lobby_new", when( IS_ITEM_NEW( FEATURE_KILLSTREAKS ) && dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE ) )
|
||||
CHOICE_LOCKEDICON_VIS( 6, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_KILLSTREAKS ) && dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE ) )
|
||||
|
||||
|
||||
TEMP_CHOICE_BUTTON_FOCUS_VIS( 8, "@MENU_PLAYERCARD_CAPS",
|
||||
SETUP_ACTION_PLAYERCARD,
|
||||
SET_HINT_TEXT( "@MPUI_PLAYERCARD_DESC" ),
|
||||
CLEARUIHINT,
|
||||
dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
|
||||
PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 8 ), 0 0, "@MENU_PLAYERCARD_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, MEDIUM_GRAY, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )
|
||||
CHOICE_NEWICON_VIS( 8, "menu_mp_lobby_new", when( ANY_NEW_TRAINING_PLAYERCARD_FEATURE && IS_LOBBY_HOST && dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE ) )
|
||||
|
||||
#undef CHOICE_TEXTSIZE
|
||||
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
|
||||
|
||||
#undef CHOICE_TEXTFONT
|
||||
#define CHOICE_TEXTFONT UI_FONT_NORMAL
|
||||
|
||||
// Friends button
|
||||
FRIENDS_BUTTON
|
||||
|
||||
// back button
|
||||
NEW_FRAME_BACK_BUTTON_ACTION_PC( ON_ESC )
|
||||
|
||||
#include "ui/safearea.menu"
|
||||
}
|
||||
|
||||
|
||||
#include "ui/framestyle.inc"
|
||||
#include "ui/frame.inc"
|
||||
|
||||
#undef CHOICE_GROUP
|
||||
#define CHOICE_GROUP "basictraining_difficulty"
|
||||
|
||||
#undef CHOICE_X_START
|
||||
#define CHOICE_X_START (-FRAME_DEFAULT_WIDTH/2+15)
|
||||
|
||||
#undef CHOICE_Y_START
|
||||
#define CHOICE_Y_START ( -FRAME_DEFAULT_HEIGHT / 2 + 15 + NEW_FRAME_BG_Y_OFFSET( FRAME_DEFAULT_HEIGHT ) )
|
||||
|
||||
#define DIFFICULTY_NAME_X 0
|
||||
#define DIFFICULTY_NAME_Y CHOICE_Y_START
|
||||
|
||||
#define ITEM_IMAGE_X DIFFICULTY_NAME_X
|
||||
#define ITEM_IMAGE_Y (CHOICE_Y_START-5)
|
||||
#define ITEM_IMAGE_ASPECT_RATIO 1
|
||||
#define ITEM_IMAGE_WIDTH (ITEM_IMAGE_HEIGHT * ITEM_IMAGE_ASPECT_RATIO)
|
||||
#define ITEM_IMAGE_HEIGHT 240
|
||||
#define ITEM_IMAGE_SIZE ITEM_IMAGE_WIDTH ITEM_IMAGE_HEIGHT
|
||||
|
||||
#define DIFFICULTY_NAME_SIZE ITEM_IMAGE_WIDTH 30
|
||||
|
||||
#define DIFFICULTY_DESC_X (ITEM_IMAGE_X + 20)
|
||||
#define DIFFICULTY_DESC_Y (ITEM_IMAGE_Y + ITEM_IMAGE_HEIGHT - 20)
|
||||
#define DIFFICULTY_DESC_SIZE 200 75
|
||||
|
||||
#define DIFFICULTY_INFO \
|
||||
/* Name */ \
|
||||
PREPROC_TEXT_DRAW( DIFFICULTY_NAME_X DIFFICULTY_NAME_Y DIFFICULTY_NAME_SIZE CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0, \
|
||||
localVarString( ui_info_name ), \
|
||||
TEXTSIZE_LARGE, 0, 0, ITEM_ALIGN_TOP_CENTER, 1 1 1 1 ) \
|
||||
/* Image */ \
|
||||
PREPROC_SHADER_DRAW( ITEM_IMAGE_X ITEM_IMAGE_Y ITEM_IMAGE_SIZE CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, \
|
||||
localVarString( ui_diff_pic ), 1 1 1 0.9 ) \
|
||||
/* Description */ \
|
||||
PREPROC_TEXT_DRAW_VIS_EX( DIFFICULTY_DESC_X DIFFICULTY_DESC_Y DIFFICULTY_DESC_SIZE CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0, \
|
||||
localVarString( ui_info ), \
|
||||
TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_CENTER, FRAME_LT_GREY_RGB 1, \
|
||||
1, autowrapped )
|
||||
|
||||
#define DIFFICULTY_ONFOCUS( descArg, nameArg, imageArg )\
|
||||
setLocalVarString ui_info descArg; \
|
||||
setLocalVarString ui_info_name nameArg; \
|
||||
setLocalVarString ui_diff_pic imageArg
|
||||
|
||||
#define SET_DIFFICULTY( difficulty ) \
|
||||
exec set bot_difficulty difficulty; \
|
||||
close self;
|
||||
|
||||
#undef CHOICE_SEP_SPACING
|
||||
#define CHOICE_SEP_SPACING 0
|
||||
|
||||
menuDef
|
||||
{
|
||||
name basictraining_difficulty
|
||||
rect 0 0 640 480
|
||||
focuscolor COLOR_FOCUSED
|
||||
style WINDOW_STYLE_FILLED
|
||||
soundloop MENU_MUSIC
|
||||
openSlideSpeed DEFAULT_SLIDE_IN_SPEED
|
||||
closeSlideSpeed DEFAULT_SLIDE_OUT_SPEED
|
||||
openSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
|
||||
closeSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
|
||||
|
||||
onOpen
|
||||
{
|
||||
activateBlur;
|
||||
focusFirst;
|
||||
play uin_navigation_menu_lg_open;
|
||||
}
|
||||
onFocus { }
|
||||
onClose
|
||||
{
|
||||
deactivateBlur;
|
||||
execNow "updategamerprofile";
|
||||
}
|
||||
onESC
|
||||
{
|
||||
close self;
|
||||
}
|
||||
execKeyInt BUTTON_B { }
|
||||
|
||||
FRAME_DEFAULT
|
||||
FRAME_TITLE_DEFAULT( "@MENU_SELECT_DIFFICULTY_CAPS", 1 )
|
||||
|
||||
//FRAME_SUBTITLE_DEFAULT( "@MENU_SELECT_DIFF_DESC", 1 ) This was commented out in the main basictraining/difficulty menus on all platforms in cl#702108, so there doesn't seem to be a good reason to have it here any longer
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_RECRUIT_CAPS",
|
||||
SET_DIFFICULTY( "easy" ),
|
||||
DIFFICULTY_ONFOCUS( "@MENU_DIFF_RECRUIT_DESC", "@MENU_RECRUIT_CAPS", "playlist_sp_recr" ),
|
||||
;, 1, ; )
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 2, "@MENU_REGULAR_CAPS",
|
||||
SET_DIFFICULTY( "normal" ),
|
||||
DIFFICULTY_ONFOCUS( "@MENU_DIFF_REGULAR_DESC", "@MENU_REGULAR_CAPS", "playlist_sp_reg" ),
|
||||
;, 1, ; )
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 3, "@MENU_HARDENED_CAPS",
|
||||
SET_DIFFICULTY( "hard" ),
|
||||
DIFFICULTY_ONFOCUS( "@MENU_DIFF_HARDENED_DESC", "@MENU_HARDENED_CAPS", "playlist_sp_hard" ),
|
||||
;, 1, ; )
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 4, "@MENU_VETERAN_CAPS",
|
||||
SET_DIFFICULTY( "fu" ),
|
||||
DIFFICULTY_ONFOCUS( "@MENU_DIFF_VETERAN_DESC", "@MENU_VETERAN_CAPS", "playlist_sp_vet" ),
|
||||
;, 1, ; )
|
||||
|
||||
DIFFICULTY_INFO
|
||||
}
|
||||
|
||||
|
||||
#undef CHOICE_FOCUS_SOUND
|
||||
#define CHOICE_FOCUS_SOUND "uin_navigation_over"
|
||||
|
||||
#undef CHOICE_Y_SPACING
|
||||
#define CHOICE_Y_SPACING (CHOICE_SIZE_Y + 2)
|
||||
|
||||
#include "ui_mp/popupstyle.inc"
|
||||
#include "ui/choices_setup_popmenu.menu"
|
||||
|
||||
#undef POPUP_WIDTH
|
||||
#define POPUP_WIDTH MEDIUM_POPUP_WIDTH
|
||||
#undef POPUP_HEIGHT
|
||||
#define POPUP_HEIGHT MEDIUM_POPUP_HEIGHT
|
||||
#undef MEDIUM_POPUP_TITLE_X_START
|
||||
#define MEDIUM_POPUP_TITLE_X_START POPUP_SIDE_PAD
|
||||
#undef MEDIUM_POPUP_TITLE_Y_START
|
||||
#define MEDIUM_POPUP_TITLE_Y_START POPUP_SIDE_PAD
|
||||
#undef CHOICE_SIZE_X
|
||||
#define CHOICE_SIZE_X ( (MEDIUM_POPUP_WIDTH - (POPUP_SIDE_PAD * 2) ) / 2 )
|
||||
|
||||
#undef POPUP_BUTTON_COUNT
|
||||
#define POPUP_BUTTON_COUNT 1
|
||||
#undef CHOICE_Y_START
|
||||
#define CHOICE_Y_START POPUP_Y_START_BOTTOM
|
||||
menuDef
|
||||
{
|
||||
MEDIUM_POPUP_SETUP_VIS( basictraining_msg, ;, close self;, POPUP_GLOW_WHITE, 0, 1 )
|
||||
onClose
|
||||
{
|
||||
setDvar xblive_basictraining_popup "1";
|
||||
open basictraining_difficulty;
|
||||
}
|
||||
execkeyint BUTTON_START {}
|
||||
execKeyInt APAD_UP {}
|
||||
execKeyInt DPAD_UP {}
|
||||
execKeyInt APAD_DOWN {}
|
||||
execKeyInt DPAD_DOWN {}
|
||||
execKeyInt APAD_LEFT {}
|
||||
execKeyInt DPAD_LEFT {}
|
||||
execKeyInt APAD_RIGHT {}
|
||||
execKeyInt DPAD_RIGHT {}
|
||||
|
||||
PREPROC_TEXT_DRAW_VIS_EX( MEDIUM_POPUP_TITLE_X_START MEDIUM_POPUP_TITLE_Y_START (MEDIUM_POPUP_WIDTH-30) MEDIUM_POPUP_TITLE_HEIGHT HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0,
|
||||
"@MPUI_BASICTRAINING_LOBBY_CAPS", TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1, 1, autowrapped )
|
||||
|
||||
PREPROC_TEXT_DRAW_VIS_EX( MEDIUM_POPUP_TITLE_X_START (MEDIUM_POPUP_TITLE_Y_START+MEDIUM_POPUP_TITLE_HEIGHT+10) (MEDIUM_POPUP_WIDTH-30) 100 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0,
|
||||
"@MPUI_BASICTRAINING_POPUP_DESC", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1, 1, autowrapped )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MENU_CONTINUE", close self;, 1, ; )
|
||||
}
|
||||
}
|
1352
mods/mp_bots/ui_mp/playercards.menu
Normal file
1352
mods/mp_bots/ui_mp/playercards.menu
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user