mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-06-25 22:01:55 +00:00
1.03
This commit is contained in:
437
mods/mp_bots/ui_mp/cac_main.menu
Normal file
437
mods/mp_bots/ui_mp/cac_main.menu
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@ -0,0 +1,437 @@
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#include "ui/menudef.h"
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#include "ui_mp/common_macro.inc"
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#include "ui_mp/item_animate.inc"
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#include "ui_mp/menustyle.inc"
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#include "ui/framestyle.inc"
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#include "ui_mp/newframe.inc"
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#include "ui_mp/cac_player_model.inc"
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#undef CHOICE_X_START
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#define CHOICE_X_START NEW_FRAME_CHOICE_X_START
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#undef CHOICE_Y_START
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#define CHOICE_Y_START NEW_FRAME_CHOICE_Y_START
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#define RECT_ALIGN ;
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#undef CHOICE_SEP_1
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#define CHOICE_SEP_1 5
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#undef CHOICE_SIZE_X
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#define CHOICE_SIZE_X NEW_FRAME_BUTTON_WIDTH
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#include "ui/choices_setup_common.menu"
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#include "ui_mp/cac_viewer.inc"
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#define LOCKED_BORDER_COLOR 1 1 1 0.5
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#define LOCAL_UNLOCK_COLOR 0.31 0.31 0.33 0.55
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#define ORIGIN_DESCRIPTION (CHOICE_X_START + 15) 320
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#define LOCKED_IMAGE_X 100
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#define LOCKED_IMAGE_Y 0
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#define LOCKED_TITLE_X 20
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#define LOCKED_TITLE_Y (LOCKED_IMAGE_Y + 100)
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#define LOCKED_DESC_X (LOCKED_TITLE_X)
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#define LOCKED_DESC_Y (LOCKED_TITLE_Y + 20)
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#define LOCKED_WIDTH 270
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#define LOCKED_ALIGN HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP
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#define ORIGIN_LOCKED ((-(LOCKED_WIDTH - RIGHTITEM_OFFSET))-80) 38
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#include "ui_mp/stats_info.inc"
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#include "ui_mp/popup_player_info.inc"
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#include "ui_mp/armor.inc"
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#include "ui_mp/cac_stats.inc"
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#include "ui_mp/cac_loadout.inc"
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#undef CHOICE_TEXTSTYLE
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#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
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#undef CHOICE_VERTICAL_ALIGN
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#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER
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#undef CHOICE_HORIZONTAL_ALIGN
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#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER
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#define IS_ONLINE_GAME ( dvarInt( splitscreen ) == 0 && dvarInt( systemlink ) == 0 )
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#define IS_BASICTRAINING_GAME ( dvarInt( xblive_basictraining ) > 0 )
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#undef ON_ESC
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#ifdef PC
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#define ON_ESC \
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execnow "uploadstats"; \
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setdvar invite_visible "1"; \
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play uin_navigation_menu_lg_close; \
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closeimmediate self; \
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setLocalVarBool ui_hideBack 0;
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#else //#ifdef PC
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#define ON_ESC \
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execnow "uploadstats"; \
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setdvar invite_visible "1"; \
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play uin_navigation_menu_lg_close; \
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closeimmediate self;
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#endif //#ifdef PC
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#define SET_CLASS_HIGHLIGHT_INDEX( classIndex ) \
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setdvar ui_custom_class_highlighted classIndex;
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#define SETUP_ONFOCUS_CAC( classIndex, custom_name ) \
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show item_info; \
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SET_CLASS_HIGHLIGHT_INDEX( classIndex ) \
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setdvar ui_custom_name custom_name; \
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VIEWER_SET_PLAYER( custom_name ); \
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VIEWER_SET_EQUIP_WEAPON( primary ); \
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VIEWER_SET_PLAYER_CAMERA( player );
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{
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// CREATE A CLASS MAIN
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menuDef
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{
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name cac_main
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rect 0 0 640 470 RECT_ALIGN
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focuscolor COLOR_FOCUSED
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#ifdef PC_INGAME
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style WINDOW_STYLE_EMPTY
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#else
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style WINDOW_STYLE_FILLED
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blurWorld 7.0
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#endif
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control MENU_CONTROL_OPENER
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soundloop MENU_MUSIC
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openSlideSpeed DEFAULT_SLIDE_IN_SPEED
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closeSlideSpeed DEFAULT_SLIDE_OUT_SPEED
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openSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
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closeSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
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popup
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onOpen
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{
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execnow "uiViewer_SetControllerIndex";
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activateBlur;
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setdvar invite_visible "0";
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setdvar cac_back_menu_name "cac_main";
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setdvar ui_useCustomClassInfo 0;
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if ( dvarString( ui_faction ) == "" ) { setdvar ui_faction FIRST_FACTION; }
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#ifdef PC
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if ( dvarString( ui_custom_name ) == "" )
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{
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SETUP_ONFOCUS_CAC( 0, customclass1 );
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}
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setLocalVarBool ui_hide_cac_item_info_highlights 1;
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setLocalVarBool ui_hideBack 1;
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#endif
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SHOW_VIEWER;
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SET_VIEWER_MODE_PLAYER;
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play uin_navigation_menu_lg_open;
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focusFirst;
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}
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onEsc
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{
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ON_ESC
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}
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onClose
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{
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if( !IS_ONLINE_GAME )
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{
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execNow "updategamerprofile";
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}
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deactivateBlur;
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HIDE_VIEWER;
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#ifdef PC
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execNow "updategamerprofile";
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setLocalVarBool ui_hide_cac_item_info_highlights 0;
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#endif //#ifdef PC
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}
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onFocus
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{
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activateBlur;
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execnow changemenuopenslidedirection cac_main MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM;
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execnow changemenucloseslidedirection cac_main MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM;
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}
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#define CAC_HEIGHT NEW_FRAME_DEFAULT_HEIGHT
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#define CAC_WIDTH ( CAC_HEIGHT * FRAME_ASPECT_RATIO )
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#define IS_CUSTOM_CLASS_MODE dvarInt( ui_useCustomClassInfo ) == 1
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NEW_FRAME( CAC_WIDTH, CAC_HEIGHT )
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// ------------------ statics ------------------------
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NEW_FRAME_TITLE( CAC_WIDTH, CAC_HEIGHT, "@MPUI_CREATE_A_CLASS_CAPS", when( !IS_CUSTOM_CLASS_MODE ) )
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NEW_FRAME_TITLE( CAC_WIDTH, CAC_HEIGHT, "@CUSTOM_EDIT_CLASS_LOADOUT_CAPS", when( IS_CUSTOM_CLASS_MODE ) )
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PLAYER_INFO_VIS( CAC_WIDTH, CAC_HEIGHT, 1 )
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#define DIRT_IMAGE_WIDTH 400
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#define DIRT_IMAGE_HEIGHT 128
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#define DIRT_IMAGE_X (-DIRT_IMAGE_WIDTH/2)
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#define DIRT_IMAGE_Y 60
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#ifndef PC_INGAME
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/* dirt image */
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PREPROC_SHADER_DRAW( DIRT_IMAGE_X DIRT_IMAGE_Y DIRT_IMAGE_WIDTH DIRT_IMAGE_HEIGHT HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "menu_mp_lobby_cac_dirt", 1 1 1 0.2 )
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CAC_FACTION_MODEL
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#ifdef PC
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CAC_ROTATE_ARROWS
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#endif // #ifdef PC
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#endif
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//=========================================================
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//===================== MENU SELECTION ====================
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//=========================================================
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#define SETUP_ACTION_CAC \
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execnow changemenucloseslidedirection ( dvarString( "cac_back_menu_name" ) ) MENU_SLIDE_DIRECTION_RIGHT_TO_LEFT; \
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execnow changemenuopenslidedirection menu_cac_custom MENU_SLIDE_DIRECTION_RIGHT_TO_LEFT; \
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closeimmediate self; \
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openimmediate menu_cac_custom;
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#define SETUP_HL_CAC( classIndex ) \
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( dvarInt( "ui_custom_class_highlighted" ) == classIndex )
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#define PRESTIGE_FOCUS( pname, class_name_dvar ) \
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hide item_info; \
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setdvar ui_show_arrow 1; \
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setdvar ui_custom_name dvarString( class_name_dvar ); \
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execnow set ui_prestige_unlock_desc GET_UNLOCK_PLEVEL_STRING( pname );
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#define PRESTIGE_LEAVE_FOCUS \
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setdvar ui_show_arrow 0; \
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setdvar ui_prestige_unlock_desc "@NULL_EMPTY";
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 1, dvarString( customclass1 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 0, customclass1 ),
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;,
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IS_ONLINE_GAME && !IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 0 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 1, dvarString( offline_customclass1 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 0, customclass1 ); setdvar offline_custom_name offline_customclass1,
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;,
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!IS_ONLINE_GAME, ;,
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SETUP_HL_CAC( 0 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 1, dvarString( offline_customclass1 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 0, customclass1 ); setdvar offline_custom_name offline_customclass1,
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;,
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IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 0 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 2, dvarString( customclass2 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 1, customclass2 ),
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;,
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IS_ONLINE_GAME && !IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 1 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 2, dvarString( offline_customclass2 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 1, customclass2 ); setdvar offline_custom_name offline_customclass2,
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;,
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IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 1 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 2, dvarString( offline_customclass2 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 1, customclass2 ); setdvar offline_custom_name offline_customclass2,
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;,
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!IS_ONLINE_GAME, ;,
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SETUP_HL_CAC( 1 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 3, dvarString( customclass3 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 2, customclass3 ),
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;,
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IS_ONLINE_GAME && !IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 2 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 3, dvarString( offline_customclass3 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 2, customclass3 ); setdvar offline_custom_name offline_customclass3,
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;,
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IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 2 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 3, dvarString( offline_customclass3 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 2, customclass3 ); setdvar offline_custom_name offline_customclass3,
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;,
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!IS_ONLINE_GAME, ;,
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SETUP_HL_CAC( 2 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 4, dvarString( customclass4 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 3, customclass4 ),
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;,
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IS_ONLINE_GAME && !IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 3 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 4, dvarString( offline_customclass4 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 3, customclass4 ); setdvar offline_custom_name offline_customclass4,
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;,
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IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 3 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 4, dvarString( offline_customclass4 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 3, customclass4 ); setdvar offline_custom_name offline_customclass4,
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;,
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!IS_ONLINE_GAME, ;,
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SETUP_HL_CAC( 3 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 5, dvarString( customclass5 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 4, customclass5 ),
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;,
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IS_ONLINE_GAME && !IS_BASICTRAINING_GAME, ;,
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SETUP_HL_CAC( 4 ) )
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 5, dvarString( offline_customclass5 ),
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 4, customclass5 ); setdvar offline_custom_name offline_customclass5,
|
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;,
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IS_BASICTRAINING_GAME, ;,
|
||||
SETUP_HL_CAC( 4 ) )
|
||||
|
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 5, dvarString( offline_customclass5 ),
|
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SETUP_ACTION_CAC,
|
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SETUP_ONFOCUS_CAC( 4, customclass5 ); setdvar offline_custom_name offline_customclass5,
|
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;,
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!IS_ONLINE_GAME, ;,
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SETUP_HL_CAC( 4 ) )
|
||||
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FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 6, dvarString( prestigeclass1 ),
|
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SETUP_ACTION_CAC,
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SETUP_ONFOCUS_CAC( 5, prestigeclass1 ) CLEAR_ITEM_NEW( FEATURE_PRESTIGE_CLASS_1 ),
|
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;,
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!IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_1 ) && IS_ONLINE_GAME, ;,
|
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SETUP_HL_CAC( 5 ) )
|
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FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX_CUSTOMHL( 6, dvarString( prestigeclass1 ),
|
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SET_CLASS_HIGHLIGHT_INDEX( 5 ) PRESTIGE_FOCUS( "FEATURE_PRESTIGE_CLASS_1", prestigeclass1 );,
|
||||
PRESTIGE_LEAVE_FOCUS;,
|
||||
IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_1 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 5 ) )
|
||||
CHOICE_NEWICON_VIS( 6, "menu_mp_lobby_new", when( IS_ITEM_NEW( FEATURE_PRESTIGE_CLASS_1 ) && IS_ONLINE_GAME ) )
|
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CHOICE_LOCKEDICON_VIS( 6, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_1 ) && IS_ONLINE_GAME ) )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 7, dvarString( prestigeclass2 ),
|
||||
SETUP_ACTION_CAC,
|
||||
SETUP_ONFOCUS_CAC( 6, prestigeclass2 ) CLEAR_ITEM_NEW( FEATURE_PRESTIGE_CLASS_2 ),
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_2 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 6 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX_CUSTOMHL( 7, dvarString( prestigeclass2 ),
|
||||
SET_CLASS_HIGHLIGHT_INDEX( 6 ) PRESTIGE_FOCUS( "FEATURE_PRESTIGE_CLASS_2", prestigeclass2 );,
|
||||
PRESTIGE_LEAVE_FOCUS;,
|
||||
IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_2 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 6 ) )
|
||||
CHOICE_NEWICON_VIS( 7, "menu_mp_lobby_new", when( IS_ITEM_NEW( FEATURE_PRESTIGE_CLASS_2 ) && IS_ONLINE_GAME ) )
|
||||
CHOICE_LOCKEDICON_VIS( 7, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_2 ) && IS_ONLINE_GAME ) )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 8, dvarString( prestigeclass3 ),
|
||||
SETUP_ACTION_CAC,
|
||||
SETUP_ONFOCUS_CAC( 7, prestigeclass3 ) CLEAR_ITEM_NEW( FEATURE_PRESTIGE_CLASS_3 ),
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_3 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 7 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX_CUSTOMHL( 8, dvarString( prestigeclass3 ),
|
||||
SET_CLASS_HIGHLIGHT_INDEX( 7 ) PRESTIGE_FOCUS( "FEATURE_PRESTIGE_CLASS_3", prestigeclass3 );,
|
||||
PRESTIGE_LEAVE_FOCUS;,
|
||||
IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_3 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 7 ) )
|
||||
CHOICE_NEWICON_VIS( 8, "menu_mp_lobby_new", when( IS_ITEM_NEW( FEATURE_PRESTIGE_CLASS_3 ) && IS_ONLINE_GAME ) )
|
||||
CHOICE_LOCKEDICON_VIS( 8, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_3 ) && IS_ONLINE_GAME ) )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 9, dvarString( prestigeclass4 ),
|
||||
SETUP_ACTION_CAC,
|
||||
SETUP_ONFOCUS_CAC( 8, prestigeclass4 ) CLEAR_ITEM_NEW( FEATURE_PRESTIGE_CLASS_4 ),
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_4 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 8 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX_CUSTOMHL( 9, dvarString( prestigeclass4 ),
|
||||
SET_CLASS_HIGHLIGHT_INDEX( 8 ) PRESTIGE_FOCUS( "FEATURE_PRESTIGE_CLASS_4", prestigeclass4 );,
|
||||
PRESTIGE_LEAVE_FOCUS;,
|
||||
IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_4 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 8 ) )
|
||||
CHOICE_NEWICON_VIS( 9, "menu_mp_lobby_new", when( IS_ITEM_NEW( FEATURE_PRESTIGE_CLASS_4 ) && IS_ONLINE_GAME ) )
|
||||
CHOICE_LOCKEDICON_VIS( 9, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_4 ) && IS_ONLINE_GAME ) )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX_CUSTOMHL( 10, dvarString( prestigeclass5 ),
|
||||
SETUP_ACTION_CAC,
|
||||
SETUP_ONFOCUS_CAC( 9, prestigeclass5 ) CLEAR_ITEM_NEW( FEATURE_PRESTIGE_CLASS_5 ),
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_5 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 9 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX_CUSTOMHL( 10, dvarString( prestigeclass5 ),
|
||||
SET_CLASS_HIGHLIGHT_INDEX( 9 ) PRESTIGE_FOCUS( "FEATURE_PRESTIGE_CLASS_5", prestigeclass5 );,
|
||||
PRESTIGE_LEAVE_FOCUS;,
|
||||
IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_5 ) && IS_ONLINE_GAME, ;,
|
||||
SETUP_HL_CAC( 9 ) )
|
||||
CHOICE_NEWICON_VIS( 10, "menu_mp_lobby_new", when( IS_ITEM_NEW( FEATURE_PRESTIGE_CLASS_5 ) && IS_ONLINE_GAME ) )
|
||||
CHOICE_LOCKEDICON_VIS( 10, "menu_mp_lobby_locked", when( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_5 ) && IS_ONLINE_GAME ) )
|
||||
|
||||
HINT_TEXT( 12, CHOICE_X_START, dvarString( ui_prestige_unlock_desc ), ( dvarBool( ui_show_arrow ) && ( dvarString( ui_prestige_unlock_desc ) != "" ) ) )
|
||||
|
||||
#include "ui_mp/cac_item_info.inc"
|
||||
|
||||
#ifndef PC
|
||||
// RENAME BUTTON =============================================================
|
||||
itemDef
|
||||
{
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect -165 ( CAC_HEIGHT / 2 ) 50 17 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
||||
text "@PLATFORM_RENAME"
|
||||
textfont CHOICE_TEXTFONT
|
||||
textscale TEXTSIZE_DEFAULT
|
||||
textalign ITEM_ALIGN_BOTTOM_LEFT
|
||||
execkeyint BUTTON_X {CAC_SETUP_ACTION_RENAME}
|
||||
visible when( IS_ONLINE_GAME && !IS_BASICTRAINING_GAME )
|
||||
decoration
|
||||
}
|
||||
// ROTATE =============================================================
|
||||
PREPROC_TEXT_DRAW( 95 (CAC_HEIGHT/2) 50 17 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0,
|
||||
"@PLATFORM_ROTATE",
|
||||
TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_BOTTOM_LEFT, 1 1 1 1 )
|
||||
|
||||
itemDef
|
||||
{
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 190 ( CAC_HEIGHT / 2 ) 50 17 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
||||
text "@PLATFORM_COPY_CLASS"
|
||||
textfont CHOICE_TEXTFONT
|
||||
textscale TEXTSIZE_DEFAULT
|
||||
textalign ITEM_ALIGN_BOTTOM_LEFT
|
||||
execkeyint BUTTON_Y { open copyClassPopup; }
|
||||
visible when( IS_ONLINE_GAME && !IS_BASICTRAINING_GAME )
|
||||
decoration
|
||||
}
|
||||
|
||||
NEW_FRAME_BACK_BUTTON( CAC_WIDTH, CAC_HEIGHT )
|
||||
#else // #ifndef PC
|
||||
#undef CHOICE_TEXTSIZE
|
||||
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
|
||||
|
||||
#undef CHOICE_TEXTFONT
|
||||
#define CHOICE_TEXTFONT UI_FONT_NORMAL
|
||||
// back button
|
||||
NEW_FRAME_BACK_BUTTON_ACTION( CAC_WIDTH, CAC_HEIGHT, ON_ESC )
|
||||
// moved copy class into menu_cac_custom
|
||||
#endif // #ifndef PC
|
||||
#include "ui/safearea.menu"
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user